Gundam Push VS Reaver and/or DT Drop
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x[ReaPeR]x
United States3447 Posts
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SpuniasauR
Australia1500 Posts
when u say reaver/dt ur main, are u talkin DEAD? or just ur min line is clean... | ||
HovZ
United States1917 Posts
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x[ReaPeR]x
United States3447 Posts
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ObsoleteLogic
United States3676 Posts
Most DT drops are left at the edges of your base, though reavers are always close to your mins, which can be a problem, but good micro/placement can keep you alive. HovZ, do you ever have anything to contribute? | ||
bigMommA
1985 Posts
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HovZ
United States1917 Posts
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SpuniasauR
Australia1500 Posts
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HovZ
United States1917 Posts
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BlackJack
United States10476 Posts
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Deleted User 3420
24492 Posts
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BigBoy
Argentina9 Posts
On November 19 2003 02:22 HovZ wrote: u should type GG and leave idem ![]() | ||
Fever_tr
Turkey222 Posts
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ObsoleteLogic
United States3676 Posts
How is someone who thinks so rigidly considered a good SC player? | ||
MPXMX
Canada4309 Posts
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HovZ
United States1917 Posts
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Grotfang
Belgium490 Posts
On November 19 2003 02:30 ObsoleteLogic wrote: HovZ, do you ever have anything to contribute? yes, he contributes often and I learn alot by just reading his comments. On November 19 2003 00:54 x[ReaPeR]x wrote: if you Gundam Push and your opponent Reaver/DT drops you main what should you do? Do you have enough units at the push to just attack and win or what? the reaver drop comes fastest.. Don't forget that if you pull back your scvs very fast when the reaver comes out, you won't lose alot and you can just use the next tank that pops out to defend your main. The DT drop is slower but harder to stop I think. Use a turret and 2 mines around it.. every protoss player always moves his DT towards the turret to kill it.. then the dt is gg for both types of drop, you can anticipate that they will come if you made your bunker and sieged up in front of his main and nobody tried to stop you. On November 19 2003 03:01 BlackJack wrote: the best strat is reaver then dt drop ;p even though i'm not all that great, I use bamboo VERY often and I think this is the weakest strategy for P to counter with | ||
MPXMX
Canada4309 Posts
I think it comes like around the time you get dual upgrades for your vults if you go 2 fac speed vults. | ||
C-Hab
Zambia39 Posts
First of all, the question is what you should do if you gundam push and toss reavers or dts your base. The fact that that you think typing GG is the only thing to do is ridiculous. The correct answer is to infact pull your troops back and use the mines of your vultures. You have better than a 75% chance of countering the dt drop especially if you've already set up a turret. | ||
ObsoleteLogic
United States3676 Posts
On November 19 2003 04:34 HovZ wrote: uhh, ya then ur 1 tank 4 riens and 1 vult at his base die to dt, very smart o logic. if u knew more about bw ud know why im right I know more about BW than you could possibly fathom. The fact of the matter is, I'm not a good player. I know what to do, how to do it, but I can never actually do it myself; I get flustered and stop thinking in game. That you automatically concede defeat to a reaver/dt drop because you gundamed, shows that you really lack imagination/creativity. | ||
DevAzTaYtA
Oman2005 Posts
more like ''GW NOOB I STILL OWN YOU 27-1'' | ||
ilnp
Iceland1330 Posts
On November 19 2003 04:34 HovZ wrote: uhh, ya then ur 1 tank 4 riens and 1 vult at his base die to dt, very smart o logic. if u knew more about bw ud know why im right Not to rain on your little newbie bashing "I'm right" campaign but I think you're wrong and simply don't know much about a Gundam beyond build 4 marines/1 vulture/1 tank/attack. Referring to it as a rush is bad -- it's a build and very flexible and possibly one of the best orders against a drop -- it allows you to directly counter your opponent being behind by dropping whereas a 1factory expand allows the person plenty of time to catch up/equalize the situation if he is better than you. | ||
DevAzTaYtA
Oman2005 Posts
vs dt drop, it should be pretty easy to spot when someone is doing it (no goon range, only 1 goon at ramp) so just switch strat from gundam push to 2 fact cc with ebay and acad, then mass. if you suspect reaver drop (scout with scv before u move out) keep two sieged tanks near mins with some well-placed mines and turrets. then just make constant tanks out of two facts and attack after a few, since they should be behind if they decided to drop. bah it's hard to explain... just practice i guess (x17 is a good place, it's the only move they do in pvt) gL~~ :D | ||
ilnp
Iceland1330 Posts
On November 19 2003 04:50 ObsoleteLogic wrote: I know more about BW than you could possibly fathom. The fact of the matter is, I'm not a good player. I know what to do, how to do it, but I can never actually do it myself; I get flustered and stop thinking in game. That you automatically concede defeat to a reaver/dt drop because you gundamed, shows that you really lack imagination/creativity. I really doubt that's true. A lot of mediocre players (i use mediocre loosely because objectively i consider myself mediocre which would make you guys fucking ratass horrible) assume what holds them back at BW is their mouse speed/level of practice. That's not it. I don't play anymore but I can still come back and win a large percentage of my games against everybody "the rung below" even though a lot of speed/micro/feeling is gone. I just know what to do. That's why you see a lot of really good players play other races with ease. Once you understand what makes each matchup function and work and why you're winning your games learning other matchups is very easy. | ||
Verbloten
Australia750 Posts
I also wanted to ask if I could - what is a GUNDAM push? I know gundam is a player - but i don't know his push - everyone is talking about it like it is common knowledge?! Did i miss something? Thanks! | ||
HovZ
United States1917 Posts
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Deleted User 3420
24492 Posts
im of the opinion that hovz is right, when the players are of equal skill. luck is still a factor of course im also of the opinion that obsoletelogic is an arrogant idiot | ||
ilnp
Iceland1330 Posts
On November 19 2003 05:25 HovZ wrote: dudey, ok lets say u gundam. by the time u reach their ramp is the same time dts hit ur base. i use to gudnam alot so i know when dt drop comes. ur in no position to defend it. even if u do actually stop the dt drop u will eb so far behind that u will lose. thats why u should just leave. i know exactly what im talking about consider how fast shuttles move vs tanks/marines. you're saying a shuttle and 2 dt's finish at the same time as your first tank?i think not. or maybe you just build fucking slow. regardless, the dt's do come out fast enough to prevent you from hurting the protoss enough to make it worth it, so when you scout suspicious behavior you *do not rush*. by having the vultures from one factory and tanks from the other you have a serious unit lead because grabbing an engineering bay does not put you far behind. from then you can decide how you feel best to deal with the situation, but you most certainly have the lead. if the protoss is one of the players who DT drops then ports immediatley to an expansion to catch up, one might find the best response is an offensive one before you expand. if they gate up, then the best response would be an economical one. regardless, you most definitely are safe from any attack and have a significant advantage. it's my belief the gundam build is probably the safest TvP build there is for lost temple =[ *for an example of opening with a gundam build and not rushing i refer people back to elky vs rekrul, the original liquibition matches. he went 9-0 | ||
