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Protoss scouts?

Forum Index > BW General
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Crimson)S(hadow
Profile Blog Joined July 2007
Philippines527 Posts
Last Edited: 2009-06-04 01:18:43
June 04 2009 01:14 GMT
#1
with scouts already being too overpriced//too long to train for people to think about buying them, they solidify themselves as being on the unusable side by requiring an additional 500 minerals, 400 gas, and ~3 minutes 30 seconds to get speed (300//200 for fleet beacon with 60 seconds, 200/200 for gravatic thrusters or w/e with ~2:30 of research time)

with all of these requirements, the only good they can do for you is countering heavy air fleets in late game, should you have a booming economy to afford them. even then, people would much rather go for goons/templar to counter air.

what adjustment would it take for people to start welcoming scouts as competitive tools of protoss? they are mutamicroable, but do 1 less damage to ground then mutas. in my opinion, if build time were reduced to 60 seconds rather 80, and if gravatic thrusters already came with them when they are built, that would make them more tempting to use. even more so if costs of scout were cut ~10%-30%

but then again protoss are already strong whores as it is right now, they do not need fast air units that are muta microable imo, but it sure would be fun

any thoughs on this? if you could persuade blizzard to do something about scouts what would you have them do? cut costs? build time? make them already come with speed? all 3? any thoughs on balance between races should blizzard change scouts and give protoss a mobile, over-armored, muta microable air threat?

edit: finding ways//the right unit for protoss to stack scouts with is another story
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
inlagdsil
Profile Joined May 2008
Canada957 Posts
Last Edited: 2009-06-04 01:38:08
June 04 2009 01:34 GMT
#2
They would need:

-More powerful ground attack. 12 would do. Right now you spend a fortune that can't do any damage.
-Scout comes pre-upgraded with speed. Those slow birdies can't even run for their lives.
-Air attack counts as a single 28 damage hit rather than 2 times 14. It makes the scout much more powerful versus heavily armoured fliers.

With all of this, scouts could be very valuable in small numbers, countering drops and harassment.

EDIT:
Would this make toss imba? Not necessarily. Every strategy has its drawbacks, in this case price. If these changes were to be implemented and scout were used, players would just learn to deal with them. The only sense in which this gives an advantage to protoss is that the opponent would have a larger number of strategies to prepare against.
There is nothing cuter than a zergling when it has just started taking crack
Comeh
Profile Blog Joined July 2008
United States18918 Posts
June 04 2009 01:34 GMT
#3
Ask ForGG about scouts...I suppose if for somereason a protoss teched in such a way...they could use it to stop an early/midgame contain by the terran (i dont quite think they would come out in time to stop a 2factory push, but if they did they would be semi-viable in that case)...
Really, if they were to become useable, the first step would be to make them less expensive, or invalidate the usage of corsairs (ie, making a fleet beacon required or something).
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SoulMarine
Profile Blog Joined January 2009
United States586 Posts
June 04 2009 01:36 GMT
#4
scouts will never be massed or stacked. Sorry. Just not needed.

But, and early scout as apposed to corsair can cause some disturbances, so I think it's possible for it to be viable.
베이비 폭스 WeMade 파이팅! ~ WeMade 팬 ~ BaBy 팬 ~ щ(゚Д゚щ) Gee Gee Gee Gee BaBy BaBy BaBy ♫♫
So no fek
Profile Blog Joined June 2005
United States3001 Posts
June 04 2009 01:36 GMT
#5
They're perfectly fine right now. They fulfill their purpose, when one scout rushes a lower level player.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
joewest
Profile Joined December 2007
United States167 Posts
June 04 2009 01:37 GMT
#6
My first impression of this thread is that it would be great place to try some of the skills outlined by the trolling guide.
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
June 04 2009 01:42 GMT
#7
Without bad scouts, how would Protoss players humiliate Terran players lategame?
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
June 04 2009 01:47 GMT
#8
I think having a humiliation weapon is good enough. If every unit were perfectly in balance you couldn't say "look how great I am, I can't beat you with queens/scouts/ghosts"
¯\_(ツ)_/¯
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
June 04 2009 01:47 GMT
#9
My friend zerg is not confident in muta micro at all, so he usually tends to go for lurkers in ZvP. So I think there's no need for a corsair, because scouts can kill ovies faster. Corsairs are just needed because they are fast and kill mutas very well, right?
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
June 04 2009 01:50 GMT
#10
On June 04 2009 10:14 Crimson)S(hadow wrote:

edit: finding ways//the right unit for protoss to stack scouts with is another story


