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[Fantasy] PL R4 Preview - Page 5

Forum Index > BW General
152 CommentsPost a Reply
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xxsaznpride
Profile Blog Joined July 2008
United States506 Posts
Last Edited: 2009-03-10 19:07:29
March 10 2009 05:34 GMT
#81
=\ i wish I could have 2 teams: 1 theme-ish and the other regular. Whatever. Are team names going to mean anything this round?

Big 4, Big Whore
TEAM:
- [4] PIKACHUsparkyz
PLAYERS:
- [5] (T)sKyHigh
- [4] (P)Stork
- [5] (Z)Luxury
- [5] (T)Sea[shield]
- [1] (P)Team ROCK-it
- [6] (Z)FakeYellow
ANTI-NIA:
- [8] (Z)hyvaa
- [3] (T)Magilla Gorilla
- [2] (T)corSaiR

This is just with my main team having no one above 7 points. =D

+ Show Spoiler [Alternate Teams] +

[4] (T)firebathero
[6] (P)best
[4] (P)Much
[8] (P)free
[1] (Z)OversKy
[4] (T)Notice
[3] WeMade FOX

[4] OGN
[10] (Z)Jaedong
[1] (Z)by.hero
[2] (T)Midas
[8] (P)JangBi
[0] (Z)YellOw
[5] (T)Sea

ANTIteam
[3] (T)Lomo
[5] (Z)July
[5] (P)Anytime
“Life is too short to embrace a woman I don’t love. I also think a woman’s life is too short to be embraced by a man she doesn’t love.” | CSGO: Cure Moonlight
Lamentations
Profile Blog Joined October 2008
Australia211 Posts
March 10 2009 07:08 GMT
#82
Sounds awesome and makes the immensely exciting WinnersLeague even more exciting n_n nice work guys.
Bogus is like "nerdy cute", whereas Lomo is like "I would make him wear a dress and rape him" cute -Turbovolver
Abydos1
Profile Blog Joined October 2008
United States832 Posts
Last Edited: 2009-03-10 09:21:21
March 10 2009 09:14 GMT
#83
On March 10 2009 09:48 [AhunGrY]MelOn wrote:
hmm shouldnt modesty be 1 point (stx) and gorush 0?


Oops, nice catch. (Z)Modesty is 1 point and (Z)GoRush 0 now.
"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
Abydos1
Profile Blog Joined October 2008
United States832 Posts
Last Edited: 2009-03-10 09:18:13
March 10 2009 09:17 GMT
#84
On March 10 2009 11:12 Byo wrote:
So...... the anti team..... I hope we get points for people losing, rather than lose points for them winning, as I believe most of the anti's won't even end up playing (P)Ever....


Its simpler with the anti team just being a negative version of the main team scoring. As for them never playing well you have the 13 point minimum so you're going to have to pick players that are going to see play time

anyways I'm assuming we just post teams here?


Feel free to post them here if you want but there will be an automated entry form within the week, probably, which will be the official entry form.
"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
March 10 2009 11:08 GMT
#85
i think i will go with STX, it's jsut sad that i cant pick my favorite team cuz it's ridicoulosly expensive.

For sure i will get JD to my team, i dont know about the rest yet
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Scamp
Profile Joined October 2008
United States1086 Posts
March 10 2009 11:22 GMT
#86
I'm very excited about this. Hopefully I will use the lessons learned from the WL season to great effect.

But probably not.
Cheese is good for you!
Dyno.
Profile Joined August 2008
United States286 Posts
March 10 2009 12:09 GMT
#87
Looks awesome. I can't wait. Thanks for getting involved, Abydos.
Samurai-
Profile Joined May 2008
Slovenia2035 Posts
March 10 2009 13:13 GMT
#88
can someone explain a little more about this
+ Show Spoiler +

Groups

This round you will also be able to join groups to be able to compare your results with a smaller subset of the players, for example there might be a staff group, a first time fpl player's group; anything you want to group by.

Grudges

When signing up for this round you can list one grudge with stakes (for example Hot_Bid & Zulu_nation8's signature bet); there will be a view listing all of these and the involved player's scores that you can check throuhgout the round.



