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[Fantasy] PL R4 Preview

Forum Index > BW General
152 CommentsPost a Reply
1 2 3 4 5 6 7 8 Next All

[Fantasy] PL R4 Preview

Text byAbydos1
March 9th, 2009 16:13 GMT

[image loading]

Fantasy Proleague Round 4 Preview




First, congratulations Nikk for winning Fantasy Winner's League with a close finish that was down to the last day's games. Check out the Round 3 thread for any information on that.

With fantasy Winner's League behind us now its time to start looking towards the next round of fantasy proleague. This round brings many new changes and a brand new interface; we're moving to an automated web app this round (no more epic excel spreadsheet's for HotBid to update). This next round should be very exciting and I hope everyone enjoys it. Next round will start April 11th, until then check out Semioldguy's Fantasy WL Playoffs or spend the time planning your team.

Summary:
  • You choose 6 players & 1 team that score points when they play well.
  • You pick 3 players that lose you points when they play well.
  • Players & teams can be traded between weeks for those valued less than them.


Scoring

Scoring will be similar to Round 2 with team points getting a slight boost:

Player Scoring:
Non-Ace Lineup Appearance: 1 Point
Game Win (Ace included): 2 Points
Game Loss (Ace included): -1 Points
Ace Match Appearance: 2 Points
3-Game Win Streak: 1 Point
6-Game Win Streak: 2 Points
9-Game Win Streak: 3 Points
Break Another's Streak: 1 Point
Team Win: 1 Point
DQ/Forfeit: -4 Points

Team Scoring:
3-0 Victory: 8 Points
3-1 Victory: 6 Points
3-2 Victory: 4 Points
2-3 Defeat: 2 Point
1-3 Defeat: 0 Points
0-3 Defeat: -2 Points


Team Selection

Just like last round you will be forming a Main Team consisting of 6 players (1 designated captain, used for tie breakers) and 1 Proleague team costing a maximum of 30 points who will contributed points to your team based on their performance. New to this round however is the addition of a Anti Team, this consists of 3 players costing a Minimum of 13 points; your Anti Team players will be subtracting their point total from your total score (time to start looking for those overpriced players heading in to a slump). Note that the Anti Team and Anti Team selections are not related to each other, you may not however have a player on both your Main Team and Anti Team (you're not stupid right?). Your Main Team must still follow the rule of having one of each race; however the Anti Team is not limited by this restriction so you can pick 3 Protoss players if you so wish.

Trading

Again, just like last round, you will have an oppurtunity each week to trade players from both your Main and Anti teams. Unlike last season however, instead of Semioldguy generating a list of possible trades, each player will have a Trade Value that will fluctuate based on their performance over the course of the round and will start at their cost. Between weeks you can trade any player on your Main Team for someone with a lower (or equal) Adjusted Trade Value. Anti Team trading is the same except you must trade for someone of higher value. Trades are made using an Adjusted Trade Value which takes into account how many games each player has left. You will be limited to a maximum of 2 Main Team trades and 1 Anti Team trade per week and you can not trade away your captain from your Main Team; also, your Main Team must still contain one player of each race.
+ Show Spoiler [Trade Value formula & example] +
Trade Value = (P / (4.56 / 11)) / M * M/11 + C * (11 - M)/11

P = Player's points.
M = number of matches played.
C = Player's original cost

4.56 is the number of points a 1 point cost player is expected to score over the entire round
11 is the total number of matches each team plays in a round.
(4.56 / 11 ~= .41)

Basically, this is figuring out what a player's point cost would be given their current performance (ie someone scoring 4.56 points in one game would have a cost of 11) this is then weighted with their original cost; the weights are percentage of games played for the "new" cost and percentage of games left for the original cost. I hope this makes sense, if not feel free to ask questions.

