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Simple Questions, Simple Answers - Page 123

Forum Index > Brood War Strategy
Post a Reply
Prev 1 121 122 123 124 125 485 Next
Jealous
Profile Blog Joined December 2011
10253 Posts
March 13 2013 19:29 GMT
#2441
On March 14 2013 01:12 thezanursic wrote:
How many often was the odd-eye esque symmetry used in KESPA maps?

Just for reference...

[image loading]

The only one that comes off the top of my head is Paranoid Android. It should be rare to see y=x symmetry on a y=-x spawn position map. Technically I think Destination is one also? Although it's a bit skewed, it certainly isn't radial symmetry like you see in maps such as Chupung. BTW radial symmetry is the most common in 2 player maps (as in, rotation of 1 base creates the other, instead of reflection).
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
traceurling
Profile Joined December 2012
United States1240 Posts
March 13 2013 19:36 GMT
#2442
On March 14 2013 04:29 Jealous wrote:
Show nested quote +
On March 14 2013 01:12 thezanursic wrote:
How many often was the odd-eye esque symmetry used in KESPA maps?

Just for reference...

[image loading]

The only one that comes off the top of my head is Paranoid Android. It should be rare to see y=x symmetry on a y=-x spawn position map. Technically I think Destination is one also? Although it's a bit skewed, it certainly isn't radial symmetry like you see in maps such as Chupung. BTW radial symmetry is the most common in 2 player maps (as in, rotation of 1 base creates the other, instead of reflection).


Flight Dreamliner? RoV is arguable too...
"Appreciate the things you have before they become the things you had."
Jealous
Profile Blog Joined December 2011
10253 Posts
March 13 2013 20:21 GMT
#2443
On March 14 2013 04:36 traceurling wrote:
Show nested quote +
On March 14 2013 04:29 Jealous wrote:
On March 14 2013 01:12 thezanursic wrote:
How many often was the odd-eye esque symmetry used in KESPA maps?

Just for reference...

[image loading]

The only one that comes off the top of my head is Paranoid Android. It should be rare to see y=x symmetry on a y=-x spawn position map. Technically I think Destination is one also? Although it's a bit skewed, it certainly isn't radial symmetry like you see in maps such as Chupung. BTW radial symmetry is the most common in 2 player maps (as in, rotation of 1 base creates the other, instead of reflection).


Flight Dreamliner? RoV is arguable too...

Those are both valid in context ^^ RoV is perfectly valid, the only difference is that it uses a Y mirror, which is also uncommon for maps. Thanks ^^
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
Last Edited: 2013-03-13 20:49:05
March 13 2013 20:32 GMT
#2444
Blitz / Blitz X and Monty Hall (except the middle bases)
traceurling
Profile Joined December 2012
United States1240 Posts
March 13 2013 20:46 GMT
#2445
On March 14 2013 05:21 Jealous wrote:
Show nested quote +
On March 14 2013 04:36 traceurling wrote:
On March 14 2013 04:29 Jealous wrote:
On March 14 2013 01:12 thezanursic wrote:
How many often was the odd-eye esque symmetry used in KESPA maps?

Just for reference...

[image loading]

The only one that comes off the top of my head is Paranoid Android. It should be rare to see y=x symmetry on a y=-x spawn position map. Technically I think Destination is one also? Although it's a bit skewed, it certainly isn't radial symmetry like you see in maps such as Chupung. BTW radial symmetry is the most common in 2 player maps (as in, rotation of 1 base creates the other, instead of reflection).


Flight Dreamliner? RoV is arguable too...

Those are both valid in context ^^ RoV is perfectly valid, the only difference is that it uses a Y mirror, which is also uncommon for maps. Thanks ^^


RoV would be classified as X mirror tho...

Also, in iCCup 2v2, if one guy gets eliminated but his teammate comes back in a 2v1 and wins, does the guy who got eliminated still get points? And also how do they judge how many points to assign/take away in 1v1 and 2v2 ladder?
"Appreciate the things you have before they become the things you had."
Jealous
Profile Blog Joined December 2011
10253 Posts
March 13 2013 21:40 GMT
#2446
On March 14 2013 05:46 traceurling wrote:
Show nested quote +
On March 14 2013 05:21 Jealous wrote:
On March 14 2013 04:36 traceurling wrote:
On March 14 2013 04:29 Jealous wrote:
On March 14 2013 01:12 thezanursic wrote:
How many often was the odd-eye esque symmetry used in KESPA maps?

Just for reference...

