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[Q] Why is burrow so little used? - Page 4

Forum Index > Brood War Strategy
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CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
November 26 2009 15:52 GMT
#61
On November 27 2009 00:46 MrHickoryHam54 wrote: isnt it better to burrow just a little bit away from that position? therefore, u can see exactly what bases ur enemy has, and he doesnt know that u have burrowed stuff. as a result, u can basically kill all of ur opp's bases.
Oh yeah. I'd definitely take knowledge of an expansion I can scout anyway over delaying it for up to two or three minutes, every time. No contest.
Velr
Profile Blog Joined July 2008
Switzerland10870 Posts
November 26 2009 16:17 GMT
#62
As long as Stop-Lurkers are often usefull, burrow would obviously also be often usefull...

No idea why they don't get it...
koreasilver
Profile Blog Joined June 2008
9109 Posts
November 26 2009 16:51 GMT
#63
Stop lurkers and burrowed lings aren't similar at all because the lings don't attack immediately after unburrowing. The lings take some shots from the marines before, so the surprise factor doesn't really do all that much. Stop lurkers massacre tons of stuff instantly before they are retaliated upon.
iloveHieu
Profile Joined November 2007
United States1919 Posts
November 26 2009 17:37 GMT
#64
In my opinion Zerg already has so much to do (insame multi-task) that the use of burrowing isn't worth it.
Xellos <3
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
November 26 2009 18:39 GMT
#65
It's the same deal as not getting Observer speed. The cost doesn't translate into usefulness. End and Mid game Terran and Protoss armies always have Detectors with them so they'll definitely be aware of any burrowed units in their path. If you burrow at an expansion, Terran will scan and kill and Protoss will send an Observer and kill. If you can kill the probe with just a Zergling that's sitting there, it'll be much better for obvious reasons.

Also, every burrowed ling is a ling that isn't with your army. Enough of those add up.

Besides, why do you need map hack when lings are fast and cheap, which means that you can just suicide one to get an accurate read on your opponent's army?

The only time when they can be justified is late game ZvT as a counter to erasers and Sair/Reaver ZvP to ambush and get a free map hack.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
lgd-haze
Profile Blog Joined January 2009
Sweden547 Posts
November 26 2009 23:29 GMT
#66
I always get burrow to counter erasers and dt drops. But being crappy as I am, during hectic battles, I burrow my defilers/lings when trying to select lurkers and burrow.

Other than that, I think burrow is really underused. Especially with muta stackings, denying expos and against mech armies with late vessels(Against heavy hydra army)
Flying Tushin!!
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
November 28 2009 14:36 GMT
#67
The question is: What would you rather have, an extra mutalisk or the ability to get Zerg Observers for 25 minerals?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
November 28 2009 15:09 GMT
#68
On November 28 2009 23:36 [UoN]Sentinel wrote:
The question is: What would you rather have, an extra mutalisk or the ability to get Zerg Observers for 25 minerals?


Thats not the question at all...
once a vessel comes out burrow is negated. zerg uses overlords as observers to take a look at the map. and its easier to just run a few lings out and see where the army movement is.
1 extra muta does a shitload of damage. you also have to consider the fact that you are researching early in the game when 100 gas could be used for a lair.
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
November 28 2009 15:18 GMT
#69
Burrow is insane, I've gone 9 pool gas, with burrow vs Terran, Burrow gets done when Terran is about to plant CC - just suicide in and burrow. Delays Terrans Nat so long and if you succeed in denying scout, lurkers is just free rape.
Officially the founder of Team Property (:
MrHickoryHam54
Profile Joined January 2009
United States208 Posts
November 28 2009 16:56 GMT
#70
On November 27 2009 00:52 CaptainPlatypus wrote:
Show nested quote +
On November 27 2009 00:46 MrHickoryHam54 wrote: isnt it better to burrow just a little bit away from that position? therefore, u can see exactly what bases ur enemy has, and he doesnt know that u have burrowed stuff. as a result, u can basically kill all of ur opp's bases.
Oh yeah. I'd definitely take knowledge of an expansion I can scout anyway over delaying it for up to two or three minutes, every time. No contest.



