On November 27 2009 00:46 MrHickoryHam54 wrote: isnt it better to burrow just a little bit away from that position? therefore, u can see exactly what bases ur enemy has, and he doesnt know that u have burrowed stuff. as a result, u can basically kill all of ur opp's bases.
Oh yeah. I'd definitely take knowledge of an expansion I can scout anyway over delaying it for up to two or three minutes, every time. No contest.[Q] Why is burrow so little used? - Page 4
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CaptainPlatypus
United States852 Posts
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Velr
Switzerland10870 Posts
No idea why they don't get it... | ||
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koreasilver
9109 Posts
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iloveHieu
United States1919 Posts
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Mystlord
United States10264 Posts
Also, every burrowed ling is a ling that isn't with your army. Enough of those add up. Besides, why do you need map hack when lings are fast and cheap, which means that you can just suicide one to get an accurate read on your opponent's army? The only time when they can be justified is late game ZvT as a counter to erasers and Sair/Reaver ZvP to ambush and get a free map hack. | ||
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lgd-haze
Sweden547 Posts
Other than that, I think burrow is really underused. Especially with muta stackings, denying expos and against mech armies with late vessels(Against heavy hydra army) | ||
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[UoN]Sentinel
United States11320 Posts
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Mykill
Canada3402 Posts
On November 28 2009 23:36 [UoN]Sentinel wrote: The question is: What would you rather have, an extra mutalisk or the ability to get Zerg Observers for 25 minerals? Thats not the question at all... once a vessel comes out burrow is negated. zerg uses overlords as observers to take a look at the map. and its easier to just run a few lings out and see where the army movement is. 1 extra muta does a shitload of damage. you also have to consider the fact that you are researching early in the game when 100 gas could be used for a lair. | ||
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HiOT
Sweden1000 Posts
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MrHickoryHam54
United States208 Posts
On November 27 2009 00:52 CaptainPlatypus wrote: Oh yeah. I'd definitely take knowledge of an expansion I can scout anyway over delaying it for up to two or three minutes, every time. No contest. if ur talking about early game, then yes. since ur opp doesnt have mobile detection, its more useful to delay. im talking about when ur opp already has, say, obs, or comsat, or that kinda stuff. if he knows u have a ling there, he can bring an obs or scan. would that delay him for "2 or 3 min"? of course not. the other method is to burrow away from the cc/nex, and ur opp would never think of putting detection there because he thinks that theres nothing going on. therefore, u dont have to waste units to go scout, especially if ur opp is controlling the map ferociously. | ||
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PangO
Chile1870 Posts
On November 29 2009 00:18 Lobbo wrote: Burrow is insane, I've gone 9 pool gas, with burrow vs Terran, Burrow gets done when Terran is about to plant CC - just suicide in and burrow. Delays Terrans Nat so long and if you succeed in denying scout, lurkers is just free rape. Gonna try that out.. | ||
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blueblimp
Canada297 Posts
1. Protects your drones from mutas, since they will die very quickly to attacks at this point. 2. Gives you a way to scout without risking overlords. 3. Gives you a way to muta stack without risking overlords. 4. Delays your opponent's 3rd while you take your 3rd, since, they will have only slow overlords and probably will be keeping them in their bases so that they don't get sniped. | ||
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koreasilver
9109 Posts
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blueblimp
Canada297 Posts
On November 29 2009 04:02 koreasilver wrote: One mutalisk can mean winning or losing in ZvZ. So can a few drones. So can a few overlords. So can getting an earlier expansion up (= more mutas). Your point? | ||
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nK)Duke
Germany936 Posts
On November 29 2009 06:11 blueblimp wrote: So can a few drones. So can a few overlords. So can getting an earlier expansion up (= more mutas). Your point? A few drones and a few overlords don't consume gas. Earlier expansion depends on the risk factor. | ||
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mmp
United States2130 Posts
It is surprisingly handy! ^^ | ||
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[UoN]Sentinel
United States11320 Posts
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WolfMother
United States61 Posts
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Pyrrhuloxia
United States6700 Posts
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julealgon
Brazil120 Posts
On December 11 2009 11:33 WolfMother wrote: I havent really thought this out much or used it, but could burrowing units such as zerglings or hurt hydras directly ontop of lurkers prevent a terran from irradiating them, or atleast hinder it. Wow, this question here is very interesting. I would love if someone tried this in a real game. Also, what about burrowing a defiler with some zerglings around? If the terran comes to irradiate, he will need to search on each of those burrowed units to find the defiler, since the graphics are the same, and even if they get it, they will have to invest more micro into it, which will benefit zerg in the long run. | ||
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