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Simple Questions, Simple Answers - Page 169

Forum Index > Brood War Strategy
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Prev 1 167 168 169 170 171 487 Next
sheaRZerg
Profile Blog Joined June 2009
United States613 Posts
November 13 2013 21:03 GMT
#3361
On November 13 2013 06:06 traceurling wrote:
I actually find myself downloading maps frequently on iccup even though it's fighting spirt or some normal nonrigged map, any idea why? I have the mappack downloaded, as well as the fact I've probably downloaded the map already...

Also I hear 12 nexus and 14 nexus, I was wondering which matchup they are for and what situations? And are they immediately after pylon or does it just mean nexus at that time after a gate/forge


I have noticed this as well.

Perhaps their map is in a different location within the maps folder? I dont know how sophisticated bw is when matching maps.
"Dude, just don't listen to what I say; listen to what I mean." -Sean Plott
Capresis
Profile Joined September 2008
United States518 Posts
Last Edited: 2013-11-13 22:22:23
November 13 2013 22:11 GMT
#3362
On November 13 2013 05:51 jello_biafra wrote:
Show nested quote +
On November 12 2013 08:49 Capricis wrote:
No, I swear! Despite what my therapist tells me, I'm not crazy! Here's the replay: http://repdepot.net/replay.php?id=54496

It happens at ~9:00. This was a game in one of Zimp's Hiya replay packs.

Just watched it, he somehow gets it to go into freak-out mode and squeeze over the pylons, it's a relatively large gap and it looks like he was trying it by moving right up to the very edge of the pylons and right clicking on the other side, I don't know how many times out of 10 it would actually work.

HOLY SHIT I DID IT!

I made a bunker and ebay diagonal wall which should replicate a diagonal pylon wall, as a diagonal pylon wall has a 31 pixel gap both top/bottom and left/right, and so does the bunker ebay wall (see (Wiki)List of Unit and Building Sizes for reference). I spammed S and H AND LO AND BEHOLD through much effort I WALKED THE MINELESS VULTURE THROUGH THE BUILDINGS WHERE IS MY PULITZER PRIZE

More testing needs to be done to see if this can be consistent, omg!

EDIT: I can now do it consistently after just a second or two, it's so practical HOW COME THEY DON'T TEACH THIS IN SCHOOL
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
November 13 2013 22:19 GMT
#3363
how is this possible?? This flies in the face of YEARS of broodwar scholarship.
traceurling
Profile Joined December 2012
United States1240 Posts
November 13 2013 22:29 GMT
#3364
What the fuuuccckkkkk
Try Pylon walls but it should work what the fuuccckkk
I guess this just means Protoss will have to with sides touching now...
Also I wonder if this will be allowed in competitive play now
"Appreciate the things you have before they become the things you had."
Capresis
Profile Joined September 2008
United States518 Posts
Last Edited: 2013-11-13 22:46:40
November 13 2013 22:32 GMT
#3365
Hmm, it's kind of weird how it's done and therefore might be harder with pylons. Anyone want to make me a pylon maze on iccup?

EDIT: Argh. I don't know any more. My fingers hurt. It seems to be reliant on Brood War's strange pathing. It works easily when I place the ebay and bunker in certain places, but then becomes impossible if I create buildings that change where the vulture 'tries' to go to on the other side of the wall.
skzlime
Profile Joined July 2005
Hungary462 Posts
November 13 2013 23:25 GMT
#3366
honestly the pylon jumping thing isn't anything new. it's not too hard to do once you figure out the timing and where to click and can be replicated with good chance of success. if you watch pro tosses they usually "complete" diagonal pylon walls to stop it.
why wouldn't it be allowed in competitive play all of a sudden? it has been around for years.
life is balanced, L2P
skzlime
Profile Joined July 2005
Hungary462 Posts
November 13 2013 23:29 GMT
#3367
you don't need any fancy stop or hold spam, it can be done with 2 right clicks. one on this side of the pylons near the center, and one on the other. you have to push vults over one by one though. velocity and positioning also matters. the vulture jumps when it changes the direction it faces.
life is balanced, L2P
Capresis
Profile Joined September 2008
United States518 Posts
November 13 2013 23:30 GMT
#3368
Why weren't you guys here yesterday? \=
evilfatsh1t
Profile Joined October 2010
Australia8829 Posts
November 14 2013 03:52 GMT
#3369
On November 14 2013 08:30 Capricis wrote:
Why weren't you guys here yesterday? \=

i also thought 2 different people posted. then i realised it was a double post
ppshchik
Profile Joined September 2010
United States862 Posts
November 14 2013 09:25 GMT
#3370
On November 12 2013 14:46 Golgotha wrote:
I've always wondered about this but I've never changed my playstyle so I did not care. Now, I want to know. ZvP

Why do some Zergs get one hatch at 27/27, while others get two of them at once around 33-35 supply? Is it just preference or do certain situations call for one or the other?

