• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:14
CET 02:14
KST 10:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)20Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL Oliveira Would Have Returned If EWC Continued Stellar Fest "01" Jersey Charity Auction PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates Fantasy's Q&A video BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1408 users

Gundam Push VS Reaver and/or DT Drop - Page 10

Forum Index > BW General
Post a Reply
Prev 1 8 9 10 All
-_-
Profile Blog Joined November 2003
United States7081 Posts
November 20 2003 06:16 GMT
#181
`-`_`-` Interestingly I believe I'm the opposite of obselete logic, or at least what he says he is. I macro/micro solidly, with 140-160 APM, but my knowledge of the game is *extremely* lacking. I have gotten somewhat better lately, but still. I would genuinly appreciate anyones advice on how to learn how to counter strategies, better read BO's etc.

Are there any websites with a hypothetical build scouted for the enemy and what you should do? Or are RWA's a better bet. Sadly, VOD are out of the picture because my Dialup. If there are none of the above expect me to make a thread on many different BO's you can scout, and question the counters. I will also request that you put down normal builds and explain them, I hope this board doesn't get pissed at a questioning newbie.
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
November 20 2003 06:32 GMT
#182
)=

I'll buy a microphone and do 3 RWA's, TvT, TvP, and TvZ, vs fairly credible players.

(Froz, JiB-Tako [#11 WSL], and Lim[Yo]Jang [#6])
sMi.Silent // Siz)Silent
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 20 2003 06:34 GMT
#183
No, you'll be banned before they get pissed off. J/K!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
SS
Profile Joined May 2003
United States63 Posts
November 20 2003 07:17 GMT
#184
You can macro and micro absolutely perfectly have 200 apm and still lose consistently.. It's about Timing and Reading your opponent..

You have to know what he is going to do before he does

The initial build is telling of the direction the next 20 minutes of the game will flow In my opinion.
I got da soup for ya!
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
November 20 2003 08:39 GMT
#185
when both players have adequate knowledge then apm makes the huge difference, talking about actual speed of multitasking here, not the "raw/real" apm that can be distorted by situation and style
NeverTheEndlessWiz
Profile Joined November 2003
Singapore827 Posts
Last Edited: 2003-11-20 14:38:14
November 20 2003 09:36 GMT
#186
Lets note the following:
-fastest reaver/shuttle and DT/shuttle both are done at 530 and toss has 1-2 goons
-mine research done at 500
-assumming the map is LT; far distance to travel time in order to get to toss main is 30 secs and for close spots is 10 sec
-ebay done at 530 (34 ebay, turrets up at 600). i like to build ebay behind toss main to lift and use 2 SCVs to find out how many goons toss has. The number of goons give u a good idea what toss is doing (teching 1-3 goons/expanding 2-5 goons/2 standard gating 4-6 goons)
-basically there are 3 types of 2 fact builds
-all 3 uses up to 2-4 rines
-mine + speed research are done at 530
-mine + seige research are done at 540 (lack of money)
-u need mininal 2 vults (6 mines planted around CC CORRECTLY),3 turrets (1 at choke pt and 2 at CC) and 1 tank to stop reaver or dt drops
-turrets alone won't make the cut; smart toss drop DT at blind spots of ur main.As for reaver, its range is used to pick ur SCVs off with some luck.

1)
1st tank=>6 vults =>2rd tank (players who use it;nada,heaven)
get mine + speed
attack once mine reasearch is done (timing is 500)

2)
vult from fact and tank fact with addon (players who use it;elky,assem,gundam)
get mine + seige
attack 1 tank,1 vult,2-4 rines (timing is 445)

3)
3 tanks=>3 vults (players who use it;joyo-remember wcg?)
attack once have 2nd tank (timing is 500)
get mine + speed

I find all 3 work well but all have their own weaknesses

1)
-strong vs all teching toss due to speed of vults and plenty of mines to use (mine placement is impt through)
-weak vs standard 2 gate goon ob toss or 1 gate goon ob conditional expand

