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[Fantasy] PL R4 Preview - Page 2

Forum Index > BW General
152 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Physician *
Profile Blog Joined January 2004
United States4146 Posts
March 09 2009 17:03 GMT
#21
the amount of hours put in this is truly for die hards, gj guys
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
Chimon
Profile Joined January 2009
Canada82 Posts
Last Edited: 2009-03-09 17:13:41
March 09 2009 17:13 GMT
#22
Is there still a race restriction (needing 1 player of each race) after trades? Or can you end up leaving out a race (ie. no terran)?
Hot_Bid
Profile Blog Joined October 2003
Braavos36402 Posts
March 09 2009 17:15 GMT
#23
On March 10 2009 02:13 Chimon wrote:
Is there still a race restriction (needing 1 player of each race) after trades? Or can you end up leaving out a race (ie. no terran)?

The race restriction still exists.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
March 09 2009 17:20 GMT
#24
IntoTheRainBOw still not on roster? This makes me sad.
IntoTheRainBOw fan~
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
March 09 2009 17:22 GMT
#25
You rule abydos :D
@RealHeyoka | ESL / DreamHack StarCraft Lead
Samurai-
Profile Joined May 2008
Slovenia2035 Posts
March 09 2009 17:34 GMT
#26
Wow, new Round already, nice to see this "fail team" , since it adds more depth and more choices and better competition

bdw, this new round wont be all kill format like R3, but like R2 ?
One ring, to rule them all!
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 09 2009 17:37 GMT
#27
Abydos1 put a shit ton of time and effort to take our PL fantasy league to the next level. This was a lot of work. Nice job man.

ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Abydos1
Profile Blog Joined October 2008
United States832 Posts
March 09 2009 17:39 GMT
#28
On March 10 2009 02:34 Samurai- wrote:
Wow, new Round already, nice to see this "fail team" , since it adds more depth and more choices and better competition

bdw, this new round wont be all kill format like R3, but like R2 ?


Correct, Winner's League was a one time event; back to the normal format for next round.
"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
KnightOfNi
Profile Joined December 2007
United States1508 Posts
March 09 2009 17:55 GMT
#29
Oh my god this is the most awesome thing EVAR. The interface is soooo cooooool .
RIP eSTRO :(
ccou
Profile Joined December 2008
United States681 Posts
Last Edited: 2009-03-09 18:06:05
March 09 2009 18:04 GMT
#30
On March 10 2009 01:13 Abydos1 wrote:
Player Scoring:
Non-Ace Lineup Appearance: 1 Point
Game Win (Ace included): 2 Points
Game Loss (Ace included): -1 Points
Ace Match Appearance: 2 Points


Can't this be reduced to:
Game Win (Ace included): 3 Points
Ace Match Appearance: 1 Points

Edit: on a more positive note: Awesome, awesome improvements both on interface and antiteam. Time to go think whether I want another almost all CJ team or not.
Wake up Mr. B!
sixghost
Profile Blog Joined November 2007
United States2096 Posts
March 09 2009 18:06 GMT
#31
On March 10 2009 01:38 Abydos1 wrote:
Show nested quote +
On March 10 2009 01:34 sixghost wrote:
On March 10 2009 01:20 Hot_Bid wrote:
On March 10 2009 01:17 sixghost wrote:
To be honest, that Fail team idea sounds really stupid.

Care to explain why it's "really stupid"?

It's just my opinion. I've never seen that sort of thing done in any other type of fantasy league. I think it just complicates things.

I just think the idea is a little lame. If players start to win in PL, they will start to be sent out more, resulting in future points and if start to lose a ton, they'll obviously be sent out less, which will prevent them from losing anymore.

It seems like just guessing which player is about to go into a slump, which doesn't seem like it goes along with the spirit of the competition.


Except thats exactly what you're doing already, except your picking the players you don't expect to slump. This is just another way to add some more depth to a system that is really lacking in choices unlike fantasy baseball for example which can use any number of statistics for scoring. We're pretty much limited to wins and losses for a scoring system. The anti team also helps provide more variety (which is sorely needed with 1000+ people signing up) and can provide for more entertainment when watching matches too--just look at Tifa who in our beta had Hiya on anti team who lost 22 points and resulted in a couple instances of the following:
Show nested quote +
On March 08 2009 13:49 tiffany wrote:
PLEASE STOP WINNING HIYA
All right point taken
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Jaksiel
Profile Joined November 2008
United States4130 Posts
March 09 2009 18:17 GMT
#32
Who would have predicted that Piano costs as much as Stork?
Zero fighting.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
March 09 2009 18:28 GMT
#33
note to all: DO NOT PUT HYVAA ON YOUR ANTI-TEAM. IT IS NOT A GOOD IDEA
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
March 09 2009 18:34 GMT
#34
On March 10 2009 03:28 fusionsdf wrote:
note to all: DO NOT PUT HYVAA ON YOUR ANTI-TEAM. IT IS NOT A GOOD IDEA


Well seeing how he did R1 and R2 he is good for 8 point worth of it to be in anti-team, perhaps WL just fits him better.

Choosing hyvaa as main team will be big risk.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
Last Edited: 2009-03-09 18:48:04
March 09 2009 18:46 GMT
#35
On March 10 2009 03:04 ccou wrote:
Show nested quote +
On March 10 2009 01:13 Abydos1 wrote:
Player Scoring:
Non-Ace Lineup Appearance: 1 Point
Game Win (Ace included): 2 Points
Game Loss (Ace included): -1 Points
Ace Match Appearance: 2 Points


Can't this be reduced to:
Game Win (Ace included): 3 Points
Ace Match Appearance: 1 Points

Edit: on a more positive note: Awesome, awesome improvements both on interface and antiteam. Time to go think whether I want another almost all CJ team or not.


No, it can't. In your system, losing the only game you play (non-ace match) would net -1 points. In the posted system it would net 0 points.

Edit: Unless you are doing away with the -1 for losing. The numbers match then but the Appearance points are used for statistics. That's the reason they keep them in.
GGQ
Profile Blog Joined July 2008
Canada2653 Posts
March 09 2009 18:53 GMT
#36
Also, if you are posted to play in the fourth game, and then your team goes 3-0, you still get the one point for lineup appearance.
I8PP
Profile Joined May 2008
Canada186 Posts
March 09 2009 19:34 GMT
#37
Holy crap.

For a statistics whore like me, this is the best thing since broadband internet.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
March 09 2009 19:35 GMT
#38
Yay, I can't wait!
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
March 09 2009 19:54 GMT
#39
how comes that OZ barely finished second, and CJ dominated the WL, and OZ costs still the most, 2 points more than CJ
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Abydos1
Profile Blog Joined October 2008
United States832 Posts
March 09 2009 20:09 GMT
#40
On March 10 2009 04:54 Geo.Rion wrote:
how comes that OZ barely finished second, and CJ dominated the WL, and OZ costs still the most, 2 points more than CJ


Oz and CJ both performed about the same in Winner's League, also the cost calculations are taking into account the previous round's (R2) performance too since it's moving back to the old format as opposed to the winner's league format for this last round.
"...perhaps the greatest joy possible in Starcraft, being accused of being a maphacker" - Day[9]
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