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Simple Questions, Simple Answers - Page 116

Forum Index > Brood War Strategy
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thezanursic
Profile Blog Joined July 2011
5497 Posts
Last Edited: 2013-02-20 22:22:37
February 20 2013 22:20 GMT
#2301
On February 21 2013 07:03 mca64[KDV] wrote:
why toss is so gay?

Excluding the small number of female protoss that are present in the lore how many female protoss units do you see on the field?

Be a little bit more sympathetic!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
February 20 2013 23:16 GMT
#2302
On February 21 2013 07:03 mca64[KDV] wrote:
why toss is so gay?


a balance whine one-liner by a notorious troll in a thread about people helping other people.......
good stuff....
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
February 21 2013 01:13 GMT
#2303
On February 21 2013 07:03 mca64[KDV] wrote:
why toss is so gay?

User was warned for this post


cuz u gut manhandled?
Why would I play sctoo when I can play BW?
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
February 21 2013 16:14 GMT
#2304
So I was watching some TSL 1 last night and it struck me that I never knew the reason behind this odd thing



In TvP why does a protoss player make a zealot immediately upon the gateway finishing and rallying to their opponents base when they go for a speed-shutter-reaver build or DT's? All the terran has to do is what Strelok did which was pull two or three scv at the top of the ramp and deny the zealot from doing any damage. Furthermore isn't it a dead give away just to play a ring of turrets around your base? Would it not be better to save the hundred minerals and spend it towards faster tech?
Master Chief
Jealous
Profile Blog Joined December 2011
10253 Posts
Last Edited: 2013-02-21 17:40:01
February 21 2013 17:35 GMT
#2305
As a Protoss who often goes Zealot first:

Protoss saw no wall, so often rallying Zealots can disrupt a Terran greatly, killing marines, denying the factory completion. If you keep your scouting probe alive it makes it even easier to do these snipes, and you can block the add-on with a pylon, or do a pylon wall around the factory that forces Terran to either lift (risky, because of subsequent blocking of the Factory from landing, especially if T lifts before making a vult, which I rarely see nowadays) or to abandon their units inside the wall. This increases the effectiveness of the Zealot harass. I disagree with you that there is a dead giveaway to make a ring of turrets; I NEVER go DT after the initial Zealot harass, I imagine that many others don't either. I instead opt for a Nexus before range finishes or is even started, while making goons. Because the Terran's factory/add-on is (hopefully) delayed, I have no risk of getting mined or sieged to hell before range is done. If Terran put up a ring of turrets just due to the Zealot harass, he has a strong chance of being behind by a lot. I suspect Toss did this because Othello blows for PvT because of the cliffs, and he was looking to end the game quickly. On other maps, this is less of an imperative.

Terran saw the second pylon done well before the Cybernetics core (as opposed to slightly after/near-simultaneously), so even if he didn't see the Zealot walking towards the base, he knew Zealots were coming and he ramp blocked. This is because the Terran had the fortune of scouting first. Otherwise, it would be a complete waste to block ramp. In other words, Terran got lucky here in terms of scouting pattern, then responded accurately to what he saw, and won the game. The fact that the scouting SCV had intel for a long time in P's base is what gave him the ability to do so. Ring of turrets is by no means the go-to response to early Zealot harass.

Example of the Z harass working as I'm sure your referenced P intended it to, then the follow-up I mentioned for P, and the appropriate (non-turret-ring) follow-up from T:
http://www.twitch.tv/pebble444/b/358959924
(Start @1:58:00)
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
traceurling
Profile Joined December 2012
United States1240 Posts
February 25 2013 00:42 GMT
#2306
Could someone explain to me what happened with eywa? I joined the starcraft community about two years ago, but I didn't really follow events until the final proleague season and even then i didnt follow happenings in the community that well...
So what I seem to think so far is that eywa started up a big tournament with over $1000 and a payin, (is Gambit's Cup it?) and then he just AFKd away and something happened with the money? I dunno just wondering if someone could give a brief summary...
"Appreciate the things you have before they become the things you had."
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
February 25 2013 00:53 GMT
#2307
On February 25 2013 09:42 traceurling wrote:
Could someone explain to me what happened with eywa? I joined the starcraft community about two years ago, but I didn't really follow events until the final proleague season and even then i didnt follow happenings in the community that well...
So what I seem to think so far is that eywa started up a big tournament with over $1000 and a payin, (is Gambit's Cup it?) and then he just AFKd away and something happened with the money? I dunno just wondering if someone could give a brief summary...

