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I think it's a seriously underrated ability.
But whenever I try to use it in a real game, I end up forgetting that I have it researched.
I think it's because there's enough to do in this game already without trying to do burrowing tactics. But it might be a useful thing for more gosu players to try out.
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On November 24 2009 02:26 ZBiR wrote: because the zerg have it so easy even without it :D :D true!
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it REALLY makes hotkeying zerglings easier
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effort vs light on eye of the storm I believe, good usage of burrow lings in mid game 
On November 24 2009 05:06 Bill Murray wrote: it REALLY makes hotkeying zerglings easier lol u hotkey the zerglings o.0?
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The main problem I see is that it's hard to fit it in your early game build because the gas cost messes up your tech timings.
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It's rly usefull against m&m in early game :p
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On November 24 2009 07:22 Saracen wrote: The main problem I see is that it's hard to fit it in your early game build because the gas cost messes up your tech timings.
Yup this is exactly the problem. But that's what was also so brilliant about efforts build. Since he didnt build mutas (but tricked light into thinking so) he made Light waste minerals on defenses while he was going for lurkers after all. The lurkers are much later than on a normal 3 hatch lurker build but he doesn't need them because of how effectively he used his burrow-using zerglings. Plus he then had the 1100 (-100) spare gas he would have used for mutas.
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Beyond saving drones from harrassment, I don't see too much point in the ability. I don't want part of my army burrowed all over the place unless setting up some kind of trap.. I want to maintain map control which can't really be done with half your units hidding everywhere.
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Everyone knows that it saves your drones from eraser, but you still see erasers killing lots of drones. I think pros just forget to research it. Burrow also has many uses that you don't often see in pro games. Against a mech build, if I don't see an early expo, I get burrow if I can remember. It's probably some kind of vulture drop or 2 fact runby, and mines don't go for burrowed drones. If you see an expo before it's finished researching you can always cancel it. It didn't take any extra money because you were going to save that for your spire completion anyway.
Against protoss, it saves drones very well against zeals and dts. It's very handy for muta stacking when you have overlord speed. It's become standard against reaver sair. Against zerg, 100/100 it probably isn't worth the money. The one situation where it might be useful is if you have a superior muta count and your opponent's only chance is to backstab your drones while you overextend yourself somewhere. But in this case it's only insurance because you've won anyway if you're careful.
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T could be prevented from scan by retreating 4-5 drones and burrowing the rest
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To take out burrowed units without using scan simply put a couple of medics and firebats over their position and attack the medics with the firebats, the splash will kill the burrowed units ^^
I think burrow is underused too, very nice for saving drones from erasers and surprise raping shuttles+dropships with burrowed hydra.
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I remember back in the day when testie would go fast burrow against protoss players to delay their natural (this was when most protoss went 1gate or 2gate into expo)
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I love getting burrow just to put one at terran natural before they build/float cc there in the beginning of the game, just to piss him off.
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actually burrow is one of the first things pro gamers research in zvp if the toss goes reaver/sair..
cause scouting with overlords is impossible then and u have to know where the threat is..
but thats mainly it.. the only purpose so to speak.. otherwise its just to weak =/
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This same thread is created every 2 months.
I agree its useful against drops and I think it should be used more. Also, burrowing a ling on each expo is inmensely annoying :S
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On November 24 2009 09:45 Wonders wrote: Everyone knows that it saves your drones from eraser, but you still see erasers killing lots of drones. I think pros just forget to research it. Burrow also has many uses that you don't often see in pro games. Against a mech build, if I don't see an early expo, I get burrow if I can remember. It's probably some kind of vulture drop or 2 fact runby, and mines don't go for burrowed drones. If you see an expo before it's finished researching you can always cancel it. It didn't take any extra money because you were going to save that for your spire completion anyway.
Against protoss, it saves drones very well against zeals and dts. It's very handy for muta stacking when you have overlord speed. It's become standard against reaver sair. Against zerg, 100/100 it probably isn't worth the money. The one situation where it might be useful is if you have a superior muta count and your opponent's only chance is to backstab your drones while you overextend yourself somewhere. But in this case it's only insurance because you've won anyway if you're careful. burrow for muta stacking
omg
i have seen the light
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Oh my effing G. You can stack with *burrowed* lings?! That's friggan awesome.
I always burrow when fighting corsair reaver. It's too good not to.
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Could you burrow a defiler and then burrow a zergling on top of it to make it un irradiatable? Too much apm?
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On November 25 2009 07:18 Trozz wrote: Oh my effing G. You can stack with *burrowed* lings?! That's friggan awesome.
It's standard for me to get it right after I get my 11th muta against T or P because of that..... Isn't it that way for everyone?
EDIT - and I'll make a control group of a dozen lings, and spread them all around the map (expansions, major paths, etc), then click the hotkey again after 20 seconds, and burrow all the lings, then use the hotkey for something else. It's an easy way to send burrowed lings all over the place, which is great for watching movements, and finding out about "hidden expansions", all at the cost of 100/100 plus the cost of lings. It's not a good way to use the first few hundred gas, but once consumption gets into the thousands, it definitely competes with other options for usefulness. 1 extra lurker, while nice, is rarely what is going to make a difference once you have more than 1 control group. That extra information can make much more of a difference in a game. At least at the level I play at.
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United States12190 Posts
You can go watch pretty much any game with a zerg involved and find situations where burrow would of been very useful.
There is no logical reason why it's not used more beyond "they are very very VERY fickle with what they buy" or "they forget it's good" or their build is too structured to upgrade it early game (mid-late should be able to tho).
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