As an example let's say (T)Leta (9 cost) plays in two matches the first week going 1-0 with a Team win in the first match and 2-0 in the second with an ace win and team win (4 pts 1st game, 9 pts 2nd game [3 wins * 2, 2 lineups * 1, 1 ace * 2, 2 team wins * 1, 1 Three Win Streak * 1]) = 13 pts for week 1 with two matches played out of 11 for the round:

T = (13 / .41) / 2 * 2/11 + 9 * (11-2/11)
T = 31.4 / 2 * 2/11 + 9 * 9/11 = ?
T = 15.7 * 2/11 + 9 * 9/11 = (At this point we can see he has an estimated cost of 15.7 if he continues on this scoring trend whereas his original cost is 9--these are then weighted based on games played and games left)

T = 2.85 + 7.4
Trade Value = 10.21 ((T)Leta's trade value at the end of week one with him scoring 13 pts over 2 games)

Trade Value is directly comparable with a players original cost thus someone with a Trade Value of 9 is rated the same as a player that started at Cost 9.
Adjusted Trade Value is what is used in the actual trade calculations and is simply Trade Value * Number of Games Left.

Thus, (T)Leta at 10.21 with 9 games left would have an Adjusted Trade Value of 91.89; say (P)free plays one game in week 1 and his new trade value is 9.5 (just picked this randomly fyi), (P)free with 10 games left would have an Adjusted Trade Value of 95. Notice how (P)free's Adjusted Trade Value is higher than (T)Leta's because he has the extra game left to score additional points in.


Groups

This round you will also be able to join groups to be able to compare your results with a smaller subset of the players, for example there might be a staff group, a first time fpl player's group; anything you want to group by.


Interface Preview
Standings Page:
[image loading]

+ Show Spoiler [Legend] +
▲T - Main Team score
▼T - Anti Team score
Tr - # of Trades made
Tr± - Point gain/loss from all trades
Day/Week - Point gain this last day/week
Day±/Week± - Rank gain this last day/week
High - Highest rank
W1+ - Rank at the end of week n


Player stats:
[image loading]

Note that this is showing WL stats, next rounds display will be slightly different
+ Show Spoiler [Legend] +
Wk - Point gain this week
Wk± - Rank gain this last week
LA - Lineup appearances
W-L - Wins/Losses
SB - Streak breaks
TW - Team wins
Cur - Current streak
TrVal - Trade Value
TrVal± - Trade value change this week
Adj TrVal - Trade value adjusted for number of remaining games (TrVal * Games left)


Team view:
[image loading]



All of the table headers are sortable so you can investigate any of the stats that are tracked.