Also related to this, after the hatches are down and scourges are out, some of zerg players really delay their sunken colonies and evo and den. Why? Isn't better to get them down asap after you have your 6 hatches on 4 bases? What are they waiting for? It's not like Z can skip 2nd tier against Toss, we need lurkers and upgrades. When do you guys usually place the den and evo? is it a certain supply or do you wait until you see something? If you wait for something, what is it?

Thanks!


1. I would say preference, maybe due to overlord getting sniped by corsairs during the tier 2 phase. Same concept with powering rax, each different timing has its own strengths and weaknesses.
2. I don’t get it, delaying sunkens and evos AND den after 6 hatches+4 bases simply doesn’t make sense, it would be nice if you send me a replay or youtube vid to prove it.
3. Delaying evo and dens is necessary sometimes since you need drones and more minerals to build more sunkens if the protoss goes for builds like +1 speedlot after stargate or maybe even earlier by skipping the stargate. Sometimes it even make sense to delay sunken+den+evo even if the protoss goes for less aggressive builds since the fourth base is so easily defendable (especially in FS, since 99% of BW’ers play this map) that the zerg can go for a 4 base before simcitying his third with den and evo. In other maps of course, you will see more zergs going for more much later 4th base in non-FS maps
Legends never die... they end up working in McDonalds.
MaRiNe23
Profile Blog Joined December 2006
United States747 Posts
November 17 2013 04:13 GMT
#3371
Hey guys this isn't related a "strategy" related question but it is a simple question and I feel like it would be a waste to make a new thread for this question so I want to just ask it here.

I have a screenshot from last year that I took in a channel and after opening it on irfan view, the screenshot opens up ...but the white text doesn't show up. It just shows the black background..has anyone had this problem before and if you did, what did you do to make the text show up?
We have competitive ladder, strong community, progaming in Korea going strong, perfectly balanced game..why do we need sc2? #1 ANTI-SC2 fan
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
November 18 2013 18:26 GMT
#3372
On November 17 2013 13:13 MaRiNe23 wrote:
Hey guys this isn't related a "strategy" related question but it is a simple question and I feel like it would be a waste to make a new thread for this question so I want to just ask it here.

I have a screenshot from last year that I took in a channel and after opening it on irfan view, the screenshot opens up ...but the white text doesn't show up. It just shows the black background..has anyone had this problem before and if you did, what did you do to make the text show up?

Did the screenshot work normally when you first took it or has it always been that way? If it was like that originally then I don't think there's anything that can be done, recent versions of windows seem to have trouble with the colours in bnet channels.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
November 19 2013 16:04 GMT
#3373
On November 14 2013 18:25 ppshchik wrote:
Show nested quote +
On November 12 2013 14:46 Golgotha wrote:
I've always wondered about this but I've never changed my playstyle so I did not care. Now, I want to know. ZvP

Why do some Zergs get one hatch at 27/27, while others get two of them at once around 33-35 supply? Is it just preference or do certain situations call for one or the other?

Also related to this, after the hatches are down and scourges are out, some of zerg players really delay their sunken colonies and evo and den. Why? Isn't better to get them down asap after you have your 6 hatches on 4 bases? What are they waiting for? It's not like Z can skip 2nd tier against Toss, we need lurkers and upgrades. When do you guys usually place the den and evo? is it a certain supply or do you wait until you see something? If you wait for something, what is it?

Thanks!


1. I would say preference, maybe due to overlord getting sniped by corsairs during the tier 2 phase. Same concept with powering rax, each different timing has its own strengths and weaknesses.
2. I don’t get it, delaying sunkens and evos AND den after 6 hatches+4 bases simply doesn’t make sense, it would be nice if you send me a replay or youtube vid to prove it.
3. Delaying evo and dens is necessary sometimes since you need drones and more minerals to build more sunkens if the protoss goes for builds like +1 speedlot after stargate or maybe even earlier by skipping the stargate. Sometimes it even make sense to delay sunken+den+evo even if the protoss goes for less aggressive builds since the fourth base is so easily defendable (especially in FS, since 99% of BW’ers play this map) that the zerg can go for a 4 base before simcitying his third with den and evo. In other maps of course, you will see more zergs going for more much later 4th base in non-FS maps


thanks man.

Btw, do any of you guys have a standard Build order for ZvP that is pretty much safe against all threats (FE into DT, FE into +1 zeal, FE into goons)? I know that safe builds are wont cut it against good players since you are sacrificing offense for defense, but I have been loving Pauline's ZvT because it pretty much guarantees I survive until defiler and I am still playing standard so I have a chance late game.

What is hurting me right now in ZvP is the fact that I try to improvise my play all the time and I get screwed over because I am still too new to accurately read what my opponent is doing. in the specific build pauline showed, I can play pretty much blind and still stay alive. Anything like this for ZvP?! I want to survive the mid game consistently.

