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Gundam Push VS Reaver and/or DT Drop

Forum Index > BW General
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x[ReaPeR]x
Profile Joined February 2003
United States3447 Posts
November 18 2003 15:54 GMT
#1
If you Gundam Push and your opponent Reaver/DT drops you main what should you do? Do you have enough units at the push to just attack and win or what?
ILoveOOv ownZ everyone!!! ~ Lamer List: Mynock, naventus
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
November 18 2003 15:59 GMT
#2
i find alot of terraners who start up a gundam push in my base, clean the min line first or set up camp at my gateways so i cant get goons out without severe damage. but yeh thats when i reaver/dt them. basically try to grab the tossers ramp and pushing from there is much easier.

when u say reaver/dt ur main, are u talkin DEAD? or just ur min line is clean...
A firebat to your Zergling.
HovZ
Profile Joined December 2002
United States1917 Posts
November 18 2003 17:22 GMT
#3
u should type GG and leave
z7-Rain : D Block is a rly good rapper, cosmo : mobb deep is a rly good rapper, cosmo : that song notorious thugs by bone and andre nickatana is sick
x[ReaPeR]x
Profile Joined February 2003
United States3447 Posts
November 18 2003 17:30 GMT
#4
Reaver or DT drop, the fast builds. Since both of them take away from tosses units count but Gundam push makes yours huge, could it be possible to just simply attack their base and win, or is HovZ's advice correct (I somehow doubt it).
ILoveOOv ownZ everyone!!! ~ Lamer List: Mynock, naventus
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
Last Edited: 2003-11-18 17:31:00
November 18 2003 17:30 GMT
#5
Try placing a few mines in key spots in your main.
Most DT drops are left at the edges of your base, though reavers are always close to your mins, which can be a problem, but good micro/placement can keep you alive.

HovZ, do you ever have anything to contribute?
sMi.Silent // Siz)Silent
bigMommA
Profile Joined March 2003
1985 Posts
November 18 2003 17:44 GMT
#6
i wouldnt even do a gundam push/build if my opponent and i spawned @6/9 if i see or suspect a one gate/robotics build.
HovZ
Profile Joined December 2002
United States1917 Posts
November 18 2003 17:49 GMT
#7
i just did contribute moron, if u gundam and toss drops ur base they will drop as ur guys are half way in the middle of the map. 3 mines wont stop a dt drop, and they sure as hell wont stop a reaver and 2 zeals. u lose. so u type gg and leave
z7-Rain : D Block is a rly good rapper, cosmo : mobb deep is a rly good rapper, cosmo : that song notorious thugs by bone and andre nickatana is sick
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
November 18 2003 17:52 GMT
#8
ahh but mines do stop shit. terraner harassed the CRAP outta me the other day, i got the f34red doublr reaver and went about, forgot where he put a mine and PoP both reavs go to 2 mines...
A firebat to your Zergling.
HovZ
Profile Joined December 2002
United States1917 Posts
November 18 2003 17:57 GMT
#9
ok, it doesnt stop good protoss
z7-Rain : D Block is a rly good rapper, cosmo : mobb deep is a rly good rapper, cosmo : that song notorious thugs by bone and andre nickatana is sick
BlackJack
Profile Blog Joined June 2003
United States10476 Posts
November 18 2003 18:01 GMT
#10
the best strat is reaver then dt drop ;p
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
November 18 2003 18:03 GMT
#11
the best strat is 2gate goon to obs then win the game
BigBoy
Profile Joined November 2003
Argentina9 Posts
November 18 2003 19:16 GMT
#12
On November 19 2003 02:22 HovZ wrote:
u should type GG and leave


idem
Fever_tr
Profile Joined February 2003
Turkey222 Posts
November 18 2003 19:24 GMT
#13
well especially when you put down your 3rd factory, I just feel that my main is so defensless
Turkish National Team Leader - msg for NW
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
November 18 2003 19:26 GMT
#14
Simply because you can't contend with something Hovz, doesn't mean it can't be beaten. If you gundam and you suspect a drop, leave a damn vult or two behind. They don't take long to make. He'll have low troop count. Probably no obs, particularly if DT.

How is someone who thinks so rigidly considered a good SC player?
sMi.Silent // Siz)Silent
MPXMX
Profile Joined December 2002
Canada4309 Posts
November 18 2003 19:26 GMT
#15
I'm not good, but even from watching pro replays, I think gundam push is a weak strategy if you are not Gundam, and even then I have my doubts.
HovZ
Profile Joined December 2002
United States1917 Posts
November 18 2003 19:34 GMT
#16
uhh, ya then ur 1 tank 4 riens and 1 vult at his base die to dt, very smart o logic. if u knew more about bw ud know why im right
z7-Rain : D Block is a rly good rapper, cosmo : mobb deep is a rly good rapper, cosmo : that song notorious thugs by bone and andre nickatana is sick
Grotfang
Profile Joined May 2003
Belgium490 Posts
Last Edited: 2003-11-18 19:49:00
November 18 2003 19:36 GMT
#17
On November 19 2003 02:30 ObsoleteLogic wrote:
HovZ, do you ever have anything to contribute?


yes, he contributes often and I learn alot by just reading his comments.

On November 19 2003 00:54 x[ReaPeR]x wrote:
if you Gundam Push and your opponent Reaver/DT drops you main what should you do? Do you have enough units at the push to just attack and win or what?


the reaver drop comes fastest.. Don't forget that if you pull back your scvs very fast when the reaver comes out, you won't lose alot and you can just use the next tank that pops out to defend your main.

The DT drop is slower but harder to stop I think. Use a turret and 2 mines around it.. every protoss player always moves his DT towards the turret to kill it.. then the dt is gg

for both types of drop, you can anticipate that they will come if you made your bunker and sieged up in front of his main and nobody tried to stop you.

On November 19 2003 03:01 BlackJack wrote:
the best strat is reaver then dt drop ;p


even though i'm not all that great, I use bamboo VERY often and I think this is the weakest strategy for P to counter with
No plz only LT.. no not TvT.. no.. ok cancel?
MPXMX
Profile Joined December 2002
Canada4309 Posts
November 18 2003 19:40 GMT
#18
a rushed DT drop comes so fast it makes my head spin...
I think it comes like around the time you get dual upgrades for your vults if you go 2 fac speed vults.
C-Hab
Profile Joined October 2003
Zambia39 Posts
November 18 2003 19:41 GMT
#19
HovZ, as much as I admire your skill, there is much to be desired with the way you articulate things.

First of all, the question is what you should do if you gundam push and toss reavers or dts your base. The fact that that you think typing GG is the only thing to do is ridiculous.

The correct answer is to infact pull your troops back and use the mines of your vultures. You have better than a 75% chance of countering the dt drop especially if you've already set up a turret.
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
November 18 2003 19:50 GMT
#20
On November 19 2003 04:34 HovZ wrote:
uhh, ya then ur 1 tank 4 riens and 1 vult at his base die to dt, very smart o logic. if u knew more about bw ud know why im right


I know more about BW than you could possibly fathom. The fact of the matter is, I'm not a good player. I know what to do, how to do it, but I can never actually do it myself; I get flustered and stop thinking in game. That you automatically concede defeat to a reaver/dt drop because you gundamed, shows that you really lack imagination/creativity.
sMi.Silent // Siz)Silent
DevAzTaYtA
Profile Blog Joined October 2002
Oman2005 Posts
November 18 2003 20:02 GMT
#21
as if hovz ever types 'gg' anyway
more like ''GW NOOB I STILL OWN YOU 27-1''
ilnp
Profile Joined December 2002
Iceland1330 Posts
November 18 2003 20:08 GMT
#22
On November 19 2003 04:34 HovZ wrote:
uhh, ya then ur 1 tank 4 riens and 1 vult at his base die to dt, very smart o logic. if u knew more about bw ud know why im right


Not to rain on your little newbie bashing "I'm right" campaign but I think you're wrong and simply don't know much about a Gundam beyond build 4 marines/1 vulture/1 tank/attack. Referring to it as a rush is bad -- it's a build and very flexible and possibly one of the best orders against a drop -- it allows you to directly counter your opponent being behind by dropping whereas a 1factory expand allows the person plenty of time to catch up/equalize the situation if he is better than you.
8===D~~
DevAzTaYtA
Profile Blog Joined October 2002
Oman2005 Posts
Last Edited: 2003-11-18 20:11:36
November 18 2003 20:10 GMT
#23
anyway



vs dt drop, it should be pretty easy to spot when someone is doing it (no goon range, only 1 goon at ramp) so just switch strat from gundam push to 2 fact cc with ebay and acad, then mass.

if you suspect reaver drop (scout with scv before u move out)
keep two sieged tanks near mins with some well-placed mines and turrets. then just make constant tanks out of two facts and attack after a few, since they should be behind if they decided to drop.
bah it's hard to explain... just practice i guess (x17 is a good place, it's the only move they do in pvt)

gL~~

:D
ilnp
Profile Joined December 2002
Iceland1330 Posts
November 18 2003 20:12 GMT
#24
On November 19 2003 04:50 ObsoleteLogic wrote:
Show nested quote +
On November 19 2003 04:34 HovZ wrote:
uhh, ya then ur 1 tank 4 riens and 1 vult at his base die to dt, very smart o logic. if u knew more about bw ud know why im right


I know more about BW than you could possibly fathom. The fact of the matter is, I'm not a good player. I know what to do, how to do it, but I can never actually do it myself; I get flustered and stop thinking in game. That you automatically concede defeat to a reaver/dt drop because you gundamed, shows that you really lack imagination/creativity.


I really doubt that's true. A lot of mediocre players (i use mediocre loosely because objectively i consider myself mediocre which would make you guys fucking ratass horrible) assume what holds them back at BW is their mouse speed/level of practice. That's not it. I don't play anymore but I can still come back and win a large percentage of my games against everybody "the rung below" even though a lot of speed/micro/feeling is gone. I just know what to do.

That's why you see a lot of really good players play other races with ease. Once you understand what makes each matchup function and work and why you're winning your games learning other matchups is very easy.

8===D~~
Verbloten
Profile Joined October 2003
Australia750 Posts
November 18 2003 20:12 GMT
#25
Are you guys serious? Actually - i should say - stop being so serious! Hovz's comment was probably more of a off-the-cuff bit of humour.. But at the same time - he is prolly right for most players - 3 spiders will only kill 1 dt if the protoss player doesn't have the two dt's holding hands. The second DT will be half damage.

I also wanted to ask if I could - what is a GUNDAM push? I know gundam is a player - but i don't know his push - everyone is talking about it like it is common knowledge?! Did i miss something?