Price List


Be sure to check out next rounds rosters.
Player prices:
+ Show Spoiler +
(P)Bisu 11
(T)Flash 11
(Z)Jaedong 10
(T)Leta 9
(P)free 8
(T)HiyA 8
(Z)hyvaa 8
(P)JangBi 8
(T)Light 7
(T)Mind 7
(P)BeSt 6
(T)Iris 6
(T)Sea.Really 6
(Z)YellOw[ArnC] 6
(P)Anytime 5
(Z)Calm 5
(Z)EffOrt 5
(T)fantasy 5
(Z)great 5
(Z)July 5
(P)Kal 5
(Z)Luxury 5
(T)Sea[Shield] 5
(T)sKyHigh 5
(Z)ZerO 5
(T)firebathero 4
(T)go.go 4
(Z)keke 4
(P)Much 4
(T)Notice 4
(T)PianO 4
(P)SangHo 4
(Z)sAviOr 4
(Z)Shine[kaL] 4
(P)Stork 4
(T)UpMagiC 4
(T)Canata 3
(T)fOrGG 3
(P)GuemChi 3
(Z)HoeJJa 3
(T)Hwasin 3
(T)iloveoov 3
(Z)Kwanro 3
(T)Lomo 3
(P)Movie 3
(T)NaDa 3
(P)Reach 3
(Z)RorO 3
(P)Young 3
(Z)815 2
(P)BackHo 2
(T)Bogus 2
(P)By.Snow 2
(T)Casy 2
(Z)Child 2
(Z)Devil 2
(P)Doctor.K 2
(T)Dongrae 2
(Z)FireFist 2
(Z)ggaemo 2
(Z)GGPlay 2
(Z)HoGiL 2
(Z)Hyuk 2
(Z)HyuN 2
(P)Jaehoon 2
(Z)Juni 2
(Z)Killer 2
(T)Memory 2
(T)Midas 2
(T)Miracle 2
(P)MuJuK 2
(T)MVP 2
(P)Nbs 2
(Z)NeeL[fOu] 2
(Z)oDin 2
(P)OO[S.G] 2
(Z)Orion 2
(P)PerfectMan 2
(P)Pusan 2
(Z)Saint 2
(T)SaiR 2
(P)Tempest 2
(Z)Thezerg 2
(Z)ToSky 2
(Z)type-b 2
(P)Violet 2
(P)yoOn 2
(T)910 1
(Z)Action 1
(T)BaBy 1
(T)BoxeR 1
(Z)by.hero 1
(P)Chalrenge 1
(Z)Chavi 1
(Z)Clay 1
(P)DaezanG 1
(T)Fancy 1
(T)Favian 1
(T)FrOzean 1
(T)GanZi 1
(P)GosI[Flying] 1
(P)HakSoo 1
(P)han 1
(Z)Haran 1
(P)herb 1
(P)HoOny 1
(P)Horang2 1
(T)Justin 1
(T)koala 1
(T)Last 1
(P)LuCifer 1
(Z)maGma 1
(Z)Modesty 1
(Z)OversKy 1
(Z)Peace 1
(T)PuMa 1
(P)Rage 1
(P)Rock 1
(T)RuBy 1
(P)Say[Join] 1
(Z)Shark 1
(T)Shine 1
(P)Shuttle 1
(P)SoO 1
(Z)Neo.G_Soulkey 1
(T)Special 1
(T)Suny 1
(P)Tazza 1
(P)Tester 1
(P)Trap 1
(P)TT 1
(Z)ZergBong 1
(T)ClouD 0
(P)fOru 0
(Z)GoRush 0
(T)Sunny 0
(Z)YellOw 0

Team Prices
+ Show Spoiler +
Hwaseung Oz 7
SK Telecom T1 6
CJ Entus 5
STX SouL 5
Samsung KHAN 5
KTF MagicNs 4
Woongjin Stars 4
OnGameNet SPARKYZ 4
eSTRO 3
WeMade FOX 3
MBCGame HERO 3
Air Force ACE 0


Signups should be available within the week (there will be an automated entry form), until then start planning your team
Facebook Twitter Reddit
"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
sixghost
Profile Blog Joined November 2007
United States2096 Posts
Last Edited: 2009-03-09 16:18:02
March 09 2009 16:17 GMT
#2
To be honest, that Fail team idea sounds really stupid.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Hot_Bid
Profile Blog Joined October 2003
Braavos36388 Posts
Last Edited: 2009-03-09 16:33:06
March 09 2009 16:20 GMT
#3
On March 10 2009 01:17 sixghost wrote:
To be honest, that Fail team idea sounds really stupid.

Care to explain why it's "really stupid"? If you're not going to provide any reasoning, your comment is pretty much useless.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
hasuprotoss
Profile Blog Joined March 2004
United States4612 Posts
March 09 2009 16:25 GMT
#4
Me 16th on that list makes me sad =[
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
littlechava
Profile Blog Joined March 2004
United States7221 Posts
March 09 2009 16:26 GMT
#5
I really like the anti/fail team idea. It adds to the depth of the fantasy league, which is more fun imo
Entusman #12
azndsh
Profile Blog Joined August 2006
United States4447 Posts
March 09 2009 16:26 GMT
#6
why don't you just make it:

Team Scoring:
3-0 Victory: 10 Points
3-1 Victory: 8 Points
3-2 Victory: 6 Points
2-3 Defeat: 4 Point
1-3 Defeat: 2 Points
0-3 Defeat: 0 Points
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
Last Edited: 2009-03-09 16:38:31
March 09 2009 16:32 GMT
#7
Will somebody explain the table pls.

