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[Guide] Map Analysis - Forming a Plan by Gretorp

Forum Index > Brood War Strategy
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Gretorp
Profile Blog Joined September 2008
United States586 Posts
Last Edited: 2009-12-05 17:12:12
November 19 2009 00:17 GMT
#1
December 5th, 2009
Update!!!!

I apologize for the long delay, but after 4 reformats, 2 trojans, looking for my cd key, going through 3 different wireless usb(i know they're bad TT don't yell at me!), and a lot of cryihng due to my inadequacy in anything computer related, I finally(XXfingers) got everything to work!

That being said I will be streaming this lesson tonight at 8pm EST or 10am KST. Please tune in if you get the chance to as I will be going over why we should analyze maps and actually analyzing maps! I might open up questions afterwards and have a day8esk style, stealing some format from the legend himself!

That being said I hope to see you all tonight/tomorrow morning. It will be on demand so no worries if you msis it :-) Love you all!


//-----------------


Hello everybody! This is Andre aka Gretorp aka Pr0terg and I'm here to share with you all my methods of map analysis and the formation of Plans. First off let me thank everyone that donated me and supported me going to IEF. I appreciate it so much. Now let me tell you all a bit before you go ahead and look at what I have done.

Currently, I have made a document of what I plan to teach. This will be your theoretical text book, or I at least hope to have it that way. In my opinion, learning is best when we have some learning material to base things off of, hence liquidpedia. Learning by mass gaming is quite inefficient, and I hope that as you learn to plan and analyze maps this will help immensely.

I plan on teaching and lecturing on this subject where I will discuss what the document says plus I will explain things more in detail.

The lecture will be up online as soon as I fix my internet so I can stream the lecture and have it saved, but currently, my internet has been so bad that I can't even stream anything without immense lag.

So why even learn Map analysis and forming plans? Having a goal oriented mindset will give you purpose while playing, and allows you to think how to optomize your actions to achieve the specific goal. For example, if you were just told to build, you woulnd't know what to do. Do I make SCVs or do I just make Battle Cruisers? When I tell you that you must kill the opposing player, now we start to prioritize what we make. This concept explains how a goal oriented mindset improves your play.

Due to the sheer mass of the subject on Map analysis, I will also be splitting it up into parts. I originally had this lecture as one of my lessons I would teach for Terran vs Protoss, however I need to expand it to more match ups for it to be more applicable to the community. This is Part 1.

I also use one example and try to generalize. This is logically is fundamentally incorrect, but by chance the logic does retain for most maps in my opinion.

I will keep you posted on when the lecture will happen.

Here is a link where you can get the document. Please read it over if you get the chance. That will probably help more when I lecture.

http://www.teampandemic.net/features/149

Comments, criticism, questions, concerns are always welcome!

Thank you all again.

Sincerely,
Andre
I am Unheard Change
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
November 19 2009 00:59 GMT
#2
Great work - will use the suggestions to analyze the TSL maps, and hoping for you to tackle some of those in your lecture. Take care.
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
November 19 2009 01:29 GMT
#3
This is great! Will you be giving any lessons for analyzing maps from a Zerg point of view as well?
Thanks again!
Who would sup with the mighty, must walk the path of daggers.
Gretorp
Profile Blog Joined September 2008
United States586 Posts
November 19 2009 01:31 GMT
#4
I plan on doing TvP PvZ and ZvT. It will take a lot of time however, so please be patient :-)
I am Unheard Change
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
November 19 2009 01:37 GMT
#5
Nice! I'm really looking forward to those too.
Thanks for putting all of this work together!
Who would sup with the mighty, must walk the path of daggers.
Radfield
Profile Joined September 2009
Canada2720 Posts
November 19 2009 01:40 GMT
#6
great stuff Gretorp. I'm looking forward to checking this out.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
November 19 2009 01:50 GMT
#7
Wow, that's fucking massive! Thanks!
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
fbog2
Profile Joined November 2009
United States15 Posts
November 19 2009 02:38 GMT
#8
rh3 suckors but looks kewl
da_head
Profile Blog Joined November 2008
Canada3350 Posts
November 19 2009 02:44 GMT
#9
awesome thanks
When they see MC Probe, all the ladies disrobe.
MrHickoryHam54
Profile Joined January 2009
United States208 Posts
November 19 2009 02:53 GMT
#10
thanks man
2009-10 Proleague MVP: Doctor.K_PsP
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
November 19 2009 02:55 GMT
#11
Finished reading, its brilliant.
Very indepth, and the diagrams are extremely helpful.
Big thanks
more weight
Gretorp
Profile Blog Joined September 2008
United States586 Posts
November 19 2009 04:46 GMT
#12
Thank you. I realize that I couldn't talk about EVERYTHING in the text, but rest assured that I will in the lecture :-)
I am Unheard Change
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
November 19 2009 05:21 GMT
#13
Look at this sexy beast
twitter.com/xerislight -- follow me~~
LOcDowN
Profile Joined February 2003
United States1015 Posts
November 19 2009 08:49 GMT
#14
Thank you, I've just read this guide. Definitely helpful and a good read. Once again, thanks.
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
November 19 2009 11:10 GMT
#15
For all those who doubted him giving back to the community, the evidence is staring back at you.
HS: cascades#1595 || LoL: stoppin
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
November 19 2009 11:59 GMT
#16
Thanks! I'll give this a read over later. :>
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
November 19 2009 12:50 GMT
#17
wow sweet writeup, looks really interestin i read a few pages :D:D

