On May 19 2009 20:25 kNife wrote: sad for him.. but i reli cant think the way he typed ''a'' > Someone explained that in another thread on this issue. After getting disqualified the game before for typing gg in Korean, he wanted to test his keyboard settings, which language they were at, and accidently submitted the "a" he wrote to test.
Wouldn't he see that in the pre-game chat though?
It's the best explanation I have read so far, I doubt he would have tried to be the sacrificial lamb to challenge the rule.
so shouldn't you pluck the enter key off the keyboard? i havent slept yet and its morning so sorry if i can't think right now.... is there any hotkey manuvers that require the enter key? if not im gonna pluck it right now
On May 19 2009 21:49 Crimson)S(hadow wrote: so shouldn't you pluck the enter key off the keyboard? i havent slept yet and its morning so sorry if i can't think right now.... is there any hotkey manuvers that require the enter key? if not im gonna pluck it right now
On May 19 2009 21:49 Crimson)S(hadow wrote: so shouldn't you pluck the enter key off the keyboard? i havent slept yet and its morning so sorry if i can't think right now.... is there any hotkey manuvers that require the enter key? if not im gonna pluck it right now
On May 17 2009 07:45 mmdmmd wrote: ok, I understand he accidentally pressed a.
But press enter after that? His mind is obviously somewhere else during that moment. IMO the ban is justified.
Seeing the multitude of tasks they perform and they're constant on-screen focus I'm not surprised that when you're getting 300-400apm average you might accidentally press a button too many in one out of 100 games...
Seriously, during battles in WC3 it happens sometimes that my hand is placed a bit wrong on the keyboard and I can't use any abilities as I'm constantly pressing wrong key and wonder what's going on (I won't look at the kb until the battle is over). I imagine that mistakes happen but are not common, they should cut him some slack.
On May 17 2009 07:32 sky_slasher wrote: This is slasher. Thanks everyone for reading my translations! This is my first original post, discussing the history of chat ban in StarCraft leagues in South Korea and giving my opinion.
On May 13, at the round of 36 for OSL, GoRush was disqualified in his second game against BackHo and did not proceed further (the player to win two games proceeds, and BackHo won the first game). The reason was that he accidentally typed "a" on the chatting line - a violation of StarCraft leagues rules in South Korea (the ban on chatting during game), as you can see at 2:06 of this video:
At Fomos and other StarCraft forums, a huge debate ensued. Some argue that the rules are too tight, while others maintain that rules are rules and every gamer should follow it.
The origin of the chat ban goes back to 2005. At the Daum Direct OnGameNet Dual Tournament, the emperor Boxer (OSL record of 84 wins and 52 losses then) played against a new player Junitoss (OSL record of 1 win and 2 losses then). The map was Forte which has a small main base. In the middle of the game, Boxer went for a hidden Factory and typed what is translated into English as "no space :[" on the chatting line in an attempt to trick Junitoss into thinking that he had no space to build additional Factories due to the small main base, as you can see at 8:34 of this video:
Junitoss lost the match. Whether he was tricked or not, Boxer's message was likely to disturb the new player who is not used to the psychological aspects of StarCraft. After this match, a debate ensued, some arguing Boxer's action was a valid strategy while some arguing that it was not fair. Later, the chat ban was implemented.
In discussing the issue of the chat ban, it is important to recognize if any aspect of StarCraft gives an extra advantage to a player, in addition to what has been essentially incorporated into the game (like in general Protoss is strong against Terran; Terran against Zerg; Zerg against Protoss; Valkyrie is strong against Mutal; and so forth). Allied Mine - where a player allies an opponent while the opponent's units are on a field of Mines (thus the Mines are not exploded) and unallies at the most opportune time - is not allowed, presumably because it gives an extra advantage to a Terran player (can you think of equivalent examples to Protoss or Zerg? Maybe Stop Lurker, but you can do that without allying).
How about chatting? Does that give an extra advantage to a player? Can only some groups of players use chatting while others cannot, as is the case with Allied Mines (only Terrans can use this strategy)?
Either player can use chatting to his advantage. What if Junitoss was a more experienced player and typed "haha I saw the factory!" when he did not?
Chatting is something that does not give an extra advantage to any players. All the players can use it, and therefore it should be allowed.
Junghan Yi, a Fomos reporter, concluded his article on this debate with the following: "Fans don't want the interruptions of games due to tight rules, and players don't want to be adversely affected by the rules. It's time to listen to the cry of fans - 'don't interrupt our passion!'"
I am happy to see what others think.
Thank you.
This is interesting. The Korean forums think that the 좁아ㅠㅠ(narrow T-T) means the narrow choke in the map, not the lack of space, and thus, BoxeR tried to stop Juni from scouting his ninja expand.