Grotfang
Belgium490 Posts
BTW: i really think you overestimate the speed of a DT drop.. if you keep scouting his main until your SCV dies, then he has to start getting his robo facility, then a citadel and then a templar archive, then he can only start building his dt's.. i mean come on, that takes longer than when you reach his choke. I always start my engineering bay when i reached his choke and I think I can even have a turret ready with mines around it before the shuttle arrives in my base | ||
Grotfang
Belgium490 Posts
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RuGbUg
United States2347 Posts
On November 19 2003 05:34 ilnp wrote: wow tvp is the ownage invincibility potion #1 sniper wolf /sarcasm consider how fast shuttles move vs tanks/marines. you're saying a shuttle and 2 dt's finish at the same time as your first tank?i think not. or maybe you just build fucking slow. regardless, the dt's do come out fast enough to prevent you from hurting the protoss enough to make it worth it, so when you scout suspicious behavior you *do not rush*. by having the vultures from one factory and tanks from the other you have a serious unit lead because grabbing an engineering bay does not put you far behind. from then you can decide how you feel best to deal with the situation, but you most certainly have the lead. if the protoss is one of the players who DT drops then ports immediatley to an expansion to catch up, one might find the best response is an offensive one before you expand. if they gate up, then the best response would be an economical one. regardless, you most definitely are safe from any attack and have a significant advantage. it's my belief the gundam build is probably the safest TvP build there is for lost temple =[ *for an example of opening with a gundam build and not rushing i refer people back to elky vs rekrul, the original liquibition matches. he went 9-0 | ||
Grotfang
Belgium490 Posts
On November 19 2003 05:34 ilnp wrote: *for an example of opening with a gundam build and not rushing i refer people back to elky vs rekrul, the original liquibition matches. he went 9-0 ElkY has that build in mind from the start.. it's not a fork, it's what he calls "2fact exp" and part of its strength lies in that it really looks like bamboo sorry that I post so much, this is a really interesting topic for me | ||
AlaNtIs]ZIN[
Uruguay142 Posts
Me for instance, when i go gundam rush (rarely) i tend to focus on more early vultures than tanks and more bunkers forcing the protoss in because i can easily move back and forth with vultures and early expo to so if tehre are reavers to can transfer easily also when i do gunam push most toss usually get a ratio of 1.5 to 1 of zealot to goon and surprisingly i always kill that and just rush in, but always make sure you scan everywhere else on map with scvs or something it sounds all theoretical but ive done it and it works, only time ive actually lost like that is fast ass zealot micro rush or i just didnt scout right sorry my english is bad or im propere but i am from uruguay -.- espanol~ | ||
Grotfang
Belgium490 Posts
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AlaNtIs]ZIN[
Uruguay142 Posts
On November 19 2003 05:39 Grotfang wrote: ElkY has that build in mind from the start.. it's not a fork, it's what he calls "2fact exp" and part of its strength lies in that it really looks like bamboo sorry that I post so much, this is a really interesting topic for me i find elkys strategy of 2 fact expo in bamboo style weak and its really his micro and expieriance that wins him the games, i just find his strategy too weak against say a good double gate toss who is creative like terato, you dont have to nesscesairly as good as terato but its just you can really have a big hole to fuck elky up when he does that, if you watch his replays and compare to some protoss strategies, you will see how much of advantage elky gives protoss, but if the toss does not take advantage of it than elky will have upper hand | ||
HovZ
United States1917 Posts
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Pseudo_Utopia
Canada827 Posts
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SoLaR[i.C]
United States2969 Posts
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HovZ
United States1917 Posts
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Verbloten
Australia750 Posts
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AlaNtIs]ZIN[
Uruguay142 Posts
because if it is gundam rush that turned defensive your rax wold still be around his base and if you suspect 1 goon and want to stay defensive you do have a rax to spare because 1 goon cant kill it or i least i dont think so fast enough to stop u from scouting | ||
ObsoleteLogic
United States3676 Posts
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Deleted User 3420
24492 Posts
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HovZ
United States1917 Posts
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Payt
Canada582 Posts
On November 19 2003 05:46 SoLaR[i.C] wrote: Uhh...what's gundam and what's bamboo? Gundam = goliath? Bamboo ![]() Gundam: Two factories, first one goes machine shop, second makes vulture. The first fac then makes a tank, while researching mines. The second fac makes another vulture. Build four marines at some interval (I can't tell you when to build them, I don't really know how to DO the build..), and send your tank, two vultures, four marines, and two-four scvs to outside the protoss base. Build a bunker, and then an ebay there, build a turret, research siege mode, contain. Bamboo: I'm not really sure, but download game 1 and 4 of the Joyo vs Cope series, apparently Cope used a bamboo rush in those games. I'm not sure how right I got the gundam build, but I think close enough that you'll understand or someone will correct me. :D | ||
ObsoleteLogic
United States3676 Posts
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C-Hab
Zambia39 Posts
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HovZ
United States1917 Posts
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HovZ
United States1917 Posts
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AlaNtIs]ZIN[
Uruguay142 Posts
it hasnt been done in a while so you might catch the toss by surprise.. if the toss dosent give a fuck and knows how to counter it than you gotta be creative and add something fo your own to it... like a dropship O_o i unno, but there are always ways to improve something old | ||
ebba
Australia63 Posts
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HovZ
United States1917 Posts
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AlaNtIs]ZIN[
Uruguay142 Posts
![]() tahts exactly why they ban people because they dont care.. sure, anyways.. most of the people aernt even arguing, they just wanted to put tehir opinion on the gundam rush and what improvements you can do on it, no one asked for you HovZ.. i dont remember seeing any post saying "I wonder what the HovZ thinks" im not saying you suck, and im not saying your bm, im just saying fuck you :O | ||