Thanks!
HovZ
Profile Joined December 2002
United States1917 Posts
November 18 2003 20:25 GMT
#26
dudey, ok lets say u gundam. by the time u reach their ramp is the same time dts hit ur base. i use to gudnam alot so i know when dt drop comes. ur in no position to defend it. even if u do actually stop the dt drop u will eb so far behind that u will lose. thats why u should just leave. i know exactly what im talking about
z7-Rain : D Block is a rly good rapper, cosmo : mobb deep is a rly good rapper, cosmo : that song notorious thugs by bone and andre nickatana is sick
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
November 18 2003 20:32 GMT
#27


im of the opinion that hovz is right, when the players are of equal skill. luck is still a factor of course


im also of the opinion that obsoletelogic is an arrogant idiot
ilnp
Profile Joined December 2002
Iceland1330 Posts
Last Edited: 2003-11-18 20:35:50
November 18 2003 20:34 GMT
#28
On November 19 2003 05:25 HovZ wrote:
dudey, ok lets say u gundam. by the time u reach their ramp is the same time dts hit ur base. i use to gudnam alot so i know when dt drop comes. ur in no position to defend it. even if u do actually stop the dt drop u will eb so far behind that u will lose. thats why u should just leave. i know exactly what im talking about


consider how fast shuttles move vs tanks/marines. you're saying a shuttle and 2 dt's finish at the same time as your first tank?i think not. or maybe you just build fucking slow.

regardless, the dt's do come out fast enough to prevent you from hurting the protoss enough to make it worth it, so when you scout suspicious behavior you *do not rush*. by having the vultures from one factory and tanks from the other you have a serious unit lead because grabbing an engineering bay does not put you far behind. from then you can decide how you feel best to deal with the situation, but you most certainly have the lead. if the protoss is one of the players who DT drops then ports immediatley to an expansion to catch up, one might find the best response is an offensive one before you expand. if they gate up, then the best response would be an economical one. regardless, you most definitely are safe from any attack and have a significant advantage. it's my belief the gundam build is probably the safest TvP build there is for lost temple =[

*for an example of opening with a gundam build and not rushing i refer people back to elky vs rekrul, the original liquibition matches. he went 9-0
8===D~~
Grotfang
Profile Joined May 2003
Belgium490 Posts
November 18 2003 20:34 GMT
#29
HovZ, i can't believe it can come that fast.. plus even if it does (i just believe you because you say you know what you're talking about) then you have still noticed that there was no opposition when you were moving towards his base, and you are already laying mines near your command center.

BTW: i really think you overestimate the speed of a DT drop.. if you keep scouting his main until your SCV dies, then he has to start getting his robo facility, then a citadel and then a templar archive, then he can only start building his dt's.. i mean come on, that takes longer than when you reach his choke. I always start my engineering bay when i reached his choke and I think I can even have a turret ready with mines around it before the shuttle arrives in my base
No plz only LT.. no not TvT.. no.. ok cancel?
Grotfang
Profile Joined May 2003
Belgium490 Posts
November 18 2003 20:37 GMT
#30
see? ilnp thinks the DT drop comes slower too. Consider that maybe you are just mistaking hovz..
No plz only LT.. no not TvT.. no.. ok cancel?
RuGbUg
Profile Joined June 2003
United States2347 Posts
November 18 2003 20:38 GMT
#31
On November 19 2003 05:34 ilnp wrote:
Show nested quote +
On November 19 2003 05:25 HovZ wrote:
dudey, ok lets say u gundam. by the time u reach their ramp is the same time dts hit ur base. i use to gudnam alot so i know when dt drop comes. ur in no position to defend it. even if u do actually stop the dt drop u will eb so far behind that u will lose. thats why u should just leave. i know exactly what im talking about

wow tvp is the ownage invincibility potion #1 sniper wolf
/sarcasm

consider how fast shuttles move vs tanks/marines. you're saying a shuttle and 2 dt's finish at the same time as your first tank?i think not. or maybe you just build fucking slow.

regardless, the dt's do come out fast enough to prevent you from hurting the protoss enough to make it worth it, so when you scout suspicious behavior you *do not rush*. by having the vultures from one factory and tanks from the other you have a serious unit lead because grabbing an engineering bay does not put you far behind. from then you can decide how you feel best to deal with the situation, but you most certainly have the lead. if the protoss is one of the players who DT drops then ports immediatley to an expansion to catch up, one might find the best response is an offensive one before you expand. if they gate up, then the best response would be an economical one. regardless, you most definitely are safe from any attack and have a significant advantage. it's my belief the gundam build is probably the safest TvP build there is for lost temple =[

*for an example of opening with a gundam build and not rushing i refer people back to elky vs rekrul, the original liquibition matches. he went 9-0
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
Grotfang
Profile Joined May 2003
Belgium490 Posts
Last Edited: 2003-11-18 20:39:53
November 18 2003 20:39 GMT
#32
On November 19 2003 05:34 ilnp wrote:
*for an example of opening with a gundam build and not rushing i refer people back to elky vs rekrul, the original liquibition matches. he went 9-0


ElkY has that build in mind from the start.. it's not a fork, it's what he calls "2fact exp" and part of its strength lies in that it really looks like bamboo


sorry that I post so much, this is a really interesting topic for me
No plz only LT.. no not TvT.. no.. ok cancel?
AlaNtIs]ZIN[
Profile Joined September 2003
Uruguay142 Posts
Last Edited: 2003-11-18 20:41:11
November 18 2003 20:39 GMT
#33
If you ever want to do Gundam rush than just do it, as for the whole reaver DT thing, it takes expieriance on how to deal with it

Me for instance, when i go gundam rush (rarely) i tend to focus on more early vultures than tanks and more bunkers forcing the protoss in because i can easily move back and forth with vultures and early expo to so if tehre are reavers to can transfer easily also when i do gunam push most toss usually get a ratio of 1.5 to 1 of zealot to goon and surprisingly i always kill that and just rush in, but always make sure you scan everywhere else on map with scvs or something

it sounds all theoretical but ive done it and it works, only time ive actually lost like that is fast ass zealot micro rush or i just didnt scout right

sorry my english is bad or im propere but i am from uruguay -.-

espanol~
lol... uruguay
Grotfang
Profile Joined May 2003
Belgium490 Posts
November 18 2003 20:42 GMT
#34
You need to find better Protoss players to practise with
No plz only LT.. no not TvT.. no.. ok cancel?
AlaNtIs]ZIN[
Profile Joined September 2003
Uruguay142 Posts
November 18 2003 20:43 GMT
#35
On November 19 2003 05:39 Grotfang wrote:
Show nested quote +
On November 19 2003 05:34 ilnp wrote:
*for an example of opening with a gundam build and not rushing i refer people back to elky vs rekrul, the original liquibition matches. he went 9-0


ElkY has that build in mind from the start.. it's not a fork, it's what he calls "2fact exp" and part of its strength lies in that it really looks like bamboo


sorry that I post so much, this is a really interesting topic for me


i find elkys strategy of 2 fact expo in bamboo style weak and its really his micro and expieriance that wins him the games, i just find his strategy too weak against say a good double gate toss who is creative like terato, you dont have to nesscesairly as good as terato but its just you can really have a big hole to fuck elky up when he does that, if you watch his replays and compare to some protoss strategies, you will see how much of advantage elky gives protoss, but if the toss does not take advantage of it than elky will have upper hand
lol... uruguay
HovZ
Profile Joined December 2002
United States1917 Posts
November 18 2003 20:44 GMT
#36
jesus, i neevr said when the tank comes out, i said by the time u reach his base to set up contain. u might have 1 more tnak pop out of ur base when the dt drops, but u wont have a turret yet, if u do then u made an ebay rly early and u will be slower to make more units. so in the MOST LIKELY SCENARIO, when the dts drop u have 3 mines by ur cc, and most likely are just about to make a turret. a godo toss can pick the dt up b4 the mine explodes, or even pikc it up so th emine exdplodes and doesnt do any damage. eh will then prevent u from makign turrets for a good amount of time ahile he dismantles ur contain. tell me how that is a good situation to be in
z7-Rain : D Block is a rly good rapper, cosmo : mobb deep is a rly good rapper, cosmo : that song notorious thugs by bone and andre nickatana is sick
Pseudo_Utopia
Profile Blog Joined December 2002
Canada827 Posts
November 18 2003 20:46 GMT
#37
Give em a nice knack on the noggin and then when they're not looking, go for you-knowwwww-what!
Retired SchiSm[LighT]
SoLaR[i.C]
Profile Blog Joined August 2003
United States2969 Posts
November 18 2003 20:46 GMT
#38
Uhh...what's gundam and what's bamboo? Gundam = goliath? Bamboo
HovZ
Profile Joined December 2002
United States1917 Posts
November 18 2003 20:47 GMT
#39
also, lets say u scout 1 goon on his ramp so u sit in ur base make an ebay and play safe. what if he went goon ob? then ur pretty much fucked cuz toss can expo and its too late for u to go contain him. this is why gundam is a weak build. its too dependent on what toss does
z7-Rain : D Block is a rly good rapper, cosmo : mobb deep is a rly good rapper, cosmo : that song notorious thugs by bone and andre nickatana is sick
Verbloten
Profile Joined October 2003
Australia750 Posts
November 18 2003 20:50 GMT
#40
solari - they don't answer - they are in their own little world - expect us to know what the hell that are talking about when they use bamboo and gandam and shit like that - what the hell? Someone be kind enough to explain the terminology?
AlaNtIs]ZIN[
Profile Joined September 2003
Uruguay142 Posts
November 18 2003 20:50 GMT
#41
not unless you fly rax over his base
because if it is gundam rush that turned defensive your rax wold still be around his base and if you suspect 1 goon and want to stay defensive you do have a rax to spare because 1 goon cant kill it or i least i dont think so fast enough to stop u from scouting

lol... uruguay
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
November 18 2003 20:56 GMT
#42
Dudey, I've been playing SC since the day it came out. I've had a good understanding of the game for a long time, and really feel I know what to do in certain situations, how to react, etc. I don't feel its a lack of speed or practice that holds me back, but rather, lack of cohesion in game. I act without thinking, and make stupid mistakes because of it. For this reason, I'm best at TvT, the matchup which moves slowest (in most cases). It allows me more time to think.
sMi.Silent // Siz)Silent
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
November 18 2003 21:01 GMT
#43
obsoletelogic you are an idiot
HovZ
Profile Joined December 2002
United States1917 Posts
November 18 2003 21:02 GMT
#44
lol
z7-Rain : D Block is a rly good rapper, cosmo : mobb deep is a rly good rapper, cosmo : that song notorious thugs by bone and andre nickatana is sick
Payt
Profile Joined June 2003
Canada582 Posts
November 18 2003 21:03 GMT
#45
On November 19 2003 05:46 SoLaR[i.C] wrote:
Uhh...what's gundam and what's bamboo? Gundam = goliath? Bamboo


Gundam: Two factories, first one goes machine shop, second makes vulture. The first fac then makes a tank, while researching mines. The second fac makes another vulture. Build four marines at some interval (I can't tell you when to build them, I don't really know how to DO the build..), and send your tank, two vultures, four marines, and two-four scvs to outside the protoss base. Build a bunker, and then an ebay there, build a turret, research siege mode, contain.

Bamboo: I'm not really sure, but download game 1 and 4 of the Joyo vs Cope series, apparently Cope used a bamboo rush in those games.