Timing is impt.If u and toss are close spots, attacking straight isn't a good idea so u need to defend first as the drop comes fast (shuttle leaves base at 530 and reaches u at 540). Watch the game breeze vs nada on LT 3 vs 12. The blessing is that mines are wonderful at defending against such early drops and also it gives u the option to attack toss later (even through its delayed).Note that even ur mine+ speed research are done at 530, the drop is more threatening then ur vults; vults alone can't really do much till u have 2 or more but u need ur first 2 this early to defend.

If u and the toss are far, what u do is to use the first 4 vults to attack the toss. Ur 4 vults be done at 530 and will reach the toss main at 600. At the same time, toss will get his reaver done at 530 and reach ur main at 600. This 30 secs is the key to give u time to make 2 more vults and 3 turrets to defend.

2)
-generally ok vs all toss builds but sometimes too reactive, esp vs 1 gate goon ob conditional expand. reacts slow at far spots and fast at close spots.
-VERY dependent on map location and distance. the main weakness of a mixed but safe build

A good build for all terrans but needs ALOT of recon and some luck to be effective. Far spots are something this reactional build don't like. THAT is the main weakness of a safe and standard build. :hs Sometimes, initiative is more impt. Experience will tell u that.
Notice this build has the fastest attack; 445. This means u pressure the toss first, forcing him to defend. The bad thing is that if u are doing this at far spots, u can't get to fully pressure the toss. The toss can afford to do some dancing to delay ur attack to buy time for his reaver or dt too. By the time u reach there, dt/reaver is out to stop u (530) and ur attack is screwed. HovZ thank u so much and i have to agree with u with a slight exception; if the toss is at far spot.

Also, gundam build like this one isn't so successful today anymore coz the terran player often overpressures and forgets his main; leaving it open to drops. Therefore when using this build, don't over devote urself to attack, unless u are sure u can reach the toss main and do enough damage before 530. Calling off the attack and retreating as soon as possible on order to defend and then secure the expo is the right answer. Map distance counts alot in that so if u are playing close LAND (note not AIR) spots, u have a chance.

A good toss can make a 2 goon gate build look like a 1 gate build due to the timing on when the 2rd gate is placed. By the time u find out its abit too late i guess, unless u are at close spots then reacting will be more faster. if u want a closer look, look at the standard 2 gate goon builds and compare it to 1 gate goon builds.

The blessing of this build is that it can react to all toss builds somehow well enough. Its goal is to actually expand as early as possible (perfect for elky ) while using troops to even out the toss if he's ahead OR hitting the toss as much as u can but u can't kill him.

3)
-great vs all goon based toss builds
-somehow weak vs tech builds

Great vs all goon based toss builds; why? goons < tank+ rines. Simple.

Joyo did win one game vs eros.rage who tried to proxy robo; the main prob is that the the reaver didn't get back in time to defend. If rage didn't proxy reaver, he could have helf off everything joyo threw at him and eventually start to do shuttle tricks at joyo's main.

Not much i can commment on this build; i don't like it so much as i don't find it very flexible. But this build is great for any map that relies the terran to wallin and get tanks fast due to the lack of cliffs. I don't use this build often but i feel this build can't fight reavers and dt well unless u got lucky and fight a toss at close spots and somehow managed to push to his main and do damage at before his dt or reaver is out. The toss still do some dancing....but tanks out range goons and with this many tanks, it might be hard for toss but once reaver or dt is out, its saved!