Uh, it's not hard. They do it with sairs already. You can easily just go behind your mineral line, and manner pylon a probe in the back to get stuck.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
June 04 2009 01:52 GMT
#11
On June 04 2009 10:47 RoieTRS wrote:
My friend zerg is not confident in muta micro at all, so he usually tends to go for lurkers in ZvP. So I think there's no need for a corsair, because scouts can kill ovies faster. Corsairs are just needed because they are fast and kill mutas very well, right?


Corsairs are used to scout... scouts suck at... scouting. Ironic huh? Killing ovies is a secondary role of the sair. Scouting tech is the main.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6635 Posts
June 04 2009 01:54 GMT
#12
If they were improved in any way they'd be too powerful IMO. Ever been scout rushed TvP? it can be a real bitch.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
O-ops
Profile Joined February 2009
United States4236 Posts
June 04 2009 02:16 GMT
#13
And we were just talking about scout rushing noobs... lol

Anyway, what is the build for this scout rush? I've never heard or seen it before.
Fan of the Jangbanger
LosingID8
Profile Blog Joined December 2006
CA10826 Posts
June 04 2009 02:20 GMT
#14
5-gas mass scout after wall-in on bgh is useful enough for me.
ModeratorResident K-POP Elitist
theqat
Profile Blog Joined March 2008
United States2856 Posts
June 04 2009 02:23 GMT
#15
On June 04 2009 10:50 FabledIntegral wrote:
Show nested quote +
On June 04 2009 10:14 Crimson)S(hadow wrote:

edit: finding ways//the right unit for protoss to stack scouts with is another story


Uh, it's not hard. They do it with sairs already. You can easily just go behind your mineral line, and manner pylon a probe in the back to get stuck.


Hell, just pick a Zealot or Dragoon that's in the middle of a pack of units and can't move. Usually this won't be a big problem during the part of the game when you'd be stacking Corsairs, I would think.
MoRe_mInErAls
Profile Blog Joined November 2007
Canada1210 Posts
June 04 2009 02:26 GMT
#16
(T)Hwasin in his prime could not defeat the 4-gate powerscout. Are you better than (T)Hwasin in his prime?
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
June 04 2009 02:26 GMT
#17
Corsairs have a natural armor of 1. Scouts have a natural armor of 0. Faster build time means that sairs are far more useful in pvz for scouting, and their splash damage makes them a much better unit for dealing with mutas and the penchant many zergs have for stacking overlords on top of each other causes 12 sairs to kill OLs just as fast or faster than 12 scouts. In addition, scourge. 12 sairs will take out 400 scourge with no micro. Same can't be said for 12 scouts.

If scouts were improved, they'd probably be used pvt as a 1 gate tech rush, sairs are better all around for pvz. For pvp hiding the fact that you're going scouts, and the earlyness of dragoons makes it a questionable tactic. This is probably why the only serious build order involving scouts is for pvt (the stove). And if they were significantly improved, it would make pvp the same as zvz. Anyways, scouts also take up 3 supply and aren't really any better than a single interceptor of a carrier vs ground as of right now, but they really do serve a purpose right now, it's just very very niche. (If you see your opponent already has 4 or 5 carriers, you can't really catch up that way, but you can build a dozen or so scouts to augment your ground force.Same with battlecruisers. There's a bisu v much game where much goes 1 base carriers, and bisu uses scouts.
Clasic
Profile Blog Joined January 2009
Bosnia-Herzegovina1437 Posts
June 04 2009 02:32 GMT
#18
Well, scout is very valuable to me as it is right now. Why:

When I want to get C- easily I do a 1-scout rush into 4 corsair vs zerg, the scout usually kills like 3 drones, sets him back, I run in with army , gg
No no no no its not mine!
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
June 04 2009 02:36 GMT
#19
protoss is too imba, I like scouts as they are now
Peaked at C- on ICCUP and proud of it! @Sunyveil
G5
Profile Blog Joined August 2005
United States2898 Posts
Last Edited: 2009-06-04 02:47:34
June 04 2009 02:45 GMT
#20
On June 04 2009 10:36 SoulMarine wrote:
scouts will never be massed or stacked. Sorry. Just not needed.