One ring, to rule them all!
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
March 10 2009 14:25 GMT
#89
I can't decide whether I should go with a fanboy team

(Z)Jaedong 10 (Captain)
(P)Anytime 5
(P)Chalrenge 1
(Z)by.hero 1
(T)BoxeR 1
(Z)HoeJJa 3
Hwaseung Oz 7

or with a more serious team that's supposed to actually win something

(P)BeSt 6 (Captain)
(P)Kal 5
(Z)ZerO 5
(P)Stork 4
(T)fOrGG 3
(Z)Saint 2
STX SouL 5

Anti Team:
+ Show Spoiler +
(T)Sea.Really 6
(T)go.go 4
(T)Lomo 3
Malongo
Profile Blog Joined November 2005
Chile3479 Posts
March 10 2009 14:50 GMT
#90
I came to think that the anti team cost is too high. Considering that the actual "real" team is about 25 points value (once you take about 5 points to choose your team) 13 points to spare in the anti team is like 50% of your team. Anyways if the rules are the same for everyone its still fair.
Help me! im still improving my English. An eye for an eye makes the whole world blind. M. G.
Abydos1
Profile Blog Joined October 2008
United States832 Posts
March 10 2009 15:22 GMT
#91
On March 10 2009 23:50 malongo wrote:
I came to think that the anti team cost is too high. Considering that the actual "real" team is about 25 points value (once you take about 5 points to choose your team) 13 points to spare in the anti team is like 50% of your team. Anyways if the rules are the same for everyone its still fair.


30 pts / 7 (6 players + 1 team) = 4.3 pts per player/team
4.3 * 3 (3 players anti team) = 12.9 or when rounded 13

You're having to pay the same amount on average per player on your anti team as a player/team on your main team.
"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
Abydos1
Profile Blog Joined October 2008
United States832 Posts
March 10 2009 15:24 GMT
#92
On March 10 2009 22:13 Samurai- wrote:
can someone explain a little more about this
+ Show Spoiler +

Groups
This round you will also be able to join groups to be able to compare your results with a smaller subset of the players, for example there might be a staff group, a first time fpl player's group; anything you want to group by.

Grudges
When signing up for this round you can list one grudge with stakes (for example Hot_Bid & Zulu_nation8's signature bet); there will be a view listing all of these and the involved player's scores that you can check throuhgout the round.



These are just additional features to increase the enjoyment people can get out of this, these are not in any way mandatory, nor do they affect the scoring in any way. Groups just allow you to view rankings for a small subset of players, for example there is probably going to be a staff group containing all TL staff and thus there will be a ranking page showing just the TL staff members. As for the grudges, its just a way of publicizing bets or personal competitions between two people.
"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
Malongo
Profile Blog Joined November 2005
Chile3479 Posts
March 10 2009 15:43 GMT
#93
On March 11 2009 00:22 Abydos1 wrote:
Show nested quote +
On March 10 2009 23:50 malongo wrote:
I came to think that the anti team cost is too high. Considering that the actual "real" team is about 25 points value (once you take about 5 points to choose your team) 13 points to spare in the anti team is like 50% of your team. Anyways if the rules are the same for everyone its still fair.


30 pts / 7 (6 players + 1 team) = 4.3 pts per player/team
4.3 * 3 (3 players anti team) = 12.9 or when rounded 13

You're having to pay the same amount on average per player on your anti team as a player/team on your main team.

-_-' thats the same i was saying, since you have 3 players in your anti team its like 50% cost of your team (6 players without the team).
Help me! im still improving my English. An eye for an eye makes the whole world blind. M. G.
Abydos1
Profile Blog Joined October 2008
United States832 Posts
March 10 2009 15:56 GMT
#94
On March 11 2009 00:43 malongo wrote:
Show nested quote +
On March 11 2009 00:22 Abydos1 wrote:
On March 10 2009 23:50 malongo wrote:
I came to think that the anti team cost is too high. Considering that the actual "real" team is about 25 points value (once you take about 5 points to choose your team) 13 points to spare in the anti team is like 50% of your team. Anyways if the rules are the same for everyone its still fair.


