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Gundam Push VS Reaver and/or DT Drop - Page 2

Forum Index > BW General
Post a Reply
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DevAzTaYtA
Profile Blog Joined October 2002
Oman2005 Posts
November 18 2003 20:02 GMT
#21
as if hovz ever types 'gg' anyway
more like ''GW NOOB I STILL OWN YOU 27-1''
ilnp
Profile Joined December 2002
Iceland1330 Posts
November 18 2003 20:08 GMT
#22
On November 19 2003 04:34 HovZ wrote:
uhh, ya then ur 1 tank 4 riens and 1 vult at his base die to dt, very smart o logic. if u knew more about bw ud know why im right


Not to rain on your little newbie bashing "I'm right" campaign but I think you're wrong and simply don't know much about a Gundam beyond build 4 marines/1 vulture/1 tank/attack. Referring to it as a rush is bad -- it's a build and very flexible and possibly one of the best orders against a drop -- it allows you to directly counter your opponent being behind by dropping whereas a 1factory expand allows the person plenty of time to catch up/equalize the situation if he is better than you.
8===D~~
DevAzTaYtA
Profile Blog Joined October 2002
Oman2005 Posts
Last Edited: 2003-11-18 20:11:36
November 18 2003 20:10 GMT
#23
anyway



vs dt drop, it should be pretty easy to spot when someone is doing it (no goon range, only 1 goon at ramp) so just switch strat from gundam push to 2 fact cc with ebay and acad, then mass.

if you suspect reaver drop (scout with scv before u move out)
keep two sieged tanks near mins with some well-placed mines and turrets. then just make constant tanks out of two facts and attack after a few, since they should be behind if they decided to drop.
bah it's hard to explain... just practice i guess (x17 is a good place, it's the only move they do in pvt)

gL~~

:D
ilnp
Profile Joined December 2002
Iceland1330 Posts
November 18 2003 20:12 GMT
#24
On November 19 2003 04:50 ObsoleteLogic wrote:
Show nested quote +
On November 19 2003 04:34 HovZ wrote:
uhh, ya then ur 1 tank 4 riens and 1 vult at his base die to dt, very smart o logic. if u knew more about bw ud know why im right


I know more about BW than you could possibly fathom. The fact of the matter is, I'm not a good player. I know what to do, how to do it, but I can never actually do it myself; I get flustered and stop thinking in game. That you automatically concede defeat to a reaver/dt drop because you gundamed, shows that you really lack imagination/creativity.


I really doubt that's true. A lot of mediocre players (i use mediocre loosely because objectively i consider myself mediocre which would make you guys fucking ratass horrible) assume what holds them back at BW is their mouse speed/level of practice. That's not it. I don't play anymore but I can still come back and win a large percentage of my games against everybody "the rung below" even though a lot of speed/micro/feeling is gone. I just know what to do.

That's why you see a lot of really good players play other races with ease. Once you understand what makes each matchup function and work and why you're winning your games learning other matchups is very easy.

8===D~~
Verbloten
Profile Joined October 2003
Australia750 Posts
November 18 2003 20:12 GMT
#25
Are you guys serious? Actually - i should say - stop being so serious! Hovz's comment was probably more of a off-the-cuff bit of humour.. But at the same time - he is prolly right for most players - 3 spiders will only kill 1 dt if the protoss player doesn't have the two dt's holding hands. The second DT will be half damage.

I also wanted to ask if I could - what is a GUNDAM push? I know gundam is a player - but i don't know his push - everyone is talking about it like it is common knowledge?! Did i miss something?

Thanks!
HovZ
Profile Joined December 2002
United States1917 Posts
November 18 2003 20:25 GMT
#26
dudey, ok lets say u gundam. by the time u reach their ramp is the same time dts hit ur base. i use to gudnam alot so i know when dt drop comes. ur in no position to defend it. even if u do actually stop the dt drop u will eb so far behind that u will lose. thats why u should just leave. i know exactly what im talking about
z7-Rain : D Block is a rly good rapper, cosmo : mobb deep is a rly good rapper, cosmo : that song notorious thugs by bone and andre nickatana is sick
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
November 18 2003 20:32 GMT
#27


im of the opinion that hovz is right, when the players are of equal skill. luck is still a factor of course


im also of the opinion that obsoletelogic is an arrogant idiot
ilnp
Profile Joined December 2002
Iceland1330 Posts
Last Edited: 2003-11-18 20:35:50
November 18 2003 20:34 GMT
#28
On November 19 2003 05:25 HovZ wrote:
dudey, ok lets say u gundam. by the time u reach their ramp is the same time dts hit ur base. i use to gudnam alot so i know when dt drop comes. ur in no position to defend it. even if u do actually stop the dt drop u will eb so far behind that u will lose. thats why u should just leave. i know exactly what im talking about


consider how fast shuttles move vs tanks/marines. you're saying a shuttle and 2 dt's finish at the same time as your first tank?i think not. or maybe you just build fucking slow.