But, and early scout as apposed to corsair can cause some disturbances, so I think it's possible for it to be viable.


Stacked speed scouts is the best thing in the world vs Zerg. I use it all the time. W/E I get an advbantage PvZ i follow it with speed scouts 80% of the time and it is just straight up deadly. 1 hit kill overlords, as fast as mutas and scourge and can run around zerg throughout the entire game.

I have hundreds of games with scouts vs Z (top koreans and top foreigners) and they are absolutely awesome.

Here is a game of me vs GoRush where I kill him with scouts.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=68913

This is from back when I was starting to experiment with Scouts. Honestly they are an amazing unit and dont need to be changed at all. People just need to have the balls to invest in them at the proper time.
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
June 04 2009 02:48 GMT
#21
On June 04 2009 11:45 G5 wrote:
Show nested quote +
On June 04 2009 10:36 SoulMarine wrote:
scouts will never be massed or stacked. Sorry. Just not needed.

But, and early scout as apposed to corsair can cause some disturbances, so I think it's possible for it to be viable.


Stacked speed scouts is the best thing in the world vs Zerg. I use it all the time. W/E I get an advbantage PvZ i follow it with speed scouts 80% of the time and it is just straight up deadly. 1 hit kill overlords, as fast as mutas and scourge and can run around zerg throughout the entire game.

I have hundreds of games with scouts vs Z (top koreans and top foreigners) and they are absolutely awesome.

Here is a game of me vs GoRush where I kill him with scouts.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=68913

This is from back when I was starting to experiment with Scouts. Honestly they are an amazing unit and dont need to be changed at all. People just need to have the balls to invest in them at the proper time.


o_O

serious?? must see this
Peaked at C- on ICCUP and proud of it! @Sunyveil
Durak
Profile Blog Joined January 2008
Canada3684 Posts
June 04 2009 02:51 GMT
#22
I think G5 is completely serious. I've been rolled by a number of koreans using scouts against me in PvZ.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
Last Edited: 2009-06-04 02:54:58
June 04 2009 02:51 GMT
#23
they'd probably be fine if they just attacked ground twice as fast. I mean, dealing less DPS than workers is pretty sad.

If you made them faster/cheaper, they'd be too similar to corsairs.

edit: reading G5's post, they probably are fine the way they are.
Ozarugold
Profile Blog Joined February 2008
2716 Posts
June 04 2009 03:20 GMT
#24
Personally, the only thing I never liked about Scouts were their names. Seriously, Scouts? They don't even scout...

this is my quote.
251
Profile Blog Joined March 2008
United States1401 Posts
June 04 2009 03:40 GMT
#25
are there any replays or pro-game examples of legitimate Scout harass/use? What is the aforementioned 4 gate Scout? When bisu humiliated Hwasin with them?
"If you can chill..........then chill."
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
June 04 2009 03:46 GMT
#26
10/12 vs 9 pool, kill expo hatch and force main sunkens into SCOUTS! Rapes. Try it kids.
Nak Allstar.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
June 04 2009 03:47 GMT
#27
On June 04 2009 11:26 Nevuk wrote:
There's a bisu v much game where much goes 1 base carriers, and bisu uses scouts.


Plasma. Bisu gets like 6 or something? I don't think they even shot at anything.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
streampowered
Profile Joined April 2009
United States60 Posts
June 04 2009 03:52 GMT
#28
Toss air not imba enough or something? nerf arb/carrier and buff scout sure
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 04 2009 03:54 GMT
#29
On June 04 2009 11:45 G5 wrote:
Show nested quote +
On June 04 2009 10:36 SoulMarine wrote:
scouts will never be massed or stacked. Sorry. Just not needed.