Lots of times he starts tournaments and either runs them poorly or doesn't run them at all. He also promised something in the realm of 100000 bucks for 3 major tournaments in EU (might have been half that, heaps of money anyway) and then never had the money and never ran the tournaments.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
thezanursic
Profile Blog Joined July 2011
5497 Posts
Last Edited: 2013-02-25 10:55:39
February 25 2013 10:55 GMT
#2308
On February 22 2013 01:14 Pucca wrote:
So I was watching some TSL 1 last night and it struck me that I never knew the reason behind this odd thing

http://www.youtube.com/watch?v=9nfeE0RpTEM&feature=player_embedded

In TvP why does a protoss player make a zealot immediately upon the gateway finishing and rallying to their opponents base when they go for a speed-shutter-reaver build or DT's? All the terran has to do is what Strelok did which was pull two or three scv at the top of the ramp and deny the zealot from doing any damage. Furthermore isn't it a dead give away just to play a ring of turrets around your base? Would it not be better to save the hundred minerals and spend it towards faster tech?

It's a gamble it isn't done at the highest levels of play, but 1 or 2 zealots can easily pay themselves of. If you are playing against an evenly skilled opponent there is a high chance you'll break even with them, but if you are playing someone who is certainlly worse than you it can just straight up win you the game.

Here is a game between dOTY and Funny. You should know dOTY he is around A at least A- and I don't actually know funny, but he should be at least C+ to play in gambit cup. dOTY is also known to be really good at zealot micro.



dOTY totally outclasses funny with a gas steal + great zealot micro
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5497 Posts
February 25 2013 13:11 GMT
#2309
Can somebody please give me an example of two of the same 2 stargate opening in PvZ. I'll analyze it myself, but I don't feel like looking over 20-30 PvZs just to find a game. So if anyone knows one by memory please post.

Thanks!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
fold
Profile Blog Joined November 2010
Australia665 Posts
Last Edited: 2013-02-25 15:21:50
February 25 2013 15:20 GMT
#2310
I don't have two same replays but there was one game here:


Probably my favourite harassment style PvZ game. Will require a lot of multitask to pull that off though.

Sky also does 1 gate expand into 2 stargate a lot.

There's also another 2 star from Minus)Eagle vs savior in the latest replay pack http://www.mediafire.com/?3rak14naq47skco (Thanks zimp). Replay name is "0719 eagle vs savior"
t.t
thezanursic
Profile Blog Joined July 2011
5497 Posts
February 25 2013 17:00 GMT
#2311
On February 26 2013 00:20 fold wrote:
I don't have two same replays but there was one game here: http://www.youtube.com/watch?v=t5IjPfaSvt8

Probably my favourite harassment style PvZ game. Will require a lot of multitask to pull that off though.

Sky also does 1 gate expand into 2 stargate a lot.

There's also another 2 star from Minus)Eagle vs savior in the latest replay pack http://www.mediafire.com/?3rak14naq47skco (Thanks zimp). Replay name is "0719 eagle vs savior"

Thanks!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
February 25 2013 17:40 GMT
#2312
I was just watching a TSL1 game again and this game made me question the balance of TvZ on maps with island expansions.



Let's say the Zerg opens w/ 3 Hatch Muta and it will obviosuly contain and do some harass as the purpose of the build is allow for zerg to get their thrid gas. However what stops the Zerg from taking what would be a considered "greedy" by taking two island exspansions. The zerg has spire tech + dozen or so mutas around the map if they fuck up their build. Meaning, T has no ability for do any damage to the island expansion with drop-ships. Giving zerg 4 gas...hello Defilers and Ultras = goodbye T?

I don't see a opportunity for T if zerg play it out right.
Master Chief
thezanursic
Profile Blog Joined July 2011
5497 Posts
Last Edited: 2013-02-25 18:31:46
February 25 2013 18:30 GMT
#2313
On February 26 2013 02:40 Pucca wrote:
I was just watching a TSL1 game again and this game made me question the balance of TvZ on maps with island expansions.

http://www.youtube.com/watch?feature=player_embedded&v=4jNGGqdnV7s

Let's say the Zerg opens w/ 3 Hatch Muta and it will obviosuly contain and do some harass as the purpose of the build is allow for zerg to get their thrid gas. However what stops the Zerg from taking what would be a considered "greedy" by taking two island exspansions. The zerg has spire tech + dozen or so mutas around the map if they fuck up their build. Meaning, T has no ability for do any damage to the island expansion with drop-ships. Giving zerg 4 gas...hello Defilers and Ultras = goodbye T?