SpuniasauR
Australia1500 Posts
a bamboo IS THE SAME THING. its called a gundam becuz gundam thought it up. and it was nicknamed bamboo because its hard to break in early game pvt. see u can go hard out goon and ob but if ur micro is bad or ur unlucky in some way it can push u back as far as ur exp and then tanks/vults push can START from there, which i dont have to tell u is a pain in the ass. think LT if they can fire on ur ramp itll b hard to break the push successfully. if u go reaver u can stop it or go to the enemies base (the point of this thread) or if u go dt u can choose again, break it? or go to enemies base. i agree if the toss goes DT the gundam fucks the terran up bad cuz unless u have great mine placement ur screwed. turrets mostly wont be up in time and dts can wreck ur base. i personally prefer a straight fast tech to reaver when a guy goes gundam cuz it allows me to hit his lowly defended base or out range the bunker straight away with reaver. that is if i havent started singularity for goons (they outrange bunker with range upgrade) and reaver allows for fastish obs compared to dt tech. ok so thats 4 u verbloten and solari, hovz and ilnp dont have a flame @ me, im just explaining 2 them. finally i gotta say the reason its hard to break is if u go hard goon he'll fortify with tank. goons will die to tank and mines/ bunker fire will melt zeals unless u can fight from 2 angles or u have overwhelming mass, both of which is hard to achieve if the terran pushes u back almost to ur ramp etc etc. | ||
Deleted User 3420
24492 Posts
On November 19 2003 06:40 SpuniasauR wrote: omfg. gundam is early vult with rine and plenty scv. sometimes tank, wat all versions of gundam have in common is that 1. the scvs press the goons so u can micro rines in front of em and vults mine behind. then u push forward. second it involves gettin as close as u can to the toss's base then one or 2 bunkers. a bamboo IS THE SAME THING. its called a gundam becuz gundam thought it up. and it was nicknamed bamboo because its hard to break in early game pvt. see u can go hard out goon and ob but if ur micro is bad or ur unlucky in some way it can push u back as far as ur exp and then tanks/vults push can START from there, which i dont have to tell u is a pain in the ass. think LT if they can fire on ur ramp itll b hard to break the push successfully. if u go reaver u can stop it or go to the enemies base (the point of this thread) or if u go dt u can choose again, break it? or go to enemies base. i agree if the toss goes DT the gundam fucks the terran up bad cuz unless u have great mine placement ur screwed. turrets mostly wont be up in time and dts can wreck ur base. i personally prefer a straight fast tech to reaver when a guy goes gundam cuz it allows me to hit his lowly defended base or out range the bunker straight away with reaver. that is if i havent started singularity for goons (they outrange bunker with range upgrade and reaver allows for fastish obs compared to dt tech. ok so thats 4 u verbloten and solari, hovz and ilnp dont have a flame @ me, im just explaining 2 them. shut up when you don't know what you are talking about. gundam is VERY specific | ||
SpuniasauR
Australia1500 Posts
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HovZ
United States1917 Posts
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Verbloten
Australia750 Posts
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AlaNtIs]ZIN[
Uruguay142 Posts
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Verbloten
Australia750 Posts
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Liquid`Drone
Norway28654 Posts
people with good understanding of starcraft are always good players. even if you have 80 apm you can be a somewhat good player as long as you've got a good understanding of the game. | ||
AlaNtIs]ZIN[
Uruguay142 Posts
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SpuniasauR
Australia1500 Posts
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[GiTM]-Ace
United States4935 Posts
On November 19 2003 06:48 Liquid`Drone wrote: ya i dont know if u remember [GiTM]-Druid but he is hella slow and kicks my ass when we play(which is not very often)obsoletelogic people with good understanding of starcraft are always good players. even if you have 80 apm you can be a somewhat good player as long as you've got a good understanding of the game. | ||
NewbieMcNasty
United States328 Posts
If you strongly suspect a drop, siege a tank, build two turrets and set some mines. If you aren't sure (as in opponent is contained but may try and break out with shuttle/ob/goon), try and surround opponents base with mines, so that you can quickly react to a drop by redirecting any tanks or vults en route to your containment force. Its somewhat of a guessing game but its in Terran's favor: You decide to send 2nd tank to contain: A: Toss tries and breaks out: Toss loses miserably B: Toss drops, in which case you still may have time to send back second tank, build turret, or get third tank if you saw drop. If you didn't spot drop at all you probably lose. You decide to keep 2nd tank back: A: Toss tries and breaks out: May or may not succeed. One tank with siege mode, bunker, 2 scv, and 3 mines may stop 6-7 goons. B: Toss drops, in which case your turret, tank, and mines will most likely slaughter the drop. Try to put tank in an odd place so toss is less likely to notice it and drop his reaver or dts on it. If your opponent isn't contained, its because he invested all his money into goons to stall your push and won't be dropping any time soon. | ||
SpuniasauR
Australia1500 Posts
:p | ||
iLd-Hugo
Norway49 Posts
On November 19 2003 05:12 ilnp wrote: I really doubt that's true. A lot of mediocre players (i use mediocre loosely because objectively i consider myself mediocre which would make you guys fucking ratass horrible) assume what holds them back at BW is their mouse speed/level of practice. That's not it. I don't play anymore but I can still come back and win a large percentage of my games against everybody "the rung below" even though a lot of speed/micro/feeling is gone. I just know what to do. That's why you see a lot of really good players play other races with ease. Once you understand what makes each matchup function and work and why you're winning your games learning other matchups is very easy. Yes, everybody thinks they are just as talented as everybody else and understand exactly how the game works. Then you get better and you realize how little you actually knew... (and how much you still have to learn) | ||
Nextel
United States159 Posts
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zeus
Australia324 Posts
On November 19 2003 06:44 travis wrote: shut up when you don't know what you are talking about. gundam is VERY specific travis go fuck urself | ||
Deleted User 3420
24492 Posts
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SpuniasauR
Australia1500 Posts
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Deleted User 3420
24492 Posts
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SpuniasauR
Australia1500 Posts
maybe its just an aussie thing :p | ||
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Liquid`Drone
Norway28654 Posts
that post was great. | ||
LinYu)Fury
Norway200 Posts
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LinYu)Fury
Norway200 Posts
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Liquid`Jinro
Sweden33719 Posts
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Liquid`Jinro
Sweden33719 Posts
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FreeZEternal
Korea (South)3396 Posts
