On February 21 2013 07:03 mca64[KDV] wrote:
why toss is so gay?
why toss is so gay?
Excluding the small number of female protoss that are present in the lore how many female protoss units do you see on the field?
Be a little bit more sympathetic!
| Forum Index > Brood War Strategy |
|
thezanursic
5497 Posts
On February 21 2013 07:03 mca64[KDV] wrote: why toss is so gay? Excluding the small number of female protoss that are present in the lore how many female protoss units do you see on the field? Be a little bit more sympathetic! | ||
|
Bakuryu
Germany1065 Posts
On February 21 2013 07:03 mca64[KDV] wrote: why toss is so gay? a balance whine one-liner by a notorious troll in a thread about people helping other people....... good stuff.... | ||
|
puppykiller
United States3137 Posts
On February 21 2013 07:03 mca64[KDV] wrote: why toss is so gay? User was warned for this post cuz u gut manhandled? | ||
|
Pucca
Taiwan1280 Posts
In TvP why does a protoss player make a zealot immediately upon the gateway finishing and rallying to their opponents base when they go for a speed-shutter-reaver build or DT's? All the terran has to do is what Strelok did which was pull two or three scv at the top of the ramp and deny the zealot from doing any damage. Furthermore isn't it a dead give away just to play a ring of turrets around your base? Would it not be better to save the hundred minerals and spend it towards faster tech? | ||
|
Jealous
10253 Posts
Protoss saw no wall, so often rallying Zealots can disrupt a Terran greatly, killing marines, denying the factory completion. If you keep your scouting probe alive it makes it even easier to do these snipes, and you can block the add-on with a pylon, or do a pylon wall around the factory that forces Terran to either lift (risky, because of subsequent blocking of the Factory from landing, especially if T lifts before making a vult, which I rarely see nowadays) or to abandon their units inside the wall. This increases the effectiveness of the Zealot harass. I disagree with you that there is a dead giveaway to make a ring of turrets; I NEVER go DT after the initial Zealot harass, I imagine that many others don't either. I instead opt for a Nexus before range finishes or is even started, while making goons. Because the Terran's factory/add-on is (hopefully) delayed, I have no risk of getting mined or sieged to hell before range is done. If Terran put up a ring of turrets just due to the Zealot harass, he has a strong chance of being behind by a lot. I suspect Toss did this because Othello blows for PvT because of the cliffs, and he was looking to end the game quickly. On other maps, this is less of an imperative. Terran saw the second pylon done well before the Cybernetics core (as opposed to slightly after/near-simultaneously), so even if he didn't see the Zealot walking towards the base, he knew Zealots were coming and he ramp blocked. This is because the Terran had the fortune of scouting first. Otherwise, it would be a complete waste to block ramp. In other words, Terran got lucky here in terms of scouting pattern, then responded accurately to what he saw, and won the game. The fact that the scouting SCV had intel for a long time in P's base is what gave him the ability to do so. Ring of turrets is by no means the go-to response to early Zealot harass. Example of the Z harass working as I'm sure your referenced P intended it to, then the follow-up I mentioned for P, and the appropriate (non-turret-ring) follow-up from T: http://www.twitch.tv/pebble444/b/358959924 (Start @1:58:00) | ||
|
traceurling
United States1240 Posts
So what I seem to think so far is that eywa started up a big tournament with over $1000 and a payin, (is Gambit's Cup it?) and then he just AFKd away and something happened with the money? I dunno just wondering if someone could give a brief summary... | ||
|
Birdie
New Zealand4438 Posts
On February 25 2013 09:42 traceurling wrote: Could someone explain to me what happened with eywa? I joined the starcraft community about two years ago, but I didn't really follow events until the final proleague season and even then i didnt follow happenings in the community that well... So what I seem to think so far is that eywa started up a big tournament with over $1000 and a payin, (is Gambit's Cup it?) and then he just AFKd away and something happened with the money? I dunno just wondering if someone could give a brief summary... Lots of times he starts tournaments and either runs them poorly or doesn't run them at all. He also promised something in the realm of 100000 bucks for 3 major tournaments in EU (might have been half that, heaps of money anyway) and then never had the money and never ran the tournaments. | ||
|
thezanursic
5497 Posts
On February 22 2013 01:14 Pucca wrote: So I was watching some TSL 1 last night and it struck me that I never knew the reason behind this odd thing http://www.youtube.com/watch?v=9nfeE0RpTEM&feature=player_embedded In TvP why does a protoss player make a zealot immediately upon the gateway finishing and rallying to their opponents base when they go for a speed-shutter-reaver build or DT's? All the terran has to do is what Strelok did which was pull two or three scv at the top of the ramp and deny the zealot from doing any damage. Furthermore isn't it a dead give away just to play a ring of turrets around your base? Would it not be better to save the hundred minerals and spend it towards faster tech? It's a gamble it isn't done at the highest levels of play, but 1 or 2 zealots can easily pay themselves of. If you are playing against an evenly skilled opponent there is a high chance you'll break even with them, but if you are playing someone who is certainlly worse than you it can just straight up win you the game. Here is a game between dOTY and Funny. You should know dOTY he is around A at least A- and I don't actually know funny, but he should be at least C+ to play in gambit cup. dOTY is also known to be really good at zealot micro. dOTY totally outclasses funny with a gas steal + great zealot micro | ||
