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ret's ZvZ Muta Tutorial - Page 5

Forum Index > Brood War Strategy
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..Slick...
Profile Blog Joined January 2010
United States202 Posts
Last Edited: 2010-01-27 23:53:30
January 27 2010 23:52 GMT
#81
Nvm.. god damn I feel retarded.
it was written
jax1492
Profile Joined November 2009
United States1632 Posts
January 28 2010 06:37 GMT
#82
thanks for posting
lac29
Profile Blog Joined December 2008
United States1485 Posts
January 28 2010 07:50 GMT
#83
Very nice ... too bad I don't play zerg =(.
iuppy
Profile Joined November 2009
Romania31 Posts
January 28 2010 07:51 GMT
#84
http://www.repdepot.net/map.php?id=900&tabulator_order_col=1&tabulator_page=1 another nice map for practicing muta micro against scourges, mutas and against terran
Stone
Profile Joined February 2009
United Kingdom155 Posts
Last Edited: 2010-01-28 08:30:12
January 28 2010 07:59 GMT
#85
Hey guys, i've just spent the night workin on an update for this korean muta micro map ret & artosis recommend. After seeing the video of ret demonstrating his sick skills, i gave the map a whirl my self, i did download it last year when it was first released, i noticed that the leaderboard doesnt reset by it's self, and i thought it was nice the way ret made him self a target of between 30-50.

Reloading the map while online would be tiresome, and i know the latency for single player is much faster then iccup, so i decided to make some changes to the scoreboard, to have it reset to 0 after you lose your group of muta. I also spent quite a bit of time adding a Highest Kills (Record) feature, so that you can see what your previous record is.

It turned out to be alot of laboursome coding and has more then doubled the filesize of the map. I hope you guys enjoy this version, please leave me any comments, thanks.

Download:
http://www.mediafire.com/?zmnejjyzojt

Edit: I left hypertriggers on by mistake, so here is a more CPU friendly version without HT's.
http://www.mediafire.com/?iwytf3jm20g
iuppy
Profile Joined November 2009
Romania31 Posts
Last Edited: 2010-01-28 08:18:28
January 28 2010 08:18 GMT
#86
Nice one Stone[MB].
But don't agree with:
On January 28 2010 16:59 Stone[MB] wrote:ret demonstrating his sick skills
WeSt
Profile Blog Joined April 2008
Portugal918 Posts
January 28 2010 08:48 GMT
#87
On January 28 2010 16:59 Stone[MB] wrote:
Hey guys, i've just spent the night workin on an update for this korean muta micro map ret & artosis recommend. After seeing the video of ret demonstrating his sick skills, i gave the map a whirl my self, i did download it last year when it was first released, i noticed that the leaderboard doesnt reset by it's self, and i thought it was nice the way ret made him self a target of between 30-50.

Reloading the map while online would be tiresome, and i know the latency for single player is much faster then iccup, so i decided to make some changes to the scoreboard, to have it reset to 0 after you lose your group of muta. I also spent quite a bit of time adding a Highest Kills (Record) feature, so that you can see what your previous record is.

It turned out to be alot of laboursome coding and has more then doubled the filesize of the map. I hope you guys enjoy this version, please leave me any comments, thanks.

Download:
http://www.mediafire.com/?zmnejjyzojt

Edit: I left hypertriggers on by mistake, so here is a more CPU friendly version without HT's.
http://www.mediafire.com/?iwytf3jm20g


Thank you so much! Trying this asap.
zvz is imba
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
January 28 2010 09:52 GMT
#88
On January 28 2010 08:24 DreaM)XeRO wrote:
didn't ret beat 3 zergs and lose 1-2 in his 4th zvz?
dude. he's suuuuch a baller

not only he won against 3 zergs, but he 2-0'ed them all :D, which on of the was previous courage finalist :}.

P.s. Yesterday Iccup was lagging a lot for me, my friends and my clan mates, anyone else felt it?
IMBA - International Mountain Bicycling Association.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
January 28 2010 10:20 GMT
#89
On January 28 2010 17:18 iuppy wrote:
Nice one Stone[MB].
But don't agree with:
Show nested quote +
On January 28 2010 16:59 Stone[MB] wrote:ret demonstrating his sick skills


u think ret's skills aren't good enoguh? : (
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
January 28 2010 13:02 GMT
#90

On January 28 2010 16:59 Stone[MB] wrote:
Hey guys, i've just spent the night workin on an update for this korean muta micro map ret & artosis recommend. After seeing the video of ret demonstrating his sick skills, i gave the map a whirl my self, i did download it last year when it was first released, i noticed that the leaderboard doesnt reset by it's self, and i thought it was nice the way ret made him self a target of between 30-50.

Reloading the map while online would be tiresome, and i know the latency for single player is much faster then iccup, so i decided to make some changes to the scoreboard, to have it reset to 0 after you lose your group of muta. I also spent quite a bit of time adding a Highest Kills (Record) feature, so that you can see what your previous record is.

