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On March 14 2013 01:12 thezanursic wrote: How many often was the odd-eye esque symmetry used in KESPA maps? Just for reference...
![[image loading]](http://wiki.teamliquid.net/starcraft/images/thumb/f/fe/262_Odd-Eye.jpg/500px-262_Odd-Eye.jpg)
The only one that comes off the top of my head is Paranoid Android. It should be rare to see y=x symmetry on a y=-x spawn position map. Technically I think Destination is one also? Although it's a bit skewed, it certainly isn't radial symmetry like you see in maps such as Chupung. BTW radial symmetry is the most common in 2 player maps (as in, rotation of 1 base creates the other, instead of reflection).
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On March 14 2013 04:29 Jealous wrote:Show nested quote +On March 14 2013 01:12 thezanursic wrote: How many often was the odd-eye esque symmetry used in KESPA maps? Just for reference... ![[image loading]](http://wiki.teamliquid.net/starcraft/images/thumb/f/fe/262_Odd-Eye.jpg/500px-262_Odd-Eye.jpg) The only one that comes off the top of my head is Paranoid Android. It should be rare to see y=x symmetry on a y=-x spawn position map. Technically I think Destination is one also? Although it's a bit skewed, it certainly isn't radial symmetry like you see in maps such as Chupung. BTW radial symmetry is the most common in 2 player maps (as in, rotation of 1 base creates the other, instead of reflection).
Flight Dreamliner? RoV is arguable too...
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On March 14 2013 04:36 traceurling wrote:Show nested quote +On March 14 2013 04:29 Jealous wrote:On March 14 2013 01:12 thezanursic wrote: How many often was the odd-eye esque symmetry used in KESPA maps? Just for reference... ![[image loading]](http://wiki.teamliquid.net/starcraft/images/thumb/f/fe/262_Odd-Eye.jpg/500px-262_Odd-Eye.jpg) The only one that comes off the top of my head is Paranoid Android. It should be rare to see y=x symmetry on a y=-x spawn position map. Technically I think Destination is one also? Although it's a bit skewed, it certainly isn't radial symmetry like you see in maps such as Chupung. BTW radial symmetry is the most common in 2 player maps (as in, rotation of 1 base creates the other, instead of reflection). Flight Dreamliner? RoV is arguable too... Those are both valid in context ^^ RoV is perfectly valid, the only difference is that it uses a Y mirror, which is also uncommon for maps. Thanks ^^
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Blitz / Blitz X and Monty Hall (except the middle bases)
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On March 14 2013 05:21 Jealous wrote:Show nested quote +On March 14 2013 04:36 traceurling wrote:On March 14 2013 04:29 Jealous wrote:On March 14 2013 01:12 thezanursic wrote: How many often was the odd-eye esque symmetry used in KESPA maps? Just for reference... ![[image loading]](http://wiki.teamliquid.net/starcraft/images/thumb/f/fe/262_Odd-Eye.jpg/500px-262_Odd-Eye.jpg) The only one that comes off the top of my head is Paranoid Android. It should be rare to see y=x symmetry on a y=-x spawn position map. Technically I think Destination is one also? Although it's a bit skewed, it certainly isn't radial symmetry like you see in maps such as Chupung. BTW radial symmetry is the most common in 2 player maps (as in, rotation of 1 base creates the other, instead of reflection). Flight Dreamliner? RoV is arguable too... Those are both valid in context ^^ RoV is perfectly valid, the only difference is that it uses a Y mirror, which is also uncommon for maps. Thanks ^^
RoV would be classified as X mirror tho...
Also, in iCCup 2v2, if one guy gets eliminated but his teammate comes back in a 2v1 and wins, does the guy who got eliminated still get points? And also how do they judge how many points to assign/take away in 1v1 and 2v2 ladder?