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ObsoleteLogic
United States3676 Posts
The three people I have played and lost to on this forum (in this discussion at least), are HovZ (which was a game I could have won, but didn't play that well), Travis (which was back in... January, I believe), and ilnp (also in January). There are several people involved in this discussion whom I have beaten. I won't name names. Needless to say, many of you aren't even close to qualified to comment on how good or bad I am. So kindly shut up. | ||
STIMEY d okgm fish
Canada6140 Posts
shit. duno man. rax float wouldnt get there in time. hm. dt should be fine, but reav? i would say.. uh. run away.. a lot. dont lose any tank or scv.. ya.! and then magically u can hold ur line and get turrets up after u got a few. well but thats still gg for toss i guess. well it could be a fair fight i guess, cuz u could like.. end up ahead, expo vs expo, which is t>p, if you play it safe and recover/minimize dmg from the drop's advantage. | ||
FreeZEternal
Korea (South)3396 Posts
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STIMEY d okgm fish
Canada6140 Posts
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BigBalls
United States5354 Posts
if you see something other than 1 gate goon, range, then robo, dont gundam rush him. Or if you do, make sure you are defending for other things. If you see 1 gate goon, range, then robo, gundam will push him back into his main for a while, if not win the game, and you can expo easily then mass. However, if he is going reaver or dt, you dont have to rush. I dont know if you guys got the memo or not, but there is something called adaptation. You make some mines at your mins, a bunch at your ramp, get an ebay, get a few turrets, expo, then do your mass/turtle dropping garbage. Dont put all your eggs in one basket | ||
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Rekrul
Korea (South)17174 Posts
On November 19 2003 15:07 ObsoleteLogic wrote: Eri - Ever heard of modesty? And actually, the whole APM thing comes as a distraction to me; if I think about it in the slightest, I end up mashing keys and not thinking. Pavlovian reaction, almost. Terribly sad. The three people I have played and lost to on this forum (in this discussion at least), are HovZ (which was a game I could have won, but didn't play that well), Travis (which was back in... January, I believe), and ilnp (also in January). There are several people involved in this discussion whom I have beaten. I won't name names. Needless to say, many of you aren't even close to qualified to comment on how good or bad I am. So kindly shut up. so? | ||
BigBalls
United States5354 Posts
On November 19 2003 15:33 BigBalls wrote: i really dont feel like reading through 5 pages of this stuff, so Ill just say my opinion. if you see something other than 1 gate goon, range, then robo, dont gundam rush him. Or if you do, make sure you are defending for other things. If you see 1 gate goon, range, then robo, gundam will push him back into his main for a while, if not win the game, and you can expo easily then mass. However, if he is going reaver or dt, you dont have to rush. I dont know if you guys got the memo or not, but there is something called adaptation. You make some mines at your mins, a bunch at your ramp, get an ebay, get a few turrets, expo, then do your mass/turtle dropping garbage. Dont put all your eggs in one basket P.S. I think this is the strongest build, because its possible avenues can counter effectively almost every p opening. | ||
FreeZEternal
Korea (South)3396 Posts
They will either be massing like mofos, or they will try to expand as quickly as possible. If you go one gate, robo then reaver and notice that the terran is going somehow defensively, don't drop your reaver, just look what he is doing. If you know you can drop your reaver and not lose it, you can try it. So, if he is massing, toss usually should go three gateway and mass out too. If he expands, make a nexus in your nat, and another nexus in the island(assuming it is lotem) with your reaver and a zeal or dragoon, and outmacro him.Remember to not attack without thinking, cuz you could lose too many units and the terran would just have to unseiege all his tank and go to your main to either push or attack and rape you -_-;;. Damn, I think I have been playing to much toss(about 9000 games online -_-). gg | ||
x[ReaPeR]x
United States3447 Posts
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Liquid`Ret
Netherlands4511 Posts
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BigBalls
United States5354 Posts
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Liquid`Jinro
Sweden33719 Posts
On November 19 2003 15:07 ObsoleteLogic wrote: Eri - Ever heard of modesty? And actually, the whole APM thing comes as a distraction to me; if I think about it in the slightest, I end up mashing keys and not thinking. Pavlovian reaction, almost. Terribly sad. The three people I have played and lost to on this forum (in this discussion at least), are HovZ (which was a game I could have won, but didn't play that well), Travis (which was back in... January, I believe), and ilnp (also in January). There are several people involved in this discussion whom I have beaten. I won't name names. Needless to say, many of you aren't even close to qualified to comment on how good or bad I am. So kindly shut up. Add me to 'have lost to people on this forum' ![]() Btw, that game you died to reaver dt oO; | ||
FreeZEternal
Korea (South)3396 Posts
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-_-
United States7081 Posts
Obselete Logic, Starcraft is a deep game, and It's good to have understanding of the game, but massing plus basic strategy reading knowledge > gosu strategy reading with bad massing. Hovz, Gundam is used constantly in Korea PVT, this is of course not on pro level, but on hyo- level ![]() | ||
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Liquid`Drone
Norway28654 Posts
if you kill 8 scvs there's no point in dual expanding as your economy will be much better from just expanding once.. :D and obsoletelogic I honestly don't understand what about my post was "arrogant" or in any other way "not modest", or if that "ever heard of modesty" was referring to something else. I mean I can act arrogant, normally on purpose, but I can't understand why you'd say "ever heard of modesty" as a reply to my post. (my apm isn't close to 80. ) | ||
FreeZEternal
Korea (South)3396 Posts
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BigBalls
United States5354 Posts
keep a probe outside his base, keep 3 goons in your main for drops, and the rest outside, if you see him leave, set up a flank as fast as you can, and get the obs out quick. the obs should be finishing when he starts attacking you. you should have 8-9 goons, he should have 3 tanks 4 rines 2 vults 2 scv. if you can micro out of mines, you should stop it. | ||
FreeZEternal
Korea (South)3396 Posts
On November 19 2003 16:21 Liquid`Drone wrote: hey freezeternal if you kill 8 scvs there's no point in dual expanding as your economy will be much better from just expanding once.. :D and obsoletelogic I honestly don't understand what about my post was "arrogant" or in any other way "not modest", or if that "ever heard of modesty" was referring to something else. I mean I can act arrogant, normally on purpose, but I can't understand why you'd say "ever heard of modesty" as a reply to my post. (my apm isn't close to 80. ) heheh..but it is fun to crush him badly with 200 units in 15 min -_-;; | ||
BigBalls
United States5354 Posts
On November 19 2003 16:23 FreeZEternal wrote: heheh..but it is fun to crush him badly with 200 units in 15 min -_-;; its also fun to lose to a desperation push because you overextended yourself. | ||
