|
On February 28 2013 09:07 therockmanxx wrote: dude its call simple question and answer xD Oh silly harem When I saw the question I almost answered "That's probably really complicated, you might want to make a thread^^"
|
I am terran and how to play vs ribo into carriers on fs and python? Right now i only know to not write "gg" before leave a game
|
On March 01 2013 06:04 mca64[KDV] wrote: I am terran and how to play vs ribo into carriers on fs and python? Right now i only know to not write "gg" before leave a game Get the old FlaSh build on the go, four early game goliaths to stop any incoming shuttles and go for 2-1 upgrades asap to tame those early carriers.
Look for old Vods to see it in action.
|
A bit more specific please?
Did you scout anything? Or not? What kind of ribo into carriers? 2 base 2 gate ribo -> 2 base carriers?
|
On March 01 2013 07:07 quirinus wrote: A bit more specific please?
Did you scout anything? Or not? What kind of ribo into carriers? 2 base 2 gate ribo -> 2 base carriers?
Scout isnt needed, cause Bonyth always play the same. Ribo, expand then carriers + ground army + another expand
|
On March 01 2013 07:36 mca64[KDV] wrote:Show nested quote +On March 01 2013 07:07 quirinus wrote: A bit more specific please?
Did you scout anything? Or not? What kind of ribo into carriers? 2 base 2 gate ribo -> 2 base carriers? Scout isnt needed, cause Bonyth always play the same. Ribo, expand then carriers + ground army + another expand
Are you trolling, wtf? Get a turret ring around your base and keep 1-2 tanks near the ramp, unsieged... or get less turrets, but place them sieged tanks strategically in your base.
If you opened FD you can even keep marines at the edge of the base.
It would be easier to reply to a replay.
If you see him stay on two base for long you should add more factories and be ready for possible fast carriers/arbiters. (You should be constantly scanning or trying to run in vultures.) Then you push earlier when you scout carriers.
|
Hi TL!
I am a D- player and I have been playing again on Fish. I think I got slower because I lost 15 straight even if I was ahead. I just can't seem to move as fast as before so I am having a hard timing microing and macroing at the same time. I am zerg. Could you guys give me some general tips on what to FOCUS on in low level zvp and zvt for someone who has low apm? Right now, I feel like I try to be everywhere at once but it is really making me play erratically and panicky. I'd rather start by focusing on the basics right now, even if it means moving a bit slower. Some general advice on what kind of game I should be playing would help and of course some good solid build orders!
Love you guys.
Golgotha
|
On March 01 2013 19:54 Golgotha wrote: Hi TL!
I am a D- player and I have been playing again on Fish. I think I got slower because I lost 15 straight even if I was ahead. I just can't seem to move as fast as before so I am having a hard timing microing and macroing at the same time. I am zerg. Could you guys give me some general tips on what to FOCUS on in low level zvp and zvt for someone who has low apm? Right now, I feel like I try to be everywhere at once but it is really making me play erratically and panicky. I'd rather start by focusing on the basics right now, even if it means moving a bit slower. Some general advice on what kind of game I should be playing would help and of course some good solid build orders!
Love you guys.
Golgotha I personally like learning all-ins/cheeses first because you can repeat the same build over and over again in a short period of time, so you don't need to think about the timings after a while and just focus on doing the same things faster and faster. So that'd be 2hatch lurker or muta in ZvT, hydra bust ZvP, and anything ZvZ.
|
I have problems with pvt ( I'm d+) I feel that im playing it very passive, I usually open 12 nex or 1 gate expa with a fast 3rd and arbiter tech. I am interested in some builds like 1 proxy gate pressure or some non stop pressure style, anyone knows some vods of these things or some builds? I didn't really find something like this in liquipedia
|
On March 01 2013 20:04 Birdie wrote:Show nested quote +On March 01 2013 19:54 Golgotha wrote: Hi TL!
I am a D- player and I have been playing again on Fish. I think I got slower because I lost 15 straight even if I was ahead. I just can't seem to move as fast as before so I am having a hard timing microing and macroing at the same time. I am zerg. Could you guys give me some general tips on what to FOCUS on in low level zvp and zvt for someone who has low apm? Right now, I feel like I try to be everywhere at once but it is really making me play erratically and panicky. I'd rather start by focusing on the basics right now, even if it means moving a bit slower. Some general advice on what kind of game I should be playing would help and of course some good solid build orders!
Love you guys.
Golgotha I personally like learning all-ins/cheeses first because you can repeat the same build over and over again in a short period of time, so you don't need to think about the timings after a while and just focus on doing the same things faster and faster. So that'd be 2hatch lurker or muta in ZvT, hydra bust ZvP, and anything ZvZ. nah, i don't like allins at all, it learns you no skills needed to win a longer game,
if you want to be good at the game, you have to work for it, its not something that will come out of the sky.
there quite easy to follow builds like 12 hatch, 11 pool, hatch when you can afford it, gas directly after, lair ->spire ->lurker ->defiler
ofc you can specify things like drone timings and stuff but not really needed at low level aslong as you spend your money right^^
Golgotha, if you ever need help or something (free coaching or wanting some new timings ) yust give me a call on skype. maple_slash
|
I have been taking 3 very early thirds in PvT and I found that I have trouble dealing with a 4 fact while I'm really good at holding everything else off.
By how much should I delay my 3rd to be safe versus a 4 fact?
|
On March 02 2013 04:23 thezanursic wrote: I have been taking 3 very early thirds in PvT and I found that I have trouble dealing with a 4 fact while I'm really good at holding everything else off.