Points - Good Team - Fail Team - Trades - Were your trades worth it - Day? - Week? - High (your highest rank?) - W1-2-3 - your rank in that week

edit
10x
Abydos1
Profile Blog Joined October 2008
United States832 Posts
March 09 2009 16:32 GMT
#8
On March 10 2009 01:26 azndsh wrote:
why don't you just make it:

Team Scoring:
3-0 Victory: 10 Points
3-1 Victory: 8 Points
3-2 Victory: 6 Points
2-3 Defeat: 4 Point
1-3 Defeat: 2 Points
0-3 Defeat: 0 Points


The current system projects out the best team to be equivalent to the best player in point production. While the new scoring is improving the team points some compared to players its bad to increase it by that much.
"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
sixghost
Profile Blog Joined November 2007
United States2096 Posts
Last Edited: 2009-03-09 16:37:31
March 09 2009 16:34 GMT
#9
On March 10 2009 01:20 Hot_Bid wrote:
Show nested quote +
On March 10 2009 01:17 sixghost wrote:
To be honest, that Fail team idea sounds really stupid.

Care to explain why it's "really stupid"?

It's just my opinion. I've never seen that sort of thing done in any other type of fantasy league. I think it just complicates things.

I just think the idea is a little lame. If players start to win in PL, they will start to be sent out more, resulting in future points and if start to lose a ton, they'll obviously be sent out less, which will prevent them from losing anymore.

It seems like just guessing which player is about to go into a slump, which doesn't seem like it goes along with the spirit of the competition. To me it seems alot like if you drafted 2 players in fantasy football/baseball, specifically for the purpose of trying to predict who is going to get injured
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Abydos1
Profile Blog Joined October 2008
United States832 Posts
March 09 2009 16:34 GMT
#10
On March 10 2009 01:32 sashkata wrote:
Will somebody explain the table pls.

Points - Good Team - Fail Team - Trades - Were your trades worth it - Day? - Week? - High (your highest rank?) - W1-2-3 - your rank in that week


Yeah, I meant to do that; I'll edit it in shortly. You got most of them correct, the Day and Week columns are point gain and rank gain that day/week, high is your highest rank, W1+ are your rankings at the end of that week.
"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
Hot_Bid
Profile Blog Joined October 2003
Braavos36388 Posts
March 09 2009 16:34 GMT
#11
On March 10 2009 01:32 sashkata wrote:
Will somebody explain the table pls.

Points - Good Team - Fail Team - Trades - Were your trades worth it - Day? - Week? - High (your highest rank?) - W1-2-3 - your rank in that week

that is correct

Day is how many points your team scored in the past day
Week is how many points your team scored in the past week
High is your highest rank achieved, W1-2-3 is your rank at the end of that week
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
March 09 2009 16:35 GMT
#12
Should be great fun
Force staff is the best item in the game.
Hot_Bid
Profile Blog Joined October 2003
Braavos36388 Posts
March 09 2009 16:38 GMT
#13
On March 10 2009 01:34 sixghost wrote:
Show nested quote +
On March 10 2009 01:20 Hot_Bid wrote:
On March 10 2009 01:17 sixghost wrote:
To be honest, that Fail team idea sounds really stupid.

Care to explain why it's "really stupid"?

It's just my opinion. I've never seen that sort of thing done in any other type of fantasy league. I think it just complicates things.

It's done in every fantasy league, just not as directly as it's done here. People don't start or play players who they think will do bad soon, and trade away players they think are going slump. As for the "complicating things" it seems pretty simple, you pick players that are going to do bad. With the way the last round worked out and the Top 10 having 80% the same team, more room for different teams is not a bad thing.