I'm not sure how right I got the gundam build, but I think close enough that you'll understand or someone will correct me. :D
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
November 18 2003 21:04 GMT
#46
By relative comparsion that would then make you roughly on the same level as a rather dense terrier.
sMi.Silent // Siz)Silent
C-Hab
Profile Joined October 2003
Zambia39 Posts
November 18 2003 21:11 GMT
#47
Yeah, there's something here. The implication is that a Terran who bamboo rushes loses automatically to a DT drop. But, if that is true, then what little extra 'Oomph!' does Gundam do that makes him so successful with the strategy? I mean we're here still talking about it. It seems to me the fact that the strategy is still a popular one speaks for its viability.
HovZ
Profile Joined December 2002
United States1917 Posts
November 18 2003 21:16 GMT
#48
cuz pros rarely dt dorp, but they have been recently, and its been working
z7-Rain : D Block is a rly good rapper, cosmo : mobb deep is a rly good rapper, cosmo : that song notorious thugs by bone and andre nickatana is sick
HovZ
Profile Joined December 2002
United States1917 Posts
November 18 2003 21:17 GMT
#49
btw, gundam is rarely used in tvp anymore
z7-Rain : D Block is a rly good rapper, cosmo : mobb deep is a rly good rapper, cosmo : that song notorious thugs by bone and andre nickatana is sick
AlaNtIs]ZIN[
Profile Joined September 2003
Uruguay142 Posts
November 18 2003 21:27 GMT
#50
thats why its good to use...

it hasnt been done in a while so you might catch the toss by surprise..

if the toss dosent give a fuck and knows how to counter it than you gotta be creative and add something fo your own to it... like a dropship O_o

i unno, but there are always ways to improve something old
lol... uruguay
ebba
Profile Joined July 2003
Australia63 Posts
November 18 2003 21:33 GMT
#51
get medics
HovZ
Profile Joined December 2002
United States1917 Posts
November 18 2003 21:36 GMT
#52
this is why good players dont care about the community. try to help u newbies and u guys just try to argue as if u know what ur talking about. o logic if u knew so much about bw u wouldnt suck ass at it. u suck at tvt too. u dont know shit about bw
z7-Rain : D Block is a rly good rapper, cosmo : mobb deep is a rly good rapper, cosmo : that song notorious thugs by bone and andre nickatana is sick
AlaNtIs]ZIN[
Profile Joined September 2003
Uruguay142 Posts
November 18 2003 21:40 GMT
#53
yup yup, that is exactly why Nazgul and Rekrul and all the other good players who moderate the forums dontcare

tahts exactly why they ban people because they dont care..

sure, anyways.. most of the people aernt even arguing, they just wanted to put tehir opinion on the gundam rush and what improvements you can do on it, no one asked for you HovZ..

i dont remember seeing any post saying "I wonder what the HovZ thinks"

im not saying you suck, and im not saying your bm, im just saying fuck you :O
lol... uruguay
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
Last Edited: 2003-11-18 21:44:49
November 18 2003 21:40 GMT
#54
omfg. gundam is early vult with rine and plenty scv. sometimes tank, wat all versions of gundam have in common is that 1. the scvs press the goons so u can micro rines in front of em and vults mine behind. then u push forward. second it involves gettin as close as u can to the toss's base then one or 2 bunkers.

a bamboo IS THE SAME THING. its called a gundam becuz gundam thought it up. and it was nicknamed bamboo because its hard to break in early game pvt. see u can go hard out goon and ob but if ur micro is bad or ur unlucky in some way it can push u back as far as ur exp and then tanks/vults push can START from there, which i dont have to tell u is a pain in the ass. think LT if they can fire on ur ramp itll b hard to break the push successfully. if u go reaver u can stop it or go to the enemies base (the point of this thread) or if u go dt u can choose again, break it? or go to enemies base. i agree if the toss goes DT the gundam fucks the terran up bad cuz unless u have great mine placement ur screwed. turrets mostly wont be up in time and dts can wreck ur base. i personally prefer a straight fast tech to reaver when a guy goes gundam cuz it allows me to hit his lowly defended base or out range the bunker straight away with reaver. that is if i havent started singularity for goons (they outrange bunker with range upgrade) and reaver allows for fastish obs compared to dt tech. ok so thats 4 u verbloten and solari, hovz and ilnp dont have a flame @ me, im just explaining 2 them.

finally i gotta say the reason its hard to break is if u go hard goon he'll fortify with tank. goons will die to tank and mines/ bunker fire will melt zeals unless u can fight from 2 angles or u have overwhelming mass, both of which is hard to achieve if the terran pushes u back almost to ur ramp etc etc.
A firebat to your Zergling.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
November 18 2003 21:44 GMT
#55
On November 19 2003 06:40 SpuniasauR wrote:
omfg. gundam is early vult with rine and plenty scv. sometimes tank, wat all versions of gundam have in common is that 1. the scvs press the goons so u can micro rines in front of em and vults mine behind. then u push forward. second it involves gettin as close as u can to the toss's base then one or 2 bunkers.

a bamboo IS THE SAME THING. its called a gundam becuz gundam thought it up. and it was nicknamed bamboo because its hard to break in early game pvt. see u can go hard out goon and ob but if ur micro is bad or ur unlucky in some way it can push u back as far as ur exp and then tanks/vults push can START from there, which i dont have to tell u is a pain in the ass. think LT if they can fire on ur ramp itll b hard to break the push successfully. if u go reaver u can stop it or go to the enemies base (the point of this thread) or if u go dt u can choose again, break it? or go to enemies base. i agree if the toss goes DT the gundam fucks the terran up bad cuz unless u have great mine placement ur screwed. turrets mostly wont be up in time and dts can wreck ur base. i personally prefer a straight fast tech to reaver when a guy goes gundam cuz it allows me to hit his lowly defended base or out range the bunker straight away with reaver. that is if i havent started singularity for goons (they outrange bunker with range upgrade and reaver allows for fastish obs compared to dt tech. ok so thats 4 u verbloten and solari, hovz and ilnp dont have a flame @ me, im just explaining 2 them.


shut up when you don't know what you are talking about.

gundam is VERY specific
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
November 18 2003 21:46 GMT
#56
so thats why some people say 3-4 vult and others say 2 vult and a tank or 2. its really wat uve built and wat u think ull need. the main point of a gundam is scv+rine+vults with mine. and unless u can tell where im wrong instead of just "stfu" then piss off
A firebat to your Zergling.
HovZ
Profile Joined December 2002
United States1917 Posts
November 18 2003 21:48 GMT
#57
thats exactly why u dont see anyone else good answering questions liek this, and now ill stop too. i am saying u suck, i am saying u dont know shit, and im also saying stfu newbie
z7-Rain : D Block is a rly good rapper, cosmo : mobb deep is a rly good rapper, cosmo : that song notorious thugs by bone and andre nickatana is sick
Verbloten
Profile Joined October 2003
Australia750 Posts
November 18 2003 21:48 GMT
#58
must be a full moon - everyone is being a little aggressive at the moment! peace everyone - we are just talking about the game we are all unhealthily obsessed with! LOVE SC!!
AlaNtIs]ZIN[
Profile Joined September 2003
Uruguay142 Posts
November 18 2003 21:48 GMT
#59
I think most people already knew the bamboo was Gundam..
lol... uruguay
Verbloten
Profile Joined October 2003
Australia750 Posts
November 18 2003 21:48 GMT
#60
we have to try and hold our egos at bay yeh?
Liquid`Drone
Profile Joined September 2002
Norway28654 Posts
November 18 2003 21:48 GMT
#61
obsoletelogic

people with good understanding of starcraft are always good players.

even if you have 80 apm you can be a somewhat good player as long as you've got a good understanding of the game.
Moderator
AlaNtIs]ZIN[
Profile Joined September 2003
Uruguay142 Posts
Last Edited: 2003-11-18 22:04:29
November 18 2003 21:52 GMT
#62
[ummm...well...rofl..warning! -rek]
lol... uruguay
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
November 18 2003 21:56 GMT
#63
i agree with atlantis. point out where im wrong, or go debate with ilnp about the gundam, but when i can be bothered tellin someone wat a gundam is, why have u gotta try to bring me down? i didnt do shit 2 u and i havent disagreed, i have laid out in fairly general terms (which is also wat u've done) facts and opinions on a tactic.
A firebat to your Zergling.
[GiTM]-Ace
Profile Joined September 2002
United States4935 Posts
November 18 2003 22:18 GMT
#64
On November 19 2003 06:48 Liquid`Drone wrote:
obsoletelogic

people with good understanding of starcraft are always good players.

even if you have 80 apm you can be a somewhat good player as long as you've got a good understanding of the game.
ya i dont know if u remember [GiTM]-Druid but he is hella slow and kicks my ass when we play(which is not very often)
I may not be the best player right now but I think I can beat any 'best' players. I'll beat all the best players and become the best player. Watch me. - Jju
NewbieMcNasty
Profile Joined December 2002
United States328 Posts
Last Edited: 2003-11-18 22:37:14
November 18 2003 22:32 GMT
#65
Gundam push can hold a DT or reaver drop quite easily if you want it to. Generally your second tank will be finished and third will be about halfway done. Always start ebay shortly after first tank is finished, so you have turrets in time.

If you strongly suspect a drop, siege a tank, build two turrets and set some mines. If you aren't sure (as in opponent is contained but may try and break out with shuttle/ob/goon), try and surround opponents base with mines, so that you can quickly react to a drop by redirecting any tanks or vults en route to your containment force. Its somewhat of a guessing game but its in Terran's favor:
You decide to send 2nd tank to contain:
A: Toss tries and breaks out: Toss loses miserably
B: Toss drops, in which case you still may have time to send back
second tank, build turret, or get third tank if you saw drop. If
you didn't spot drop at all you probably lose.
You decide to keep 2nd tank back:
A: Toss tries and breaks out: May or may not succeed. One tank
with siege mode, bunker, 2 scv, and 3 mines may stop 6-7 goons.
B: Toss drops, in which case your turret, tank, and mines will
most likely slaughter the drop. Try to put tank in an odd place
so toss is less likely to notice it and drop his reaver or dts
on it.

If your opponent isn't contained, its because he invested all his money into goons to stall your push and won't be dropping any time soon.
yep
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
November 18 2003 22:44 GMT
#66
see thats wat we want, specific and good explanation. now ill shutup and say happily "im a no-nothing noob"

:p
A firebat to your Zergling.
iLd-Hugo
Profile Joined September 2003
Norway49 Posts
Last Edited: 2003-11-18 22:59:48
November 18 2003 22:57 GMT
#67
On November 19 2003 05:12 ilnp wrote:
Show nested quote +
On November 19 2003 04:50 ObsoleteLogic wrote:
On November 19 2003 04:34 HovZ wrote:
uhh, ya then ur 1 tank 4 riens and 1 vult at his base die to dt, very smart o logic. if u knew more about bw ud know why im right


I know more about BW than you could possibly fathom. The fact of the matter is, I'm not a good player. I know what to do, how to do it, but I can never actually do it myself; I get flustered and stop thinking in game. That you automatically concede defeat to a reaver/dt drop because you gundamed, shows that you really lack imagination/creativity.


I really doubt that's true. A lot of mediocre players (i use mediocre loosely because objectively i consider myself mediocre which would make you guys fucking ratass horrible) assume what holds them back at BW is their mouse speed/level of practice. That's not it. I don't play anymore but I can still come back and win a large percentage of my games against everybody "the rung below" even though a lot of speed/micro/feeling is gone. I just know what to do.

That's why you see a lot of really good players play other races with ease. Once you understand what makes each matchup function and work and why you're winning your games learning other matchups is very easy.