But, and early scout as apposed to corsair can cause some disturbances, so I think it's possible for it to be viable.

Here is a game of me vs GoRush where I kill him with scouts.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=68913
Pardon my newbishness but how the hell do I download that replay directly from that link?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
streampowered
Profile Joined April 2009
United States60 Posts
June 04 2009 03:56 GMT
#30
type thread title into search
Count9
Profile Blog Joined May 2009
China10928 Posts
June 04 2009 03:57 GMT
#31
On June 04 2009 12:46 MiniRoman wrote:
10/12 vs 9 pool, kill expo hatch and force main sunkens into SCOUTS! Rapes. Try it kids.

If you're up 2 gate + cycore and killed zerg expo hatch and play safe you've pretty much won, why screw with it and spend so much money getting scouts when they can get owned by hydras near sunkens and/or scourge if you screw up micro and let zerg back in the game?
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
June 04 2009 03:57 GMT
#32
http://www.teamliquid.net/replay/download.php?replay=1037

the rep
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
June 04 2009 03:59 GMT
#33
On June 04 2009 12:47 GHOSTCLAW wrote:
Show nested quote +
On June 04 2009 11:26 Nevuk wrote:
There's a bisu v much game where much goes 1 base carriers, and bisu uses scouts.


Plasma. Bisu gets like 6 or something? I don't think they even shot at anything.

hmm, I think it was 6 or 7. They got off 2 volleys the entire game, but the main point of them was preventing much from just sitting on cliffs.
AlwaysGG
Profile Joined March 2009
Taiwan952 Posts
June 04 2009 04:07 GMT
#34
too much fantasy by people again. i Believe if u make it come wit eitther speed or u reduce the buildtime n etc. it make it unbalance against Z and sometimes T early on. with mobile and speed + air atk. it is even more stronger then sair vs lord
Trust 神教教主 FlaSh | Believe 火心 EffOrt
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
June 04 2009 04:27 GMT
#35
I agree that changing the scout would result in imbalance. Stacked scouts are basically monsters.. Really fun to do if your ahead against T/Z.

A terran normally has a few flying buildings, a dropship hanging around, maybe a vessel or two and then you come in and harass him soo bad.

Unfortunately it requires quite an advantage for obvious reasons. Anyways Scouts have never been considered for a buff and it's because they have killer potential now and it would be to harsh having them start off with killer power instead
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
June 04 2009 04:50 GMT
#36
On June 04 2009 12:57 Count9 wrote:
Show nested quote +
On June 04 2009 12:46 MiniRoman wrote:
10/12 vs 9 pool, kill expo hatch and force main sunkens into SCOUTS! Rapes. Try it kids.

If you're up 2 gate + cycore and killed zerg expo hatch and play safe you've pretty much won, why screw with it and spend so much money getting scouts when they can get owned by hydras near sunkens and/or scourge if you screw up micro and let zerg back in the game?


It's gay as fuck attacking 1 base sunken zerg. Making scouts is actually viable with your economic lead. Scout vs OL+Hydra is a lot better than sair vs OL+Hydra and will be the real game clincher. Protects you vs any spire faggotry and seals the game for you. ~_~ It's actually good.
Nak Allstar.
PH
Profile Blog Joined June 2008
United States6173 Posts
Last Edited: 2009-06-04 04:57:05
June 04 2009 04:55 GMT
#37
One thing about scouts vs ground that everyone should keep in mind is that they have a longer range than mutas do against ground...at least one full unit (not sure, though). I've fooled around clumping them like with mutas...and they're a bit haphazard to use until you get used to it due to that extra range they have over mutas. That balances out the one less damage a bit, I think.

EDIT
Oh, and while we're bringing up high level games, Stork got a scout in a PvZ on Neo Requiem once...

I forget who, but it turned into a really close fight where both were at risk, and stork managed to get in a position where he was knocking at the zerg's front door. He got a scout and flew it behind the nat minerals of the zerg preventing him from mining from there with his drones.