By how much should I delay my 3rd to be safe versus a 4 fact?
In general you want to have 3-4 gates and a shuttle which you can load up with zealots might he 4-fact push you. Delay your third until you've got around a control group of goons with obs and a shuttle with zealots. But only wait this long if you know he is going to push you
|
On March 02 2013 04:23 thezanursic wrote: I have been taking 3 very early thirds in PvT and I found that I have trouble dealing with a 4 fact while I'm really good at holding everything else off.
By how much should I delay my 3rd to be safe versus a 4 fact?
how early is early? if you went 1 gate core and got the third before robo, this is only effective and safe if he went for 1 rax fe. usually going for 3rd before robo is very risky but works really well against 1 rax fe because of the lack of mines early on.
but usually if it is 4 factories, you shouldn't really have a lot of trouble stopping the push. a replay would be best because normally the 6-gateway count is made when you are maynarding probes to the third.. citadel after 4th gate and should really be no problem against a 4 fac.
|
If you're asking for help, it would be best if you actually post a replay. Otherwise everyone is just randomly taking a guess at what could be the problem. Use RepDepot for this.
As always, I recommend learning any of the protoss matchups from the replays in zimp's thread. Anytime's gameplay is very solid and will take you far if you carefully look at the replay. Even just blindly copying the build orders for now will be useful. Having a solid build order and keeping up with macro will get you out of C- even with minimal micro, especially as protoss
|
I was watching the TLS and I saw a ZvZ (sorry I can't remember the game) but both players upgraded +1 Flyer Attack...why would they upgrade attack over carapace as carapace benefits more? My reasoning is that since they were both on 1 base 1 hatch they had gas left over and not enough larva, but also not enough gas for carapace? An I wrong? Is there another reason behind this? Also on a related note, does +1 Flyet Attack affect scourge?
|
Heyo, current D Zerg here, I'm still quite inexperienced since I played only about 30 games so far, but what I experienced is, that a lot of terrans will stay on 1 base for pretty much ever, even if I just broke their natural and have about 10 hatches myself. Now this will sound stupid, but since it's quite hard to just run up the ramp and win (because tanks), how do I effectively siege / attack my opponent, so the games won't last 50 minutes, if they don't leave?
And another thing that's giving me trouble is vP mid/lategame. How exactly do I go against a zealot goon storm (especially the storm part) army?
|
United States11393 Posts
On March 03 2013 04:48 traceurling wrote: I was watching the TLS and I saw a ZvZ (sorry I can't remember the game) but both players upgraded +1 Flyer Attack...why would they upgrade attack over carapace as carapace benefits more? My reasoning is that since they were both on 1 base 1 hatch they had gas left over and not enough larva, but also not enough gas for carapace? An I wrong? Is there another reason behind this? Also on a related note, does +1 Flyet Attack affect scourge? Attack is cheaper and finishes quicker so you will see people get it instead sometimes.
And also like you just said, the attack helps a lot vs scourge as it helps with the bounce damage. Cara doesn't really do much vs scourge in this situation.
|
On March 03 2013 09:03 FeelTHeBluEZ wrote: Heyo, current D Zerg here, I'm still quite inexperienced since I played only about 30 games so far, but what I experienced is, that a lot of terrans will stay on 1 base for pretty much ever, even if I just broke their natural and have about 10 hatches myself. Now this will sound stupid, but since it's quite hard to just run up the ramp and win (because tanks), how do I effectively siege / attack my opponent, so the games won't last 50 minutes, if they don't leave?
And another thing that's giving me trouble is vP mid/lategame. How exactly do I go against a zealot goon storm (especially the storm part) army? Swarm is AMAZING ;o and drops are pretty good too. If you can show some reps of this situation then it's easier to identify exactly what you're doing wrong in breaking him down.
Storm is all about stormdodging with your units, and splitting stuff up so that you don't lose everything to storm. Sniping high templars is always good too but good toss will get storms off first so it's not going to win you the game just sniping some HT, but basically keep your units somewhat separated and be ready to move them out of storm/dodge storm. You can actually beat zlot goon storm with pure hydra, but you can put in lurkers lings muta too. Later on switch to more lurker ling ultra hydra style play, probably.
I'm D+ only so keep that in mind that I don't know everything about this ;o
|
On March 03 2013 09:03 FeelTHeBluEZ wrote: Heyo, current D Zerg here, I'm still quite inexperienced since I played only about 30 games so far, but what I experienced is, that a lot of terrans will stay on 1 base for pretty much ever, even if I just broke their natural and have about 10 hatches myself. Now this will sound stupid, but since it's quite hard to just run up the ramp and win (because tanks), how do I effectively siege / attack my opponent, so the games won't last 50 minutes, if they don't leave?
And another thing that's giving me trouble is vP mid/lategame. How exactly do I go against a zealot goon storm (especially the storm part) army?
guardians + some devourers for wraiths work great at low level
also if you follow the old 3hat spire -> 5hat hydra guide that was posted on TL in like 08/09, you get a control group of mutas at 90ish supply and use that to snipe HT
storm is the only part of toss army that threatens zerg. if toss doesn't have it, your hydra army will stomp his, so you just want to bait and dodge storms
|
If you're boss enough to pull it off, use Queens to Spawn Broodling crucial and expensive units like High Templar and Tanks, and ensnare groups of units like Dragoons, Zealots, Goliaths...it'll be fun if you do it right :D
|
|
|
|
|
|