if ur talking about early game, then yes. since ur opp doesnt have mobile detection, its more useful to delay. im talking about when ur opp already has, say, obs, or comsat, or that kinda stuff. if he knows u have a ling there, he can bring an obs or scan. would that delay him for "2 or 3 min"? of course not. the other method is to burrow away from the cc/nex, and ur opp would never think of putting detection there because he thinks that theres nothing going on. therefore, u dont have to waste units to go scout, especially if ur opp is controlling the map ferociously.
2009-10 Proleague MVP: Doctor.K_PsP
PangO
Profile Blog Joined July 2009
Chile1870 Posts
November 28 2009 17:25 GMT
#71
On November 29 2009 00:18 Lobbo wrote:
Burrow is insane, I've gone 9 pool gas, with burrow vs Terran, Burrow gets done when Terran is about to plant CC - just suicide in and burrow. Delays Terrans Nat so long and if you succeed in denying scout, lurkers is just free rape.

Gonna try that out..
In Economics, the majority is always wrong. aka: MattRz
blueblimp
Profile Joined May 2009
Canada297 Posts
November 28 2009 18:34 GMT
#72
I've found some usefulness in burrow in ZvZ at D level (which means nothing I know, since everything works at D). I get it once I'm comfortably on 2 gasses. The uses are:

1. Protects your drones from mutas, since they will die very quickly to attacks at this point.
2. Gives you a way to scout without risking overlords.
3. Gives you a way to muta stack without risking overlords.
4. Delays your opponent's 3rd while you take your 3rd, since, they will have only slow overlords and probably will be keeping them in their bases so that they don't get sniped.
koreasilver
Profile Blog Joined June 2008
9109 Posts
November 28 2009 19:02 GMT
#73
One mutalisk can mean winning or losing in ZvZ.
blueblimp
Profile Joined May 2009
Canada297 Posts
November 28 2009 21:11 GMT
#74
On November 29 2009 04:02 koreasilver wrote:
One mutalisk can mean winning or losing in ZvZ.


So can a few drones. So can a few overlords. So can getting an earlier expansion up (= more mutas). Your point?
nK)Duke
Profile Blog Joined October 2008
Germany936 Posts
November 28 2009 21:42 GMT
#75
On November 29 2009 06:11 blueblimp wrote:
Show nested quote +
On November 29 2009 04:02 koreasilver wrote:
One mutalisk can mean winning or losing in ZvZ.


So can a few drones. So can a few overlords. So can getting an earlier expansion up (= more mutas). Your point?


A few drones and a few overlords don't consume gas. Earlier expansion depends on the risk factor.
mmp
Profile Blog Joined April 2009
United States2130 Posts
November 28 2009 21:47 GMT
#76
Grab it once you get bored and have money. Don't base your strategy around it (Boxer-esque).

It is surprisingly handy! ^^
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
November 29 2009 19:51 GMT
#77
Get it midgame then. Can defilers burrow without research like lurkers? If not, then here's a way to make defilers/zerglings for consume stay safe. After all, while lurkers/lings are assaulting Terran under Swarm, I hardly think Terran will often scan to see where burrowed defiler/lings are and concentrate on getting the defiler
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
WolfMother
Profile Joined October 2009
United States61 Posts
December 11 2009 02:33 GMT
#78
I havent really thought this out much or used it, but could burrowing units such as zerglings or hurt hydras directly ontop of lurkers prevent a terran from irradiating them, or atleast hinder it.
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
December 11 2009 02:44 GMT
#79
Last night on HBR I played a D Zerg who buried a ling at every possible expo location. My tech tree had already been decimated so I didn't have obs. It sucked.
julealgon
Profile Joined December 2008
Brazil120 Posts
December 11 2009 04:28 GMT
#80
On December 11 2009 11:33 WolfMother wrote:
I havent really thought this out much or used it, but could burrowing units such as zerglings or hurt hydras directly ontop of lurkers prevent a terran from irradiating them, or atleast hinder it.

Wow, this question here is very interesting. I would love if someone tried this in a real game.

Also, what about burrowing a defiler with some zerglings around? If the terran comes to irradiate, he will need to search on each of those burrowed units to find the defiler, since the graphics are the same, and even if they get it, they will have to invest more micro into it, which will benefit zerg in the long run.
Here is hoping God implements save/load in the next version of life
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