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Why no nukes? - Page 2

Forum Index > Brood War Strategy
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win8282
Profile Blog Joined May 2009
Korea (South)454 Posts
November 26 2009 05:45 GMT
#21
SC makers should've made nukes be able to destroy ANY building 1 shot(at least, those within a certain radius). Then we'd see viable nuke BO's.... how awesome would that be? (this is coming from a terran hating protoss)
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
November 26 2009 05:49 GMT
#22
It's funny to see a topic that starts with "[Thought]" and find none inside.
I'm on GOLD CHAIN
Wonders
Profile Blog Joined September 2006
Australia753 Posts
November 26 2009 05:57 GMT
#23
Nukes could be a good lategame solution tvz. When the zerg is turtling with swarm and nydus it's just impossible to make progress no matter how big your army is. Nukes will kill all burrowed lurkers, swarm or not.

Another possible use is on outsider where it's not uncommon to see 10 or more sunkens close together. They're just to stall the terran push until guardians come out. A nuke will kill them all much faster than tanks. The timing of it might be off though.
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
November 26 2009 06:18 GMT
#24
On November 26 2009 14:49 ZERG_RUSSIAN wrote:
It's funny to see a topic that starts with "[Thought]" and find none inside.

I actually believe this topic does have some valid opinions on why it does not work, since it was brought up in a blog a little while ago.

QFT
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
Gnarly
Profile Blog Joined December 2006
United States151 Posts
November 26 2009 06:29 GMT
#25
--- Nuked ---
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
Last Edited: 2009-11-26 07:14:02
November 26 2009 06:55 GMT
#26
I agree with Gnarly.

It's easily arguable why nukes are not useful as a single attack... but why not as a combo? Nukes are great distractions. Sure they cost 250/250 + minus one scanner, and 225/275 per shot, but in endgame stalemate that can come and go in a wasted attack or micro mistake, why not.

Simply put, against an opponent who you know is not one to mess around, hearing that Nuclear Launch Detected will give you a heart attack. You'll spend a couple seconds checking all your bases for that red dot. It will throw you off your game. Especially when you CAN'T find that red dot, you really shit your pants.

... then you realize it was just a diversion and there's an imminent terran push, or a drop, or the last expo gets taken, or you forget about your recall and your arbiters get shot down, forget to swarm and your defilers get irradiated, etc.

Mid-game example:
In the Flash vs Savior showmatch game, you can see Savior's expression as he frantically looks for the red dot... he moves his contain away from Flash's main just in case... then realizes it was on an unused expansion, relaxes, and lets it blow. While Savior was retreating his army, Flash moved out and retook his expo. Although he was still far too behind in economy and unit count (and nuked his own attacking army), it was still a nice try and could have brought him back into the game if Savior made a mistake as well.

edit: Plus, EMP nukes are pimp.
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
TheYango
Profile Joined September 2008
United States47024 Posts
November 26 2009 07:13 GMT
#27
On November 26 2009 15:55 Not_Computer wrote:
Simply put, against an opponent who you know is not one to mess around, hearing that Nuclear Launch Detected will give you a heart attack. You'll spend a couple seconds checking all your bases for that red dot. It will throw you off your game. Especially when you CAN'T find that red dot, you really shit your pants.

This only really works BECAUSE nukes are unexpected. Learning to respond calmly and effectively to a nuke isn't something that normally works its way into someone's skill set. If it ever became remotely standard, people would simply practice it. It's like getting 5-pooled. D- players freak out and fuck up their game, but by C levels, people can respond to it calmly because they've seen it 5000 times. The weaknesses of nukes are too apparent for someone who's practiced against it consistently to lose any ground to it.
Moderator
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
November 26 2009 07:18 GMT
#28
On November 26 2009 16:13 TheYango wrote:
This only really works BECAUSE nukes are unexpected. Learning to respond calmly and effectively to a nuke isn't something that normally works its way into someone's skill set. If it ever became remotely standard, people would simply practice it. It's like getting 5-pooled. D- players freak out and fuck up their game, but by C levels, people can respond to it calmly because they've seen it 5000 times. The weaknesses of nukes are too apparent for someone who's practiced against it consistently to lose any ground to it.


And then use them until people learn to respond to them. It's the same way how cheese work. People know how to respond but they can still freak out. I've doubt C levels have seen 5000 nukes in their ranked ladder games. It's like getting 5-pooled, even pros use it because pros freak out and fuck up their games.

The whole thing is that nukes will never become standard and that is an undeniable fact. But despite that, why not?
Just a couple months ago valkyries were not remotely standard either. Sorry, overused analogy (hello mind control thread )
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
old times sake
Profile Blog Joined November 2009
165 Posts
November 26 2009 07:31 GMT
#29
If you compare nukes to other tech, they are way too expensive, slow, and difficult to use. They are essentially nerfed--they are so weak that they could be significantly improved (cost or build time of the silo, the nuke, the ghosts, whatever) and still go equally unused.