ObsoleteLogic
United States3676 Posts
Eri I was referring to myself. I could go and brag about the people I've beaten, say I'm good, but I don't. | ||
FreeZEternal
Korea (South)3396 Posts
On November 19 2003 16:46 BigBalls wrote: its also fun to lose to a desperation push because you overextended yourself. Yeap..happenned to me several times...but learned from my mistakes so I know when to overextend myself or not...gg | ||
FreeZEternal
Korea (South)3396 Posts
At least you don't need to worry about gundam rushes, reaver drops and shits, but you have to micro your zeal the whole game -_-;;;. It can be said that Brood war kor-2 is the namomo channel of team battles...heheh | ||
BlackJack
United States10476 Posts
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Liquid`Jinro
Sweden33719 Posts
On November 19 2003 16:48 ObsoleteLogic wrote: FA I don't ever remember playing you, sorry if we did. Eri I was referring to myself. I could go and brag about the people I've beaten, say I'm good, but I don't. Well, you dont know what ID I used oO | ||
BlackJack
United States10476 Posts
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FreeZEternal
Korea (South)3396 Posts
On November 19 2003 17:10 BlackJack wrote: 90% of terrans in 2v2 spend too much resources on taking cliffs, than you can crush them or their ally before your economy starts to suck heheh..in brood war kor-2 if you choose terran, they will bitch at you...heheh....98% of all games there are all toss games -_-;. Maybe sometimes one or two zergs, but it is all toss. PS. remember..the map is hunters. | ||
BlackJack
United States10476 Posts
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FreeZEternal
Korea (South)3396 Posts
On November 19 2003 17:15 BlackJack wrote: according to my theory craft on LT: P/T is the most solid all around team go there and play a team battle. You will understand what i am saying. | ||
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Liquid`Drone
Norway28654 Posts
you said you weren't really all that good, so I assumed this to be the truth? | ||
FreeZEternal
Korea (South)3396 Posts
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FreeZEternal
Korea (South)3396 Posts
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BlackJack
United States10476 Posts
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BlackJack
United States10476 Posts
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FreeZEternal
Korea (South)3396 Posts
On November 19 2003 17:21 BlackJack wrote: dual stargate + Tank drops + expo isles is pretty solid against dual Z hoho..you will be dead by then by two zergs....heheh if you start to tech up against dual zerg...omg...I don't want to even think about it.... | ||
BlackJack
United States10476 Posts
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BlackJack
United States10476 Posts
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ObsoleteLogic
United States3676 Posts
So I suppose it comes down to what your definition of "good" is. | ||
FreeZEternal
Korea (South)3396 Posts
On November 19 2003 17:27 BlackJack wrote: i don't die to zerg rushes. pylon/gate/zealots/pylon at ramp/forge/shield battery + cannon at ramp. That will hold off 60 or so zerglings pretty easily, and if neccessary you can slide some probes over. Terran of course will get a wall/bunker/8 rines/2 scv to block ramp. Toss will stop making zealots after 3 or 4 and build 2-3 cannons at his nexus, and you will have enough to defend against muta with the sair. If they switch to hydra, your allies drops you some tanks. Than you continue to crush their ledges with +1 sair/tank. You can have infinite ammount of muta/scourge but it won't beat 16 +1 sairs rofl Heheh..I don't know. I don't know what kind of players have you been playing with, but if you have 3-4 zeals in your ramp with two cannon, you will get rape by two zergs. Msg me in battle.net..heheh....I will team up with you and we will do T/P and play two good zergs players. I still have the picture in my head when I played 2vs2 in Lt with my friends ...masses of zerglings hydras mutas lurks -_-;; I had nightmares...heheh T.T...storm the shit out of everything, my allied went mass marine double fact tank,,,but...the zerg units just did not stop -_-;;;;...it was from all angles -_-;;; | ||
FreeZEternal
Korea (South)3396 Posts
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Liquid`Jinro
Sweden33719 Posts
On November 19 2003 17:13 BlackJack wrote: why not use FrozenArbiter? That was my first broodwar id : ) I've joined clans and stuff since (I started like May last year). | ||
FreeZEternal
Korea (South)3396 Posts
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BlackJack
United States10476 Posts
On November 19 2003 17:37 FreeZEternal wrote: And by the way,,,-_-;;we could not rush cuz there were too many speedlings outside of our bases -_-;;;;; yeah thats why tank dropping and taking the isles and getting recall comes in handy ;p I played a similar game where the zergs went massive ultras hydra lurk ling etc. and we thought we lost so we decided to both take our maxed out armies to the center for one big battle before we left, and my ally is like an average x17er so i was waiting for him to walk 24 rines into 10 lurkers but he actually micro'd decently and we killed all of the stuff and took out a couple expos while we reinforced.. Hmm i dont remember why we didnt tank drop. tank drop/sair works VERY well against P/Z, even better than Z/Z actually. It works okay against T/Z as long as you get D web so the zerg's ally doesn't set up tanks at the zerg's expo | ||
FreeZEternal
Korea (South)3396 Posts
![]() kinda hungry +_+ gotta eat something.. | ||
ObsoleteLogic
United States3676 Posts
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FreeZEternal
Korea (South)3396 Posts
On November 19 2003 17:53 ObsoleteLogic wrote: You lost 4 games in x17...? ): Hahahah...nono...x17 I'm 10-0 Lost 4 against 4 koreans friends...heheh..^^ | ||
FreeZEternal
Korea (South)3396 Posts
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ObsoleteLogic
United States3676 Posts
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FreeZEternal
Korea (South)3396 Posts
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BigBalls
United States5354 Posts
if i have to look at one more of those goddamn ugly ass faces, im going to hang myself. | ||
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Liquid`Jinro
Sweden33719 Posts
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Liquid`Drone
Norway28654 Posts
=[ | ||
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Hot_Bid
Braavos36374 Posts
On November 19 2003 16:48 ObsoleteLogic wrote: FA I don't ever remember playing you, sorry if we did. Eri I was referring to myself. I could go and brag about the people I've beaten, say I'm good, but I don't. Okay, really not bragging is NOT mentioning that you don't brag. That's like me saying, I could go on and brag about my 400 point IQ, but I don't. Brag about my 400 point IQ. (You posted at least 3 times about how you're competent and have beaten people, yet persist that you are modest and argue with people--HovZ included--despite his brashness, that are obviously better than you) Also, FreeZEternal is right about the dual Zerg on LT. If you go to Yao Yuan and check out the 2v2 replay pack for WCG nation wars, the Korea team absolutely rapes everyone with dual zerg. They both just 9 pool, gas, ling harass, muta harass. The starting positions are farther on most of those maps than on temple too. If both Zergs get to muta relatively uncontested it really doesn't matter what the P/T team does. For the guy that said dual stargate, you won't have enough corsair when they both have muta. | ||