thanks!
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Magneus
Profile Blog Joined August 2009
Canada65 Posts
November 19 2009 14:22 GMT
#18
Very nice. Glad my donation is going to some use.

Keep them coming, Andre!
And you shall know the truth, and the truth shall make you free.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
November 19 2009 19:39 GMT
#19
great article andre :D
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
November 19 2009 20:02 GMT
#20
Nice article, thanks for sharing!
Choiji
Profile Joined March 2009
United States11 Posts
November 20 2009 02:19 GMT
#21
downloaded: A few pages in... good stuff so far andre. Great work bro <3

-Life
I think, therefore I am.
ToN
Profile Joined July 2009
Canada245 Posts
Last Edited: 2009-11-20 04:03:53
November 20 2009 04:03 GMT
#22
Thanks for the guide, has helped my pvt.
Nogardeci89
Profile Blog Joined September 2009
United States113 Posts
November 20 2009 19:58 GMT
#23
AWESOME write-up. Someone make this kid a banner ^_^
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
November 20 2009 23:51 GMT
#24
just finished reading it. Great read... I as a Protoss have difficulty with this kind of expanding.

I thought you were going to also put some key positions to mining with vults too, as they can inmensely aid against a counter attack. By doing this you leave Protoss with either a very slow conter attack or a direct fast counter against your already well positioned units.

I am looking forward for the PvZ guide man, as I am sure this will aid me greatly in my already best MU lol
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
November 21 2009 00:48 GMT
#25
I feel like it would benefit this guide to talk about the likely protoss openings/play styles you will see on a map, as it tends to define the flow of the game, and can make certain styles of play not viable.

IE, destination is proxy heavy, with frequent 12 nexus, while maps like Luna frown on 12 nex and proxies, causing the toss to usually double expand with a very safe 1 gate tech opening. Some time is devoted to speaking of why arbs are good on the map, but are 2 base or 3 base arbs better? Or even later arbs? Etc. Things like this matter because you won't want to prepare exclusively 4 fac builds if the P will almost always 12 nex or 2 base arb.
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
November 21 2009 01:04 GMT
#26
On November 21 2009 09:48 Nevuk wrote:
I feel like it would benefit this guide to talk about the likely protoss openings/play styles you will see on a map, as it tends to define the flow of the game, and can make certain styles of play not viable.

IE, destination is proxy heavy, with frequent 12 nexus, while maps like Luna frown on 12 nex and proxies, causing the toss to usually double expand with a very safe 1 gate tech opening. Some time is devoted to speaking of why arbs are good on the map, but are 2 base or 3 base arbs better? Or even later arbs? Etc. Things like this matter because you won't want to prepare exclusively 4 fac builds if the P will almost always 12 nex or 2 base arb.