That being said, a nuke is useful when you can kill a lot of stuff with it. Basically you either need to hit stationary targets (in the strange parallel universe where nuking was done, players would learn to move their valuables away from any possible places the nuke would be--hiding the red dot only is useful now because players are completely unfamiliar with anti-nuke tactics because it utterly doesn't matter). Therefore, the nuke only kills buildings, or things you've locked down. But it's unlikely to succeed and it's a one shot. You're better off to have units while you are killing stationary things. In the event that you can keep your opponent from detecting and killing in a certain area you could be using wraiths or tank pushing instead. I think getting a nuke off takes more concentration than several good drop harass attacks.

Now, nuke can be useful when the player can't go anywhere--island maps, or situations where you have them pinned. But really you need to lay multiple nukes AND be able to get them all off, which might be useful sometimes but it's too expensive to really do unless you pretty much could've won already by other methods.

But I'd love to see a pro gamer prove me wrong--try to make a map that favors nuking.
Lol it's so funny watching the level of posting deteriorate so rapidly when supporters of this decision are confronted with such nefarious things as REASONS. --fanatacist
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
November 26 2009 07:51 GMT
#30
Nukes are normally quite pointless to make, given the alternatives. The only really good thing is the immense moral-loss your opponent might recieve. But, overall: nukes suck... unless you happen to be (T)BoxeR.
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
Last Edited: 2009-11-26 08:05:18
November 26 2009 08:00 GMT
#31
The only way to use Nukes without turning the game into a joke is as lategame harrasment option, and I have a feeling we'll be seeing more of what Fantasy did if BW stays alive for a bit longer.

I mean, it's a very powerful distraction tool.

You don't even have to nuke your opponent, just launch the nuke in an empty space and continue your high rhythm game. My thoughts are that even Bisu will miss a macro cyclus when he hears 'nuclear launch detected'.
29 fps
Profile Blog Joined March 2008
United States5724 Posts
November 26 2009 09:37 GMT
#32
nukes are best used while simultaneously attacking the opponent, thus distracting him from finding the dot. you could also nuke the mineral patch, so the dot can't be seen.
4v4 is a battle of who has the better computer.
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
November 26 2009 09:54 GMT
#33
Nukes in a lategame tvz 3base vs 4 base zerg would actually be very strong esp combined with a bio drop. It would totaly nullify the best multitasker for at least 4-6 seconds to move out to ira defilers or whatever your trying to accomplish.
Cu(oCo)
Profile Blog Joined March 2008
Italy358 Posts
November 26 2009 09:55 GMT
#34
nuke only if your opponent is red .cit
Goons? just vulture toys 휴.휴
ultramagnetics
Profile Joined March 2009
Poland215 Posts
November 26 2009 09:55 GMT
#35
nukes cost a lot more...
50/50 gas for add on to science facility.
150/150 for cloak (or 100/100?)
25/75 for ghost
50/50 for nuclear facility
200/200 for nuke..
that's like 500 min/500 gas...

just make sure to factor in that this could be like 5 tanks for gas heavy terran...
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
November 26 2009 10:16 GMT
#36
i think it can be good in late zvt where both t and z has a strong economy but T needs to break strong points on the map (swarms and lurkers)
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
November 26 2009 10:45 GMT
#37
This might sound like a stupid question, but would nuking a recall into your base be any good? When the toss recalls, their army is stuck clumped together for a few seconds, maybe enough time for the nuke to hit the entire thing (10-12 dragoons say). If your army was away, this would make it worthwhile. The downside to this is losing your own buildings, but they would probably die from the recall anyway.
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
November 26 2009 11:02 GMT
#38
On November 26 2009 19:45 deconduo wrote:
This might sound like a stupid question, but would nuking a recall into your base be any good? When the toss recalls, their army is stuck clumped together for a few seconds, maybe enough time for the nuke to hit the entire thing (10-12 dragoons say). If your army was away, this would make it worthwhile. The downside to this is losing your own buildings, but they would probably die from the recall anyway.


lol, or in that case nuke your stasis-ed units. then when your units unfreeze, there's nothing to finish them off and they can keep going along on their business.
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
November 26 2009 11:09 GMT
#39
On November 26 2009 19:45 deconduo wrote:
This might sound like a stupid question, but would nuking a recall into your base be any good? When the toss recalls, their army is stuck clumped together for a few seconds, maybe enough time for the nuke to hit the entire thing (10-12 dragoons say). If your army was away, this would make it worthwhile. The downside to this is losing your own buildings, but they would probably die from the recall anyway.

Ya, trying that would be very stupid indeed.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
29 fps
Profile Blog Joined March 2008
United States5724 Posts
Last Edited: 2009-11-26 11:30:37
November 26 2009 11:30 GMT
#40
On November 26 2009 18:55 Cu(oCo) wrote:
nuke only if your opponent is red .cit


doesnt matter if they ctrl-tab to change their color to teal
4v4 is a battle of who has the better computer.
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