Yes, everybody thinks they are just as talented as everybody else and understand exactly how the game works. Then you get better and you realize how little you actually knew... (and how much you still have to learn)
woo babo ._.
Nextel
Profile Joined November 2003
United States159 Posts
November 19 2003 00:15 GMT
#68
logic is just confused T_T;;
zeus
Profile Joined January 2003
Australia324 Posts
November 19 2003 00:22 GMT
#69
On November 19 2003 06:44 travis wrote:
Show nested quote +
On November 19 2003 06:40 SpuniasauR wrote:
omfg. gundam is early vult with rine and plenty scv. sometimes tank, wat all versions of gundam have in common is that 1. the scvs press the goons so u can micro rines in front of em and vults mine behind. then u push forward. second it involves gettin as close as u can to the toss's base then one or 2 bunkers.

a bamboo IS THE SAME THING. its called a gundam becuz gundam thought it up. and it was nicknamed bamboo because its hard to break in early game pvt. see u can go hard out goon and ob but if ur micro is bad or ur unlucky in some way it can push u back as far as ur exp and then tanks/vults push can START from there, which i dont have to tell u is a pain in the ass. think LT if they can fire on ur ramp itll b hard to break the push successfully. if u go reaver u can stop it or go to the enemies base (the point of this thread) or if u go dt u can choose again, break it? or go to enemies base. i agree if the toss goes DT the gundam fucks the terran up bad cuz unless u have great mine placement ur screwed. turrets mostly wont be up in time and dts can wreck ur base. i personally prefer a straight fast tech to reaver when a guy goes gundam cuz it allows me to hit his lowly defended base or out range the bunker straight away with reaver. that is if i havent started singularity for goons (they outrange bunker with range upgrade and reaver allows for fastish obs compared to dt tech. ok so thats 4 u verbloten and solari, hovz and ilnp dont have a flame @ me, im just explaining 2 them.


shut up when you don't know what you are talking about.

gundam is VERY specific


travis go fuck urself
where do you want to go today?i want to go nowhere. and if i do, i will do it in my own timeand when i am ready. just give me the steering wheel and ill let *you* know where i will be going.Linux: Telling Microsoft where to go today since 1991
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
November 19 2003 00:31 GMT
#70
im smarter than you and your mom is a prostitute
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
November 19 2003 01:30 GMT
#71
lol please break out the "i left the 10cents in the fridge" joke and show us all how original u can be travis.
A firebat to your Zergling.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
November 19 2003 01:32 GMT
#72
i dont even know about that joke
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
November 19 2003 01:45 GMT
#73
it goes "tell ur momma i left the 10c in the fridge" ie. ur mums a prostitute worth 10cents.

maybe its just an aussie thing :p
A firebat to your Zergling.
Liquid`Drone
Profile Joined September 2002
Norway28654 Posts
November 19 2003 01:54 GMT
#74
hahaha

that post was great.
Moderator
LinYu)Fury
Profile Joined September 2003
Norway200 Posts
November 19 2003 01:54 GMT
#75
Hovz are you going to make more of those gosu rwa? i fucking died when i heared the shoutcast of u vs rekrul :D thats just art~ more more!
LinYu)Fury
Profile Joined September 2003
Norway200 Posts
November 19 2003 01:54 GMT
#76
This old post is unavailable due to an encoding issue. Please contact an admin if you would like this post restored for historical reasons.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2003-11-19 02:12:30
November 19 2003 02:02 GMT
#77
Should have read the other posts before answering!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2003-11-19 02:12:47
November 19 2003 02:09 GMT
#78
Should have read the other posts before answering;[
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 19 2003 05:32 GMT
#79
Koreans usually try the gundam push very often. Out of 10 games yesterday in US west, 7 terrans tried the gundam push. Hovz is right when he said type gg and leave the game. I reaver drop like in 5 games, and noticed that whenever I went to his main to drop, his unit were half way to my main, and he would be making his first turret when the reaver actually drops in his min. lines. He can't make turrets quickly as some of you guys said because gundam rush is about timming, so if you start making ebay after your first tank, you will be slightly behind. And the other thig about mines, I just drop a goon first to search of mines and then the reaver, so mines are not problem at all. Some of you said to leave one to two tanks siege, but then the toss will just rape your push with some goons and the next reaver that will come out. I think DT drop is easier to stop because you will have your first turret or two, so it is not a problem. So, a Reaver drop is like a 95% gg. The 5% is for you know, when the reaver doens't do shit even if it shoots -_-;;. And also, gundam push is about timming, you can't star making turrets and siege tanks inside your main. gg
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
November 19 2003 06:07 GMT
#80
Eri - Ever heard of modesty? And actually, the whole APM thing comes as a distraction to me; if I think about it in the slightest, I end up mashing keys and not thinking. Pavlovian reaction, almost. Terribly sad.

The three people I have played and lost to on this forum (in this discussion at least), are HovZ (which was a game I could have won, but didn't play that well), Travis (which was back in... January, I believe), and ilnp (also in January).

There are several people involved in this discussion whom I have beaten. I won't name names. Needless to say, many of you aren't even close to qualified to comment on how good or bad I am.

So kindly shut up.
sMi.Silent // Siz)Silent
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
November 19 2003 06:18 GMT
#81
if u gundaming u need to recognize when to stop trying to gundam, i would think protoss cant completely fool u , i mean come on, he blocking ramp with a zeal or goon so u like.. uh.. gundam him. and then the drop comes.. and .. gee i guess it is a problem after all

shit. duno man. rax float wouldnt get there in time. hm. dt should be fine, but reav? i would say.. uh. run away.. a lot. dont lose any tank or scv.. ya.! and then magically u can hold ur line and get turrets up after u got a few. well but thats still gg for toss i guess. well it could be a fair fight i guess, cuz u could like.. end up ahead, expo vs expo, which is t>p, if you play it safe and recover/minimize dmg from the drop's advantage.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 19 2003 06:29 GMT
#82
I don't know man. After terran loses like 8+ scv in a drop, toss users usually go for 2 nexus because every toss in the world should know that any terran user will play safetly and try to recover his economy and go to defense. But ppl would say, just mass out and rape the two nexus when the toss user doens't expect it. But, the toss user should have ob in the terran main by then, so he/she has to decide wether or not it is a good idea to double expand. However, if the terran indeed masses out and attack and the toss knows about it and stop that big attack, it is almost a gg cuz toss would be much ahead in economy and expansion. It is all about thinking, timming and speed.
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
November 19 2003 06:31 GMT
#83
well thats just it, u cant b all up losing 8 scvs and shit, altho i would say most likely you will.. not 95% that you will tho.. once you know hes not budging from his choke you can increase your chance of spotting a shuttle and saving your scvs and tanks.. but ya.. odds are against you at that point
BigBalls
Profile Blog Joined May 2003
United States5354 Posts
November 19 2003 06:33 GMT
#84
i really dont feel like reading through 5 pages of this stuff, so Ill just say my mind.


if you see something other than 1 gate goon, range, then robo, dont gundam rush him. Or if you do, make sure you are defending for other things. If you see 1 gate goon, range, then robo, gundam will push him back into his main for a while, if not win the game, and you can expo easily then mass.

However, if he is going reaver or dt, you dont have to rush. I dont know if you guys got the memo or not, but there is something called adaptation. You make some mines at your mins, a bunch at your ramp, get an ebay, get a few turrets, expo, then do your mass/turtle dropping garbage.

Dont put all your eggs in one basket
if you guys could use google and post direct links to the maphacks here it would be greatly appreciated. - Nazgul
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
November 19 2003 06:34 GMT
#85
On November 19 2003 15:07 ObsoleteLogic wrote:
Eri - Ever heard of modesty? And actually, the whole APM thing comes as a distraction to me; if I think about it in the slightest, I end up mashing keys and not thinking. Pavlovian reaction, almost. Terribly sad.

The three people I have played and lost to on this forum (in this discussion at least), are HovZ (which was a game I could have won, but didn't play that well), Travis (which was back in... January, I believe), and ilnp (also in January).

There are several people involved in this discussion whom I have beaten. I won't name names. Needless to say, many of you aren't even close to qualified to comment on how good or bad I am.

So kindly shut up.


so?
why so 진지해?
BigBalls
Profile Blog Joined May 2003
United States5354 Posts
November 19 2003 06:35 GMT
#86
On November 19 2003 15:33 BigBalls wrote:
i really dont feel like reading through 5 pages of this stuff, so Ill just say my opinion.


if you see something other than 1 gate goon, range, then robo, dont gundam rush him. Or if you do, make sure you are defending for other things. If you see 1 gate goon, range, then robo, gundam will push him back into his main for a while, if not win the game, and you can expo easily then mass.

However, if he is going reaver or dt, you dont have to rush. I dont know if you guys got the memo or not, but there is something called adaptation. You make some mines at your mins, a bunch at your ramp, get an ebay, get a few turrets, expo, then do your mass/turtle dropping garbage.

Dont put all your eggs in one basket

P.S. I think this is the strongest build, because its possible avenues can counter effectively almost every p opening.
if you guys could use google and post direct links to the maphacks here it would be greatly appreciated. - Nazgul
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 19 2003 06:47 GMT
#87
What I love about terrans going to defense is that:
They will either be massing like mofos, or they will try to expand as quickly as possible. If you go one gate, robo then reaver and notice that the terran is going somehow defensively, don't drop your reaver, just look what he is doing. If you know you can drop your reaver and not lose it, you can try it. So, if he is massing, toss usually should go three gateway and mass out too. If he expands, make a nexus in your nat, and another nexus in the island(assuming it is lotem) with your reaver and a zeal or dragoon, and outmacro him.Remember to not attack without thinking, cuz you could lose too many units and the terran would just have to unseiege all his tank and go to your main to either push or attack and rape you -_-;;. Damn, I think I have been playing to much toss(about 9000 games online -_-). gg
x[ReaPeR]x
Profile Joined February 2003
United States3447 Posts
November 19 2003 06:50 GMT
#88
I like McNasty's explanation the best. Thanks man.
ILoveOOv ownZ everyone!!! ~ Lamer List: Mynock, naventus
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
November 19 2003 06:50 GMT
#89
ddangg[gm] does gundam push every game into mass vults and he never loses a tvp game!
Team Liquid
BigBalls
Profile Blog Joined May 2003
United States5354 Posts
November 19 2003 06:54 GMT
#90
wow i suck ass at edit/quote :[
if you guys could use google and post direct links to the maphacks here it would be greatly appreciated. - Nazgul
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 19 2003 07:04 GMT
#91
On November 19 2003 15:07 ObsoleteLogic wrote:
Eri - Ever heard of modesty? And actually, the whole APM thing comes as a distraction to me; if I think about it in the slightest, I end up mashing keys and not thinking. Pavlovian reaction, almost. Terribly sad.

The three people I have played and lost to on this forum (in this discussion at least), are HovZ (which was a game I could have won, but didn't play that well), Travis (which was back in... January, I believe), and ilnp (also in January).

There are several people involved in this discussion whom I have beaten. I won't name names. Needless to say, many of you aren't even close to qualified to comment on how good or bad I am.

So kindly shut up.

