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Simple Questions, Simple Answers - Page 166

Forum Index > Brood War Strategy
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Dead9
Profile Blog Joined February 2008
United States4725 Posts
October 27 2013 08:38 GMT
#3301
as zerg you want like 60~70 workers maximum and as many bases as you can hold
"optimal" mining occurs at 1 worker per patch. after that each additional worker is marginally less effective than the last
http://www.teamliquid.net/forum/viewmessage.php?topic_id=191702
Reuental
Profile Joined July 2009
United States457 Posts
October 27 2013 12:06 GMT
#3302
I feel like its dangerous to recommend worker numbers as zerg. Because there are a lot of times when you want to just flood units and force the T/P to deal with your hyper efficient units. The best way to determine the amount of workers you want to have is simple to set a goal for your production. Such as 'late game I want to have 10 hatches and make purely crackling/hydra/defiler', you would have to figure that out yourself in a solo game and it might take some time to do so, but I can't recommend you do anything else. There may be a number you want as Terran and protoss because you deal with max armies more than Z does, but I don't think there is as zerg.
I'm a Crab made of men.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
October 27 2013 17:43 GMT
#3303
can anybody reupload the muta vs scourge ums? all the links on tl and liquidpedia are dead
The harder it becomes, the more you should focus on the basics.
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
October 28 2013 02:01 GMT
#3304
On October 28 2013 02:43 sabas123 wrote:
can anybody reupload the muta vs scourge ums? all the links on tl and liquidpedia are dead

http://fs04n2.sendspace.com/dl/02626d263ad48bf23b91405973d669d5/526dc54d13785113/fxaku4/Mutavsscourge PRO.scm
화이팅
ppshchik
Profile Joined September 2010
United States862 Posts
October 29 2013 10:13 GMT
#3305
What’s the best way to counter a 12 nexus if my SCV scouts it late? Usually when my SCV scouts the 12 nexus early I’ll simply rush them (building Vulture first from my FD build->pulling scvs->bunker rushing->kill Nexus->contain Protoss with mines). However if I am already building my tank from the FD what should I do? Since I’ve heard people saying that 12 nexus > 2 fact since the aggressive from the 2 fact comes way too late in which the Protoss can defend it with ease.

Should I simply still go with the FD aggression? Or get 2nd factory / starport for aggression? Or just expand?

GRRRR I hate 12 Nexus builds, such a coinflip.
Legends never die... they end up working in McDonalds.
Todd P
Profile Joined December 2010
42 Posts
October 29 2013 10:34 GMT
#3306
On October 29 2013 19:13 ppshchik wrote:
What’s the best way to counter a 12 nexus if my SCV scouts it late? Usually when my SCV scouts the 12 nexus early I’ll simply rush them (building Vulture first from my FD build->pulling scvs->bunker rushing->kill Nexus->contain Protoss with mines). However if I am already building my tank from the FD what should I do? Since I’ve heard people saying that 12 nexus > 2 fact since the aggressive from the 2 fact comes way too late in which the Protoss can defend it with ease.

Should I simply still go with the FD aggression? Or get 2nd factory / starport for aggression? Or just expand?

GRRRR I hate 12 Nexus builds, such a coinflip.


You can do starport aggression, teching faster or take an extra expansion since it'll be a while before the toss can move out due to the lack of observers.
Impossible is nothing
Jan19
Profile Joined October 2013
Czech Republic8 Posts
Last Edited: 2013-10-29 11:14:15
October 29 2013 11:12 GMT
#3307
this is a BW question, I'd be interested in practicing mechanics in a bit different way.

Everybody practices 1a2a3a4a, or 5sz6sz7sz8sz9sz0sz, which is good for your left hand. Also some people here like a game like popoint + Show Spoiler +
http://www.ebaumsworld.com/games/play/1145/
, which is good for your mouse hand (if you're right-handed). Now, in the real game it's always combination of both hands, e.g. 1a click, 2a click, 3a click, 4a click.. and I'm looking for either

1. A flash based game where one needs to use both hands (i.e. one hand on keyboard and one using mouse), i.e. a game where you need to use both your keyboard and mouse.
2. or a UMS map for practicing both hands at the same time (I don't want to focus on strategy, or BOs, or tactics or anything like that).

Would anyone have a suggestion?
Operations
Profile Joined February 2012
115 Posts
Last Edited: 2013-10-29 11:29:32
October 29 2013 11:28 GMT
#3308
On October 29 2013 19:13 ppshchik wrote:
What’s the best way to counter a 12 nexus if my SCV scouts it late? Usually when my SCV scouts the 12 nexus early I’ll simply rush them (building Vulture first from my FD build->pulling scvs->bunker rushing->kill Nexus->contain Protoss with mines). However if I am already building my tank from the FD what should I do? Since I’ve heard people saying that 12 nexus > 2 fact since the aggressive from the 2 fact comes way too late in which the Protoss can defend it with ease.

Should I simply still go with the FD aggression? Or get 2nd factory / starport for aggression? Or just expand?

GRRRR I hate 12 Nexus builds, such a coinflip.

if you scout it late, there are 2 ok responses:
1 fac double

so if you made tank and scouted him last, get mines and double expand.

the other option is iloveoov build, like you said get starport after expo and start harassing

also read:
12 nexus response
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
October 29 2013 19:31 GMT
#3309
On October 29 2013 20:12 Jan19 wrote:
this is a BW question, I'd be interested in practicing mechanics in a bit different way.