|
thezanursic
5497 Posts
Thanks! | ||
|
fold
Australia665 Posts
Probably my favourite harassment style PvZ game. Will require a lot of multitask to pull that off though. Sky also does 1 gate expand into 2 stargate a lot. There's also another 2 star from Minus)Eagle vs savior in the latest replay pack http://www.mediafire.com/?3rak14naq47skco (Thanks zimp). Replay name is "0719 eagle vs savior" | ||
|
thezanursic
5497 Posts
On February 26 2013 00:20 fold wrote: I don't have two same replays but there was one game here: http://www.youtube.com/watch?v=t5IjPfaSvt8 Probably my favourite harassment style PvZ game. Will require a lot of multitask to pull that off though. Sky also does 1 gate expand into 2 stargate a lot. There's also another 2 star from Minus)Eagle vs savior in the latest replay pack http://www.mediafire.com/?3rak14naq47skco (Thanks zimp). Replay name is "0719 eagle vs savior" Thanks! | ||
|
Pucca
Taiwan1280 Posts
Let's say the Zerg opens w/ 3 Hatch Muta and it will obviosuly contain and do some harass as the purpose of the build is allow for zerg to get their thrid gas. However what stops the Zerg from taking what would be a considered "greedy" by taking two island exspansions. The zerg has spire tech + dozen or so mutas around the map if they fuck up their build. Meaning, T has no ability for do any damage to the island expansion with drop-ships. Giving zerg 4 gas...hello Defilers and Ultras = goodbye T? I don't see a opportunity for T if zerg play it out right. | ||
|
thezanursic
5497 Posts
On February 26 2013 02:40 Pucca wrote: I was just watching a TSL1 game again and this game made me question the balance of TvZ on maps with island expansions. http://www.youtube.com/watch?feature=player_embedded&v=4jNGGqdnV7s Let's say the Zerg opens w/ 3 Hatch Muta and it will obviosuly contain and do some harass as the purpose of the build is allow for zerg to get their thrid gas. However what stops the Zerg from taking what would be a considered "greedy" by taking two island exspansions. The zerg has spire tech + dozen or so mutas around the map if they fuck up their build. Meaning, T has no ability for do any damage to the island expansion with drop-ships. Giving zerg 4 gas...hello Defilers and Ultras = goodbye T? I don't see a opportunity for T if zerg play it out right. Nvm | ||
|
obis
Canada98 Posts
| ||
|
JTouche
United States239 Posts
| ||
|
GrandInquisitor
New York City13113 Posts
F2-F4 Goto saved location Shift+F2-F4 Save location | ||
|
Birdie
New Zealand4438 Posts
On February 26 2013 04:37 JTouche wrote: Hey guys/girls. I was just curious. Is there anyway to bind locations to hotkeys such as f1 - f5. In snipealot2's stream I see them playing and I could swear they have locations binded to keys. I could be wrong and I've searched the forum but I cannot find anything on it. Could someone enlighten this young BroodWar Fanatic :D You can't, but you can hotkey your hatcheries and units using 1 through 0, so they'll be double tapping their hatchery/rax/gateway hotkey if it seems like they're using more. They'll also reassign their camera hotkeys throughout the game. Most Protoss and Terran, if I understand correctly, use one camera hotkey over their production buildings, one at their rally point, and the other I don't know. As a Zerg player I use mine at my hatcheries, and have additional bases on my 1-0 hotkeys. | ||
|
Bakuryu
Germany1065 Posts
its also rather hard to get everything in time + its hard to switch out of mass muta because of no ground upgrades + its hard to defend 3 different locations. technically its very map specific and needs good preparation in order to not fail, so often its just easier to resort to standard builds. @ JTouche, only f2,f3 and f4 can be used to bind a location. it is NOT possible to bind then with ctrl, u can only bind them with shift + f2/f3/f4. in order to use them, just hit f2/f3/f4 once. @ obis, dont know which exact points in the vod u are refering to, so i try to just answer your questions based on what u said. "but how do i know when i can make drones to get an advantage?" when u both are playing mirror builds, u technically can make 1 drone before u make those lings, because he needs a good amount of time to reach your base, where your next larva will already have finished making stuff. u can also make extra drones when u have a favourable position, like a ramp/choke or a sunken to fall back to. "(larva advantage) is there any way to do this with just a 9 pool on one hatch with lings?" larva advantage comes from having more hatches than your enemy. in order to get more hatches, u need more economy. if u play a low economy opening (9 pool) against an higher economy opening (12 pool), the 12 pool guy will most likely have the larva advantage, while the 9 pool guy has the tech advantage + can apply pressure/harass with lings. normally u dont have the larva advantage when u 9 pool, unless u go 9 pool into expo and then take gas vs enemy 9 pool. 9 pool has earlier tech (in form of earlier lings and earlier ling speed and/or lair), while 12 pool has better eco/larva advantage. u have to somehow use your earlier tech to make up for the lack in eco/larva. everytime u make something besides a drone in zvz, u have to make it count, otherwise your enemy will have more drones than u. the easiest way to make it count is to attack/harass. at some point u may think that its just not worth anymore to attack/harass and/or u think u did enough damage but further attack/harass wouldnt cut it, then u make drones. got ninja'ed because i wrote too much | ||
|
obis
Canada98 Posts
| ||
|
rauk
United States2228 Posts
also how to scout it, just check natural gas timing? | ||
| ||
|
|
Sparkling Tuna Cup
Krystianer vs Classic
TriGGeR vs SKillous
Percival vs Ryung
ByuN vs Nicoract
OSC
BSL 21
Cross vs Dewalt
Replay Cast
Wardi Open
OSC
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
Korean StarCraft League
OSC
OSC
|
|
|