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On March 14 2013 05:46 traceurling wrote:Show nested quote +On March 14 2013 05:21 Jealous wrote:On March 14 2013 04:36 traceurling wrote:On March 14 2013 04:29 Jealous wrote:On March 14 2013 01:12 thezanursic wrote: How many often was the odd-eye esque symmetry used in KESPA maps? Just for reference... ![[image loading]](http://wiki.teamliquid.net/starcraft/images/thumb/f/fe/262_Odd-Eye.jpg/500px-262_Odd-Eye.jpg) The only one that comes off the top of my head is Paranoid Android. It should be rare to see y=x symmetry on a y=-x spawn position map. Technically I think Destination is one also? Although it's a bit skewed, it certainly isn't radial symmetry like you see in maps such as Chupung. BTW radial symmetry is the most common in 2 player maps (as in, rotation of 1 base creates the other, instead of reflection). Flight Dreamliner? RoV is arguable too... Those are both valid in context ^^ RoV is perfectly valid, the only difference is that it uses a Y mirror, which is also uncommon for maps. Thanks ^^ RoV would be classified as X mirror tho... Also, in iCCup 2v2, if one guy gets eliminated but his teammate comes back in a 2v1 and wins, does the guy who got eliminated still get points? And also how do they judge how many points to assign/take away in 1v1 and 2v2 ladder? RoV is CLEARLY a Y mirrior, It is mirrored along the Y axis.
Yes, they do, but only if you make a complaint or set /ally before the partner is eliminated. In 1v1 they judge it based on what your rank is vs. what their rank is. 2v2 is more complicated and I don't get it so someone else can answer that.
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Quick question about the iccup admins...has anyone actually successfully reported a disconnect that you didn't get the win for recently? I have 2-3 that I've manually reported by uploading the replay days ago and nothing has happened yet, you used to be able to upload screenshots and provide an explanation of what happened -_-
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On March 14 2013 07:16 jello_biafra wrote: Quick question about the iccup admins...has anyone actually successfully reported a disconnect that you didn't get the win for recently? I have 2-3 that I've manually reported by uploading the replay days ago and nothing has happened yet, you used to be able to upload screenshots and provide an explanation of what happened -_- I did towards the end of last season. They have been recruiting for ladder section which means they are understaffed. Be patient.
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On March 14 2013 06:40 Jealous wrote:Show nested quote +On March 14 2013 05:46 traceurling wrote:On March 14 2013 05:21 Jealous wrote:On March 14 2013 04:36 traceurling wrote:On March 14 2013 04:29 Jealous wrote:On March 14 2013 01:12 thezanursic wrote: How many often was the odd-eye esque symmetry used in KESPA maps? Just for reference... ![[image loading]](http://wiki.teamliquid.net/starcraft/images/thumb/f/fe/262_Odd-Eye.jpg/500px-262_Odd-Eye.jpg) The only one that comes off the top of my head is Paranoid Android. It should be rare to see y=x symmetry on a y=-x spawn position map. Technically I think Destination is one also? Although it's a bit skewed, it certainly isn't radial symmetry like you see in maps such as Chupung. BTW radial symmetry is the most common in 2 player maps (as in, rotation of 1 base creates the other, instead of reflection). Flight Dreamliner? RoV is arguable too... Those are both valid in context ^^ RoV is perfectly valid, the only difference is that it uses a Y mirror, which is also uncommon for maps. Thanks ^^ RoV would be classified as X mirror tho... Also, in iCCup 2v2, if one guy gets eliminated but his teammate comes back in a 2v1 and wins, does the guy who got eliminated still get points? And also how do they judge how many points to assign/take away in 1v1 and 2v2 ladder? RoV is CLEARLY a Y mirrior, It is mirrored along the Y axis. Yes, they do, but only if you make a complaint or set /ally before the partner is eliminated. In 1v1 they judge it based on what your rank is vs. what their rank is. 2v2 is more complicated and I don't get it so someone else can answer that.