It was pretty amusing.
Hello
DrTJEckleburg
Profile Blog Joined February 2009
United States1080 Posts
June 04 2009 04:55 GMT
#38
I remember when I first played the campaign my brother was said to me "this thing is a scout and looking how strong it is".
Im pretty good at whistling with my hands, especially when Im holding a whistle.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
June 04 2009 05:15 GMT
#39
If your opponent sucks you can go 7 gate scout.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
June 04 2009 05:16 GMT
#40
On June 04 2009 13:55 PH wrote:
Oh, and while we're bringing up high level games, Stork got a scout in a PvZ on Neo Requiem once...

I forget who, but it turned into a really close fight where both were at risk, and stork managed to get in a position where he was knocking at the zerg's front door. He got a scout and flew it behind the nat minerals of the zerg preventing him from mining from there with his drones.

It was pretty amusing.

I believe that was against keke.
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
June 04 2009 05:17 GMT
#41
i actually lose to scouts in tvp

"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
June 04 2009 05:26 GMT
#42
There was a game in the first season of GOM on colloseum where a toss beats a terran with scouts. The toss goes for a really fast arbiter but the terran does an aggressive push. Due to a lack of gates the toss is forced to build scouts. The scouts win the game. I think it was in ro64.
RisingTide
Profile Joined December 2008
Australia769 Posts
June 04 2009 05:35 GMT
#43
On June 04 2009 14:26 Mastermind wrote:
There was a game in the first season of GOM on colloseum where a toss beats a terran with scouts. The toss goes for a really fast arbiter but the terran does an aggressive push. Due to a lack of gates the toss is forced to build scouts. The scouts win the game. I think it was in ro64.


It was Kal vs. fOrGG on Colosseum in the Arena MSL quarters.
xhuwin
Profile Blog Joined June 2007
United States476 Posts
June 04 2009 05:37 GMT
#44
On June 04 2009 12:20 Ozarugold wrote:
Personally, the only thing I never liked about Scouts were their names. Seriously, Scouts? They don't even scout...



Yeah I always thought that corsair and scout should have their names switched >.> Corsair sounds so badass
xyn
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
June 04 2009 06:15 GMT
#45
what would be the point?
you are buffing toss air without buffing zerg air? zerg is already weaker in the air
Once again back is the incredible!
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
June 04 2009 07:30 GMT
#46
Nal_rA scout rushed against JulyZerg on Raid Assault 2 :3
ㅋㄲㅈㅁ
benjammin
Profile Blog Joined August 2008
United States2728 Posts
June 04 2009 07:40 GMT
#47
i've got nothing to add here other than that kal vs forgg game with scouts is absolutely one of the best games i have ever seen
wash uffitizi, drive me to firenze
blabber
Profile Blog Joined June 2007
United States4448 Posts
June 04 2009 07:46 GMT
#48
I think (P)Stork opened with a scout instead of a corsair on Neo Reqiuem in GOM Season 2 and owned. (P)Young did the same thing later in proleague but got owned
blabberrrrr
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
June 04 2009 11:17 GMT
#49
I think you'd have to be very careful not to make them too good. Speed by default maybe and that's it, prehaps build time down. I don't think the stats for it should be adjusted.
Zalfor
Profile Blog Joined October 2005
United States1035 Posts
June 04 2009 12:03 GMT
#50
scouts are a very fine line between very bad and overpowered.

if you make scouts pre speed upgraded, they become corsairs that can attack ground and own overlords faster with more hp.

that would be disaster.
555, kthxbai
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
June 04 2009 12:09 GMT
#51
In order for scouts to be worth it I think they first and foremost needs to be produced faster. As it is it almost takes as long to mass up a suprise fleet of scouts as it does to make a decent carrier army. This is just wrong. Also, you sometimes see protosses make an early scout instead of a corsair, but apart from being a lot more expensive it also means that their air unit will come out a LOT slower. Reducing the build time significantly, making it slightly longer than a corsair's, would solve many of its shortcomings and make it a lot more viable.

Also the cost of getting the speed upgrade is rediculous. I think the only way to solve this issue is by moving the upgrade to another building, like the cycore or even the stargate. 200/200 is a fair price imo, since it makes scouts so much better in so many ways.

