On November 26 2009 20:30 29 fps wrote:
doesnt matter if they ctrl-tab to change their color to teal
doesnt matter if they ctrl-tab to change their color to teal
is shift + tab.
Forum Index > Brood War Strategy |
Cu(oCo)
Italy358 Posts
On November 26 2009 20:30 29 fps wrote: doesnt matter if they ctrl-tab to change their color to teal is shift + tab. | ||
29 fps
United States5724 Posts
On November 26 2009 20:32 Cu(oCo) wrote: Show nested quote + On November 26 2009 20:30 29 fps wrote: On November 26 2009 18:55 Cu(oCo) wrote: nuke only if your opponent is red .cit doesnt matter if they ctrl-tab to change their color to teal is shift + tab. damn. still got it wrong. i wrote alt-tab first, then changed it. i need to play more | ||
pyrogenetix
China5094 Posts
and like above mentioned it can be a very good distraction and mind games weapon but still, very very situation and map specific. | ||
Bill Murray
United States9292 Posts
even with a ghost, cloak, and nuclear silo 425/475? throw in an emp, kill some probes (either at the nexus or transferring with your vults) they can be hugely cost effective. i don't see why people hate on them.. they're also the most fun/cool looking thing to do ass terran besides possibly erasering 20+ drones | ||
igotmyown
United States4291 Posts
If toss had nukes, I guarantee they would use them and terrans would complain about nukes being imbalanced. It's not too useful given terran's strength in vulture harass and setting up a huge, immobile ball. | ||
Cu(oCo)
Italy358 Posts
6-8? | ||
axel
France385 Posts
| ||
![]()
Mystlord
![]()
United States10264 Posts
I can't think of anything else to say right now ![]() | ||
Catch]22
Sweden2683 Posts
On November 26 2009 21:34 igotmyown wrote: I thought boxer using it as an anti-swarm was very clever. Defensive swarms = zerg turtle, nukes force them out of position. I think the cost is very overrated (cheaper than losing a dropship with 2 tanks), it's the inability to replace them effectively that is the problem. Toss often lose like a thousand minerals charging zealots into mine fields, so position can often be worth much more than a few hundred minerals. If toss had nukes, I guarantee they would use them and terrans would complain about nukes being imbalanced. It's not too useful given terran's strength in vulture harass and setting up a huge, immobile ball. Truth be told, if you could time it so that you attack his nat right when he gets swarm, he might think he's safe since he has swarm, but then you nuke the shit out of his army in his nat? | ||
r1fl3m4n
United States28 Posts
| ||
Piy
Scotland3152 Posts
I've tried it out and obviously it lets you bash your way through newbies fairly easily, and the ghosts are pretty good for stopping recall later, but thats about it really. I do think it's possibly cost effective to use them to defend recall. | ||
n3m0
Portugal247 Posts
It's rly a waste... Unusable in TvZ O_oa | ||
old times sake
165 Posts
| ||
Catch]22
Sweden2683 Posts
On November 27 2009 06:00 Piy wrote: ghosts have some use against arbiters TvP. If you get 3 gas you can run ghosts in your army and use lockdown as defense. Apart from TvT thats the only cost effective use I can come up with. I've tried it out and obviously it lets you bash your way through newbies fairly easily, and the ghosts are pretty good for stopping recall later, but thats about it really. I do think it's possibly cost effective to use them to defend recall. Stationed ghosts at key recall locations instead of vessels at the same location? You can use one ghost for each vessel, and you wouldnt need to place mines, since you could lockdown over turrets, the only weakness being a weakness to hallucination. | ||
UntitledQ
Germany99 Posts
Including nukes in timing builds is completely impossible since it's at the very end of the terran tech tree, but the jump to nukes isn't all that big late-game. A nuke attempt by itself is obviously usually futile, but I believe having a hotkeyd ghost in position at an enemy expansion and a nuke ready can turn the tide of a battle. As it was already mentioned launching the nuke is no more than two or three actions, but searching for the red dot is easily thousands. Using a nuke at the right time in a decisive battle forces your enemy to either stop microing his units / retreat (which likely will cost him a lot of units or even the battle) or lose an expansion worth of workers (or even the whole expansion if you have a science vessel nearby to sneak in an EMP right before impact). | ||
stoned_rabbit
United States324 Posts
| ||
Nogardeci89
United States113 Posts
| ||
GreEny K
Germany7312 Posts
On November 26 2009 07:07 citi.zen wrote: Show nested quote + [B]On November 26 2009 06:05 never_Nal wrote: The other way I see nukes being used is like a pretty gay Protoss style, basically when P's get Arbs and just recall your expos to fuck up your macro, while they take more expansions, but it would be LATE game, and not Mid. I know exactly what you mean! + Show Spoiler + Ok, I haven't got the slightest clue. Yeah i'm with you, I hate when people just keep typing without any punctuation. Hard to understand, and after re-reading what he said I still dont get it lol. | ||
GreEny K
Germany7312 Posts
On November 27 2009 05:56 r1fl3m4n wrote: How about Ghost + Defense Matrix? I think that will help more nukes land Wouldn't that just make the ghost visible? So instead of being not seen its gonna stick out and he wont even need to find the red dot, will just kill the ghost without searching since he will see it. | ||
Deviation
United States134 Posts
| ||
| ||
![]() StarCraft 2 StarCraft: Brood War Britney Stormgate![]() ![]() Bisu ![]() Shuttle ![]() Mini ![]() Soulkey ![]() ggaemo ![]() ZerO ![]() Zeus ![]() Snow ![]() Soma ![]() [ Show more ] Hyuk ![]() Last ![]() sSak ![]() Leta ![]() ToSsGirL ![]() soO ![]() Pusan ![]() Sharp ![]() Nal_rA ![]() sorry ![]() Aegong ![]() [sc1f]eonzerg ![]() Noble ![]() Backho ![]() ajuk12(nOOB) ![]() Sacsri ![]() scan(afreeca) ![]() ![]() JulyZerg ![]() sas.Sziky ![]() IntoTheRainbow ![]() SilentControl ![]() zelot ![]() Terrorterran ![]() ivOry ![]() Dota 2 Counter-Strike Heroes of the Storm Other Games singsing1775 B2W.Neo1106 hiko710 crisheroes394 KnowMe319 RotterdaM234 Hui .207 Fuzer ![]() Happy175 ArmadaUGS48 QueenE48 rGuardiaN47 ZerO(Twitch)17 Organizations StarCraft 2 StarCraft: Brood War StarCraft 2 StarCraft: Brood War
StarCraft 2 • StrangeGG StarCraft: Brood War![]() • davetesta14 • AfreecaTV YouTube • intothetv ![]() • Kozan • IndyKCrew ![]() • LaughNgamezSOOP • Migwel ![]() • sooper7s Dota 2 League of Legends |
Stormgate Nexus
TKL
![]() uThermal 2v2 Circuit
DaveTesta Events
The PondCast
WardiTV Summer Champion…
Replay Cast
LiuLi Cup
uThermal 2v2 Circuit
RSL Revival
RSL Revival
[ Show More ] uThermal 2v2 Circuit
CSO Cup
Sparkling Tuna Cup
uThermal 2v2 Circuit
Wardi Open
RotterdaM Event
RSL Revival
|
|