"optimal" mining occurs at 1 worker per patch. after that each additional worker is marginally less effective than the last
http://www.teamliquid.net/forum/viewmessage.php?topic_id=191702
| Forum Index > Brood War Strategy |
|
Dead9
United States4725 Posts
"optimal" mining occurs at 1 worker per patch. after that each additional worker is marginally less effective than the last http://www.teamliquid.net/forum/viewmessage.php?topic_id=191702 | ||
|
Reuental
United States457 Posts
| ||
|
sabas123
Netherlands3122 Posts
| ||
|
XsebT
Denmark2980 Posts
On October 28 2013 02:43 sabas123 wrote: can anybody reupload the muta vs scourge ums? all the links on tl and liquidpedia are dead http://fs04n2.sendspace.com/dl/02626d263ad48bf23b91405973d669d5/526dc54d13785113/fxaku4/Mutavsscourge PRO.scm | ||
|
ppshchik
United States862 Posts
Should I simply still go with the FD aggression? Or get 2nd factory / starport for aggression? Or just expand? GRRRR I hate 12 Nexus builds, such a coinflip. | ||
|
Todd P
42 Posts
On October 29 2013 19:13 ppshchik wrote: What’s the best way to counter a 12 nexus if my SCV scouts it late? Usually when my SCV scouts the 12 nexus early I’ll simply rush them (building Vulture first from my FD build->pulling scvs->bunker rushing->kill Nexus->contain Protoss with mines). However if I am already building my tank from the FD what should I do? Since I’ve heard people saying that 12 nexus > 2 fact since the aggressive from the 2 fact comes way too late in which the Protoss can defend it with ease. Should I simply still go with the FD aggression? Or get 2nd factory / starport for aggression? Or just expand? GRRRR I hate 12 Nexus builds, such a coinflip. You can do starport aggression, teching faster or take an extra expansion since it'll be a while before the toss can move out due to the lack of observers. | ||
|
Jan19
Czech Republic8 Posts
Everybody practices 1a2a3a4a, or 5sz6sz7sz8sz9sz0sz, which is good for your left hand. Also some people here like a game like popoint + Show Spoiler + http://www.ebaumsworld.com/games/play/1145/ 1. A flash based game where one needs to use both hands (i.e. one hand on keyboard and one using mouse), i.e. a game where you need to use both your keyboard and mouse. 2. or a UMS map for practicing both hands at the same time (I don't want to focus on strategy, or BOs, or tactics or anything like that). Would anyone have a suggestion? | ||
|
Operations
115 Posts
On October 29 2013 19:13 ppshchik wrote: What’s the best way to counter a 12 nexus if my SCV scouts it late? Usually when my SCV scouts the 12 nexus early I’ll simply rush them (building Vulture first from my FD build->pulling scvs->bunker rushing->kill Nexus->contain Protoss with mines). However if I am already building my tank from the FD what should I do? Since I’ve heard people saying that 12 nexus > 2 fact since the aggressive from the 2 fact comes way too late in which the Protoss can defend it with ease. Should I simply still go with the FD aggression? Or get 2nd factory / starport for aggression? Or just expand? GRRRR I hate 12 Nexus builds, such a coinflip. if you scout it late, there are 2 ok responses: 1 fac double so if you made tank and scouted him last, get mines and double expand. the other option is iloveoov build, like you said get starport after expo and start harassing also read: 12 nexus response | ||
|
Birdie
New Zealand4438 Posts
On October 29 2013 20:12 Jan19 wrote: this is a BW question, I'd be interested in practicing mechanics in a bit different way. Everybody practices 1a2a3a4a, or 5sz6sz7sz8sz9sz0sz, which is good for your left hand. Also some people here like a game like popoint + Show Spoiler + http://www.ebaumsworld.com/games/play/1145/ 1. A flash based game where one needs to use both hands (i.e. one hand on keyboard and one using mouse), i.e. a game where you need to use both your keyboard and mouse. 2. or a UMS map for practicing both hands at the same time (I don't want to focus on strategy, or BOs, or tactics or anything like that). Would anyone have a suggestion? You could play Osu, and use mouse for movement and zx for the mouse presses. It's good for mouse accuracy and speed, and your fingers are tapping non stop in fast beatmaps. Plus it's really fun ;D | ||