I hope this will clear something up and open some questions for some logical thinking.
Retired Brood War player / WCG SG Top 8 for 2002, 2003, 2004, retired, then made minor comeback to Top 8 at 2008. 2009 = bleh xD
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 20 2003 09:59 GMT
#187
YOu didn't mention Gundam on #2 (The fucking creator :O!).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
November 20 2003 10:54 GMT
#188
Very nice analysis. I especially like how you backed up everything you said, a very complete outlining of the strategies. Now it'll be interesting to hear any opinions...
Moderator
baal
Profile Joined March 2003
10541 Posts
November 20 2003 11:13 GMT
#189
Exellent post...

i think there is a way of stopping it beting a lil on luck...

turret by couples on the edges, we know that 2 turrets can kill a shuttle in an instant, if the P do not reacts very quick his DTs reavers will die, and if he retreats to enter on other side of the base his shuttle will be very damaged and any other turret can kill it.

id say like 4 turrets very well placed can surprise him and if they do its actually GG
Im back, in pog form!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 20 2003 15:04 GMT
#190
On November 20 2003 20:13 baal wrote:
Exellent post...

i think there is a way of stopping it beting a lil on luck...

turret by couples on the edges, we know that 2 turrets can kill a shuttle in an instant, if the P do not reacts very quick his DTs reavers will die, and if he retreats to enter on other side of the base his shuttle will be very damaged and any other turret can kill it.

id say like 4 turrets very well placed can surprise him and if they do its actually GG

There's very few situations where you should try to enter from the side (close to mineral line). I always enter by 'broad side' and drop of one zealot to scout out base/attack turret or tank and see if it's safe.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Casper...
Profile Joined October 2002
Liberia4948 Posts
August 28 2004 18:40 GMT
#191
"I macro/micro solidly, with 140-160 APM, but my knowledge of the game is *extremely* lacking."

this is the new breed of bw player. focused on speed, copies builds off reps, thinks slayer is a band, braindead.

why are buzzwords and apm the first words out of your mouth?
JAM THE FUCKER!
Casper...
Profile Joined October 2002
Liberia4948 Posts
August 28 2004 18:41 GMT
#192
just think about the game. that's all there is to it. it ain't some hard shit to figure out.
JAM THE FUCKER!
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
August 28 2004 18:59 GMT
#193
i never figured you would dig up a thread like this.
many people use buzzwords and apm, at wcg sydney people kept saying to me "i suck i have only 100 apm". but you can be very deadly with it if you are efficient.
A firebat to your Zergling.
NeverTheEndlessWiz
Profile Joined November 2003
Singapore827 Posts
August 28 2004 19:09 GMT
#194
*gulp*

*me thinks*

Retired Brood War player / WCG SG Top 8 for 2002, 2003, 2004, retired, then made minor comeback to Top 8 at 2008. 2009 = bleh xD
Prev 1 8 9 10 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Rongyi Cup S3 - Group A
CranKy Ducklings99
Liquipedia
The PiG Daily
21:20
Best Games of SC
ByuN vs Solar
herO vs Classic
Reynor vs Cure
Solar vs herO
PiGStarcraft687
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft687
CosmosSc2 121
StarCraft: Brood War
Shuttle 75
League of Legends
C9.Mang0348
Counter-Strike
taco 470
minikerr18
Super Smash Bros
AZ_Axe85
Mew2King47
Other Games
tarik_tv15099
gofns8478
summit1g5383
shahzam384
ToD230
ViBE138
KnowMe62
PPMD27
Liquid`Ken5
Organizations
Other Games
gamesdonequick908
BasetradeTV17
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• davetesta53
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 43
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5032
Other Games
• imaqtpie1669
• Scarra587
Upcoming Events
RongYI Cup
9h 46m
SHIN vs Creator
Classic vs Percival
OSC
11h 46m
BSL 21
13h 46m
RongYI Cup
1d 9h
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
1d 10h
BSL 21
1d 13h
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
2 days
WardiTV Invitational
3 days
[ Show More ]
WardiTV Invitational
4 days
The PondCast
5 days
Liquipedia Results

Completed

Escore Tournament S1: W5
OSC Championship Season 13
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Underdog Cup #3
Tektek Cup #1
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Acropolis #4 - TS4
Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.