[image loading]

The only one that comes off the top of my head is Paranoid Android. It should be rare to see y=x symmetry on a y=-x spawn position map. Technically I think Destination is one also? Although it's a bit skewed, it certainly isn't radial symmetry like you see in maps such as Chupung. BTW radial symmetry is the most common in 2 player maps (as in, rotation of 1 base creates the other, instead of reflection).


Flight Dreamliner? RoV is arguable too...

Those are both valid in context ^^ RoV is perfectly valid, the only difference is that it uses a Y mirror, which is also uncommon for maps. Thanks ^^


RoV would be classified as X mirror tho...

Also, in iCCup 2v2, if one guy gets eliminated but his teammate comes back in a 2v1 and wins, does the guy who got eliminated still get points? And also how do they judge how many points to assign/take away in 1v1 and 2v2 ladder?

RoV is CLEARLY a Y mirrior, It is mirrored along the Y axis.

Yes, they do, but only if you make a complaint or set /ally before the partner is eliminated. In 1v1 they judge it based on what your rank is vs. what their rank is. 2v2 is more complicated and I don't get it so someone else can answer that.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
jello_biafra
Profile Blog Joined September 2004
United Kingdom6639 Posts
March 13 2013 22:16 GMT
#2447
Quick question about the iccup admins...has anyone actually successfully reported a disconnect that you didn't get the win for recently? I have 2-3 that I've manually reported by uploading the replay days ago and nothing has happened yet, you used to be able to upload screenshots and provide an explanation of what happened -_-
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Jealous
Profile Blog Joined December 2011
10253 Posts
March 13 2013 22:51 GMT
#2448
On March 14 2013 07:16 jello_biafra wrote:
Quick question about the iccup admins...has anyone actually successfully reported a disconnect that you didn't get the win for recently? I have 2-3 that I've manually reported by uploading the replay days ago and nothing has happened yet, you used to be able to upload screenshots and provide an explanation of what happened -_-

I did towards the end of last season. They have been recruiting for ladder section which means they are understaffed. Be patient.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
traceurling
Profile Joined December 2012
United States1240 Posts
March 14 2013 00:04 GMT
#2449
On March 14 2013 06:40 Jealous wrote:
Show nested quote +
On March 14 2013 05:46 traceurling wrote:
On March 14 2013 05:21 Jealous wrote:
On March 14 2013 04:36 traceurling wrote:
On March 14 2013 04:29 Jealous wrote:
On March 14 2013 01:12 thezanursic wrote:
How many often was the odd-eye esque symmetry used in KESPA maps?

Just for reference...

[image loading]

The only one that comes off the top of my head is Paranoid Android. It should be rare to see y=x symmetry on a y=-x spawn position map. Technically I think Destination is one also? Although it's a bit skewed, it certainly isn't radial symmetry like you see in maps such as Chupung. BTW radial symmetry is the most common in 2 player maps (as in, rotation of 1 base creates the other, instead of reflection).


Flight Dreamliner? RoV is arguable too...

Those are both valid in context ^^ RoV is perfectly valid, the only difference is that it uses a Y mirror, which is also uncommon for maps. Thanks ^^


RoV would be classified as X mirror tho...

Also, in iCCup 2v2, if one guy gets eliminated but his teammate comes back in a 2v1 and wins, does the guy who got eliminated still get points? And also how do they judge how many points to assign/take away in 1v1 and 2v2 ladder?

RoV is CLEARLY a Y mirrior, It is mirrored along the Y axis.

Yes, they do, but only if you make a complaint or set /ally before the partner is eliminated. In 1v1 they judge it based on what your rank is vs. what their rank is. 2v2 is more complicated and I don't get it so someone else can answer that.


It's mirrored along the Y-axis like you said, but what I meant was in SCMDraft it woul be called x-symmetry do we're both right
"Appreciate the things you have before they become the things you had."
Jealous
Profile Blog Joined December 2011
10253 Posts
March 14 2013 02:20 GMT
#2450
On March 14 2013 09:04 traceurling wrote:
Show nested quote +
On March 14 2013 06:40 Jealous wrote:
On March 14 2013 05:46 traceurling wrote:
On March 14 2013 05:21 Jealous wrote:
On March 14 2013 04:36 traceurling wrote:
On March 14 2013 04:29 Jealous wrote:
On March 14 2013 01:12 thezanursic wrote:
How many often was the odd-eye esque symmetry used in KESPA maps?

Just for reference...

[image loading]

The only one that comes off the top of my head is Paranoid Android. It should be rare to see y=x symmetry on a y=-x spawn position map. Technically I think Destination is one also? Although it's a bit skewed, it certainly isn't radial symmetry like you see in maps such as Chupung. BTW radial symmetry is the most common in 2 player maps (as in, rotation of 1 base creates the other, instead of reflection).


Flight Dreamliner? RoV is arguable too...