|
Hoender
South Africa381 Posts
![]() I had exactly the same thing happen to me today on that spot. My stack consisted of about 6 goons and 4 zealots. I tried spam clicking; spam stop and spam hold; and attacking the stuck units, but nothing worked. In the end I gave up trying to spam commands and made a shuttle to ferry them off each other ![]() | ||
|
ninazerg
United States7291 Posts
On October 31 2013 07:58 Hoender wrote: What's the best way to get a clump of units like in the gif unstuck? ![]() I had exactly the same thing happen to me today on that spot. My stack consisted of about 6 goons and 4 zealots. I tried spam clicking; spam stop and spam hold; and attacking the stuck units, but nothing worked. In the end I gave up trying to spam commands and made a shuttle to ferry them off each other ![]() I demand a replay of this. | ||
|
jello_biafra
United Kingdom6641 Posts
On October 31 2013 07:58 Hoender wrote: What's the best way to get a clump of units like in the gif unstuck? ![]() I had exactly the same thing happen to me today on that spot. My stack consisted of about 6 goons and 4 zealots. I tried spam clicking; spam stop and spam hold; and attacking the stuck units, but nothing worked. In the end I gave up trying to spam commands and made a shuttle to ferry them off each other ![]() Recall or shuttle are the only ways to get the units out when that happens. On October 31 2013 09:45 ninazerg wrote: Show nested quote + On October 31 2013 07:58 Hoender wrote: What's the best way to get a clump of units like in the gif unstuck? ![]() I had exactly the same thing happen to me today on that spot. My stack consisted of about 6 goons and 4 zealots. I tried spam clicking; spam stop and spam hold; and attacking the stuck units, but nothing worked. In the end I gave up trying to spam commands and made a shuttle to ferry them off each other ![]() I demand a replay of this. I don't think there is a replay but here's the vod. | ||
|
dRaW
Canada5744 Posts
| ||
|
Hoender
South Africa381 Posts
On October 31 2013 09:47 jello_biafra wrote: Recall or shuttle are the only ways to get the units out when that happens. ah ok thanks, makes me feel a bit better of myself - I felt so noob ferrying all those units off each other :D BTW: has anyone else experienced the same thing on that ramp? It just can't be coincidence that it happened to me on that exact spot? | ||
|
IceCube
Croatia1403 Posts
| ||
|
jello_biafra
United Kingdom6641 Posts
On October 31 2013 18:45 Hoender wrote: Show nested quote + On October 31 2013 09:47 jello_biafra wrote: Recall or shuttle are the only ways to get the units out when that happens. ah ok thanks, makes me feel a bit better of myself - I felt so noob ferrying all those units off each other :D BTW: has anyone else experienced the same thing on that ramp? It just can't be coincidence that it happened to me on that exact spot? It's happened to me on that ramp and others, I call it "the vortex" and it just seems to happen now and then when too many units are trying to get up/down the ramp and they freak out and suck others in. | ||
|
sabas123
Netherlands3122 Posts
| ||
|
Release
United States4397 Posts
| ||
|
juvenal
2448 Posts
| ||
|
fearthequeen
United States788 Posts
On November 02 2013 03:58 Release wrote: What constitute behind a tree (or a doodad)? (so that the units get the miss chance) I would guess that any part of the unit being behind the doodad constitutes it having the 53% chance to be hit. I don't actually know but this is a very easy thing to test. | ||
| ||
|
|
OSC
RSL Revival
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
RSL Revival
Maru vs MaxPax
BSL
RSL Revival
uThermal 2v2 Circuit
BSL
Afreeca Starleague
Replay Cast
[ Show More ] Sparkling Tuna Cup
The PondCast
|
|
|