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[Fantasy] PL R4 Preview - Page 3

Forum Index > BW General
152 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
March 09 2009 20:14 GMT
#41
i like the failteam idea. It's really hard to make up a 13 point failteam with 3 players. It means that at LEAST one of them has to worth 5 points, but more likely one of them has to worth 7/8/9 in order to have some safe fail picks
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Frits
Profile Joined March 2003
11782 Posts
March 09 2009 20:31 GMT
#42
Haha hiya totally ruined me, at first he was doing bad like I expected but I dont care enough / too lazy to start trading and stuff.
PhOeniX[MinD]
Profile Joined August 2008
361 Posts
March 09 2009 21:33 GMT
#43
well 117 . PhOeniX[MinD] - 200
not a bad place i guess
KT_FlaSh #1
gk_ender
Profile Joined October 2008
United States717 Posts
March 09 2009 21:35 GMT
#44
question about the proleague format

Does it go back to the standard format now, and is this a whole new season of proleague, or yet another round of it, or maybe the playoffs? Im so confused
Taek Bang
Elyvilon
Profile Joined August 2008
United States13143 Posts
March 09 2009 21:38 GMT
#45
On March 10 2009 06:35 gk_ender wrote:
question about the proleague format

Does it go back to the standard format now, and is this a whole new season of proleague, or yet another round of it, or maybe the playoffs? Im so confused

First, there's WL playoffs. Then it goes back to the old proleague style for PL rounds 4 and 5.
Liquipedia
OchoCinco
Profile Joined December 2008
United States135 Posts
March 09 2009 21:46 GMT
#46
First, I would like to say that this Fantasy PL format is awesome and I thank everyone who was involved in making it.

One Quick Question: On the Anti-Team, can you add a "Nega-team" whose points count against you, like the 3 anti-players?
Shin Sang Moon Fighting! (Also, go Horang2, Yarnc, Sparkyz in general)
Manit0u
Profile Blog Joined August 2004
Poland17339 Posts
March 09 2009 21:49 GMT
#47
One more question about anti-team to make it clear:
If a guy from my anti-team scores 4 points = 4 points are deducted from my total.
If a player from my anti-team forfeits and gets -4 points = 4 points are ADDED to my total?

Did I get it right?
Time is precious. Waste it wisely.
Abydos1
Profile Blog Joined October 2008
United States832 Posts
March 09 2009 21:49 GMT
#48
On March 10 2009 06:46 OchoCinco wrote:
First, I would like to say that this Fantasy PL format is awesome and I thank everyone who was involved in making it.

One Quick Question: On the Anti-Team, can you add a "Nega-team" whose points count against you, like the 3 anti-players?


No, it just 3 players on the anti team.
"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
Abydos1
Profile Blog Joined October 2008
United States832 Posts
March 09 2009 21:50 GMT
#49
On March 10 2009 06:49 Manit0u wrote:
One more question about anti-team to make it clear:
If a guy from my anti-team scores 4 points = 4 points are deducted from my total.
If a player from my anti-team forfeits and gets -4 points = 4 points are ADDED to my total?

Did I get it right?


Yes lol, if they are that bad that they forfeit or are disqualified from a match you actually gain points.
"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
March 09 2009 22:56 GMT
#50
Wow looks really nice, I made a team this round (didn't put much effort though ). Can't wait for the new interface and all the new features. After I first read the post I didn't think the anti-team would be a good idea, but I'll have to admit I'm sold. Can't wait for the new season to start, thank TL.net.

By the way, could you somehow include TL.net events such as liquibition? I think it would be a neat idea, not sure how it would be implemented though.
TRUEESPORTS || your days as a respected member of team liquid are over
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
Last Edited: 2009-03-09 23:02:18
March 09 2009 23:00 GMT
#51
On March 10 2009 01:45 Origami wrote:
Whoever picked the number 13 for minimum points in Anti-teams is a very evil man. That number looks so small until you actually try and plan it out

I have a feeling next round I'm going to be doing a lot of angry fist shaking at certain players.

Heh... I thought 13 was also a good "bad-luck" associated number too as well as forcing you to have at least one good player on your team.

On March 10 2009 04:54 Geo.Rion wrote:
how comes that OZ barely finished second, and CJ dominated the WL, and OZ costs still the most, 2 points more than CJ

Another reason for this is that we took into account how the teams did in a combined performance the past two season instead of just the most recent season. This will probably avoid something like last season's KTF effect in the future (as well as the higher spread of point totals to make the better teams matter more)
Moderator
ccou
Profile Joined December 2008
United States681 Posts
March 09 2009 23:16 GMT
#52
On March 10 2009 03:53 GGQ wrote:
Also, if you are posted to play in the fourth game, and then your team goes 3-0, you still get the one point for lineup appearance.


O yeah, forgot about that.
Wake up Mr. B!
29 fps
Profile Blog Joined March 2008
United States5724 Posts
March 10 2009 00:02 GMT
#53
so for the anti team, you want to pick people who you think will lose a lot?

also, if they lose, will you get points? (other than the -1 loss)

cant you just pick people who will never show up?
4v4 is a battle of who has the better computer.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
March 10 2009 00:05 GMT
#54
On March 10 2009 09:02 29 fps wrote:
so for the anti team, you want to pick people who you think will lose a lot?

also, if they lose, will you get points? (other than the -1 loss)

cant you just pick people who will never show up?


You can try to pick people who won't show up, but good luck with that with the 13 point minimum.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Hot_Bid
Profile Blog Joined October 2003
Braavos36375 Posts
March 10 2009 00:17 GMT
#55
On March 10 2009 09:02 29 fps wrote:
so for the anti team, you want to pick people who you think will lose a lot?

also, if they lose, will you get points? (other than the -1 loss)

cant you just pick people who will never show up?

You just lose exactly the number of points they score, so the perfect anti-team would be exactly 0, hurting your main team points in no way. obviously, this is pretty much impossible as it would mean them getting no team wins either.

you can pick people who never show up but there's a 13 point minimum.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
29 fps
Profile Blog Joined March 2008
United States5724 Posts
March 10 2009 00:20 GMT
#56
this does complicate things, but makes it a lot more interesting
4v4 is a battle of who has the better computer.
gk_ender
Profile Joined October 2008
United States717 Posts
March 10 2009 00:37 GMT
#57
I just wanna say you guys rock. Not much has been said ab it, but the interface u guys have made to make things a lot simpler to view and see is very nice. U guys really did a knock out job putting this whole thing on and i can see team liquid fantasy league paving the way for e-sports fantasy leagues everywhere.
GG
Taek Bang
[AhunGrY]MelOn
Profile Joined November 2008
United States357 Posts
March 10 2009 00:48 GMT
#58
hmm shouldnt modesty be 1 point (stx) and gorush 0?
Apex
Profile Blog Joined January 2009
United States7227 Posts
March 10 2009 01:00 GMT
#59
Anti-Team Idea seems confusing, but interesting at the same time.

A question: Will there be some form of auto-trade system, so that when you trade, the trades would be automatically inputted into your team? It's not needed but it would prevent some people from getting confused when they see that "x" is still on their team.
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 10 2009 01:08 GMT
#60
On March 10 2009 10:00 Apex wrote:
Anti-Team Idea seems confusing, but interesting at the same time.

A question: Will there be some form of auto-trade system, so that when you trade, the trades would be automatically inputted into your team? It's not needed but it would prevent some people from getting confused when they see that "x" is still on their team.

All trading will be automated
Moderator
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