Add me to 'have lost to people on this forum'
Btw, that game you died to reaver dt oO;
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 19 2003 07:12 GMT
#92
heheh..there should be a channel where ppl from this forum can meet and play each other.
-_-
Profile Blog Joined November 2003
United States7081 Posts
November 19 2003 07:15 GMT
#93
I considered making a new topic to write this, but decided against it.
Obselete Logic, Starcraft is a deep game, and It's good to have understanding of the game, but massing plus basic strategy reading knowledge > gosu strategy reading with bad massing. Hovz, Gundam is used constantly in Korea PVT, this is of course not on pro level, but on hyo- level . I, personally, don't care whether gundam rush is bad vs some drops, but I do care what is the basic build to counter it. One gate obs can pull it off, but what is a safe build? *Please give me BO to stop Gundam dead in tracks besides a drop* I've Heard that double gate before obs works, but couldn't a T then drop Spider mines at expo, that is of course countered by putting goons at choke, but couldn't he retreat, drop mines, then build bunker and finish siege, if this is the correct course then how should you break this, drop flank?
Liquid`Drone
Profile Joined September 2002
Norway28654 Posts
November 19 2003 07:21 GMT
#94
hey freezeternal

if you kill 8 scvs there's no point in dual expanding as your economy will be much better from just expanding once..

:D

and obsoletelogic I honestly don't understand what about my post was "arrogant" or in any other way "not modest", or if that "ever heard of modesty" was referring to something else.

I mean I can act arrogant, normally on purpose, but I can't understand why you'd say "ever heard of modesty" as a reply to my post. (my apm isn't close to 80. )
Moderator
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 19 2003 07:21 GMT
#95
You can go double gate before ob. Wait the terran in front of his base and when he/she starts to come out, control your goon and start to do a move and attack to kill scvs first. While doing this, you have to be keep producing units in your base(remember to hotkey gate). Don't worry about mines, kill the scv first cuz you can make ob in your main while producing goons. gg
BigBalls
Profile Blog Joined May 2003
United States5354 Posts
November 19 2003 07:22 GMT
#96
go 2 gate before robo. mass goon, make robo around 30 psi.

keep a probe outside his base, keep 3 goons in your main for drops, and the rest outside, if you see him leave, set up a flank as fast as you can, and get the obs out quick. the obs should be finishing when he starts attacking you.

you should have 8-9 goons, he should have 3 tanks 4 rines 2 vults 2 scv. if you can micro out of mines, you should stop it.
if you guys could use google and post direct links to the maphacks here it would be greatly appreciated. - Nazgul
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 19 2003 07:23 GMT
#97
On November 19 2003 16:21 Liquid`Drone wrote:
hey freezeternal

if you kill 8 scvs there's no point in dual expanding as your economy will be much better from just expanding once..

:D

and obsoletelogic I honestly don't understand what about my post was "arrogant" or in any other way "not modest", or if that "ever heard of modesty" was referring to something else.

I mean I can act arrogant, normally on purpose, but I can't understand why you'd say "ever heard of modesty" as a reply to my post. (my apm isn't close to 80. )


heheh..but it is fun to crush him badly with 200 units in 15 min -_-;;
BigBalls
Profile Blog Joined May 2003
United States5354 Posts
November 19 2003 07:46 GMT
#98
On November 19 2003 16:23 FreeZEternal wrote:
Show nested quote +
On November 19 2003 16:21 Liquid`Drone wrote:
hey freezeternal

if you kill 8 scvs there's no point in dual expanding as your economy will be much better from just expanding once..

:D

and obsoletelogic I honestly don't understand what about my post was "arrogant" or in any other way "not modest", or if that "ever heard of modesty" was referring to something else.

I mean I can act arrogant, normally on purpose, but I can't understand why you'd say "ever heard of modesty" as a reply to my post. (my apm isn't close to 80. )


heheh..but it is fun to crush him badly with 200 units in 15 min -_-;;


its also fun to lose to a desperation push because you overextended yourself.
if you guys could use google and post direct links to the maphacks here it would be greatly appreciated. - Nazgul
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
November 19 2003 07:48 GMT
#99
FA I don't ever remember playing you, sorry if we did.

Eri I was referring to myself. I could go and brag about the people I've beaten, say I'm good, but I don't.
sMi.Silent // Siz)Silent
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 19 2003 07:56 GMT
#100
On November 19 2003 16:46 BigBalls wrote:
Show nested quote +
On November 19 2003 16:23 FreeZEternal wrote:
On November 19 2003 16:21 Liquid`Drone wrote:
hey freezeternal

if you kill 8 scvs there's no point in dual expanding as your economy will be much better from just expanding once..

:D

and obsoletelogic I honestly don't understand what about my post was "arrogant" or in any other way "not modest", or if that "ever heard of modesty" was referring to something else.

I mean I can act arrogant, normally on purpose, but I can't understand why you'd say "ever heard of modesty" as a reply to my post. (my apm isn't close to 80. )


heheh..but it is fun to crush him badly with 200 units in 15 min -_-;;


its also fun to lose to a desperation push because you overextended yourself.


Yeap..happenned to me several times...but learned from my mistakes so I know when to overextend myself or not...gg
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 19 2003 08:09 GMT
#101
But why only play 1vs1? I'm kinda getting sick of 1vs1 so I am starting to play 2vs2 more often. You guys should try Brood War kor-2 in west server for team battles in hunters. So~!~!good. Nada is practicing 2vs2 too in Brood war kor-2. I remembered when I played against [Oops]November and his clan, 3vs3 in hunters for like 30 min.After that game, I did not play for the whole day(too tired).
At least you don't need to worry about gundam rushes, reaver drops and shits, but you have to micro your zeal the whole game -_-;;;.
It can be said that Brood war kor-2 is the namomo channel of team battles...heheh
BlackJack
Profile Blog Joined June 2003
United States10476 Posts
November 19 2003 08:10 GMT
#102
90% of terrans in 2v2 spend too much resources on taking cliffs, than you can crush them or their ally before your economy starts to suck
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 19 2003 08:10 GMT
#103
On November 19 2003 16:48 ObsoleteLogic wrote:
FA I don't ever remember playing you, sorry if we did.

Eri I was referring to myself. I could go and brag about the people I've beaten, say I'm good, but I don't.

Well, you dont know what ID I used oO
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
BlackJack
Profile Blog Joined June 2003
United States10476 Posts
November 19 2003 08:13 GMT
#104
why not use FrozenArbiter?
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
Last Edited: 2003-11-19 08:15:22
November 19 2003 08:13 GMT
#105
On November 19 2003 17:10 BlackJack wrote:
90% of terrans in 2v2 spend too much resources on taking cliffs, than you can crush them or their ally before your economy starts to suck


heheh..in brood war kor-2 if you choose terran, they will bitch at you...heheh....98% of all games there are all toss games -_-;. Maybe sometimes one or two zergs, but it is all toss.

PS. remember..the map is hunters.
BlackJack
Profile Blog Joined June 2003
United States10476 Posts
November 19 2003 08:15 GMT
#106
according to my theory craft on LT: P/T is the most solid all around team

FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 19 2003 08:16 GMT
#107
On November 19 2003 17:15 BlackJack wrote:
according to my theory craft on LT: P/T is the most solid all around team


go there and play a team battle. You will understand what i am saying.
Liquid`Drone
Profile Joined September 2002
Norway28654 Posts
November 19 2003 08:18 GMT
#108
obsolete there's nothing wrong with saying you're good when you are good

you said you weren't really all that good, so I assumed this to be the truth?
Moderator
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 19 2003 08:18 GMT
#109
Oh, you mean LT? I think two zergs is the strongest imo.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 19 2003 08:21 GMT
#110
The most important key of being a good player is to be a mannered player..^^
BlackJack
Profile Blog Joined June 2003
United States10476 Posts
November 19 2003 08:21 GMT
#111
dual stargate + Tank drops + expo isles is pretty solid against dual Z
BlackJack
Profile Blog Joined June 2003
United States10476 Posts
November 19 2003 08:22 GMT
#112
and of course u switch up to zeo/storm/recall
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 19 2003 08:23 GMT
#113
On November 19 2003 17:21 BlackJack wrote:
dual stargate + Tank drops + expo isles is pretty solid against dual Z


hoho..you will be dead by then by two zergs....heheh
if you start to tech up against dual zerg...omg...I don't want to even think about it....
BlackJack
Profile Blog Joined June 2003
United States10476 Posts
November 19 2003 08:27 GMT
#114
i don't die to zerg rushes. pylon/gate/zealots/pylon at ramp/forge/shield battery + cannon at ramp. That will hold off 60 or so zerglings pretty easily, and if neccessary you can slide some probes over. Terran of course will get a wall/bunker/8 rines/2 scv to block ramp. Toss will stop making zealots after 3 or 4 and build 2-3 cannons at his nexus, and you will have enough to defend against muta with the sair. If they switch to hydra, your allies drops you some tanks. Than you continue to crush their ledges with +1 sair/tank. You can have infinite ammount of muta/scourge but it won't beat 16 +1 sairs rofl
BlackJack
Profile Blog Joined June 2003
United States10476 Posts
November 19 2003 08:28 GMT
#115
gateway at 9 not 10
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
November 19 2003 08:33 GMT
#116
Eri, I'm not that good, because I'm not consistant, but I can put out some very good games from time to time (:

So I suppose it comes down to what your definition of "good" is.
sMi.Silent // Siz)Silent
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 19 2003 08:34 GMT
#117
On November 19 2003 17:27 BlackJack wrote:
i don't die to zerg rushes. pylon/gate/zealots/pylon at ramp/forge/shield battery + cannon at ramp. That will hold off 60 or so zerglings pretty easily, and if neccessary you can slide some probes over. Terran of course will get a wall/bunker/8 rines/2 scv to block ramp. Toss will stop making zealots after 3 or 4 and build 2-3 cannons at his nexus, and you will have enough to defend against muta with the sair. If they switch to hydra, your allies drops you some tanks. Than you continue to crush their ledges with +1 sair/tank. You can have infinite ammount of muta/scourge but it won't beat 16 +1 sairs rofl


Heheh..I don't know. I don't know what kind of players have you been playing with, but if you have 3-4 zeals in your ramp with two cannon, you will get rape by two zergs. Msg me in battle.net..heheh....I will team up with you and we will do T/P and play two good zergs players. I still have the picture in my head when I played 2vs2 in Lt with my friends ...masses of zerglings hydras mutas lurks -_-;; I had nightmares...heheh T.T...storm the shit out of everything, my allied went mass marine double fact tank,,,but...the zerg units just did not stop -_-;;;;...it was from all angles -_-;;;
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 19 2003 08:37 GMT
#118
And by the way,,,-_-;;we could not rush cuz there were too many speedlings outside of our bases -_-;;;;;
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 19 2003 08:38 GMT
#119
On November 19 2003 17:13 BlackJack wrote:
why not use FrozenArbiter?