It turned out to be alot of laboursome coding and has more then doubled the filesize of the map. I hope you guys enjoy this version, please leave me any comments, thanks.

Download:
http://www.mediafire.com/?zmnejjyzojt

Edit: I left hypertriggers on by mistake, so here is a more CPU friendly version without HT's.
http://www.mediafire.com/?iwytf3jm20g

Nice man :}. You are still working on that Muta vs Muta map :}?
IMBA - International Mountain Bicycling Association.
Tuke
Profile Joined January 2009
Finland1666 Posts
January 28 2010 14:11 GMT
#91
On January 28 2010 16:59 Stone[MB] wrote:
Hey guys, i've just spent the night workin on an update for this korean muta micro map ret & artosis recommend. After seeing the video of ret demonstrating his sick skills, i gave the map a whirl my self, i did download it last year when it was first released, i noticed that the leaderboard doesnt reset by it's self, and i thought it was nice the way ret made him self a target of between 30-50.

Reloading the map while online would be tiresome, and i know the latency for single player is much faster then iccup, so i decided to make some changes to the scoreboard, to have it reset to 0 after you lose your group of muta. I also spent quite a bit of time adding a Highest Kills (Record) feature, so that you can see what your previous record is.

It turned out to be alot of laboursome coding and has more then doubled the filesize of the map. I hope you guys enjoy this version, please leave me any comments, thanks.

Download:
http://www.mediafire.com/?zmnejjyzojt

Edit: I left hypertriggers on by mistake, so here is a more CPU friendly version without HT's.
http://www.mediafire.com/?iwytf3jm20g

that scoreboard is excellent, thanks
TeamLiquid CJ Entusman #42
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
January 28 2010 14:55 GMT
#92
Youtube is up!:
Commentatorhttp://twitter.com/Artosis
-Frog-
Profile Joined February 2009
United States514 Posts
January 28 2010 16:59 GMT
#93
ah god i can't believe i've been practicing this map in single player for months instead of on LAN, no wonder my muta micro is worse on ICCUP.

thanks to: ret/artosis for the tutorial, stone[MB] for the reset/highscore version
powered by coffee, driven by hate.
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
Last Edited: 2010-01-29 05:38:49
January 29 2010 05:38 GMT
#94
I've also made an edited version of the original map, in which you can stack with burrow, slow overlords, and larvae. It is much easier to stack on this edited version. If you're interested:

http://www.mediafire.com/?khhwgvwutvt

=D
Nony is Bonjwa
leejas
Profile Blog Joined August 2007
United States440 Posts
February 01 2010 17:04 GMT
#95
This map helps a LOT. I played 2 ZvZs where in panic I did muta > Scourge micro out of impulse rather than thinking about it. Totally worth the time.
Belano
Profile Blog Joined May 2009
Sweden657 Posts
February 03 2010 19:44 GMT
#96
Thanks ret, Artosis and Stone[MB]! I went from no mutalisk micro to some mutalisk micro =]. My record is currently 22.
Bring back 1 supply roaches.
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
February 03 2010 20:22 GMT
#97
Wanted to say thanks too, this map is a lot better from the previous that I had (the one where scourges flies from different angles every time), because the scourge ai here is much better :}. For anyone else who has any other kind of muta vs scourge map, I strongly recommend downloading this one, since it helps so much more. When I started I was getting ~10 kills per 6 mutas constantly, now I do 25-30 kills per 6 mutas constantly :} (record 56 wooO!). Thanks a lot Ret, Artosis and Stone too ;].
IMBA - International Mountain Bicycling Association.
gundamz
Profile Joined January 2009
United States57 Posts
February 04 2010 01:06 GMT
#98
Very good!
Openings: ZvT: 2 Hatch Mutas, 3 Hatch Mutas; ZvP: 3 Base Spire into 5 Hatch Hydra, 3 Hatch Hydras; still working on ZvZ; vs. all: 4Pool! (rarely used)
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
February 04 2010 01:31 GMT
#99
On January 28 2010 03:59 scintilliaSD wrote:
Show nested quote +
On January 27 2010 16:37 Artosis wrote:
stop using google chrome people. it hates korean video servers.

Or you can just use Google Chrome and ignore the message like I do.


lol yeah... agree =p
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
agorist
Profile Joined July 2009
United States115 Posts
Last Edited: 2010-02-07 15:51:25
February 07 2010 15:50 GMT
#100
[image loading]



I can't fucking get it to work consistantly. I'm currently trying with (2) clicks based on what red said -- patrol behind (the circle labled P), move away (M circle, or, some spot on one of the lines). 95% of the time the patrol doesn't fire. At first, I thought that this was due to me moving away too fast (as ret mentioned),so, I tried not moving afterwards. Result? Mutas just die without shooting.

I've stopped all the way down to slow speed, and, it seems the only way I can get them to shoot with patrol is to face the mutas towards the scourge, then click patrol in front of the muta, then click away.

Most of the time they just de-stack into two groups and act all fucking useless.
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