Scouts themselves are also very expensive, but I think it's ok actually, since they really do kick ass against every air unit, apart from mutas and BCs.
Nobody beats the Beater
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
June 04 2009 12:13 GMT
#52
On June 04 2009 16:40 benjammin wrote:
i've got nothing to add here other than that kal vs forgg game with scouts is absolutely one of the best games i have ever seen


that entire series was incredible, seemed to be the catalyst that drove forgg to become a superaggressive unorthodox terran monster that he was during his msl run

its a real shame he has reverted back to his old self because he played some beautiful starcraft back then
Moderatormy tatsu loops r fuckin nice
rytas
Profile Joined February 2009
Sweden116 Posts
June 04 2009 12:26 GMT
#53
On June 04 2009 16:40 benjammin wrote:
i've got nothing to add here other than that kal vs forgg game with scouts is absolutely one of the best games i have ever seen


Is there a youtube link of that or something perhaps?
Hold position Underground Conquerors is a bitch.
KwarK
Profile Blog Joined July 2006
United States42490 Posts
June 04 2009 12:47 GMT
#54
On June 04 2009 21:26 rytas wrote:
Show nested quote +
On June 04 2009 16:40 benjammin wrote:
i've got nothing to add here other than that kal vs forgg game with scouts is absolutely one of the best games i have ever seen


Is there a youtube link of that or something perhaps?

Or maybe some sort of tee-ell-pee-dee.
ModeratorThe angels have the phone box
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
June 04 2009 13:23 GMT
#55
Yeah thats a good point about the location of the speed upgrade too. Instead of making it pre-researched putting in the cycore would be a much better idea, which is where you'd expect it in the first place anyway.
KnightOfNi
Profile Joined December 2007
United States1508 Posts
June 04 2009 14:37 GMT
#56
On June 04 2009 14:35 RisingTide wrote:
Show nested quote +
On June 04 2009 14:26 Mastermind wrote:
There was a game in the first season of GOM on colloseum where a toss beats a terran with scouts. The toss goes for a really fast arbiter but the terran does an aggressive push. Due to a lack of gates the toss is forced to build scouts. The scouts win the game. I think it was in ro64.


It was Kal vs. fOrGG on Colosseum in the Arena MSL quarters.


The game actually happened twice, when forgg did the exact same strategy both in game 1 and game 5 (both on colosseum), and kal did the exact same opening (fast arbiter). Kal build a scout in both games, and won with it in game 1 (but lost in game 5).

I'm really liking the idea of moving the upgrade into the cybernetics core. I never thought about doing something like that, and I do agree that stacked scouts are imba (but expensive as fuck lol).
RIP eSTRO :(
LastWish
Profile Blog Joined September 2004
2013 Posts
Last Edited: 2009-06-04 15:21:30
June 04 2009 15:20 GMT
#57
The main drawback is that Scouts are only useful in PvZ or in a rare one base island PvP vs carriers.
As for other races, terran has so many good counters and even if you damage him early your eco will suffer too much if you play mass scouts.
In PvP, you just build a bunch of sairs and it's all over.