It's mirrored along the Y-axis like you said, but what I meant was in SCMDraft it woul be called x-symmetry do we're both right 
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On March 14 2013 09:04 traceurling wrote:Show nested quote +On March 14 2013 06:40 Jealous wrote:On March 14 2013 05:46 traceurling wrote:On March 14 2013 05:21 Jealous wrote:On March 14 2013 04:36 traceurling wrote:On March 14 2013 04:29 Jealous wrote:On March 14 2013 01:12 thezanursic wrote: How many often was the odd-eye esque symmetry used in KESPA maps? Just for reference... ![[image loading]](http://wiki.teamliquid.net/starcraft/images/thumb/f/fe/262_Odd-Eye.jpg/500px-262_Odd-Eye.jpg) The only one that comes off the top of my head is Paranoid Android. It should be rare to see y=x symmetry on a y=-x spawn position map. Technically I think Destination is one also? Although it's a bit skewed, it certainly isn't radial symmetry like you see in maps such as Chupung. BTW radial symmetry is the most common in 2 player maps (as in, rotation of 1 base creates the other, instead of reflection). Flight Dreamliner? RoV is arguable too... Those are both valid in context ^^ RoV is perfectly valid, the only difference is that it uses a Y mirror, which is also uncommon for maps. Thanks ^^ RoV would be classified as X mirror tho... Also, in iCCup 2v2, if one guy gets eliminated but his teammate comes back in a 2v1 and wins, does the guy who got eliminated still get points? And also how do they judge how many points to assign/take away in 1v1 and 2v2 ladder? RoV is CLEARLY a Y mirrior, It is mirrored along the Y axis. Yes, they do, but only if you make a complaint or set /ally before the partner is eliminated. In 1v1 they judge it based on what your rank is vs. what their rank is. 2v2 is more complicated and I don't get it so someone else can answer that. It's mirrored along the Y-axis like you said, but what I meant was in SCMDraft it woul be called x-symmetry do we're both right  wat o_O;
I trust u
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I think the only one that was left out is Turnaround
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On March 13 2013 21:57 traceurling wrote: I assume 12 hatch vs they build gateways at their natural? What I would do is just build enough lings to hold them off and 1-3 sunkens...
Sigh... well, do you have some replays you'd be interested in sharing?
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On March 14 2013 18:17 ninazerg wrote:Show nested quote +On March 13 2013 21:57 traceurling wrote: I assume 12 hatch vs they build gateways at their natural? What I would do is just build enough lings to hold them off and 1-3 sunkens... Sigh... well, do you have some replays you'd be interested in sharing?
I think I have one Ill look through my reps to see if I can find it...other than that if I face a 2 gater sometime Ill send you the rep...keep in mind Im D level...
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How can I beat Peruvian Protosses as Terran?
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On March 15 2013 01:50 ppshchik wrote: How can I beat Peruvian Protosses as Terran? Never rax FE, have at least 6 marines to help kill shuttles, build a proxy engineering bay after the first factory and float it into his main while building a comprehensive circle of turrets, academy before 60 supply if you see citadel, leave half-finished turrets or idle SCVs at various hidden expo locations. You are Terran, your race was engineered to withstand the cheesiest of cheeses. You simply need to embrace this aspect and stop cutting corners and you shall never fall.
Sincerely, A Protoss who sometimes gets in tune with his Peruviano loco side to maintain that 90% PvT winrate <3
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On March 15 2013 02:04 traceurling wrote: What is peruvian protoss Usually some form of DT drop, Reaver bust, or mass speed zeal, usually off 1 base. In other words, the culmination of over a decade of all-in and cheese training.
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I thought Peruvian all played zerg and made lings while lagging, TerrOr excepted.
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On March 15 2013 02:13 corumjhaelen wrote: I thought Peruvian all played zerg and made lings while lagging, TerrOr excepted. Peruvianism is not really a race-specific thing (har har). For Zergs, you are correct, that is the general mode of play. For Protoss it is what I mentioned above. For Terrans it is usually 2 fac into 2 fac port vs. Protoss at least. Their behavior in other T MUs is unknown to me so maybe someone else can fill in here.
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On March 15 2013 02:08 Jealous wrote:Usually some form of DT drop, Reaver bust, or mass speed zeal, usually off 1 base. In other words, the culmination of over a decade of all-in and cheese training. My friend and I had a running joke for years that all Peruvian players were Protosses who went some form of DT rush every single game.
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