30 pts / 7 (6 players + 1 team) = 4.3 pts per player/team
4.3 * 3 (3 players anti team) = 12.9 or when rounded 13

You're having to pay the same amount on average per player on your anti team as a player/team on your main team.

-_-' thats the same i was saying, since you have 3 players in your anti team its like 50% cost of your team (6 players without the team).


Why is that too high, its the same ratio you're allocated for your main team? (and 3 is 50% of 6)
"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
Samurai-
Profile Joined May 2008
Slovenia2035 Posts
March 10 2009 16:09 GMT
#95
On March 11 2009 00:24 Abydos1 wrote:
Show nested quote +
On March 10 2009 22:13 Samurai- wrote:
can someone explain a little more about this
+ Show Spoiler +

Groups
This round you will also be able to join groups to be able to compare your results with a smaller subset of the players, for example there might be a staff group, a first time fpl player's group; anything you want to group by.

Grudges
When signing up for this round you can list one grudge with stakes (for example Hot_Bid & Zulu_nation8's signature bet); there will be a view listing all of these and the involved player's scores that you can check throuhgout the round.



These are just additional features to increase the enjoyment people can get out of this, these are not in any way mandatory, nor do they affect the scoring in any way. Groups just allow you to view rankings for a small subset of players, for example there is probably going to be a staff group containing all TL staff and thus there will be a ranking page showing just the TL staff members. As for the grudges, its just a way of publicizing bets or personal competitions between two people.

Ok, roger roger, thanks
One ring, to rule them all!
Malongo
Profile Blog Joined November 2005
Chile3479 Posts
March 10 2009 19:01 GMT
#96
On March 11 2009 00:56 Abydos1 wrote:
Show nested quote +
On March 11 2009 00:43 malongo wrote:
On March 11 2009 00:22 Abydos1 wrote:
On March 10 2009 23:50 malongo wrote:
I came to think that the anti team cost is too high. Considering that the actual "real" team is about 25 points value (once you take about 5 points to choose your team) 13 points to spare in the anti team is like 50% of your team. Anyways if the rules are the same for everyone its still fair.


30 pts / 7 (6 players + 1 team) = 4.3 pts per player/team
4.3 * 3 (3 players anti team) = 12.9 or when rounded 13

You're having to pay the same amount on average per player on your anti team as a player/team on your main team.

-_-' thats the same i was saying, since you have 3 players in your anti team its like 50% cost of your team (6 players without the team).


Why is that too high, its the same ratio you're allocated for your main team? (and 3 is 50% of 6)

I think its too high because the point system values then the ability to predict players that will perform well and players that will underperform in a ratio 2:1. However, this adds too much randomness about players in the middle segment (because i doubt someone will choose a ss class in his Anti team and succeed). Well just my thought, as i said as long as the rules are the same for everyone its ok. Please more important id like to know how is calculated the trade value of each player. Thanks.
Help me! im still improving my English. An eye for an eye makes the whole world blind. M. G.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2009-03-10 19:39:59
March 10 2009 19:37 GMT
#97
On March 11 2009 04:01 malongo wrote:
Show nested quote +
On March 11 2009 00:56 Abydos1 wrote:
On March 11 2009 00:43 malongo wrote:
On March 11 2009 00:22 Abydos1 wrote:
On March 10 2009 23:50 malongo wrote:
I came to think that the anti team cost is too high. Considering that the actual "real" team is about 25 points value (once you take about 5 points to choose your team) 13 points to spare in the anti team is like 50% of your team. Anyways if the rules are the same for everyone its still fair.


30 pts / 7 (6 players + 1 team) = 4.3 pts per player/team
4.3 * 3 (3 players anti team) = 12.9 or when rounded 13

You're having to pay the same amount on average per player on your anti team as a player/team on your main team.

-_-' thats the same i was saying, since you have 3 players in your anti team its like 50% cost of your team (6 players without the team).


