more like ''GW NOOB I STILL OWN YOU 27-1''
Gundam Push VS Reaver and/or DT Drop - Page 2
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DevAzTaYtA
Oman2005 Posts
more like ''GW NOOB I STILL OWN YOU 27-1'' | ||
ilnp
Iceland1330 Posts
On November 19 2003 04:34 HovZ wrote: uhh, ya then ur 1 tank 4 riens and 1 vult at his base die to dt, very smart o logic. if u knew more about bw ud know why im right Not to rain on your little newbie bashing "I'm right" campaign but I think you're wrong and simply don't know much about a Gundam beyond build 4 marines/1 vulture/1 tank/attack. Referring to it as a rush is bad -- it's a build and very flexible and possibly one of the best orders against a drop -- it allows you to directly counter your opponent being behind by dropping whereas a 1factory expand allows the person plenty of time to catch up/equalize the situation if he is better than you. | ||
DevAzTaYtA
Oman2005 Posts
vs dt drop, it should be pretty easy to spot when someone is doing it (no goon range, only 1 goon at ramp) so just switch strat from gundam push to 2 fact cc with ebay and acad, then mass. if you suspect reaver drop (scout with scv before u move out) keep two sieged tanks near mins with some well-placed mines and turrets. then just make constant tanks out of two facts and attack after a few, since they should be behind if they decided to drop. bah it's hard to explain... just practice i guess (x17 is a good place, it's the only move they do in pvt) gL~~ :D | ||
ilnp
Iceland1330 Posts
On November 19 2003 04:50 ObsoleteLogic wrote: I know more about BW than you could possibly fathom. The fact of the matter is, I'm not a good player. I know what to do, how to do it, but I can never actually do it myself; I get flustered and stop thinking in game. That you automatically concede defeat to a reaver/dt drop because you gundamed, shows that you really lack imagination/creativity. I really doubt that's true. A lot of mediocre players (i use mediocre loosely because objectively i consider myself mediocre which would make you guys fucking ratass horrible) assume what holds them back at BW is their mouse speed/level of practice. That's not it. I don't play anymore but I can still come back and win a large percentage of my games against everybody "the rung below" even though a lot of speed/micro/feeling is gone. I just know what to do. That's why you see a lot of really good players play other races with ease. Once you understand what makes each matchup function and work and why you're winning your games learning other matchups is very easy. | ||
Verbloten
Australia750 Posts
I also wanted to ask if I could - what is a GUNDAM push? I know gundam is a player - but i don't know his push - everyone is talking about it like it is common knowledge?! Did i miss something? Thanks! | ||
HovZ
United States1917 Posts
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Deleted User 3420
24492 Posts
im of the opinion that hovz is right, when the players are of equal skill. luck is still a factor of course im also of the opinion that obsoletelogic is an arrogant idiot | ||
ilnp
Iceland1330 Posts
On November 19 2003 05:25 HovZ wrote: dudey, ok lets say u gundam. by the time u reach their ramp is the same time dts hit ur base. i use to gudnam alot so i know when dt drop comes. ur in no position to defend it. even if u do actually stop the dt drop u will eb so far behind that u will lose. thats why u should just leave. i know exactly what im talking about consider how fast shuttles move vs tanks/marines. you're saying a shuttle and 2 dt's finish at the same time as your first tank?i think not. or maybe you just build fucking slow. regardless, the dt's do come out fast enough to prevent you from hurting the protoss enough to make it worth it, so when you scout suspicious behavior you *do not rush*. by having the vultures from one factory and tanks from the other you have a serious unit lead because grabbing an engineering bay does not put you far behind. from then you can decide how you feel best to deal with the situation, but you most certainly have the lead. if the protoss is one of the players who DT drops then ports immediatley to an expansion to catch up, one might find the best response is an offensive one before you expand. if they gate up, then the best response would be an economical one. regardless, you most definitely are safe from any attack and have a significant advantage. it's my belief the gundam build is probably the safest TvP build there is for lost temple =[ *for an example of opening with a gundam build and not rushing i refer people back to elky vs rekrul, the original liquibition matches. he went 9-0 | ||
Grotfang
Belgium490 Posts
BTW: i really think you overestimate the speed of a DT drop.. if you keep scouting his main until your SCV dies, then he has to start getting his robo facility, then a citadel and then a templar archive, then he can only start building his dt's.. i mean come on, that takes longer than when you reach his choke. I always start my engineering bay when i reached his choke and I think I can even have a turret ready with mines around it before the shuttle arrives in my base | ||
Grotfang
Belgium490 Posts
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RuGbUg
United States2347 Posts
On November 19 2003 05:34 ilnp wrote: wow tvp is the ownage invincibility potion #1 sniper wolf /sarcasm consider how fast shuttles move vs tanks/marines. you're saying a shuttle and 2 dt's finish at the same time as your first tank?i think not. or maybe you just build fucking slow. regardless, the dt's do come out fast enough to prevent you from hurting the protoss enough to make it worth it, so when you scout suspicious behavior you *do not rush*. by having the vultures from one factory and tanks from the other you have a serious unit lead because grabbing an engineering bay does not put you far behind. from then you can decide how you feel best to deal with the situation, but you most certainly have the lead. if the protoss is one of the players who DT drops then ports immediatley to an expansion to catch up, one might find the best response is an offensive one before you expand. if they gate up, then the best response would be an economical one. regardless, you most definitely are safe from any attack and have a significant advantage. it's my belief the gundam build is probably the safest TvP build there is for lost temple =[ *for an example of opening with a gundam build and not rushing i refer people back to elky vs rekrul, the original liquibition matches. he went 9-0 | ||
Grotfang
Belgium490 Posts
On November 19 2003 05:34 ilnp wrote: *for an example of opening with a gundam build and not rushing i refer people back to elky vs rekrul, the original liquibition matches. he went 9-0 ElkY has that build in mind from the start.. it's not a fork, it's what he calls "2fact exp" and part of its strength lies in that it really looks like bamboo sorry that I post so much, this is a really interesting topic for me | ||
AlaNtIs]ZIN[
Uruguay142 Posts
Me for instance, when i go gundam rush (rarely) i tend to focus on more early vultures than tanks and more bunkers forcing the protoss in because i can easily move back and forth with vultures and early expo to so if tehre are reavers to can transfer easily also when i do gunam push most toss usually get a ratio of 1.5 to 1 of zealot to goon and surprisingly i always kill that and just rush in, but always make sure you scan everywhere else on map with scvs or something it sounds all theoretical but ive done it and it works, only time ive actually lost like that is fast ass zealot micro rush or i just didnt scout right sorry my english is bad or im propere but i am from uruguay -.- espanol~ | ||
Grotfang
Belgium490 Posts
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AlaNtIs]ZIN[
Uruguay142 Posts
On November 19 2003 05:39 Grotfang wrote: ElkY has that build in mind from the start.. it's not a fork, it's what he calls "2fact exp" and part of its strength lies in that it really looks like bamboo sorry that I post so much, this is a really interesting topic for me i find elkys strategy of 2 fact expo in bamboo style weak and its really his micro and expieriance that wins him the games, i just find his strategy too weak against say a good double gate toss who is creative like terato, you dont have to nesscesairly as good as terato but its just you can really have a big hole to fuck elky up when he does that, if you watch his replays and compare to some protoss strategies, you will see how much of advantage elky gives protoss, but if the toss does not take advantage of it than elky will have upper hand | ||
HovZ
United States1917 Posts
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Pseudo_Utopia
Canada827 Posts
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SoLaR[i.C]
United States2969 Posts
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HovZ
United States1917 Posts
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Verbloten
Australia750 Posts
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