ObsoleteLogic
United States3676 Posts
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Hot_Bid
Braavos36374 Posts
On November 19 2003 21:31 ObsoleteLogic wrote: Simply because HovZ is better does not mean he knows the game better. Uh, yes it does. | ||
ilnp
Iceland1330 Posts
On November 19 2003 21:31 ObsoleteLogic wrote: Hot_Bid, if I named people, that would be bragging. What I'm saying is, yeah, maybe I'm not that bad, but I don't feel that I am good. Simply because HovZ is better does not mean he knows the game better. I argue with him because he is wrong. Actually, if someone is better than you it is because they know the game better. However, HovZ is stupid and black, so he's still wrong. | ||
x[ReaPeR]x
United States3447 Posts
On November 19 2003 22:05 ilnp wrote: Actually, if someone is better than you it is because they know the game better. However, HovZ is stupid and black, so he's still wrong. Ouch. | ||
poland
Poland956 Posts
On November 19 2003 22:05 ilnp wrote: Actually, if someone is better than you it is because they know the game better. However, HovZ is stupid and black, so he's still wrong. No... some people cant micro, cant multitask, cant concentrate and yet they know the game very well. Obviously knowledge of the game is very important and crucial but there are many other factors. | ||
Deleted User 3420
24492 Posts
multitasking comes with the game as well. concentration is not an issue. | ||
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Liquid`Drone
Norway28654 Posts
but if someone is a much better player than someone else (in the way that they're capable of say, beating someone else 10-0 ) that player will always have a better knowledge of the game than the guy who got raped 10-0. | ||
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Liquid`Drone
Norway28654 Posts
concentration? he has fucking adhd :D | ||
ObsoleteLogic
United States3676 Posts
I have a bad problem of either a) letting my units get slaughtered while taking care of base or b) letting my base go idle while taking care of units. I know how to micro, I know how to spend, when to expand, when to add buildings, make depots, tech, how many shots each unit takes to kill another, etc. I see all these things in my replays. I'd be a better coach than a player. Lots of people can see and understand things, but be unable to do them. | ||
C-Hab
Zambia39 Posts
A lot of the coaches that take sports team to championships were not really that great as players in their career. | ||
oov
United States21 Posts
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Liquid`Jinro
Sweden33719 Posts
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FreeZEternal
Korea (South)3396 Posts
THat's why I love this game... ![]() | ||
ObsoleteLogic
United States3676 Posts
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DeMoNiC
United States294 Posts
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oov
United States21 Posts
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NickDapaulo
United States867 Posts
On November 19 2003 04:50 ObsoleteLogic wrote: I know more about BW than you could possibly fathom. The fact of the matter is, I'm not a good player. I know what to do, how to do it, but I can never actually do it myself; I get flustered and stop thinking in game. That you automatically concede defeat to a reaver/dt drop because you gundamed, shows that you really lack imagination/creativity. So you just read BW websites all day on strategies and counters and never actually practice them? | ||
DeMoNiC
United States294 Posts
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DeMoNiC
United States294 Posts
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NickDapaulo
United States867 Posts
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Bill307
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Canada9103 Posts
On November 20 2003 01:00 DeMoNiC wrote: i understand what obsolete logic means, i understand the game fairly well( i know all the termonology, all the nice players, popular builds, i keep track of the leagues ect..) , but im really slow (less then 70 apm average) i cant multitask for shit, and my micro is quite poor since i havent practiced it enough and i obviously have slow hands, all and all i think even if i had played bw for 6 years i would not be as good as hovZ or Ilnp... unless i immensly improved my hand speed and strat execution within that time period.. in conclusion i suck =) There's a loooot more to understanding BW than just superficial stuff like that ![]() For instance, you may know the popular builds, but do you know why they're so successful, as opposed to other possible builds? | ||
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Rekrul
Korea (South)17174 Posts
Theres a lot more to it than what beats what ; ) | ||
ObsoleteLogic
United States3676 Posts
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iGgs
Russian Federation772 Posts
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ObsoleteLogic
United States3676 Posts
How do you know I don't? p.s., you used ostensible incorrectly. | ||
Deleted User 3420
24492 Posts
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Rekrul
Korea (South)17174 Posts
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Hot_Bid
Braavos36374 Posts
On November 19 2003 04:50 ObsoleteLogic wrote: (quoting HovZ) I know more about BW than you could possibly fathom. The fact of the matter is, I'm not a good player. I know what to do, how to do it, but I can never actually do it myself; I get flustered and stop thinking in game. I'm pretty sure he and many people can "fathom" your boundless BW knowledge. I don't know what "profound knowledge" you may possess, and I don't know how you could possibly be such a Brood War savant and at the same time not be a good player. It's just contradictory. You can't separate execution from "knowing the game" because it's such a huge part of BW. We've all watched Boxer kill lurkers with marines and we know everything about it, but that doesn't mean we know how to do it. Your statement about "knowing the intricacies and timing and stuff" is just blatantly wrong. If you did you'd be a good player. Why don't you make an RWA of one of your own replays (maybe one of the occasional good games) and share some of the profound knowledge, I'm sure everyone here would benefit, oh great professional BW coach that is OL. | ||
SoLaR[i.C]
United States2969 Posts
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Liquid`Drone
Norway28654 Posts
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hasuwar
7365 Posts
On November 20 2003 05:40 Hot_Bid wrote: I'm pretty sure he and many people can "fathom" your boundless BW knowledge. I don't know what "profound knowledge" you may possess, and I don't know how you could possibly be such a Brood War savant and at the same time not be a good player. It's just contradictory. You can't separate execution from "knowing the game" because it's such a huge part of BW. We've all watched Boxer kill lurkers with marines and we know everything about it, but that doesn't mean we know how to do it. Your statement about "knowing the intricacies and timing and stuff" is just blatantly wrong. If you did you'd be a good player. Why don't you make an RWA of one of your own replays (maybe one of the occasional good games) and share some of the profound knowledge, I'm sure everyone here would benefit, oh great professional BW coach that is OL. I got a pretty good grasp on the game, I still suck tho.. not too hard to believe ![]() RWAs? ---v | ||
SoLaR[i.C]
United States2969 Posts