Why is that too high, its the same ratio you're allocated for your main team? (and 3 is 50% of 6)

I think its too high because the point system values then the ability to predict players that will perform well and players that will underperform in a ratio 2:1. However, this adds too much randomness about players in the middle segment (because i doubt someone will choose a ss class in his Anti team and succeed). Well just my thought, as i said as long as the rules are the same for everyone its ok. Please more important id like to know how is calculated the trade value of each player. Thanks.

the thing is that you will lose points due to your anti team anyways, you have to find the most overrated players, who wont preform nearly as good as they should stat-wise. It might be harder than find the ones who will perform good but worth less points, but it's the inversion of that so have that in mind.

Like this: a decent player is in a bad team. So he probably wont bring Teamwin points even though he wins his game, and he wont be able to go for streaks, cuz most likely he will get sniped by a superior teams best player, if not elsewhere than in hte acematch.

or a player who s not bad, in a team with a very similar skill level lineup, he most likely wont play in every match, and wont go to ace matches at all. he eventually will win one or 2 games and bring some free points but it's up to oyu to deicde if it worths it or not
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
hasuprotoss
Profile Blog Joined March 2004
United States4690 Posts
March 10 2009 19:54 GMT
#98
I like this grudge thing. I will already call out Ideas, I hear he is a noob in the matter of Fantasy Proleague. I already know that I am his superior and that I have the best team ever (out of us two). So let's go Ideas. I'm calling you out!
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 10 2009 19:59 GMT
#99
On March 11 2009 04:01 malongo wrote:
Show nested quote +
On March 11 2009 00:56 Abydos1 wrote:
On March 11 2009 00:43 malongo wrote:
On March 11 2009 00:22 Abydos1 wrote:
On March 10 2009 23:50 malongo wrote:
I came to think that the anti team cost is too high. Considering that the actual "real" team is about 25 points value (once you take about 5 points to choose your team) 13 points to spare in the anti team is like 50% of your team. Anyways if the rules are the same for everyone its still fair.


30 pts / 7 (6 players + 1 team) = 4.3 pts per player/team
4.3 * 3 (3 players anti team) = 12.9 or when rounded 13

You're having to pay the same amount on average per player on your anti team as a player/team on your main team.

-_-' thats the same i was saying, since you have 3 players in your anti team its like 50% cost of your team (6 players without the team).


Why is that too high, its the same ratio you're allocated for your main team? (and 3 is 50% of 6)

I think its too high because the point system values then the ability to predict players that will perform well and players that will underperform in a ratio 2:1. However, this adds too much randomness about players in the middle segment (because i doubt someone will choose a ss class in his Anti team and succeed). Well just my thought, as i said as long as the rules are the same for everyone its ok. Please more important id like to know how is calculated the trade value of each player. Thanks.


The cost is the same for putting on either team. An S-class player may underperform and earn less points than his cost would suggest he earn. If you don't think so then it is your choice not to put him on your negative team. Figuring out whether or not it could be a good/bad idea is part of the fun and no one will really know whether it is truly a good/bad decision until they can look on it in hindsight. Because none of us can predict the future exactly.

As far as how trading value works....

Based upon costs players have a certain expected return value for the upcoming season which we split evenly in a points per match sort of formula. The remaining games are always these fixed amounts and gmaes already played get replaced by how many points they have been earning. All these totals are added up (and divided again to keep from having ridiculously large numbers) and that becomes a player's "Trade Value." So if a player is performing above expectations, their value starts going up, if they are slumping their value starts to go down.

Players with a small enough trade value, probably less than one (which are all the players who aren't expected to get wins or even get appearances can all be traded among each other since their value is so low that it doesn't break the balance.

This has all been tested out and works pretty well.
Moderator
Ideas
Profile Blog Joined April 2008
United States8182 Posts
Last Edited: 2009-03-10 20:54:02
March 10 2009 20:15 GMT
#100
On March 11 2009 04:54 hasuprotoss wrote:
I like this grudge thing. I will already call out Ideas, I hear he is a noob in the matter of Fantasy Proleague. I already know that I am his superior and that I have the best team ever (out of us two). So let's go Ideas. I'm calling you out!



bring it chump

you're the worst troll i ever saw
Free Palestine
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