That was my first broodwar id : ) I've joined clans and stuff since (I started like May last year).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 19 2003 08:40 GMT
#120
What I learned from games I won vs dual zergs is that you MUST kill one of them before 15 minutes -_-;; or...don't wanna think about it -_-;;
BlackJack
Profile Blog Joined June 2003
United States10476 Posts
November 19 2003 08:41 GMT
#121
On November 19 2003 17:37 FreeZEternal wrote:
And by the way,,,-_-;;we could not rush cuz there were too many speedlings outside of our bases -_-;;;;;


yeah thats why tank dropping and taking the isles and getting recall comes in handy ;p I played a similar game where the zergs went massive ultras hydra lurk ling etc. and we thought we lost so we decided to both take our maxed out armies to the center for one big battle before we left, and my ally is like an average x17er so i was waiting for him to walk 24 rines into 10 lurkers but he actually micro'd decently and we killed all of the stuff and took out a couple expos while we reinforced.. Hmm i dont remember why we didnt tank drop.

tank drop/sair works VERY well against P/Z, even better than Z/Z actually. It works okay against T/Z as long as you get D web so the zerg's ally doesn't set up tanks at the zerg's expo
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 19 2003 08:47 GMT
#122
x17...east server....I made a new Id in east server...to see how ppl play there...50-4 right now..heheh...kinda lucky
kinda hungry +_+ gotta eat something..
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
November 19 2003 08:53 GMT
#123
You lost 4 games in x17...? ):
sMi.Silent // Siz)Silent
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 19 2003 09:17 GMT
#124
On November 19 2003 17:53 ObsoleteLogic wrote:
You lost 4 games in x17...? ):


Hahahah...nono...x17 I'm 10-0
Lost 4 against 4 koreans friends...heheh..^^
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 19 2003 09:20 GMT
#125
I don't like x17...always accussing of maphack -_-;;
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
November 19 2003 09:29 GMT
#126
You can pretty much translate "maphacker!!" into "GG" in X17. ): Thats where 14 year olds go to vent their frustration that they amount to nothing in the real world.
sMi.Silent // Siz)Silent
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 19 2003 09:33 GMT
#127
hahahah...yeah~
BigBalls
Profile Blog Joined May 2003
United States5354 Posts
November 19 2003 11:55 GMT
#128
honestly.....

if i have to look at one more of those goddamn ugly ass faces, im going to hang myself.
if you guys could use google and post direct links to the maphacks here it would be greatly appreciated. - Nazgul
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 19 2003 11:56 GMT
#129
):
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Drone
Profile Joined September 2002
Norway28654 Posts
November 19 2003 12:00 GMT
#130
it reminds me of MCTFB

=[
Moderator
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
November 19 2003 12:25 GMT
#131
On November 19 2003 16:48 ObsoleteLogic wrote:
FA I don't ever remember playing you, sorry if we did.

Eri I was referring to myself. I could go and brag about the people I've beaten, say I'm good, but I don't.


Okay, really not bragging is NOT mentioning that you don't brag.

That's like me saying, I could go on and brag about my 400 point IQ, but I don't. Brag about my 400 point IQ. (You posted at least 3 times about how you're competent and have beaten people, yet persist that you are modest and argue with people--HovZ included--despite his brashness, that are obviously better than you)

Also, FreeZEternal is right about the dual Zerg on LT.

If you go to Yao Yuan and check out the 2v2 replay pack for WCG nation wars, the Korea team absolutely rapes everyone with dual zerg. They both just 9 pool, gas, ling harass, muta harass. The starting positions are farther on most of those maps than on temple too. If both Zergs get to muta relatively uncontested it really doesn't matter what the P/T team does. For the guy that said dual stargate, you won't have enough corsair when they both have muta.

@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
November 19 2003 12:31 GMT
#132
Hot_Bid, if I named people, that would be bragging. What I'm saying is, yeah, maybe I'm not that bad, but I don't feel that I am good. Simply because HovZ is better does not mean he knows the game better. I argue with him because he is wrong.
sMi.Silent // Siz)Silent
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
November 19 2003 12:32 GMT
#133
On November 19 2003 21:31 ObsoleteLogic wrote:
Simply because HovZ is better does not mean he knows the game better.


Uh, yes it does.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
ilnp
Profile Joined December 2002
Iceland1330 Posts
November 19 2003 13:05 GMT
#134
On November 19 2003 21:31 ObsoleteLogic wrote:
Hot_Bid, if I named people, that would be bragging. What I'm saying is, yeah, maybe I'm not that bad, but I don't feel that I am good. Simply because HovZ is better does not mean he knows the game better. I argue with him because he is wrong.


Actually, if someone is better than you it is because they know the game better. However, HovZ is stupid and black, so he's still wrong.
8===D~~
x[ReaPeR]x
Profile Joined February 2003
United States3447 Posts
November 19 2003 13:10 GMT
#135
On November 19 2003 22:05 ilnp wrote:
Show nested quote +
On November 19 2003 21:31 ObsoleteLogic wrote:
Hot_Bid, if I named people, that would be bragging. What I'm saying is, yeah, maybe I'm not that bad, but I don't feel that I am good. Simply because HovZ is better does not mean he knows the game better. I argue with him because he is wrong.


Actually, if someone is better than you it is because they know the game better. However, HovZ is stupid and black, so he's still wrong.


Ouch.
ILoveOOv ownZ everyone!!! ~ Lamer List: Mynock, naventus
poland
Profile Joined February 2003
Poland956 Posts
November 19 2003 13:39 GMT
#136
On November 19 2003 22:05 ilnp wrote:
Show nested quote +
On November 19 2003 21:31 ObsoleteLogic wrote:
Hot_Bid, if I named people, that would be bragging. What I'm saying is, yeah, maybe I'm not that bad, but I don't feel that I am good. Simply because HovZ is better does not mean he knows the game better. I argue with him because he is wrong.


Actually, if someone is better than you it is because they know the game better. However, HovZ is stupid and black, so he's still wrong.

No... some people cant micro, cant multitask, cant concentrate and yet they know the game very well. Obviously knowledge of the game is very important and crucial but there are many other factors.
i dont believe in mimes... do u?
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
November 19 2003 13:42 GMT
#137
knowing how to control mutas or how to micro comes with knowing the game.

multitasking comes with the game as well.


concentration is not an issue.
Liquid`Drone
Profile Joined September 2002
Norway28654 Posts
November 19 2003 13:57 GMT
#138
gah concentration is an issue but not even close to at the same level game knowledge is

but if someone is a much better player than someone else (in the way that they're capable of say, beating someone else 10-0 ) that player will always have a better knowledge of the game than the guy who got raped 10-0.
Moderator
Liquid`Drone
Profile Joined September 2002
Norway28654 Posts
November 19 2003 14:04 GMT
#139
also if game knowledge wasn't the primary issue, travis would never win, cause that's the only thing he's got going for him

concentration? he has fucking adhd

:D
Moderator
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
November 19 2003 14:34 GMT
#140
I can concentrate incredibly hard, but the problem is, not on multitasking (:

I have a bad problem of either a) letting my units get slaughtered while taking care of base or b) letting my base go idle while taking care of units. I know how to micro, I know how to spend, when to expand, when to add buildings, make depots, tech, how many shots each unit takes to kill another, etc. I see all these things in my replays. I'd be a better coach than a player. Lots of people can see and understand things, but be unable to do them.
sMi.Silent // Siz)Silent
C-Hab
Profile Joined October 2003
Zambia39 Posts
November 19 2003 15:29 GMT
#141
That's true.

A lot of the coaches that take sports team to championships were not really that great as players in their career.
oov
Profile Joined October 2003
United States21 Posts
November 19 2003 15:31 GMT
#142
First off if you do gundam strat right there is no way toss can get dt reaver fast enough to do anything anyways.That means they would only have one goon 2 at most to stop vulture rine tank push.Toss would be forced to use the reaver at main and terran would have enough time to get mines and a turrent up.Even if toss countered, toss would be raped just the same with the push.Terran could float exchange bases and have mine tank rine and scvs to protect.
You are so overated!!!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 19 2003 15:32 GMT
#143
Reaver used to break gundam push is pretty good though (really good :O).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
November 19 2003 15:39 GMT
#144
So many outcomes..depending on position or timming...heheh
THat's why I love this game...
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
November 19 2003 15:45 GMT
#145
Best counter to gundam is flat 2 goon obs. So long as you don't totally screw your micro (:
sMi.Silent // Siz)Silent
DeMoNiC
Profile Joined May 2003
United States294 Posts
Last Edited: 2003-11-19 16:03:12
November 19 2003 16:00 GMT
#146
i understand what obsolete logic means, i understand the game fairly well( i know all the termonology, all the nice players, popular builds, i keep track of the leagues ect..) , but im really slow (less then 70 apm average) i cant multitask for shit, and my micro is quite poor since i havent practiced it enough and i obviously have slow hands, all and all i think even if i had played bw for 6 years i would not be as good as hovZ or Ilnp... unless i immensly improved my hand speed and strat execution within that time period.. in conclusion i suck =)
How many Dragonball Z Characters does it take to screw a light bulb? one, but it takes 5 episodes.
oov
Profile Joined October 2003
United States21 Posts
November 19 2003 16:01 GMT
#147
If you want the best way to stop it.I'll tell you my little way.1 gate core robo 2 gate range.Proxy gate asap after 2 gate main and force terran to come out slow back up unit make terran waste some mines get 2-3 lots or goons out of proxy and rape it! 2 gate goon obs wont stop gundam rush if the terran is gosu.But proxy will.When you stop the push triple nexus(2 expo for the newbs) because the terran will 99% of the time be making cc to recover.
You are so overated!!!
NickDapaulo
Profile Joined October 2003
United States867 Posts
November 19 2003 16:03 GMT
#148
On November 19 2003 04:50 ObsoleteLogic wrote:
Show nested quote +
On November 19 2003 04:34 HovZ wrote:
uhh, ya then ur 1 tank 4 riens and 1 vult at his base die to dt, very smart o logic. if u knew more about bw ud know why im right


I know more about BW than you could possibly fathom. The fact of the matter is, I'm not a good player. I know what to do, how to do it, but I can never actually do it myself; I get flustered and stop thinking in game. That you automatically concede defeat to a reaver/dt drop because you gundamed, shows that you really lack imagination/creativity.


So you just read BW websites all day on strategies and counters and never actually practice them?
Good God I look like an African tree.
DeMoNiC
Profile Joined May 2003
United States294 Posts
November 19 2003 16:05 GMT
#149
lol he has poor execution like me, practice would help very slightly.. its really his lack of concentration that must be corrected for him to be a good player.. when u have something that hard to change stopping u from being a good player its relatively hopeless to try and get good
How many Dragonball Z Characters does it take to screw a light bulb? one, but it takes 5 episodes.
DeMoNiC
Profile Joined May 2003
United States294 Posts
November 19 2003 16:06 GMT
#150
to be honest, i havent played bw seriously for a year or so... and the last time i played for fun was almost 2 months ago =o
How many Dragonball Z Characters does it take to screw a light bulb? one, but it takes 5 episodes.
NickDapaulo
Profile Joined October 2003
United States867 Posts
November 19 2003 16:11 GMT
#151
I never really "looked up" strategies or actually tried to remember counters. It comes from practice.
Good God I look like an African tree.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2003-11-19 16:23:20
November 19 2003 16:18 GMT
#152
On November 20 2003 01:00 DeMoNiC wrote:
i understand what obsolete logic means, i understand the game fairly well( i know all the termonology, all the nice players, popular builds, i keep track of the leagues ect..) , but im really slow (less then 70 apm average) i cant multitask for shit, and my micro is quite poor since i havent practiced it enough and i obviously have slow hands, all and all i think even if i had played bw for 6 years i would not be as good as hovZ or Ilnp... unless i immensly improved my hand speed and strat execution within that time period.. in conclusion i suck =)


There's a loooot more to understanding BW than just superficial stuff like that . You don't need to know terminology, pro leagues, etc. to be good at BW, anyway.