Everybody practices 1a2a3a4a, or 5sz6sz7sz8sz9sz0sz, which is good for your left hand. Also some people here like a game like popoint + Show Spoiler +
http://www.ebaumsworld.com/games/play/1145/
, which is good for your mouse hand (if you're right-handed). Now, in the real game it's always combination of both hands, e.g. 1a click, 2a click, 3a click, 4a click.. and I'm looking for either

1. A flash based game where one needs to use both hands (i.e. one hand on keyboard and one using mouse), i.e. a game where you need to use both your keyboard and mouse.
2. or a UMS map for practicing both hands at the same time (I don't want to focus on strategy, or BOs, or tactics or anything like that).

Would anyone have a suggestion?

You could play Osu, and use mouse for movement and zx for the mouse presses. It's good for mouse accuracy and speed, and your fingers are tapping non stop in fast beatmaps. Plus it's really fun ;D
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Hoender
Profile Joined March 2011
South Africa382 Posts
Last Edited: 2013-10-30 22:59:31
October 30 2013 22:58 GMT
#3310
What's the best way to get a clump of units like in the gif unstuck?

[image loading]

I had exactly the same thing happen to me today on that spot. My stack consisted of about 6 goons and 4 zealots. I tried spam clicking; spam stop and spam hold; and attacking the stuck units, but nothing worked. In the end I gave up trying to spam commands and made a shuttle to ferry them off each other
Die ou swepe sê: "daar's 'n raat vir elke kwaal," maar watse pil kou jy as die donker jou kom haal?
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
October 31 2013 00:45 GMT
#3311
On October 31 2013 07:58 Hoender wrote:
What's the best way to get a clump of units like in the gif unstuck?

[image loading]

I had exactly the same thing happen to me today on that spot. My stack consisted of about 6 goons and 4 zealots. I tried spam clicking; spam stop and spam hold; and attacking the stuck units, but nothing worked. In the end I gave up trying to spam commands and made a shuttle to ferry them off each other


I demand a replay of this.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
Last Edited: 2013-10-31 02:17:13
October 31 2013 00:47 GMT
#3312
On October 31 2013 07:58 Hoender wrote:
What's the best way to get a clump of units like in the gif unstuck?

[image loading]

I had exactly the same thing happen to me today on that spot. My stack consisted of about 6 goons and 4 zealots. I tried spam clicking; spam stop and spam hold; and attacking the stuck units, but nothing worked. In the end I gave up trying to spam commands and made a shuttle to ferry them off each other

Recall or shuttle are the only ways to get the units out when that happens.

On October 31 2013 09:45 ninazerg wrote:
Show nested quote +
On October 31 2013 07:58 Hoender wrote:
What's the best way to get a clump of units like in the gif unstuck?

[image loading]

I had exactly the same thing happen to me today on that spot. My stack consisted of about 6 goons and 4 zealots. I tried spam clicking; spam stop and spam hold; and attacking the stuck units, but nothing worked. In the end I gave up trying to spam commands and made a shuttle to ferry them off each other


I demand a replay of this.

I don't think there is a replay but here's the vod.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
October 31 2013 06:20 GMT
#3313
[Q] Where can I find the OLD teamliquid youtube videos, or full tournaments? looking for stuff they are showing on the 24/7 hr livestream video. http://www.livestream.com/teamliquid
I don't need luck, luck is for noobs, good luck to you though
Hoender
Profile Joined March 2011
South Africa382 Posts
October 31 2013 09:45 GMT
#3314
On October 31 2013 09:47 jello_biafra wrote:
Recall or shuttle are the only ways to get the units out when that happens.

ah ok thanks, makes me feel a bit better of myself - I felt so noob ferrying all those units off each other :D
BTW: has anyone else experienced the same thing on that ramp? It just can't be coincidence that it happened to me on that exact spot?
Die ou swepe sê: "daar's 'n raat vir elke kwaal," maar watse pil kou jy as die donker jou kom haal?
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
October 31 2013 11:43 GMT
#3315
@Hoender I think it's that ramp is bugged. It happens to all races but I'm not sure when/why. I suspect it happens if you attack-move alrdy "stacked" units throught that ramp that it occurs, but maybe I'm wrong.
Forever Vulture.. :(
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
October 31 2013 17:09 GMT
#3316
On October 31 2013 18:45 Hoender wrote:
Show nested quote +
On October 31 2013 09:47 jello_biafra wrote:
Recall or shuttle are the only ways to get the units out when that happens.

ah ok thanks, makes me feel a bit better of myself - I felt so noob ferrying all those units off each other :D
BTW: has anyone else experienced the same thing on that ramp? It just can't be coincidence that it happened to me on that exact spot?

It's happened to me on that ramp and others, I call it "the vortex" and it just seems to happen now and then when too many units are trying to get up/down the ramp and they freak out and suck others in.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
November 01 2013 14:57 GMT
#3317
happend to me onces when offracing with terran
The harder it becomes, the more you should focus on the basics.
Release
Profile Blog Joined October 2010
United States4397 Posts
November 01 2013 18:58 GMT
#3318
What constitute behind a tree (or a doodad)? (so that the units get the miss chance)
☺
juvenal
Profile Joined July 2013
2448 Posts
November 02 2013 02:13 GMT
#3319
Where's Kingdom nowadays? Still involved in esports?
Michael Probu
fearthequeen
Profile Joined November 2011
United States790 Posts
November 02 2013 10:54 GMT
#3320
On November 02 2013 03:58 Release wrote:
What constitute behind a tree (or a doodad)? (so that the units get the miss chance)


I would guess that any part of the unit being behind the doodad constitutes it having the 53% chance to be hit. I don't actually know but this is a very easy thing to test.
NAKR`flying
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