Those are both valid in context ^^ RoV is perfectly valid, the only difference is that it uses a Y mirror, which is also uncommon for maps. Thanks ^^


RoV would be classified as X mirror tho...

Also, in iCCup 2v2, if one guy gets eliminated but his teammate comes back in a 2v1 and wins, does the guy who got eliminated still get points? And also how do they judge how many points to assign/take away in 1v1 and 2v2 ladder?

RoV is CLEARLY a Y mirrior, It is mirrored along the Y axis.

Yes, they do, but only if you make a complaint or set /ally before the partner is eliminated. In 1v1 they judge it based on what your rank is vs. what their rank is. 2v2 is more complicated and I don't get it so someone else can answer that.


It's mirrored along the Y-axis like you said, but what I meant was in SCMDraft it woul be called x-symmetry do we're both right

wat o_O;

I trust u
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
March 14 2013 04:38 GMT
#2451
I think the only one that was left out is Turnaround
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 14 2013 09:17 GMT
#2452
On March 13 2013 21:57 traceurling wrote:
I assume 12 hatch vs they build gateways at their natural? What I would do is just build enough lings to hold them off and 1-3 sunkens...


Sigh... well, do you have some replays you'd be interested in sharing?
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
traceurling
Profile Joined December 2012
United States1240 Posts
March 14 2013 14:52 GMT
#2453
On March 14 2013 18:17 ninazerg wrote:
Show nested quote +
On March 13 2013 21:57 traceurling wrote:
I assume 12 hatch vs they build gateways at their natural? What I would do is just build enough lings to hold them off and 1-3 sunkens...


Sigh... well, do you have some replays you'd be interested in sharing?


I think I have one Ill look through my reps to see if I can find it...other than that if I face a 2 gater sometime Ill send you the rep...keep in mind Im D level...
"Appreciate the things you have before they become the things you had."
ppshchik
Profile Joined September 2010
United States862 Posts
March 14 2013 16:50 GMT
#2454
How can I beat Peruvian Protosses as Terran?
Legends never die... they end up working in McDonalds.
Jealous
Profile Blog Joined December 2011
10253 Posts
Last Edited: 2013-03-14 17:01:21
March 14 2013 17:00 GMT
#2455
On March 15 2013 01:50 ppshchik wrote:
How can I beat Peruvian Protosses as Terran?

Never rax FE, have at least 6 marines to help kill shuttles, build a proxy engineering bay after the first factory and float it into his main while building a comprehensive circle of turrets, academy before 60 supply if you see citadel, leave half-finished turrets or idle SCVs at various hidden expo locations. You are Terran, your race was engineered to withstand the cheesiest of cheeses. You simply need to embrace this aspect and stop cutting corners and you shall never fall.

Sincerely,
A Protoss who sometimes gets in tune with his Peruviano loco side to maintain that 90% PvT winrate <3
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
traceurling
Profile Joined December 2012
United States1240 Posts
March 14 2013 17:04 GMT
#2456
What is peruvian protoss
"Appreciate the things you have before they become the things you had."
Jealous
Profile Blog Joined December 2011
10253 Posts
March 14 2013 17:08 GMT
#2457
On March 15 2013 02:04 traceurling wrote:
What is peruvian protoss

Usually some form of DT drop, Reaver bust, or mass speed zeal, usually off 1 base. In other words, the culmination of over a decade of all-in and cheese training.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
March 14 2013 17:13 GMT
#2458
I thought Peruvian all played zerg and made lings while lagging, TerrOr excepted.
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
Jealous
Profile Blog Joined December 2011
10253 Posts
Last Edited: 2013-03-14 17:44:13
March 14 2013 17:42 GMT
#2459
On March 15 2013 02:13 corumjhaelen wrote:
I thought Peruvian all played zerg and made lings while lagging, TerrOr excepted.

Peruvianism is not really a race-specific thing (har har). For Zergs, you are correct, that is the general mode of play. For Protoss it is what I mentioned above. For Terrans it is usually 2 fac into 2 fac port vs. Protoss at least. Their behavior in other T MUs is unknown to me so maybe someone else can fill in here.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
jello_biafra
Profile Blog Joined September 2004
United Kingdom6639 Posts
March 14 2013 22:29 GMT
#2460
On March 15 2013 02:08 Jealous wrote:
Show nested quote +
On March 15 2013 02:04 traceurling wrote:
What is peruvian protoss

Usually some form of DT drop, Reaver bust, or mass speed zeal, usually off 1 base. In other words, the culmination of over a decade of all-in and cheese training.

My friend and I had a running joke for years that all Peruvian players were Protosses who went some form of DT rush every single game.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
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