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Active: 1713 users

Protoss scouts? - Page 4

Forum Index > BW General
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illu
Profile Blog Joined December 2008
Canada2531 Posts
June 04 2009 16:01 GMT
#61
In one GOM game, stork built a scout after defending a drone-drill. The scout survived forever and caused havoc.
:]
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
June 04 2009 16:08 GMT
#62
Yes, scouts can be useful under few very situational circumstances, so rare that we have really only seen very few games where they were used, much less put to good use. Scouts are so weak that you can't really incorporate them into any strategy simply because other units will do the job just aswell, cost less and be more versatile at the same time.



Here's the game between ForGG and KaL. Will you please stop talking about it now?
Nobody beats the Beater
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
June 04 2009 16:32 GMT
#63
[image loading]
ix
Profile Joined July 2003
United Kingdom184 Posts
June 04 2009 18:10 GMT
#64
I think you're approaching changing the Scout in the wrong way. Buffing it potentially does make it too powerful (and you're just creating a Protoss Muta or overlapping with Corsair), it'd be more interesting to think of a proper niche role for it, its current niche is almost non-existent. Perhaps it could be moved to Robotics so it doesn't overlap so much with Corsair, moving the upgrades to the Support Bay. It'd be available as a counter to a Wraith that's there to intercept your Shuttle and would make Shuttles riskier in PvP.
AttackZerg
Profile Blog Joined January 2003
United States7465 Posts
June 04 2009 18:20 GMT
#65
I think they overpowered scouts so they made them hard to afford. Way too much health, way to much damage ect.

I have always thought since zerg and terran go tech to fast air, it would only be fair if protoss could also.
Louder
Profile Blog Joined September 2002
United States2276 Posts
June 04 2009 19:06 GMT
#66
On June 04 2009 11:45 G5 wrote:
Show nested quote +
On June 04 2009 10:36 SoulMarine wrote:
scouts will never be massed or stacked. Sorry. Just not needed.

But, and early scout as apposed to corsair can cause some disturbances, so I think it's possible for it to be viable.


Stacked speed scouts is the best thing in the world vs Zerg. I use it all the time. W/E I get an advbantage PvZ i follow it with speed scouts 80% of the time and it is just straight up deadly. 1 hit kill overlords, as fast as mutas and scourge and can run around zerg throughout the entire game.

I have hundreds of games with scouts vs Z (top koreans and top foreigners) and they are absolutely awesome.

Here is a game of me vs GoRush where I kill him with scouts.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=68913

This is from back when I was starting to experiment with Scouts. Honestly they are an amazing unit and dont need to be changed at all. People just need to have the balls to invest in them at the proper time.




Yep. I do this as well. I also often make a scout before a corsair cuz you can almost always get more overlord kills that way, like when Z is only starting his spire when my stargate is already up, or when Z did early cheese and is way behind in tech.
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
June 07 2009 03:43 GMT
#67
Personally, I am suprised we do not see more Scouts in mid-to-late game PvT. In a regular PvT match, a Protoss will put down Stargates for the purpose of producing Arbiters anyway. So why not produce an unupgraded Scout or two for the purpose of damaging or even destroying Science Vessels? The Terran will often not have a lot of (non-static) anti-air and Scouts can take a lot of punishment. Plus, 28 damage to large air units is nothing to sneeze at. At the very least, it forces the Terran to spend more resources into Goliaths rather then Siege Tanks.

Oh well, I guess it will take a Protoss (T)fantasy for Scouts to see a more regular use (although the question is if such a person will come before SC2 arrives).
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
June 07 2009 04:19 GMT
#68
On June 05 2009 01:08 prOxi.Beater wrote:
Yes, scouts can be useful under few very situational circumstances, so rare that we have really only seen very few games where they were used, much less put to good use. Scouts are so weak that you can't really incorporate them into any strategy simply because other units will do the job just aswell, cost less and be more versatile at the same time.

http://www.youtube.com/watch?v=9YQcNJ1iF5A&feature=channel_page

Here's the game between ForGG and KaL. Will you please stop talking about it now?


lol@ the comment that comes up at the start of the vod
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
Luddite
Profile Blog Joined April 2007
United States2315 Posts
June 07 2009 05:54 GMT
#69
They should at least switch the names of corsairs and scouts since corsairs are often used as, you know... scouts.
Can't believe I'm still here playing this same game
Aqo[il]
Profile Blog Joined April 2009
Israel183 Posts
Last Edited: 2009-06-07 09:15:49
June 07 2009 09:06 GMT
#70
I don't mind if you make scouts useful, but while you're doing that give queens consume and 3 armor, and switch the mineral and gas costs of the Ghost, then we're square, ok?
broodling siegetank/ht for 3 lings, everything ensnared forever, mass lockdown arbiter/observer, cheap disposable nukes, here we come :D

Having humiliation-tier units is really not a bad thing :s.

Although, Scouts are good to counter Carriers on cliffy maps and they're already /actually useful/ in that situation. It's just not a situation that happens very often.

If any change should be made, it's that scouts get an upgrade that gives them detection. They'd be like armored observers, which would be useful in all mus (against spore defense, mine+turret, etc)
Reavers. Lurkers. Vultures. Defilers. Corsairs. Vessels. Why did they remove all the cool units from SC2...?
yrag89
Profile Joined July 2008
Malaysia315 Posts
June 07 2009 10:10 GMT
#71
On June 05 2009 01:08 prOxi.Beater wrote:
Yes, scouts can be useful under few very situational circumstances, so rare that we have really only seen very few games where they were used, much less put to good use. Scouts are so weak that you can't really incorporate them into any strategy simply because other units will do the job just aswell, cost less and be more versatile at the same time.

http://www.youtube.com/watch?v=9YQcNJ1iF5A&feature=channel_page

Here's the game between ForGG and KaL. Will you please stop talking about it now?


Let's see game 5 after that. 1 scout cost more than 2 dragoons which I think is ridiculous.
secondly morrow is a korean pro who plays terran what the hell did you expect lol - charlie420247
funcraft
Profile Joined June 2009
United States5 Posts
Last Edited: 2009-06-07 10:23:42
June 07 2009 10:22 GMT
#72
That G5 replay is a joke right? Either that or the replay I downloaded is broken The other player is AFK for at least 5 minutes(I'm not done yet) with less than 50 units(all workers with 4 lings). He coulda won it right there with probes
rkarhu
Profile Blog Joined December 2007
Finland570 Posts
June 07 2009 11:01 GMT
#73
On June 07 2009 19:22 funcraft wrote:
That G5 replay is a joke right? Either that or the replay I downloaded is broken The other player is AFK for at least 5 minutes(I'm not done yet) with less than 50 units(all workers with 4 lings). He coulda won it right there with probes


It's probably a 1.15 rep, hence the weirdness.
RisingTide
Profile Joined December 2008
Australia769 Posts
Last Edited: 2009-06-07 11:06:30
June 07 2009 11:05 GMT
#74
On June 07 2009 19:22 funcraft wrote:
That G5 replay is a joke right? Either that or the replay I downloaded is broken The other player is AFK for at least 5 minutes(I'm not done yet) with less than 50 units(all workers with 4 lings). He coulda won it right there with probes

It's an old replay. You would have run it on a different patch of starcraft to the one it was recorded on, so it bugs and nothing happens. You can get a patcher from the iccup website to watch it.
Edit: Beaten.
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