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On June 04 2009 11:45 G5 wrote:Show nested quote +On June 04 2009 10:36 SoulMarine wrote: scouts will never be massed or stacked. Sorry. Just not needed.
But, and early scout as apposed to corsair can cause some disturbances, so I think it's possible for it to be viable. Stacked speed scouts is the best thing in the world vs Zerg. I use it all the time. W/E I get an advbantage PvZ i follow it with speed scouts 80% of the time and it is just straight up deadly. 1 hit kill overlords, as fast as mutas and scourge and can run around zerg throughout the entire game. I have hundreds of games with scouts vs Z (top koreans and top foreigners) and they are absolutely awesome. Here is a game of me vs GoRush where I kill him with scouts. http://www.teamliquid.net/forum/viewmessage.php?topic_id=68913This is from back when I was starting to experiment with Scouts. Honestly they are an amazing unit and dont need to be changed at all. People just need to have the balls to invest in them at the proper time.
o_O
serious?? must see this
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I think G5 is completely serious. I've been rolled by a number of koreans using scouts against me in PvZ.
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they'd probably be fine if they just attacked ground twice as fast. I mean, dealing less DPS than workers is pretty sad.
If you made them faster/cheaper, they'd be too similar to corsairs.
edit: reading G5's post, they probably are fine the way they are.
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Personally, the only thing I never liked about Scouts were their names. Seriously, Scouts? They don't even scout...
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are there any replays or pro-game examples of legitimate Scout harass/use? What is the aforementioned 4 gate Scout? When bisu humiliated Hwasin with them?
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10/12 vs 9 pool, kill expo hatch and force main sunkens into SCOUTS! Rapes. Try it kids.
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United States17042 Posts
On June 04 2009 11:26 Nevuk wrote: There's a bisu v much game where much goes 1 base carriers, and bisu uses scouts.
Plasma. Bisu gets like 6 or something? I don't think they even shot at anything.
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Toss air not imba enough or something? nerf arb/carrier and buff scout sure
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Pardon my newbishness but how the hell do I download that replay directly from that link?
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type thread title into search
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On June 04 2009 12:46 MiniRoman wrote: 10/12 vs 9 pool, kill expo hatch and force main sunkens into SCOUTS! Rapes. Try it kids. If you're up 2 gate + cycore and killed zerg expo hatch and play safe you've pretty much won, why screw with it and spend so much money getting scouts when they can get owned by hydras near sunkens and/or scourge if you screw up micro and let zerg back in the game?
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On June 04 2009 12:47 GHOSTCLAW wrote:Show nested quote +On June 04 2009 11:26 Nevuk wrote: There's a bisu v much game where much goes 1 base carriers, and bisu uses scouts. Plasma. Bisu gets like 6 or something? I don't think they even shot at anything. hmm, I think it was 6 or 7. They got off 2 volleys the entire game, but the main point of them was preventing much from just sitting on cliffs.
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too much fantasy by people again. i Believe if u make it come wit eitther speed or u reduce the buildtime n etc. it make it unbalance against Z and sometimes T early on. with mobile and speed + air atk. it is even more stronger then sair vs lord
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I agree that changing the scout would result in imbalance. Stacked scouts are basically monsters.. Really fun to do if your ahead against T/Z.
A terran normally has a few flying buildings, a dropship hanging around, maybe a vessel or two and then you come in and harass him soo bad.
Unfortunately it requires quite an advantage for obvious reasons. Anyways Scouts have never been considered for a buff and it's because they have killer potential now and it would be to harsh having them start off with killer power instead
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On June 04 2009 12:57 Count9 wrote:Show nested quote +On June 04 2009 12:46 MiniRoman wrote: 10/12 vs 9 pool, kill expo hatch and force main sunkens into SCOUTS! Rapes. Try it kids. If you're up 2 gate + cycore and killed zerg expo hatch and play safe you've pretty much won, why screw with it and spend so much money getting scouts when they can get owned by hydras near sunkens and/or scourge if you screw up micro and let zerg back in the game?
It's gay as fuck attacking 1 base sunken zerg. Making scouts is actually viable with your economic lead. Scout vs OL+Hydra is a lot better than sair vs OL+Hydra and will be the real game clincher. Protects you vs any spire faggotry and seals the game for you. ~_~ It's actually good.
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One thing about scouts vs ground that everyone should keep in mind is that they have a longer range than mutas do against ground...at least one full unit (not sure, though). I've fooled around clumping them like with mutas...and they're a bit haphazard to use until you get used to it due to that extra range they have over mutas. That balances out the one less damage a bit, I think.
EDIT Oh, and while we're bringing up high level games, Stork got a scout in a PvZ on Neo Requiem once...
I forget who, but it turned into a really close fight where both were at risk, and stork managed to get in a position where he was knocking at the zerg's front door. He got a scout and flew it behind the nat minerals of the zerg preventing him from mining from there with his drones.
It was pretty amusing.
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I remember when I first played the campaign my brother was said to me "this thing is a scout and looking how strong it is".
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If your opponent sucks you can go 7 gate scout.
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On June 04 2009 13:55 PH wrote: Oh, and while we're bringing up high level games, Stork got a scout in a PvZ on Neo Requiem once...
I forget who, but it turned into a really close fight where both were at risk, and stork managed to get in a position where he was knocking at the zerg's front door. He got a scout and flew it behind the nat minerals of the zerg preventing him from mining from there with his drones.
It was pretty amusing. I believe that was against keke.
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