On November 23 2009 10:51 Catch]22 wrote:
I'm trying to apply this knowledge to Heartbreak ridge, trying to figure out which ridge to push on, but I cant seem to make heads or tails, both carriers and arbiters are strong here, but it doesn't seem as overwhelming as it does on Rush Hour.
While pushing next to your own base means more reinforcements, aswell as already making your own main harder to recall, I often find that if I push the other way I can siege up on some gateways, or maybe even hit some troops coming out of the main to the natural.
Both ways lead me to a mineral-only and a gasexpansion, but whereas pushing by my main makes my main safer from recalls, it also weakens the defense of my third, which is strengthened by my push in the other lane.
Maybe I dont really know what I'm trying to accomplish, but I could imagine some goals being similar to those on rush hour.
I'm trying to apply this knowledge to Heartbreak ridge, trying to figure out which ridge to push on, but I cant seem to make heads or tails, both carriers and arbiters are strong here, but it doesn't seem as overwhelming as it does on Rush Hour.
While pushing next to your own base means more reinforcements, aswell as already making your own main harder to recall, I often find that if I push the other way I can siege up on some gateways, or maybe even hit some troops coming out of the main to the natural.
Both ways lead me to a mineral-only and a gasexpansion, but whereas pushing by my main makes my main safer from recalls, it also weakens the defense of my third, which is strengthened by my push in the other lane.
Maybe I dont really know what I'm trying to accomplish, but I could imagine some goals being similar to those on rush hour.
Almost every single time I pushed on those ridges I get destroyed .. I hate that map so much. I tried using dropships to ferry tank/vult into P's base before when I pushed the other ridges though. Maybe you can try that instead of going through his nat.