This is a guide about map analysis not about TvP.
@KawaiiRiceLighT
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
November 21 2009 01:55 GMT
#27
Great stuff Proterg!! I am looking forward to your lectures. This helped me put a new perspective on certain maps.
Gretorp
Profile Blog Joined September 2008
United States586 Posts
November 21 2009 01:57 GMT
#28
On November 21 2009 09:48 Nevuk wrote:
I feel like it would benefit this guide to talk about the likely protoss openings/play styles you will see on a map, as it tends to define the flow of the game, and can make certain styles of play not viable.

IE, destination is proxy heavy, with frequent 12 nexus, while maps like Luna frown on 12 nex and proxies, causing the toss to usually double expand with a very safe 1 gate tech opening. Some time is devoted to speaking of why arbs are good on the map, but are 2 base or 3 base arbs better? Or even later arbs? Etc. Things like this matter because you won't want to prepare exclusively 4 fac builds if the P will almost always 12 nex or 2 base arb.


Yeah, as Kawaii said, this is focused on analyzing a map to developing a plan. We're looking to see how to play properly and what to do with our units and how to construct our preparations to optomize our actions. Obviously this isn't useful if you're getting 7 gated every game, and I disregard that type of line. Notice how I didn't even talk about Terran openings either :O
I am Unheard Change
Louder
Profile Blog Joined September 2002
United States2276 Posts
November 21 2009 02:03 GMT
#29
Warning: Receiving lessons from Gretorp has been proven to cause anal cancer.
Gretorp
Profile Blog Joined September 2008
United States586 Posts
November 21 2009 02:29 GMT
#30
does it still hurt louder? I know there was some leakage last time you told me.
I am Unheard Change
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
November 21 2009 02:33 GMT
#31
Hey Andre great guide! really professional and nice looking, makes reading through so much easier.
NeVeR
Profile Blog Joined January 2009
1352 Posts
November 21 2009 02:56 GMT
#32
Andre u r0x0rz.
s[O]rry
Profile Blog Joined November 2009
Canada398 Posts
November 21 2009 04:15 GMT
#33
Amazing work! So happy someone made this.
Sunshine.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
November 21 2009 07:01 GMT
#34
On November 21 2009 10:04 KawaiiRice wrote:
Show nested quote +
On November 21 2009 09:48 Nevuk wrote:
I feel like it would benefit this guide to talk about the likely protoss openings/play styles you will see on a map, as it tends to define the flow of the game, and can make certain styles of play not viable.

IE, destination is proxy heavy, with frequent 12 nexus, while maps like Luna frown on 12 nex and proxies, causing the toss to usually double expand with a very safe 1 gate tech opening. Some time is devoted to speaking of why arbs are good on the map, but are 2 base or 3 base arbs better? Or even later arbs? Etc. Things like this matter because you won't want to prepare exclusively 4 fac builds if the P will almost always 12 nex or 2 base arb.


This is a guide about map analysis not about TvP.

If the map prevents or encourages certain openings, that's a huge part of the map, and what it encourages/discourages is rarely immediately apparent.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 21 2009 07:11 GMT
#35
Very good stuff... thanks for such an in-depth guide about this.
duckett
Profile Blog Joined June 2009
United States589 Posts
November 21 2009 23:01 GMT
#36
This is awesome! Key knowledge that too many low level T's play without...
funky squaredance funky squaredance funky squaredance
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
November 22 2009 02:33 GMT
#37
Could you do a ZvP analysis on a new map in TSL such as fighting spirit? :D
Gretorp
Profile Blog Joined September 2008
United States586 Posts
November 22 2009 03:33 GMT
#38
The point of this guide is so you don't have to ask me to do it, because you should be able to do it yourself. You should try using this theory of map analysis >>making plans for yourself. Don't wait for someone else to do it!
I am Unheard Change
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
November 23 2009 01:51 GMT
#39
I'm trying to apply this knowledge to Heartbreak ridge, trying to figure out which ridge to push on, but I cant seem to make heads or tails, both carriers and arbiters are strong here, but it doesn't seem as overwhelming as it does on Rush Hour.

While pushing next to your own base means more reinforcements, aswell as already making your own main harder to recall, I often find that if I push the other way I can siege up on some gateways, or maybe even hit some troops coming out of the main to the natural.

