ret's ZvZ Muta Tutorial - Page 5
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..Slick...
United States202 Posts
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jax1492
United States1632 Posts
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lac29
United States1485 Posts
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iuppy
Romania31 Posts
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Stone
United Kingdom155 Posts
Reloading the map while online would be tiresome, and i know the latency for single player is much faster then iccup, so i decided to make some changes to the scoreboard, to have it reset to 0 after you lose your group of muta. I also spent quite a bit of time adding a Highest Kills (Record) feature, so that you can see what your previous record is. It turned out to be alot of laboursome coding and has more then doubled the filesize of the map. I hope you guys enjoy this version, please leave me any comments, thanks. Download: http://www.mediafire.com/?zmnejjyzojt Edit: I left hypertriggers on by mistake, so here is a more CPU friendly version without HT's. http://www.mediafire.com/?iwytf3jm20g | ||
iuppy
Romania31 Posts
But don't agree with: On January 28 2010 16:59 Stone[MB] wrote:ret demonstrating his sick skills | ||
WeSt
Portugal918 Posts
On January 28 2010 16:59 Stone[MB] wrote: Hey guys, i've just spent the night workin on an update for this korean muta micro map ret & artosis recommend. After seeing the video of ret demonstrating his sick skills, i gave the map a whirl my self, i did download it last year when it was first released, i noticed that the leaderboard doesnt reset by it's self, and i thought it was nice the way ret made him self a target of between 30-50. Reloading the map while online would be tiresome, and i know the latency for single player is much faster then iccup, so i decided to make some changes to the scoreboard, to have it reset to 0 after you lose your group of muta. I also spent quite a bit of time adding a Highest Kills (Record) feature, so that you can see what your previous record is. It turned out to be alot of laboursome coding and has more then doubled the filesize of the map. I hope you guys enjoy this version, please leave me any comments, thanks. Download: http://www.mediafire.com/?zmnejjyzojt Edit: I left hypertriggers on by mistake, so here is a more CPU friendly version without HT's. http://www.mediafire.com/?iwytf3jm20g Thank you so much! Trying this asap. | ||
ProoM
Lithuania1741 Posts
On January 28 2010 08:24 DreaM)XeRO wrote: didn't ret beat 3 zergs and lose 1-2 in his 4th zvz? dude. he's suuuuch a baller not only he won against 3 zergs, but he 2-0'ed them all :D, which on of the was previous courage finalist :}. P.s. Yesterday Iccup was lagging a lot for me, my friends and my clan mates, anyone else felt it? | ||
alffla
Hong Kong20321 Posts
u think ret's skills aren't good enoguh? : ( | ||
ProoM
Lithuania1741 Posts
On January 28 2010 16:59 Stone[MB] wrote: Hey guys, i've just spent the night workin on an update for this korean muta micro map ret & artosis recommend. After seeing the video of ret demonstrating his sick skills, i gave the map a whirl my self, i did download it last year when it was first released, i noticed that the leaderboard doesnt reset by it's self, and i thought it was nice the way ret made him self a target of between 30-50. Reloading the map while online would be tiresome, and i know the latency for single player is much faster then iccup, so i decided to make some changes to the scoreboard, to have it reset to 0 after you lose your group of muta. I also spent quite a bit of time adding a Highest Kills (Record) feature, so that you can see what your previous record is. It turned out to be alot of laboursome coding and has more then doubled the filesize of the map. I hope you guys enjoy this version, please leave me any comments, thanks. Download: http://www.mediafire.com/?zmnejjyzojt Edit: I left hypertriggers on by mistake, so here is a more CPU friendly version without HT's. http://www.mediafire.com/?iwytf3jm20g Nice man :}. You are still working on that Muta vs Muta map :}? | ||
Tuke
Finland1666 Posts
On January 28 2010 16:59 Stone[MB] wrote: Hey guys, i've just spent the night workin on an update for this korean muta micro map ret & artosis recommend. After seeing the video of ret demonstrating his sick skills, i gave the map a whirl my self, i did download it last year when it was first released, i noticed that the leaderboard doesnt reset by it's self, and i thought it was nice the way ret made him self a target of between 30-50. Reloading the map while online would be tiresome, and i know the latency for single player is much faster then iccup, so i decided to make some changes to the scoreboard, to have it reset to 0 after you lose your group of muta. I also spent quite a bit of time adding a Highest Kills (Record) feature, so that you can see what your previous record is. It turned out to be alot of laboursome coding and has more then doubled the filesize of the map. I hope you guys enjoy this version, please leave me any comments, thanks. Download: http://www.mediafire.com/?zmnejjyzojt Edit: I left hypertriggers on by mistake, so here is a more CPU friendly version without HT's. http://www.mediafire.com/?iwytf3jm20g that scoreboard is excellent, thanks | ||
Artosis
United States2138 Posts
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-Frog-
United States514 Posts
thanks to: ret/artosis for the tutorial, stone[MB] for the reset/highscore version | ||
Nal_rAwr
United States2611 Posts
http://www.mediafire.com/?khhwgvwutvt =D | ||
leejas
United States440 Posts
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Belano
Sweden657 Posts
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ProoM
Lithuania1741 Posts
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gundamz
United States57 Posts
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Pokebunny
United States10654 Posts
On January 28 2010 03:59 scintilliaSD wrote: Or you can just use Google Chrome and ignore the message like I do. lol yeah... agree =p | ||
agorist
United States115 Posts
I can't fucking get it to work consistantly. I'm currently trying with (2) clicks based on what red said -- patrol behind (the circle labled P), move away (M circle, or, some spot on one of the lines). 95% of the time the patrol doesn't fire. At first, I thought that this was due to me moving away too fast (as ret mentioned),so, I tried not moving afterwards. Result? Mutas just die without shooting. I've stopped all the way down to slow speed, and, it seems the only way I can get them to shoot with patrol is to face the mutas towards the scourge, then click patrol in front of the muta, then click away. Most of the time they just de-stack into two groups and act all fucking useless. | ||
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