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SS
United States63 Posts
I would like to ask you some questions ( live ) . If not It's cool I understand your probably busy being spammed by ppl like " OMGWTFBBQ HOVS!" ![]() | ||
AlaNtIs]ZIN[
Uruguay142 Posts
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XaI)CyRiC
United States4471 Posts
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Rekrul
Korea (South)17174 Posts
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iGgs
Russian Federation772 Posts
On November 20 2003 05:29 ObsoleteLogic wrote: iGgs, what'd I ever do to you? I do have a "profound knowledge" of the game. How do you know I don't? p.s., you used ostensible incorrectly. wasnt there another instance of you disputing something or another in which you were unanimously proven wrong, between yourself and travis perhaps? you kept on obstinately arguing your point just as you're doing now when you were simply wrong. you never did anything to me, but maybe you should stop trying to portray yourself as such a smart guy all the time and act like a normal person. your psuedo intellect act has got me all but sick. | ||
rplant
United States1178 Posts
![]() For the record, I suck at multitasking and am hugely ignorant about the game, and probably don't belong at this site (and definitely shouldn't be posting here). Also, I think ObsoleteLogic is a tard. | ||
BinGBonG[gamei]
Netherlands514 Posts
On November 19 2003 17:09 FreeZEternal wrote: \But why only play 1vs1? I'm kinda getting sick of 1vs1 so I am starting to play 2vs2 more often. You guys should try Brood War kor-2 in west server for team battles in hunters. So~!~!good. Nada is practicing 2vs2 too in Brood war kor-2. I remembered when I played against [Oops]November and his clan, 3vs3 in hunters for like 30 min.After that game, I did not play for the whole day(too tired). At least you don't need to worry about gundam rushes, reaver drops and shits, but you have to micro your zeal the whole game -_-;;;. It can be said that Brood war kor-2 is the namomo channel of team battles...heheh Brood war kor-nexus!!! ![]() ![]() | ||
surv
Belgium337 Posts
If the positions are pretty close so u can drop fast i would react with reaver tech. U can use the reaver to kill the riens and maybe a vult before dropping, or u can drop and pull back the reaver to break the contain. If the position are far away goons with range out of 2 gate followed an additional gate and observers are viable counters. Terran will have an hard time to send reinforcement to hold the contain. I wont expand to fast tho. The terran can switch to 3 fact. U ll be scouting him anyway so that not a problem. If u see a cc its logical that u take ur naturals. U could make a shut and take an island. And use the shut to drop some zeals near tanks. This is on LT. I saw a lot people posting their opinions based on LT. Even tho the majority play shitload of LT yust try to post more general. I think that in a gundam the player who micros better will get the upperhand. This can happen very fast for both sides. | ||
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Liquid`Jinro
Sweden33719 Posts
On November 20 2003 00:45 ObsoleteLogic wrote: Best counter to gundam is flat 2 goon obs. So long as you don't totally screw your micro (: No, real fast dt or reaver I think is much better counter to gundam ![]() | ||
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Liquid`Jinro
Sweden33719 Posts
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Liquid`Jinro
Sweden33719 Posts
On November 20 2003 07:52 iGgs wrote: wasnt there another instance of you disputing something or another in which you were unanimously proven wrong, between yourself and travis perhaps? you kept on obstinately arguing your point just as you're doing now when you were simply wrong. you never did anything to me, but maybe you should stop trying to portray yourself as such a smart guy all the time and act like a normal person. your psuedo intellect act has got me all but sick. He always does that, just keeps on arguing by bringing the same stuff to the table everytime, hoping the other part will fall asleep : [ | ||
kaz
United States523 Posts
On November 20 2003 10:40 FrozenArbiter wrote: To the person who said that 'range and 2 gate goon is the best vs gundam', what if they are not gundaming but 2 fac vult? Or add a 3rd fac and 3 fac vulture when you have no obs. that's a horrible way to argue things -- logically, if you weren't going up against gundam then you wouldn't go with a counter-gundam build order, regardless of whether or not you believe fast reaver or 2gate ranged goons is the better order. i could rephrase your statement as such: "to the person who said that 3rax beats muta, what if they are not going muta but hydra/lurker? or add another hatch and go 4 hatch ling?" see what i mean? in any case, from personal experience i've found fast reaver beats gundam, pretty much hands down, unless the terran player is better than i am at micro and multitasking. while he creeps up my choke, i have many options: add a second gate, stop his mining, bring the reaver home to take out bunker, drop his tanks w/ zealot(s), etc., etc. however, those options can disappear in the span of fifteen seconds -- it's all about timing. | ||
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Liquid`Jinro
Sweden33719 Posts
On November 20 2003 11:14 kaz wrote: that's a horrible way to argue things -- logically, if you weren't going up against gundam then you wouldn't go with a counter-gundam build order, regardless of whether or not you believe fast reaver or 2gate ranged goons is the better order. i could rephrase your statement as such: "to the person who said that 3rax beats muta, what if they are not going muta but hydra/lurker? or add another hatch and go 4 hatch ling?" see what i mean? in any case, from personal experience i've found fast reaver beats gundam, pretty much hands down, unless the terran player is better than i am at micro and multitasking. while he creeps up my choke, i have many options: add a second gate, stop his mining, bring the reaver home to take out bunker, drop his tanks w/ zealot(s), etc., etc. however, those options can disappear in the span of fifteen seconds -- it's all about timing. You can scan a zerg, but you can't build obs when you go 2 gate range ;; | ||
surv
Belgium337 Posts
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amat
United States1788 Posts
On November 20 2003 12:36 surv wrote: medics > obs I didn't read any of the thread other than surv's post. My mind wanders... Get on east sometime, we need to kill. And tell Blaze I said hi ![]() | ||
surv
Belgium337 Posts
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amat
United States1788 Posts
On November 20 2003 13:01 surv wrote: I was joking. Eriador tried a blind strat on observers recenlty. Eri is gosu ![]() (Still haven't read the thread ![]() | ||
-_-
United States7081 Posts
Are there any websites with a hypothetical build scouted for the enemy and what you should do? Or are RWA's a better bet. Sadly, VOD are out of the picture because my Dialup. If there are none of the above expect me to make a thread on many different BO's you can scout, and question the counters. I will also request that you put down normal builds and explain them, I hope this board doesn't get pissed at a questioning newbie. | ||
ObsoleteLogic
United States3676 Posts
I'll buy a microphone and do 3 RWA's, TvT, TvP, and TvZ, vs fairly credible players. (Froz, JiB-Tako [#11 WSL], and Lim[Yo]Jang [#6]) | ||
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Liquid`Jinro
Sweden33719 Posts
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SS
United States63 Posts