Both ways lead me to a mineral-only and a gasexpansion, but whereas pushing by my main makes my main safer from recalls, it also weakens the defense of my third, which is strengthened by my push in the other lane.

Maybe I dont really know what I'm trying to accomplish, but I could imagine some goals being similar to those on rush hour.
Gretorp
Profile Blog Joined September 2008
United States586 Posts
November 24 2009 17:44 GMT
#40
It's tough, but don't treat this as once you know this information you can instantly start doing it. Just like learning everything, you need to continually practice both the game and planning, and as you start to become more comfortable with it, you can start to develop plans a lot more naturally.
I am Unheard Change
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
November 24 2009 18:40 GMT
#41
On November 23 2009 10:51 Catch]22 wrote:
I'm trying to apply this knowledge to Heartbreak ridge, trying to figure out which ridge to push on, but I cant seem to make heads or tails, both carriers and arbiters are strong here, but it doesn't seem as overwhelming as it does on Rush Hour.

While pushing next to your own base means more reinforcements, aswell as already making your own main harder to recall, I often find that if I push the other way I can siege up on some gateways, or maybe even hit some troops coming out of the main to the natural.

Both ways lead me to a mineral-only and a gasexpansion, but whereas pushing by my main makes my main safer from recalls, it also weakens the defense of my third, which is strengthened by my push in the other lane.

Maybe I dont really know what I'm trying to accomplish, but I could imagine some goals being similar to those on rush hour.


Almost every single time I pushed on those ridges I get destroyed .. I hate that map so much. I tried using dropships to ferry tank/vult into P's base before when I pushed the other ridges though. Maybe you can try that instead of going through his nat.
@KawaiiRiceLighT
Gretorp
Profile Blog Joined September 2008
United States586 Posts
November 24 2009 19:40 GMT
#42
I actually think the correct way that map is to not attack. Defensively speaking, the ridges and narrow chokes provide such good postures. if you mass turtle and stay robust to recalls, the amount of bases on the map doesn't allow for heavy late game.
I am Unheard Change
Gretorp
Profile Blog Joined September 2008
United States586 Posts
December 05 2009 17:08 GMT
#43
Update!!!!

I apologize for the long delay, but after 4 reformats, 2 trojans, looking for my cd key, going through 3 different wireless usb(i know they're bad TT don't yell at me!), and a lot of cryihng due to my inadequacy in anything computer related, I finally(XXfingers) got everything to work!

That being said I will be streaming this lesson tonight at 8pm EST or 10am KST. Please tune in if you get the chance to as I will be going over why we should analyze maps and actually analyzing maps! I might open up questions afterwards and have a day8esk style, stealing some format from the legend himself!

That being said I hope to see you all tonight/tomorrow morning. It will be on demand so no worries if you msis it :-) Love you all!

But not peter.
I am Unheard Change
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
December 05 2009 18:09 GMT
#44
looking forward to it
more weight
stambe
Profile Joined May 2005
Bulgaria492 Posts
December 05 2009 19:12 GMT
#45
Yeah, bring it on. The last guide was so helpful to start dissecting my strategies on different maps.
Valks rulzz
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
December 06 2009 00:33 GMT
#46
So this is happening in about 28 minutes?
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
Gretorp
Profile Blog Joined September 2008
United States586 Posts
December 06 2009 00:51 GMT
#47
9 mnute!
I am Unheard Change
edahl
Profile Joined February 2008
Norway483 Posts
December 06 2009 12:36 GMT
#48
Damn, I fell asleep during your lecture. Do you upload it to YouTube or something? Would be much appreciated.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
December 06 2009 13:24 GMT
#49
Very informative and entertaining (especially when you got zealotswarmed after destroying that 12nex
50bani
Profile Blog Joined June 2009
Romania480 Posts
December 06 2009 13:35 GMT
#50
You were streaming yesterday and I noticed you doing a weird opening tvp where you do 10 depot rax gas into 1 fact vult mines and then expansion. Can you talk me through that? Meaning what to do in order to adjust it to the opponent's play and all.
I'm posting on twoplustwo because I have always been amazed at the level of talent that populates this site --- it's almost unparalleled on the Internet.
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