Simple Questions, Simple Answers - Page 167
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sjukungen1
Burkina Faso59 Posts
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kerpal
United Kingdom2695 Posts
On November 03 2013 22:09 sjukungen1 wrote: Why does Protoss players not attack the SCVs repairing the bunker in the early dragoon push vs fast expand terran? scvs should be positioned so that this is impossible without taking damage from the bunker. When terran sees dragoons move in he can even pull scvs back. If the dragoons attack the bunker, send them forward again, if the goons target the scvs retreat again... and all the time the bunker is killing the dragoons. | ||
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sjukungen1
Burkina Faso59 Posts
On November 03 2013 22:41 kerpal wrote: scvs should be positioned so that this is impossible without taking damage from the bunker. When terran sees dragoons move in he can even pull scvs back. If the dragoons attack the bunker, send them forward again, if the goons target the scvs retreat again... and all the time the bunker is killing the dragoons. I understand this. But 6(?) dragoons should be able to one shot scvs, and walking in and only taking shield damage is something that should be considered yet I never see it. I thought that maybe the terran loses more from constantly repairing than the actual worth of an scv? | ||
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jello_biafra
United Kingdom6641 Posts
On November 04 2013 00:50 sjukungen1 wrote: I understand this. But 6(?) dragoons should be able to one shot scvs, and walking in and only taking shield damage is something that should be considered yet I never see it. I thought that maybe the terran loses more from constantly repairing than the actual worth of an scv? If you have 6 dragoons and they don't have a sieged tank yet you should pop a couple scvs and go in, surround the bunker so no more scvs can reach it and destroy it, by the time that's happened though they really should have a tank out and be able to hold by sieging it on the cliff and using scvs to block the goons. | ||
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CrystalDrag
173 Posts
On November 02 2013 03:58 Release wrote: What constitute behind a tree (or a doodad)? (so that the units get the miss chance) The unit must be touching some part of the doodad's tiles. The tile gives the miss rate property. http://panschk.de/mappage/newsscript/viewarticle.php?newsid=31 read this for a guide. | ||
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Freakling
Germany1533 Posts
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iamthegod
34 Posts
It counts shields on all protoss buildings even if you EMP it? What about zerg buildings which are damaged? | ||
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jello_biafra
United Kingdom6641 Posts
On November 07 2013 15:40 iamthegod wrote: Why does nuke kill nexus in one shot if it's health is 750? It counts shields on all protoss buildings even if you EMP it? What about zerg buildings which are damaged? It does 2/3 of the maximum hit points which counts both shields and health, even if it has been EMP'd. If a zerg building has lost a 3rd of its HP or more then it will die. | ||
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iamthegod
34 Posts
Same for units? Most will always get 500? | ||
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jello_biafra
United Kingdom6641 Posts
On November 07 2013 18:21 iamthegod wrote: So nexus will always get 1000 damage and hive will always get 1666 no matter how much health it has? Same for units? Most will always get 500? That's correct. I think all units take 500 damage, IIRC the BC is the only unit that can survive a direct hit. | ||
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iamthegod
34 Posts
Does damage equal on the radius? | ||
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arb
Noobville17922 Posts
On November 07 2013 17:36 jello_biafra wrote: It does 2/3 of the maximum hit points which counts both shields and health, even if it has been EMP'd. If a zerg building has lost a 3rd of its HP or more then it will die. It does 2/3 or 500 damage whichever is higher, im pretty sure any building thats been nuked once, even if healed will always die to the 2nd nuke(not 100% on that one though) | ||
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iamthegod
34 Posts
So basically you take away half health and then take away 2/3 with nuke = destruction. What is the radius of nuke and is it same damage across the radius? | ||
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arb
Noobville17922 Posts
On November 08 2013 03:04 iamthegod wrote: I meant if it's EMPd. So basically you take away half health and then take away 2/3 with nuke = destruction. What is the radius of nuke and is it same damage across the radius? damage at or near the center is full, it drops pretty drastically along the edges i think. still enough to kill most units and depots etc | ||
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Jealous
10310 Posts
TL;DR what does Z do against 2 fac if they already have 3 bases? | ||
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Dead9
United States4725 Posts
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Jealous
10310 Posts
On November 08 2013 13:38 Dead9 wrote: generally you should be at 2 base in ZvT until you can take map control with mutas or lurkers I see (: I played against 2 fac again vs. a different person, this time I had a ramphatch for my 3rd hatch, and I went mutas after blocking the vulture runby and I won easily. Thank you! EDIT: I went ling runby when his first vulture came out and I scouted the 2 fac ahead of time, which I didn't do in the previous 2 fac game, this probably helped. | ||
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arb
Noobville17922 Posts
On November 08 2013 15:09 Jealous wrote: I see (: I played against 2 fac again vs. a different person, this time I had a ramphatch for my 3rd hatch, and I went mutas after blocking the vulture runby and I won easily. Thank you! EDIT: I went ling runby when his first vulture came out and I scouted the 2 fac ahead of time, which I didn't do in the previous 2 fac game, this probably helped. Should be sim city with hydra den sunkens and your 3rd hat before you get mutas out tbh. If you try to skimp and he 2fact runbys you basically die. no joke | ||
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ninazerg
United States7291 Posts
On November 08 2013 13:02 Jealous wrote: I recently played ZvT against a player who went 2 fac. He made it look like he was going 1 fac because he moved out with 4 marines 1 vulture and denied further scouting. I was at 3 base 3 hatch when I saw this, so I put up a sunk in my natural, went hydras. He comes in with siege tanks, marines, vultures, followed up by Goliath, and even a vessel, but that was once he expanded. I couldn't do shit. I'm guessing I should have gone muta at some point, but his early 2 fac attack had fucked me before I could even afford to add a spire. TL;DR what does Z do against 2 fac if they already have 3 bases? I don't think you need "tl;dr" for one paragraph. I would recommend not double-expanding if you scout any kind of one-base play. There is a wide variety of tech paths terran can take, such as 2-rax + tank push, 2-port wraith, 1-port dropship, 2-fact vultures, and so on, all of which will be impossible to defend with three bases and only three hatcheries. If you see a CC first and want to double-expand, it can be a bit risky, but by all means, go for it if you want to, because the terran will take a bit longer to develop any sort of attack. tl;dr: Don't get 3 bases if the terran has one base. | ||
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white_horse
1019 Posts
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