I don't see a opportunity for T if zerg play it out right.

Nvm
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
obis
Profile Joined September 2011
Canada98 Posts
Last Edited: 2013-02-26 18:04:22
February 25 2013 18:59 GMT
#2314
[deleted]
JTouche
Profile Joined August 2010
United States239 Posts
February 25 2013 19:37 GMT
#2315
Hey guys/girls. I was just curious. Is there anyway to bind locations to hotkeys such as f1 - f5. In snipealot2's stream I see them playing and I could swear they have locations binded to keys. I could be wrong and I've searched the forum but I cannot find anything on it. Could someone enlighten this young BroodWar Fanatic :D
Love is the only sane and satisfactory answer to the problem of human existence. ~Eric Fromm
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
February 25 2013 20:09 GMT
#2316
http://wiki.teamliquid.net/starcraft/Keyboard_Shortcuts

F2-F4 Goto saved location
Shift+F2-F4 Save location
What fun is it being cool if you can’t wear a sombrero?
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
February 25 2013 20:22 GMT
#2317
On February 26 2013 04:37 JTouche wrote:
Hey guys/girls. I was just curious. Is there anyway to bind locations to hotkeys such as f1 - f5. In snipealot2's stream I see them playing and I could swear they have locations binded to keys. I could be wrong and I've searched the forum but I cannot find anything on it. Could someone enlighten this young BroodWar Fanatic :D

You can't, but you can hotkey your hatcheries and units using 1 through 0, so they'll be double tapping their hatchery/rax/gateway hotkey if it seems like they're using more. They'll also reassign their camera hotkeys throughout the game.

Most Protoss and Terran, if I understand correctly, use one camera hotkey over their production buildings, one at their rally point, and the other I don't know. As a Zerg player I use mine at my hatcheries, and have additional bases on my 1-0 hotkeys.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
February 25 2013 20:41 GMT
#2318
@ Pucca, most recent maps where that is possible are grand line, andromeda and python
its also rather hard to get everything in time + its hard to switch out of mass muta because of no ground upgrades + its hard to defend 3 different locations. technically its very map specific and needs good preparation in order to not fail, so often its just easier to resort to standard builds.

@ JTouche, only f2,f3 and f4 can be used to bind a location. it is NOT possible to bind then with ctrl, u can only bind them with shift + f2/f3/f4. in order to use them, just hit f2/f3/f4 once.

@ obis, dont know which exact points in the vod u are refering to, so i try to just answer your questions based on what u said.
"but how do i know when i can make drones to get an advantage?"
when u both are playing mirror builds, u technically can make 1 drone before u make those lings, because he needs a good amount of time to reach your base, where your next larva will already have finished making stuff.
u can also make extra drones when u have a favourable position, like a ramp/choke or a sunken to fall back to.

"(larva advantage) is there any way to do this with just a 9 pool on one hatch with lings?"
larva advantage comes from having more hatches than your enemy. in order to get more hatches, u need more economy.
if u play a low economy opening (9 pool) against an higher economy opening (12 pool), the 12 pool guy will most likely have the larva advantage, while the 9 pool guy has the tech advantage + can apply pressure/harass with lings.
normally u dont have the larva advantage when u 9 pool, unless u go 9 pool into expo and then take gas vs enemy 9 pool.

9 pool has earlier tech (in form of earlier lings and earlier ling speed and/or lair), while 12 pool has better eco/larva advantage. u have to somehow use your earlier tech to make up for the lack in eco/larva.
everytime u make something besides a drone in zvz, u have to make it count, otherwise your enemy will have more drones than u. the easiest way to make it count is to attack/harass.
at some point u may think that its just not worth anymore to attack/harass and/or u think u did enough damage but further attack/harass wouldnt cut it, then u make drones.


got ninja'ed because i wrote too much
obis
Profile Joined September 2011
Canada98 Posts
Last Edited: 2013-02-26 18:04:44
February 25 2013 22:06 GMT
#2319
[deleted]
rauk
Profile Blog Joined February 2009
United States2228 Posts
February 25 2013 23:04 GMT
#2320
what's the best response to 5rax +1 in zvt?

also how to scout it, just check natural gas timing?
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