For this reasons I think boosting scout armor would be for the best.
Lowering the speed cost wouldn't be bad eigher.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
yrag89
Profile Joined July 2008
Malaysia315 Posts
June 04 2009 15:27 GMT
#58
In the Kal vs Forgg game, I notice how it took years for a scout to kill a tank. Even if it's 2+ scouts. For the price that much, I don't think it's cost effective.
secondly morrow is a korean pro who plays terran what the hell did you expect lol - charlie420247
garmule2
Profile Joined March 2006
United States376 Posts
June 04 2009 15:42 GMT
#59
Scouts are just weak, expensive, and ineffective... and honestly it has more to do with the way scouts move and attack than anything else. They're painfully slow. Whenever I'm using Scouts, I feel like I'm flying around a fragile observer with a gun. They seem to have so much HP, but in reality their short range, slow attack speed, and loooooong acceleration time make them into walking targets. I try to fight with them and find myself WTFing when 1 or 2 of my scouts die seemingly spontaneously, because the time for them to slow down, shoot the ground, then speed up and leave again is like 6 seconds, whereas for mutas it's under 1. I'd rather have 12 mutas than 12 scouts any day. :/
The dangers of poor typing skills can be evinced by the dire parable about the hungry boy who accidentally ate a luscious red Yamato, and promptly died.
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
Last Edited: 2009-06-04 15:58:48
June 04 2009 15:56 GMT
#60
Devourers and valkyries suck too (just a little less, so they actually get used in strange builds, but rarely of course), for many of the same reasons:
- too expensive
- too fragile (even though they have a lot of HP, they die so fast to storm or irradiate coupled with standard unit fire it's not even funny)
- too slow (without upgrade which makes them even more costly)
- too high-level unit, i.e. comes late
- specialized for 1 role (anti air) but when they come into play there's lots of better anti air available already (including standard unit fire and abilities like storm or plague), and this better anti air will also kill this expensive air-to-air unit easily
illu
Profile Blog Joined December 2008
Canada2531 Posts
June 04 2009 16:01 GMT
#61
In one GOM game, stork built a scout after defending a drone-drill. The scout survived forever and caused havoc.
:]
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
June 04 2009 16:08 GMT
#62
Yes, scouts can be useful under few very situational circumstances, so rare that we have really only seen very few games where they were used, much less put to good use. Scouts are so weak that you can't really incorporate them into any strategy simply because other units will do the job just aswell, cost less and be more versatile at the same time.



Here's the game between ForGG and KaL. Will you please stop talking about it now?
Nobody beats the Beater
EsX_Raptor
Profile Blog Joined February 2008
United States2801 Posts
June 04 2009 16:32 GMT
#63
[image loading]
ix
Profile Joined July 2003
United Kingdom184 Posts
June 04 2009 18:10 GMT
#64
I think you're approaching changing the Scout in the wrong way. Buffing it potentially does make it too powerful (and you're just creating a Protoss Muta or overlapping with Corsair), it'd be more interesting to think of a proper niche role for it, its current niche is almost non-existent. Perhaps it could be moved to Robotics so it doesn't overlap so much with Corsair, moving the upgrades to the Support Bay. It'd be available as a counter to a Wraith that's there to intercept your Shuttle and would make Shuttles riskier in PvP.
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
June 04 2009 18:20 GMT
#65
I think they overpowered scouts so they made them hard to afford. Way too much health, way to much damage ect.

I have always thought since zerg and terran go tech to fast air, it would only be fair if protoss could also.
Louder
Profile Blog Joined September 2002
United States2276 Posts
June 04 2009 19:06 GMT
#66
On June 04 2009 11:45 G5 wrote:
Show nested quote +
On June 04 2009 10:36 SoulMarine wrote:
scouts will never be massed or stacked. Sorry. Just not needed.

But, and early scout as apposed to corsair can cause some disturbances, so I think it's possible for it to be viable.


Stacked speed scouts is the best thing in the world vs Zerg. I use it all the time. W/E I get an advbantage PvZ i follow it with speed scouts 80% of the time and it is just straight up deadly. 1 hit kill overlords, as fast as mutas and scourge and can run around zerg throughout the entire game.

I have hundreds of games with scouts vs Z (top koreans and top foreigners) and they are absolutely awesome.

Here is a game of me vs GoRush where I kill him with scouts.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=68913

This is from back when I was starting to experiment with Scouts. Honestly they are an amazing unit and dont need to be changed at all. People just need to have the balls to invest in them at the proper time.




Yep. I do this as well. I also often make a scout before a corsair cuz you can almost always get more overlord kills that way, like when Z is only starting his spire when my stargate is already up, or when Z did early cheese and is way behind in tech.
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
June 07 2009 03:43 GMT
#67
Personally, I am suprised we do not see more Scouts in mid-to-late game PvT. In a regular PvT match, a Protoss will put down Stargates for the purpose of producing Arbiters anyway. So why not produce an unupgraded Scout or two for the purpose of damaging or even destroying Science Vessels? The Terran will often not have a lot of (non-static) anti-air and Scouts can take a lot of punishment. Plus, 28 damage to large air units is nothing to sneeze at. At the very least, it forces the Terran to spend more resources into Goliaths rather then Siege Tanks.