regardless, the dt's do come out fast enough to prevent you from hurting the protoss enough to make it worth it, so when you scout suspicious behavior you *do not rush*. by having the vultures from one factory and tanks from the other you have a serious unit lead because grabbing an engineering bay does not put you far behind. from then you can decide how you feel best to deal with the situation, but you most certainly have the lead. if the protoss is one of the players who DT drops then ports immediatley to an expansion to catch up, one might find the best response is an offensive one before you expand. if they gate up, then the best response would be an economical one. regardless, you most definitely are safe from any attack and have a significant advantage. it's my belief the gundam build is probably the safest TvP build there is for lost temple =[

*for an example of opening with a gundam build and not rushing i refer people back to elky vs rekrul, the original liquibition matches. he went 9-0
8===D~~
Grotfang
Profile Joined May 2003
Belgium490 Posts
November 18 2003 20:34 GMT
#29
HovZ, i can't believe it can come that fast.. plus even if it does (i just believe you because you say you know what you're talking about) then you have still noticed that there was no opposition when you were moving towards his base, and you are already laying mines near your command center.

BTW: i really think you overestimate the speed of a DT drop.. if you keep scouting his main until your SCV dies, then he has to start getting his robo facility, then a citadel and then a templar archive, then he can only start building his dt's.. i mean come on, that takes longer than when you reach his choke. I always start my engineering bay when i reached his choke and I think I can even have a turret ready with mines around it before the shuttle arrives in my base
No plz only LT.. no not TvT.. no.. ok cancel?
Grotfang
Profile Joined May 2003
Belgium490 Posts
November 18 2003 20:37 GMT
#30
see? ilnp thinks the DT drop comes slower too. Consider that maybe you are just mistaking hovz..
No plz only LT.. no not TvT.. no.. ok cancel?
RuGbUg
Profile Joined June 2003
United States2347 Posts
November 18 2003 20:38 GMT
#31
On November 19 2003 05:34 ilnp wrote:
Show nested quote +
On November 19 2003 05:25 HovZ wrote:
dudey, ok lets say u gundam. by the time u reach their ramp is the same time dts hit ur base. i use to gudnam alot so i know when dt drop comes. ur in no position to defend it. even if u do actually stop the dt drop u will eb so far behind that u will lose. thats why u should just leave. i know exactly what im talking about

wow tvp is the ownage invincibility potion #1 sniper wolf
/sarcasm

consider how fast shuttles move vs tanks/marines. you're saying a shuttle and 2 dt's finish at the same time as your first tank?i think not. or maybe you just build fucking slow.

regardless, the dt's do come out fast enough to prevent you from hurting the protoss enough to make it worth it, so when you scout suspicious behavior you *do not rush*. by having the vultures from one factory and tanks from the other you have a serious unit lead because grabbing an engineering bay does not put you far behind. from then you can decide how you feel best to deal with the situation, but you most certainly have the lead. if the protoss is one of the players who DT drops then ports immediatley to an expansion to catch up, one might find the best response is an offensive one before you expand. if they gate up, then the best response would be an economical one. regardless, you most definitely are safe from any attack and have a significant advantage. it's my belief the gundam build is probably the safest TvP build there is for lost temple =[

*for an example of opening with a gundam build and not rushing i refer people back to elky vs rekrul, the original liquibition matches. he went 9-0
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
Grotfang
Profile Joined May 2003
Belgium490 Posts
Last Edited: 2003-11-18 20:39:53
November 18 2003 20:39 GMT
#32
On November 19 2003 05:34 ilnp wrote:
*for an example of opening with a gundam build and not rushing i refer people back to elky vs rekrul, the original liquibition matches. he went 9-0


