-Life
[Guide] Map Analysis - Forming a Plan by Gretorp - Page 2
Forum Index > Brood War Strategy |
Choiji
United States11 Posts
-Life | ||
ToN
Canada245 Posts
| ||
Nogardeci89
United States113 Posts
| ||
andiCR
Costa Rica2273 Posts
I thought you were going to also put some key positions to mining with vults too, as they can inmensely aid against a counter attack. By doing this you leave Protoss with either a very slow conter attack or a direct fast counter against your already well positioned units. I am looking forward for the PvZ guide man, as I am sure this will aid me greatly in my already best MU lol | ||
Nevuk
United States16280 Posts
IE, destination is proxy heavy, with frequent 12 nexus, while maps like Luna frown on 12 nex and proxies, causing the toss to usually double expand with a very safe 1 gate tech opening. Some time is devoted to speaking of why arbs are good on the map, but are 2 base or 3 base arbs better? Or even later arbs? Etc. Things like this matter because you won't want to prepare exclusively 4 fac builds if the P will almost always 12 nex or 2 base arb. | ||
KawaiiRice
United States2914 Posts
On November 21 2009 09:48 Nevuk wrote: I feel like it would benefit this guide to talk about the likely protoss openings/play styles you will see on a map, as it tends to define the flow of the game, and can make certain styles of play not viable. IE, destination is proxy heavy, with frequent 12 nexus, while maps like Luna frown on 12 nex and proxies, causing the toss to usually double expand with a very safe 1 gate tech opening. Some time is devoted to speaking of why arbs are good on the map, but are 2 base or 3 base arbs better? Or even later arbs? Etc. Things like this matter because you won't want to prepare exclusively 4 fac builds if the P will almost always 12 nex or 2 base arb. This is a guide about map analysis not about TvP. | ||
FortuneSyn
1826 Posts
| ||
Gretorp
United States586 Posts
On November 21 2009 09:48 Nevuk wrote: I feel like it would benefit this guide to talk about the likely protoss openings/play styles you will see on a map, as it tends to define the flow of the game, and can make certain styles of play not viable. IE, destination is proxy heavy, with frequent 12 nexus, while maps like Luna frown on 12 nex and proxies, causing the toss to usually double expand with a very safe 1 gate tech opening. Some time is devoted to speaking of why arbs are good on the map, but are 2 base or 3 base arbs better? Or even later arbs? Etc. Things like this matter because you won't want to prepare exclusively 4 fac builds if the P will almost always 12 nex or 2 base arb. Yeah, as Kawaii said, this is focused on analyzing a map to developing a plan. We're looking to see how to play properly and what to do with our units and how to construct our preparations to optomize our actions. Obviously this isn't useful if you're getting 7 gated every game, and I disregard that type of line. Notice how I didn't even talk about Terran openings either :O | ||
Louder
United States2276 Posts
| ||
Gretorp
United States586 Posts
| ||
LuckyFool
United States9015 Posts
![]() | ||
NeVeR
1352 Posts
| ||
s[O]rry
Canada398 Posts
| ||
Nevuk
United States16280 Posts
On November 21 2009 10:04 KawaiiRice wrote: This is a guide about map analysis not about TvP. If the map prevents or encourages certain openings, that's a huge part of the map, and what it encourages/discourages is rarely immediately apparent. | ||
meeple
Canada10211 Posts
| ||
duckett
United States589 Posts
| ||
FortuneSyn
1826 Posts
| ||
Gretorp
United States586 Posts
| ||
Catch]22
Sweden2683 Posts
While pushing next to your own base means more reinforcements, aswell as already making your own main harder to recall, I often find that if I push the other way I can siege up on some gateways, or maybe even hit some troops coming out of the main to the natural. Both ways lead me to a mineral-only and a gasexpansion, but whereas pushing by my main makes my main safer from recalls, it also weakens the defense of my third, which is strengthened by my push in the other lane. Maybe I dont really know what I'm trying to accomplish, but I could imagine some goals being similar to those on rush hour. | ||
Gretorp
United States586 Posts
| ||
| ||