Oh well, I guess it will take a Protoss (T)fantasy for Scouts to see a more regular use (although the question is if such a person will come before SC2 arrives).
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
June 07 2009 04:19 GMT
#68
On June 05 2009 01:08 prOxi.Beater wrote:
Yes, scouts can be useful under few very situational circumstances, so rare that we have really only seen very few games where they were used, much less put to good use. Scouts are so weak that you can't really incorporate them into any strategy simply because other units will do the job just aswell, cost less and be more versatile at the same time.

http://www.youtube.com/watch?v=9YQcNJ1iF5A&feature=channel_page

Here's the game between ForGG and KaL. Will you please stop talking about it now?


lol@ the comment that comes up at the start of the vod
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
Luddite
Profile Blog Joined April 2007
United States2315 Posts
June 07 2009 05:54 GMT
#69
They should at least switch the names of corsairs and scouts since corsairs are often used as, you know... scouts.
Can't believe I'm still here playing this same game
Aqo[il]
Profile Blog Joined April 2009
Israel183 Posts
Last Edited: 2009-06-07 09:15:49
June 07 2009 09:06 GMT
#70
I don't mind if you make scouts useful, but while you're doing that give queens consume and 3 armor, and switch the mineral and gas costs of the Ghost, then we're square, ok?
broodling siegetank/ht for 3 lings, everything ensnared forever, mass lockdown arbiter/observer, cheap disposable nukes, here we come :D

Having humiliation-tier units is really not a bad thing :s.

Although, Scouts are good to counter Carriers on cliffy maps and they're already /actually useful/ in that situation. It's just not a situation that happens very often.

If any change should be made, it's that scouts get an upgrade that gives them detection. They'd be like armored observers, which would be useful in all mus (against spore defense, mine+turret, etc)
Reavers. Lurkers. Vultures. Defilers. Corsairs. Vessels. Why did they remove all the cool units from SC2...?
yrag89
Profile Joined July 2008
Malaysia315 Posts
June 07 2009 10:10 GMT
#71
On June 05 2009 01:08 prOxi.Beater wrote:
Yes, scouts can be useful under few very situational circumstances, so rare that we have really only seen very few games where they were used, much less put to good use. Scouts are so weak that you can't really incorporate them into any strategy simply because other units will do the job just aswell, cost less and be more versatile at the same time.

http://www.youtube.com/watch?v=9YQcNJ1iF5A&feature=channel_page

Here's the game between ForGG and KaL. Will you please stop talking about it now?


Let's see game 5 after that. 1 scout cost more than 2 dragoons which I think is ridiculous.
secondly morrow is a korean pro who plays terran what the hell did you expect lol - charlie420247
funcraft
Profile Joined June 2009
United States5 Posts
Last Edited: 2009-06-07 10:23:42
June 07 2009 10:22 GMT
#72
That G5 replay is a joke right? Either that or the replay I downloaded is broken The other player is AFK for at least 5 minutes(I'm not done yet) with less than 50 units(all workers with 4 lings). He coulda won it right there with probes
rkarhu
Profile Blog Joined December 2007
Finland570 Posts
June 07 2009 11:01 GMT
#73
On June 07 2009 19:22 funcraft wrote:
That G5 replay is a joke right? Either that or the replay I downloaded is broken The other player is AFK for at least 5 minutes(I'm not done yet) with less than 50 units(all workers with 4 lings). He coulda won it right there with probes


It's probably a 1.15 rep, hence the weirdness.
RisingTide
Profile Joined December 2008
Australia769 Posts
Last Edited: 2009-06-07 11:06:30
June 07 2009 11:05 GMT
#74
On June 07 2009 19:22 funcraft wrote:
That G5 replay is a joke right? Either that or the replay I downloaded is broken The other player is AFK for at least 5 minutes(I'm not done yet) with less than 50 units(all workers with 4 lings). He coulda won it right there with probes

It's an old replay. You would have run it on a different patch of starcraft to the one it was recorded on, so it bugs and nothing happens. You can get a patcher from the iccup website to watch it.
Edit: Beaten.
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