ElkY has that build in mind from the start.. it's not a fork, it's what he calls "2fact exp" and part of its strength lies in that it really looks like bamboo


sorry that I post so much, this is a really interesting topic for me
No plz only LT.. no not TvT.. no.. ok cancel?
AlaNtIs]ZIN[
Profile Joined September 2003
Uruguay142 Posts
Last Edited: 2003-11-18 20:41:11
November 18 2003 20:39 GMT
#33
If you ever want to do Gundam rush than just do it, as for the whole reaver DT thing, it takes expieriance on how to deal with it

Me for instance, when i go gundam rush (rarely) i tend to focus on more early vultures than tanks and more bunkers forcing the protoss in because i can easily move back and forth with vultures and early expo to so if tehre are reavers to can transfer easily also when i do gunam push most toss usually get a ratio of 1.5 to 1 of zealot to goon and surprisingly i always kill that and just rush in, but always make sure you scan everywhere else on map with scvs or something

it sounds all theoretical but ive done it and it works, only time ive actually lost like that is fast ass zealot micro rush or i just didnt scout right

sorry my english is bad or im propere but i am from uruguay -.-

espanol~
lol... uruguay
Grotfang
Profile Joined May 2003
Belgium490 Posts
November 18 2003 20:42 GMT
#34
You need to find better Protoss players to practise with
No plz only LT.. no not TvT.. no.. ok cancel?
AlaNtIs]ZIN[
Profile Joined September 2003
Uruguay142 Posts
November 18 2003 20:43 GMT
#35
On November 19 2003 05:39 Grotfang wrote:
Show nested quote +
On November 19 2003 05:34 ilnp wrote:
*for an example of opening with a gundam build and not rushing i refer people back to elky vs rekrul, the original liquibition matches. he went 9-0


ElkY has that build in mind from the start.. it's not a fork, it's what he calls "2fact exp" and part of its strength lies in that it really looks like bamboo


sorry that I post so much, this is a really interesting topic for me


i find elkys strategy of 2 fact expo in bamboo style weak and its really his micro and expieriance that wins him the games, i just find his strategy too weak against say a good double gate toss who is creative like terato, you dont have to nesscesairly as good as terato but its just you can really have a big hole to fuck elky up when he does that, if you watch his replays and compare to some protoss strategies, you will see how much of advantage elky gives protoss, but if the toss does not take advantage of it than elky will have upper hand
lol... uruguay
HovZ
Profile Joined December 2002
United States1917 Posts
November 18 2003 20:44 GMT
#36
jesus, i neevr said when the tank comes out, i said by the time u reach his base to set up contain. u might have 1 more tnak pop out of ur base when the dt drops, but u wont have a turret yet, if u do then u made an ebay rly early and u will be slower to make more units. so in the MOST LIKELY SCENARIO, when the dts drop u have 3 mines by ur cc, and most likely are just about to make a turret. a godo toss can pick the dt up b4 the mine explodes, or even pikc it up so th emine exdplodes and doesnt do any damage. eh will then prevent u from makign turrets for a good amount of time ahile he dismantles ur contain. tell me how that is a good situation to be in
z7-Rain : D Block is a rly good rapper, cosmo : mobb deep is a rly good rapper, cosmo : that song notorious thugs by bone and andre nickatana is sick
Pseudo_Utopia
Profile Blog Joined December 2002
Canada827 Posts
November 18 2003 20:46 GMT
#37
Give em a nice knack on the noggin and then when they're not looking, go for you-knowwwww-what!
Retired SchiSm[LighT]
SoLaR[i.C]
Profile Blog Joined August 2003
United States2969 Posts
November 18 2003 20:46 GMT
#38
Uhh...what's gundam and what's bamboo? Gundam = goliath? Bamboo
HovZ
Profile Joined December 2002
United States1917 Posts
November 18 2003 20:47 GMT
#39
also, lets say u scout 1 goon on his ramp so u sit in ur base make an ebay and play safe. what if he went goon ob? then ur pretty much fucked cuz toss can expo and its too late for u to go contain him. this is why gundam is a weak build. its too dependent on what toss does
z7-Rain : D Block is a rly good rapper, cosmo : mobb deep is a rly good rapper, cosmo : that song notorious thugs by bone and andre nickatana is sick
Verbloten
Profile Joined October 2003
Australia750 Posts
November 18 2003 20:50 GMT
#40
solari - they don't answer - they are in their own little world - expect us to know what the hell that are talking about when they use bamboo and gandam and shit like that - what the hell? Someone be kind enough to explain the terminology?
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