Certain things I would like to know is how many sunks I should always get and how many zerglings (and when) I should get to curb stomp any scouting zealots that keep trying to poke at my 3rd. I know bisu doesnt even get lings until the zealots start hitting the hatchery but I want to play safer and just have them ready. but not sure what supply to get them at and how many. Can someone please make a video on this!
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
November 19 2013 18:07 GMT
#3374
On November 20 2013 01:04 Golgotha wrote:
Show nested quote +
On November 14 2013 18:25 ppshchik wrote:
On November 12 2013 14:46 Golgotha wrote:
I've always wondered about this but I've never changed my playstyle so I did not care. Now, I want to know. ZvP

Why do some Zergs get one hatch at 27/27, while others get two of them at once around 33-35 supply? Is it just preference or do certain situations call for one or the other?

Also related to this, after the hatches are down and scourges are out, some of zerg players really delay their sunken colonies and evo and den. Why? Isn't better to get them down asap after you have your 6 hatches on 4 bases? What are they waiting for? It's not like Z can skip 2nd tier against Toss, we need lurkers and upgrades. When do you guys usually place the den and evo? is it a certain supply or do you wait until you see something? If you wait for something, what is it?

Thanks!


1. I would say preference, maybe due to overlord getting sniped by corsairs during the tier 2 phase. Same concept with powering rax, each different timing has its own strengths and weaknesses.
2. I don’t get it, delaying sunkens and evos AND den after 6 hatches+4 bases simply doesn’t make sense, it would be nice if you send me a replay or youtube vid to prove it.
3. Delaying evo and dens is necessary sometimes since you need drones and more minerals to build more sunkens if the protoss goes for builds like +1 speedlot after stargate or maybe even earlier by skipping the stargate. Sometimes it even make sense to delay sunken+den+evo even if the protoss goes for less aggressive builds since the fourth base is so easily defendable (especially in FS, since 99% of BW’ers play this map) that the zerg can go for a 4 base before simcitying his third with den and evo. In other maps of course, you will see more zergs going for more much later 4th base in non-FS maps


thanks man.

Btw, do any of you guys have a standard Build order for ZvP that is pretty much safe against all threats (FE into DT, FE into +1 zeal, FE into goons)? I know that safe builds are wont cut it against good players since you are sacrificing offense for defense, but I have been loving Pauline's ZvT because it pretty much guarantees I survive until defiler and I am still playing standard so I have a chance late game.

What is hurting me right now in ZvP is the fact that I try to improvise my play all the time and I get screwed over because I am still too new to accurately read what my opponent is doing. in the specific build pauline showed, I can play pretty much blind and still stay alive. Anything like this for ZvP?! I want to survive the mid game consistently.

Certain things I would like to know is how many sunks I should always get and how many zerglings (and when) I should get to curb stomp any scouting zealots that keep trying to poke at my 3rd. I know bisu doesnt even get lings until the zealots start hitting the hatchery but I want to play safer and just have them ready. but not sure what supply to get them at and how many. Can someone please make a video on this!

I was writing a reply and then I saw you've found nina's guide already...
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
November 19 2013 19:24 GMT
#3375
Yeah but do u have any replays of your games u could share?
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
November 19 2013 19:50 GMT
#3376
If I have time tomorrow I'll post. I'm not sure you'll learn much from me *blush*.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
November 20 2013 02:48 GMT
#3377
Thanks man. I just want to see the hydra timing u talked about.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
November 20 2013 11:05 GMT
#3378
1. I have a question about mid game ZvP. If the protoss army is too big to fight in the mid game and he has secured a 3rd with little damage, should I race to Hive and get defilers asap?

In ZvT, we are racing against terran to play standard AND get defilers before the vessel push comes. Against toss, am I racing against something? What elements of protoss play requires me to tech against (like in ZvT)? If I do not have a certain tech, am I dead? In ZvT, I know what my goal is (get defilers asap and survive). In ZvP, all I can think about is out macroing my opponent. Is there any other specific timing goals I should have?

2. In ZvP mid game, my supply count is like 30-40 supply lower than Toss. Is this normal? Kinda demoralizing.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
November 20 2013 15:25 GMT
#3379
3. When you have a bunch of units all holding their thingies at the rally point, is there a method you guys use to ctrl group them all neatly into groups? if i want to be neat, I grab a bunch of units, group them, and then move them out of the screen. Kinda slow. what do you guys do?

this board sure moves fast.
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
November 20 2013 18:17 GMT
#3380
I had a look for reps just now, but my comp died a few days ago so I don't have many to choose from. Mostly it seems that I play some really terrible protosses who make bad walls and then forget to make a core because i got one zergling into their base. I'll upload one if I get a chance to play tomorrow (and it's what you're looking for)
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