For instance, you may know the popular builds, but do you know why they're so successful, as opposed to other possible builds?
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
November 19 2003 16:54 GMT
#153
Sorry OL, but unless you are good enough to practice a strategy to it's fullest extent and feel all the distinct intricies in the timing and stuff, you cannot fully understand the game as much as a skilled player.

Theres a lot more to it than what beats what ; )
why so 진지해?
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
November 19 2003 17:42 GMT
#154
Of course. I never said there isn't. I know the "intricies in the timing and stuff," but usually blow them. Like I said, I occasionally pull out a really good game. But occasionally isn't enough, is it? (:
sMi.Silent // Siz)Silent
iGgs
Profile Joined April 2003
Russian Federation772 Posts
November 19 2003 20:16 GMT
#155
does anyone else want to stomp ol's face in? he blunders by coming off like he has a profound knowledge of the game(gogo boost ego) and then recovers by trying to be 'modest'. am i the only one who sees through his ostensible bs?
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
November 19 2003 20:29 GMT
#156
iGgs, what'd I ever do to you? I do have a "profound knowledge" of the game.

How do you know I don't?


p.s., you used ostensible incorrectly.
sMi.Silent // Siz)Silent
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
November 19 2003 20:33 GMT
#157
you made your idiotic text come up on his screen
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
November 19 2003 20:37 GMT
#158
OL..you think you do, but you have no idea.
why so 진지해?
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
November 19 2003 20:40 GMT
#159
On November 19 2003 04:50 ObsoleteLogic wrote:

(quoting HovZ)

I know more about BW than you could possibly fathom. The fact of the matter is, I'm not a good player. I know what to do, how to do it, but I can never actually do it myself; I get flustered and stop thinking in game.


I'm pretty sure he and many people can "fathom" your boundless BW knowledge. I don't know what "profound knowledge" you may possess, and I don't know how you could possibly be such a Brood War savant and at the same time not be a good player. It's just contradictory.

You can't separate execution from "knowing the game" because it's such a huge part of BW. We've all watched Boxer kill lurkers with marines and we know everything about it, but that doesn't mean we know how to do it. Your statement about "knowing the intricacies and timing and stuff" is just blatantly wrong. If you did you'd be a good player.

Why don't you make an RWA of one of your own replays (maybe one of the occasional good games) and share some of the profound knowledge, I'm sure everyone here would benefit, oh great professional BW coach that is OL.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
SoLaR[i.C]
Profile Blog Joined August 2003
United States2969 Posts
November 19 2003 20:56 GMT
#160
good thing i've looked through 8 pages of posts and still nobody has told me what gundam and bamboo means. lol
Liquid`Drone
Profile Joined September 2002
Norway28654 Posts
November 19 2003 20:59 GMT
#161
solar, mcnasty explained quite nicely I think..
Moderator
hasuwar
Profile Joined April 2003
7365 Posts
November 19 2003 21:07 GMT
#162
On November 20 2003 05:40 Hot_Bid wrote:
Show nested quote +
On November 19 2003 04:50 ObsoleteLogic wrote:

(quoting HovZ)

I know more about BW than you could possibly fathom. The fact of the matter is, I'm not a good player. I know what to do, how to do it, but I can never actually do it myself; I get flustered and stop thinking in game.


I'm pretty sure he and many people can "fathom" your boundless BW knowledge. I don't know what "profound knowledge" you may possess, and I don't know how you could possibly be such a Brood War savant and at the same time not be a good player. It's just contradictory.

You can't separate execution from "knowing the game" because it's such a huge part of BW. We've all watched Boxer kill lurkers with marines and we know everything about it, but that doesn't mean we know how to do it. Your statement about "knowing the intricacies and timing and stuff" is just blatantly wrong. If you did you'd be a good player.

Why don't you make an RWA of one of your own replays (maybe one of the occasional good games) and share some of the profound knowledge, I'm sure everyone here would benefit, oh great professional BW coach that is OL.


I got a pretty good grasp on the game, I still suck tho.. not too hard to believe

RWAs? ---v
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
SoLaR[i.C]
Profile Blog Joined August 2003
United States2969 Posts
November 19 2003 21:10 GMT
#163
ok, lemme re-search the 8 pages of posts again and look for this particular post.
SS
Profile Joined May 2003
United States63 Posts
November 19 2003 21:23 GMT
#164
Hovs If you ever sign on battle.net msge me as x]SS[x
I would like to ask you some questions ( live ) . If not It's cool I understand your probably busy being spammed by ppl like " OMGWTFBBQ HOVS!"
I got da soup for ya!
AlaNtIs]ZIN[
Profile Joined September 2003
Uruguay142 Posts
Last Edited: 2003-11-19 22:42:40
November 19 2003 22:40 GMT
#165
[you were warned, and now you're gone - rek]


lol... uruguay
XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
November 19 2003 22:46 GMT
#166
Don't argue strategy with someone who has proven to be successful and skilled at it when your only credibility is self-proclaimed profound knowledge. If you want people to respect your knowledge, then give them a reason to other than saying we couldn't "fathom" it.
Moderator
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
November 19 2003 22:48 GMT
#167
cyric msn? i dont think i have u anymore O_O
why so 진지해?
iGgs
Profile Joined April 2003
Russian Federation772 Posts
November 19 2003 22:52 GMT
#168
On November 20 2003 05:29 ObsoleteLogic wrote:
iGgs, what'd I ever do to you? I do have a "profound knowledge" of the game.

How do you know I don't?


p.s., you used ostensible incorrectly.


wasnt there another instance of you disputing something or another in which you were unanimously proven wrong, between yourself and travis perhaps? you kept on obstinately arguing your point just as you're doing now when you were simply wrong. you never did anything to me, but maybe you should stop trying to portray yourself as such a smart guy all the time and act like a normal person. your psuedo intellect act has got me all but sick.
rplant
Profile Joined May 2003
United States1178 Posts
November 19 2003 23:50 GMT
#169
Ok, sorry, but "all but sick" is just gay.

For the record, I suck at multitasking and am hugely ignorant about the game, and probably don't belong at this site (and definitely shouldn't be posting here).

Also, I think ObsoleteLogic is a tard.
Believing in God is like believing in a teapot orbiting Mars (Edit: wow I was a douche in 2003)
BinGBonG[gamei]
Profile Joined May 2003
Netherlands514 Posts
November 20 2003 00:45 GMT
#170
On November 19 2003 17:09 FreeZEternal wrote:
But why only play 1vs1? I'm kinda getting sick of 1vs1 so I am starting to play 2vs2 more often. You guys should try Brood War kor-2 in west server for team battles in hunters. So~!~!good. Nada is practicing 2vs2 too in Brood war kor-2. I remembered when I played against [Oops]November and his clan, 3vs3 in hunters for like 30 min.After that game, I did not play for the whole day(too tired).
At least you don't need to worry about gundam rushes, reaver drops and shits, but you have to micro your zeal the whole game -_-;;;.
It can be said that Brood war kor-2 is the namomo channel of team battles...heheh
\

Brood war kor-nexus!!! )) always fun 3v3
Smoke weed everyday ~-_-~
surv
Profile Joined November 2002
Belgium337 Posts
November 20 2003 00:53 GMT
#171
Stay on the topic plz.

If the positions are pretty close so u can drop fast i would react with reaver tech. U can use the reaver to kill the riens and maybe a vult before dropping, or u can drop and pull back the reaver to break the contain. If the position are far away goons with range out of 2 gate followed an additional gate and observers are viable counters. Terran will have an hard time to send reinforcement to hold the contain. I wont expand to fast tho. The terran can switch to 3 fact. U ll be scouting him anyway so that not a problem. If u see a cc its logical that u take ur naturals. U could make a shut and take an island. And use the shut to drop some zeals near tanks. This is on LT. I saw a lot people posting their opinions based on LT. Even tho the majority play shitload of LT yust try to post more general.
I think that in a gundam the player who micros better will get the upperhand. This can happen very fast for both sides.
Team anSWers
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 20 2003 01:34 GMT
#172
On November 20 2003 00:45 ObsoleteLogic wrote:
Best counter to gundam is flat 2 goon obs. So long as you don't totally screw your micro (:

No, real fast dt or reaver I think is much better counter to gundam
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 20 2003 01:40 GMT
#173
To the person who said that 'range and 2 gate goon is the best vs gundam', what if they are not gundaming but 2 fac vult? Or add a 3rd fac and 3 fac vulture when you have no obs.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 20 2003 01:43 GMT
#174
On November 20 2003 07:52 iGgs wrote:
Show nested quote +
On November 20 2003 05:29 ObsoleteLogic wrote:
iGgs, what'd I ever do to you? I do have a "profound knowledge" of the game.

How do you know I don't?


p.s., you used ostensible incorrectly.


wasnt there another instance of you disputing something or another in which you were unanimously proven wrong, between yourself and travis perhaps? you kept on obstinately arguing your point just as you're doing now when you were simply wrong. you never did anything to me, but maybe you should stop trying to portray yourself as such a smart guy all the time and act like a normal person. your psuedo intellect act has got me all but sick.

He always does that, just keeps on arguing by bringing the same stuff to the table everytime, hoping the other part will fall asleep : [
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
kaz
Profile Joined October 2002
United States523 Posts
Last Edited: 2003-11-20 02:17:13
November 20 2003 02:14 GMT
#175

On November 20 2003 10:40 FrozenArbiter wrote:
To the person who said that 'range and 2 gate goon is the best vs gundam', what if they are not gundaming but 2 fac vult? Or add a 3rd fac and 3 fac vulture when you have no obs.


that's a horrible way to argue things -- logically, if you weren't going up against gundam then you wouldn't go with a counter-gundam build order, regardless of whether or not you believe fast reaver or 2gate ranged goons is the better order. i could rephrase your statement as such: "to the person who said that 3rax beats muta, what if they are not going muta but hydra/lurker? or add another hatch and go 4 hatch ling?" see what i mean?

in any case, from personal experience i've found fast reaver beats gundam, pretty much hands down, unless the terran player is better than i am at micro and multitasking. while he creeps up my choke, i have many options: add a second gate, stop his mining, bring the reaver home to take out bunker, drop his tanks w/ zealot(s), etc., etc. however, those options can disappear in the span of fifteen seconds -- it's all about timing.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 20 2003 02:33 GMT
#176
On November 20 2003 11:14 kaz wrote:

Show nested quote +
On November 20 2003 10:40 FrozenArbiter wrote:
To the person who said that 'range and 2 gate goon is the best vs gundam', what if they are not gundaming but 2 fac vult? Or add a 3rd fac and 3 fac vulture when you have no obs.


that's a horrible way to argue things -- logically, if you weren't going up against gundam then you wouldn't go with a counter-gundam build order, regardless of whether or not you believe fast reaver or 2gate ranged goons is the better order. i could rephrase your statement as such: "to the person who said that 3rax beats muta, what if they are not going muta but hydra/lurker? or add another hatch and go 4 hatch ling?" see what i mean?

in any case, from personal experience i've found fast reaver beats gundam, pretty much hands down, unless the terran player is better than i am at micro and multitasking. while he creeps up my choke, i have many options: add a second gate, stop his mining, bring the reaver home to take out bunker, drop his tanks w/ zealot(s), etc., etc. however, those options can disappear in the span of fifteen seconds -- it's all about timing.