I just think the idea is a little lame. If players start to win in PL, they will start to be sent out more, resulting in future points and if start to lose a ton, they'll obviously be sent out less, which will prevent them from losing anymore.

Your reasoning here is correct, but I don't see how this contributes anything to your argument. Please explain.

It seems like just guessing which player is about to go into a slump, which doesn't seem like it goes along with the spirit of the competition.

This doesn't make sense either, is there some unwritten code of fantasy spirit we should be following? We trade away slumping players all the time.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Abydos1
Profile Blog Joined October 2008
United States832 Posts
Last Edited: 2009-03-09 16:39:06
March 09 2009 16:38 GMT
#14
On March 10 2009 01:34 sixghost wrote:
Show nested quote +
On March 10 2009 01:20 Hot_Bid wrote:
On March 10 2009 01:17 sixghost wrote:
To be honest, that Fail team idea sounds really stupid.

Care to explain why it's "really stupid"?

It's just my opinion. I've never seen that sort of thing done in any other type of fantasy league. I think it just complicates things.

I just think the idea is a little lame. If players start to win in PL, they will start to be sent out more, resulting in future points and if start to lose a ton, they'll obviously be sent out less, which will prevent them from losing anymore.

It seems like just guessing which player is about to go into a slump, which doesn't seem like it goes along with the spirit of the competition.


Except thats exactly what you're doing already, except your picking the players you don't expect to slump. This is just another way to add some more depth to a system that is really lacking in choices unlike fantasy baseball for example which can use any number of statistics for scoring. We're pretty much limited to wins and losses for a scoring system. The anti team also helps provide more variety (which is sorely needed with 1000+ people signing up) and can provide for more entertainment when watching matches too--just look at Tifa who in our beta had Hiya on anti team who lost 22 points and resulted in a couple instances of the following:
On March 08 2009 13:49 tiffany wrote:
PLEASE STOP WINNING HIYA
"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
Malongo
Profile Blog Joined November 2005
Chile3472 Posts
March 09 2009 16:39 GMT
#15
Just a small question: when do signups close?
Help me! im still improving my English. An eye for an eye makes the whole world blind. M. G.
Abydos1
Profile Blog Joined October 2008
United States832 Posts
March 09 2009 16:42 GMT
#16
On March 10 2009 01:39 malongo wrote:
Just a small question: when do signups close?


They'll close right before the first game (which is April 11th) so you've got a whole month to contemplate your team.
"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
Hot_Bid
Profile Blog Joined October 2003
Braavos36388 Posts
March 09 2009 16:43 GMT
#17
On March 10 2009 01:42 Abydos1 wrote:
Show nested quote +
On March 10 2009 01:39 malongo wrote:
Just a small question: when do signups close?


They'll close right before the first game (which is April 11th) so you've got a whole month to contemplate your team.

Trust me its a blessing and a curse lol
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Origami
Profile Blog Joined January 2009
United States266 Posts
March 09 2009 16:45 GMT
#18
Whoever picked the number 13 for minimum points in Anti-teams is a very evil man. That number looks so small until you actually try and plan it out

I have a feeling next round I'm going to be doing a lot of angry fist shaking at certain players.
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
Last Edited: 2009-03-09 16:47:10
March 09 2009 16:45 GMT
#19
edit: someone beat me to it..., yeah it's april 11th (there should be a green bar countdown towards the end as well)

and yeah, like Hot_Bid said: it's a blessing and a curse lol
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Hot_Bid
Profile Blog Joined October 2003
Braavos36388 Posts
March 09 2009 16:48 GMT
#20
On March 10 2009 01:45 Origami wrote:
Whoever picked the number 13 for minimum points in Anti-teams is a very evil man. That number looks so small until you actually try and plan it out

I have a feeling next round I'm going to be doing a lot of angry fist shaking at certain players.

in the beta fusionsdf had hyvaa on his anti team and was in the negative overall for weeks

and who could've predicted Hiya would actually improve on his 6 point cost by that much? wtf?
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
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