You have to know what he is going to do before he does ![]() The initial build is telling of the direction the next 20 minutes of the game will flow In my opinion. | ||
STIMEY d okgm fish
Canada6140 Posts
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NeverTheEndlessWiz
Singapore827 Posts
-fastest reaver/shuttle and DT/shuttle both are done at 530 and toss has 1-2 goons -mine research done at 500 -assumming the map is LT; far distance to travel time in order to get to toss main is 30 secs and for close spots is 10 sec -ebay done at 530 (34 ebay, turrets up at 600). i like to build ebay behind toss main to lift and use 2 SCVs to find out how many goons toss has. The number of goons give u a good idea what toss is doing (teching 1-3 goons/expanding 2-5 goons/2 standard gating 4-6 goons) -basically there are 3 types of 2 fact builds -all 3 uses up to 2-4 rines -mine + speed research are done at 530 -mine + seige research are done at 540 (lack of money) -u need mininal 2 vults (6 mines planted around CC CORRECTLY),3 turrets (1 at choke pt and 2 at CC) and 1 tank to stop reaver or dt drops -turrets alone won't make the cut; smart toss drop DT at blind spots of ur main.As for reaver, its range is used to pick ur SCVs off with some luck. 1) 1st tank=>6 vults =>2rd tank (players who use it;nada,heaven) get mine + speed attack once mine reasearch is done (timing is 500) 2) vult from fact and tank fact with addon (players who use it;elky,assem,gundam) get mine + seige attack 1 tank,1 vult,2-4 rines (timing is 445) 3) 3 tanks=>3 vults (players who use it;joyo-remember wcg?) attack once have 2nd tank (timing is 500) get mine + speed I find all 3 work well but all have their own weaknesses 1) -strong vs all teching toss due to speed of vults and plenty of mines to use (mine placement is impt through) -weak vs standard 2 gate goon ob toss or 1 gate goon ob conditional expand Timing is impt.If u and toss are close spots, attacking straight isn't a good idea so u need to defend first as the drop comes fast (shuttle leaves base at 530 and reaches u at 540). Watch the game breeze vs nada on LT 3 vs 12. The blessing is that mines are wonderful at defending against such early drops and also it gives u the option to attack toss later (even through its delayed).Note that even ur mine+ speed research are done at 530, the drop is more threatening then ur vults; vults alone can't really do much till u have 2 or more but u need ur first 2 this early to defend. If u and the toss are far, what u do is to use the first 4 vults to attack the toss. Ur 4 vults be done at 530 and will reach the toss main at 600. At the same time, toss will get his reaver done at 530 and reach ur main at 600. This 30 secs is the key to give u time to make 2 more vults and 3 turrets to defend. 2) -generally ok vs all toss builds but sometimes too reactive, esp vs 1 gate goon ob conditional expand. reacts slow at far spots and fast at close spots. -VERY dependent on map location and distance. the main weakness of a mixed but safe build A good build for all terrans but needs ALOT of recon and some luck to be effective. Far spots are something this reactional build don't like. THAT is the main weakness of a safe and standard build. :hs Sometimes, initiative is more impt. Experience will tell u that. Notice this build has the fastest attack; 445. This means u pressure the toss first, forcing him to defend. The bad thing is that if u are doing this at far spots, u can't get to fully pressure the toss. The toss can afford to do some dancing to delay ur attack to buy time for his reaver or dt too. By the time u reach there, dt/reaver is out to stop u (530) and ur attack is screwed. ![]() Also, gundam build like this one isn't so successful today anymore coz the terran player often overpressures and forgets his main; leaving it open to drops. Therefore when using this build, don't over devote urself to attack, unless u are sure u can reach the toss main and do enough damage before 530. Calling off the attack and retreating as soon as possible on order to defend and then secure the expo is the right answer. Map distance counts alot in that so if u are playing close LAND (note not AIR) spots, u have a chance. A good toss can make a 2 goon gate build look like a 1 gate build due to the timing on when the 2rd gate is placed. By the time u find out its abit too late i guess, unless u are at close spots then reacting will be more faster. if u want a closer look, look at the standard 2 gate goon builds and compare it to 1 gate goon builds. The blessing of this build is that it can react to all toss builds somehow well enough. Its goal is to actually expand as early as possible (perfect for elky ![]() 3) -great vs all goon based toss builds -somehow weak vs tech builds Great vs all goon based toss builds; why? goons < tank+ rines. Simple. Joyo did win one game vs eros.rage who tried to proxy robo; the main prob is that the the reaver didn't get back in time to defend. ![]() Not much i can commment on this build; i don't like it so much as i don't find it very flexible. But this build is great for any map that relies the terran to wallin and get tanks fast due to the lack of cliffs. I don't use this build often but i feel this build can't fight reavers and dt well unless u got lucky and fight a toss at close spots and somehow managed to push to his main and do damage at before his dt or reaver is out. The toss still do some dancing....but tanks out range goons and with this many tanks, it might be hard for toss but once reaver or dt is out, its saved! I hope this will clear something up and open some questions for some logical thinking. ![]() | ||
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Liquid`Jinro
Sweden33719 Posts
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XaI)CyRiC
United States4471 Posts
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baal
10541 Posts
i think there is a way of stopping it beting a lil on luck... turret by couples on the edges, we know that 2 turrets can kill a shuttle in an instant, if the P do not reacts very quick his DTs reavers will die, and if he retreats to enter on other side of the base his shuttle will be very damaged and any other turret can kill it. id say like 4 turrets very well placed can surprise him and if they do its actually GG ![]() | ||
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Liquid`Jinro
Sweden33719 Posts
On November 20 2003 20:13 baal wrote: Exellent post... i think there is a way of stopping it beting a lil on luck... turret by couples on the edges, we know that 2 turrets can kill a shuttle in an instant, if the P do not reacts very quick his DTs reavers will die, and if he retreats to enter on other side of the base his shuttle will be very damaged and any other turret can kill it. id say like 4 turrets very well placed can surprise him and if they do its actually GG ![]() There's very few situations where you should try to enter from the side (close to mineral line). I always enter by 'broad side' and drop of one zealot to scout out base/attack turret or tank and see if it's safe. | ||
Casper...
Liberia4948 Posts
this is the new breed of bw player. focused on speed, copies builds off reps, thinks slayer is a band, braindead. why are buzzwords and apm the first words out of your mouth? | ||
Casper...
Liberia4948 Posts
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SpuniasauR
Australia1500 Posts
many people use buzzwords and apm, at wcg sydney people kept saying to me "i suck i have only 100 apm". but you can be very deadly with it if you are efficient. | ||
NeverTheEndlessWiz
Singapore827 Posts
*me thinks* ![]() | ||
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