You can scan a zerg, but you can't build obs when you go 2 gate range ;;
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
surv
Profile Joined November 2002
Belgium337 Posts
November 20 2003 03:36 GMT
#177
medics > obs
Team anSWers
amat
Profile Joined October 2002
United States1788 Posts
November 20 2003 03:51 GMT
#178
On November 20 2003 12:36 surv wrote:
medics > obs


I didn't read any of the thread other than surv's post. My mind wanders...

Get on east sometime, we need to kill. And tell Blaze I said hi
Proud Mensrea No-Prize Winner. Click the Banner Ads. I would keep a lamer list, but I love you all.
surv
Profile Joined November 2002
Belgium337 Posts
November 20 2003 04:01 GMT
#179
I was joking. Eriador tried a blind strat on observers recenlty.
Team anSWers
amat
Profile Joined October 2002
United States1788 Posts
November 20 2003 04:03 GMT
#180
On November 20 2003 13:01 surv wrote:
I was joking. Eriador tried a blind strat on observers recenlty.


Eri is gosu

(Still haven't read the thread )
Proud Mensrea No-Prize Winner. Click the Banner Ads. I would keep a lamer list, but I love you all.
-_-
Profile Blog Joined November 2003
United States7081 Posts
November 20 2003 06:16 GMT
#181
`-`_`-` Interestingly I believe I'm the opposite of obselete logic, or at least what he says he is. I macro/micro solidly, with 140-160 APM, but my knowledge of the game is *extremely* lacking. I have gotten somewhat better lately, but still. I would genuinly appreciate anyones advice on how to learn how to counter strategies, better read BO's etc.

Are there any websites with a hypothetical build scouted for the enemy and what you should do? Or are RWA's a better bet. Sadly, VOD are out of the picture because my Dialup. If there are none of the above expect me to make a thread on many different BO's you can scout, and question the counters. I will also request that you put down normal builds and explain them, I hope this board doesn't get pissed at a questioning newbie.
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
November 20 2003 06:32 GMT
#182
)=

I'll buy a microphone and do 3 RWA's, TvT, TvP, and TvZ, vs fairly credible players.

(Froz, JiB-Tako [#11 WSL], and Lim[Yo]Jang [#6])
sMi.Silent // Siz)Silent
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 20 2003 06:34 GMT
#183
No, you'll be banned before they get pissed off. J/K!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
SS
Profile Joined May 2003
United States63 Posts
November 20 2003 07:17 GMT
#184
You can macro and micro absolutely perfectly have 200 apm and still lose consistently.. It's about Timing and Reading your opponent..

You have to know what he is going to do before he does

The initial build is telling of the direction the next 20 minutes of the game will flow In my opinion.
I got da soup for ya!
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
November 20 2003 08:39 GMT
#185
when both players have adequate knowledge then apm makes the huge difference, talking about actual speed of multitasking here, not the "raw/real" apm that can be distorted by situation and style
NeverTheEndlessWiz
Profile Joined November 2003
Singapore827 Posts
Last Edited: 2003-11-20 14:38:14
November 20 2003 09:36 GMT
#186
Lets note the following:
-fastest reaver/shuttle and DT/shuttle both are done at 530 and toss has 1-2 goons
-mine research done at 500
-assumming the map is LT; far distance to travel time in order to get to toss main is 30 secs and for close spots is 10 sec
-ebay done at 530 (34 ebay, turrets up at 600). i like to build ebay behind toss main to lift and use 2 SCVs to find out how many goons toss has. The number of goons give u a good idea what toss is doing (teching 1-3 goons/expanding 2-5 goons/2 standard gating 4-6 goons)
-basically there are 3 types of 2 fact builds
-all 3 uses up to 2-4 rines
-mine + speed research are done at 530
-mine + seige research are done at 540 (lack of money)
-u need mininal 2 vults (6 mines planted around CC CORRECTLY),3 turrets (1 at choke pt and 2 at CC) and 1 tank to stop reaver or dt drops
-turrets alone won't make the cut; smart toss drop DT at blind spots of ur main.As for reaver, its range is used to pick ur SCVs off with some luck.

1)
1st tank=>6 vults =>2rd tank (players who use it;nada,heaven)
get mine + speed
attack once mine reasearch is done (timing is 500)

2)
vult from fact and tank fact with addon (players who use it;elky,assem,gundam)
get mine + seige
attack 1 tank,1 vult,2-4 rines (timing is 445)

3)
3 tanks=>3 vults (players who use it;joyo-remember wcg?)
attack once have 2nd tank (timing is 500)
get mine + speed

I find all 3 work well but all have their own weaknesses

1)
-strong vs all teching toss due to speed of vults and plenty of mines to use (mine placement is impt through)
-weak vs standard 2 gate goon ob toss or 1 gate goon ob conditional expand

Timing is impt.If u and toss are close spots, attacking straight isn't a good idea so u need to defend first as the drop comes fast (shuttle leaves base at 530 and reaches u at 540). Watch the game breeze vs nada on LT 3 vs 12. The blessing is that mines are wonderful at defending against such early drops and also it gives u the option to attack toss later (even through its delayed).Note that even ur mine+ speed research are done at 530, the drop is more threatening then ur vults; vults alone can't really do much till u have 2 or more but u need ur first 2 this early to defend.

If u and the toss are far, what u do is to use the first 4 vults to attack the toss. Ur 4 vults be done at 530 and will reach the toss main at 600. At the same time, toss will get his reaver done at 530 and reach ur main at 600. This 30 secs is the key to give u time to make 2 more vults and 3 turrets to defend.

2)
-generally ok vs all toss builds but sometimes too reactive, esp vs 1 gate goon ob conditional expand. reacts slow at far spots and fast at close spots.
-VERY dependent on map location and distance. the main weakness of a mixed but safe build

A good build for all terrans but needs ALOT of recon and some luck to be effective. Far spots are something this reactional build don't like. THAT is the main weakness of a safe and standard build. :hs Sometimes, initiative is more impt. Experience will tell u that.
Notice this build has the fastest attack; 445. This means u pressure the toss first, forcing him to defend. The bad thing is that if u are doing this at far spots, u can't get to fully pressure the toss. The toss can afford to do some dancing to delay ur attack to buy time for his reaver or dt too. By the time u reach there, dt/reaver is out to stop u (530) and ur attack is screwed. HovZ thank u so much and i have to agree with u with a slight exception; if the toss is at far spot.

Also, gundam build like this one isn't so successful today anymore coz the terran player often overpressures and forgets his main; leaving it open to drops. Therefore when using this build, don't over devote urself to attack, unless u are sure u can reach the toss main and do enough damage before 530. Calling off the attack and retreating as soon as possible on order to defend and then secure the expo is the right answer. Map distance counts alot in that so if u are playing close LAND (note not AIR) spots, u have a chance.

A good toss can make a 2 goon gate build look like a 1 gate build due to the timing on when the 2rd gate is placed. By the time u find out its abit too late i guess, unless u are at close spots then reacting will be more faster. if u want a closer look, look at the standard 2 gate goon builds and compare it to 1 gate goon builds.

The blessing of this build is that it can react to all toss builds somehow well enough. Its goal is to actually expand as early as possible (perfect for elky ) while using troops to even out the toss if he's ahead OR hitting the toss as much as u can but u can't kill him.

3)
-great vs all goon based toss builds
-somehow weak vs tech builds

Great vs all goon based toss builds; why? goons < tank+ rines. Simple.

Joyo did win one game vs eros.rage who tried to proxy robo; the main prob is that the the reaver didn't get back in time to defend. If rage didn't proxy reaver, he could have helf off everything joyo threw at him and eventually start to do shuttle tricks at joyo's main.

Not much i can commment on this build; i don't like it so much as i don't find it very flexible. But this build is great for any map that relies the terran to wallin and get tanks fast due to the lack of cliffs. I don't use this build often but i feel this build can't fight reavers and dt well unless u got lucky and fight a toss at close spots and somehow managed to push to his main and do damage at before his dt or reaver is out. The toss still do some dancing....but tanks out range goons and with this many tanks, it might be hard for toss but once reaver or dt is out, its saved!

I hope this will clear something up and open some questions for some logical thinking.
Retired Brood War player / WCG SG Top 8 for 2002, 2003, 2004, retired, then made minor comeback to Top 8 at 2008. 2009 = bleh xD
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 20 2003 09:59 GMT
#187
YOu didn't mention Gundam on #2 (The fucking creator :O!).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
XaI)CyRiC
Profile Joined October 2002
United States4471 Posts
November 20 2003 10:54 GMT
#188
Very nice analysis. I especially like how you backed up everything you said, a very complete outlining of the strategies. Now it'll be interesting to hear any opinions...
Moderator
baal
Profile Joined March 2003
10541 Posts
November 20 2003 11:13 GMT
#189
Exellent post...

i think there is a way of stopping it beting a lil on luck...

turret by couples on the edges, we know that 2 turrets can kill a shuttle in an instant, if the P do not reacts very quick his DTs reavers will die, and if he retreats to enter on other side of the base his shuttle will be very damaged and any other turret can kill it.

id say like 4 turrets very well placed can surprise him and if they do its actually GG
Im back, in pog form!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 20 2003 15:04 GMT
#190
On November 20 2003 20:13 baal wrote:
Exellent post...

i think there is a way of stopping it beting a lil on luck...

turret by couples on the edges, we know that 2 turrets can kill a shuttle in an instant, if the P do not reacts very quick his DTs reavers will die, and if he retreats to enter on other side of the base his shuttle will be very damaged and any other turret can kill it.

id say like 4 turrets very well placed can surprise him and if they do its actually GG

There's very few situations where you should try to enter from the side (close to mineral line). I always enter by 'broad side' and drop of one zealot to scout out base/attack turret or tank and see if it's safe.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Casper...
Profile Joined October 2002
Liberia4948 Posts
August 28 2004 18:40 GMT
#191
"I macro/micro solidly, with 140-160 APM, but my knowledge of the game is *extremely* lacking."

this is the new breed of bw player. focused on speed, copies builds off reps, thinks slayer is a band, braindead.

why are buzzwords and apm the first words out of your mouth?
JAM THE FUCKER!
Casper...
Profile Joined October 2002
Liberia4948 Posts
August 28 2004 18:41 GMT
#192
just think about the game. that's all there is to it. it ain't some hard shit to figure out.
JAM THE FUCKER!
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
August 28 2004 18:59 GMT
#193
i never figured you would dig up a thread like this.
many people use buzzwords and apm, at wcg sydney people kept saying to me "i suck i have only 100 apm". but you can be very deadly with it if you are efficient.
A firebat to your Zergling.
NeverTheEndlessWiz
Profile Joined November 2003
Singapore827 Posts
August 28 2004 19:09 GMT
#194
*gulp*

*me thinks*

Retired Brood War player / WCG SG Top 8 for 2002, 2003, 2004, retired, then made minor comeback to Top 8 at 2008. 2009 = bleh xD
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