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I think it is really pretty even and just depends on what style you prefer.
Sure T might have to go abck to base more often to pump marines or vulture/tank/gols but that is easy. Who can't do that, as long as you remember to do it. T is so defensive it creatues quite a forgiving environment for macro even though they have to do it more often. P, however, can lose everything to mines/tanks in early game or contains can be broken and all goons dead. Sure it's easy to macro back up and you do it less often but it is pretty much equivalent. For Z I think they have it tough here with vulnerable units but again they get to make 3-6 at a time. This is just regarding what many people are saying about macroing up an army - of course the macro dealing with decision making, building construction, and expanding, etc. is a different story again but I'd say Z gets rorted the most in this aspect.
For micro they are all roughly similar, at the lower level of play you can just a move with any army and it can do OK as long as you choose the right place and the right time to engage. Again I'd say it is trickier for Z but depends on what style of play suits you best (people might not like having to react and defend, but that doesn't mean it is harder).
Relating back to this play style notion, just because a race is thought to be harder doesn't mean that someone playing a 'harder' race could switch to another and instantly be better at it than other people who play it. It may mean that someone coming from an easier race and switching to a harder one might need more time but still it doesn't mean you will be better so arguing which is harder is useless. If you are naturally drawn to or skilled at a certain play style in the game then that will have more impact on what race you perform best with rather than how hard they all are relative to each other.
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On April 03 2009 19:52 SkyTheUnknown wrote: Terran needs much micro too, but the strategic aspect is really low or even at zero.
troll or an idiot?you sound like you never played anything but zerg.
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"my race is the hardest to play so even if you did just beat me i still beat you, so there."
rinse, repeat
*picard facepalm*
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Terran, macro is harder because you can only build 1 unit at a time (compared to zerg)(edit: so if you fall behind on micro for a few seconds you can't catch back up), and every building requires telling a different SCV for each building (zerg make overlords and protoss probes can warp in infinite buildings at once). Also, in order to make certain buildings useful you need to place an addon
also terran micro is harder, because T units are pretty much useless without their abilities (think tanks not in siege mode and unstimmed marines), and if you misclick and have say a vulture or a sieged tank in your group of unsieged tanks you can't siege them. heeeeeecka annoying
another annoying thing is that getting drop for terran doesn't lie within the standard tech tree for matchups, for example, protoss need robo bay for observers anyway and zerg have overlords, but terrans usually don't get starports until later in the game, and often have to get them specifically for drop (and they're useless for other purposes, cuz wraiths + BCs = fail)
Finally terran don't have any cheap ez mode units. A single dt or lurker unscanned can take out an entire army really quickly without micro.
basically terran has a lot of mechanic issues that require more APM, and that makes it harder
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On April 03 2009 19:53 iCCup.deL wrote: I think it is really pretty even and just depends on what style you prefer.
Sure T might have to go abck to base more often to pump marines or vulture/tank/gols but that is easy. Who can't do that, as long as you remember to do it. T is so defensive it creatues quite a forgiving environment for macro even though they have to do it more often. P, however, can lose everything to mines/tanks in early game or contains can be broken and all goons dead. Sure it's easy to macro back up and you do it less often but it is pretty much equivalent. For Z I think they have it tough here with vulnerable units but again they get to make 3-6 at a time. This is just regarding what many people are saying about macroing up an army - of course the macro dealing with decision making, building construction, and expanding, etc. is a different story again but I'd say Z gets rorted the most in this aspect.
For micro they are all roughly similar, at the lower level of play you can just a move with any army and it can do OK as long as you choose the right place and the right time to engage. Again I'd say it is trickier for Z but depends on what style of play suits you best (people might not like having to react and defend, but that doesn't mean it is harder).
You're underestimating the exacting nature of terran. If you siege your tanks half a second too late, you just lost. If you push 40 seconds too late you lose.
There is an overwhelming number of things that a terran player must not just do, but do very well in order to just be ok. Which is why terran is the hardest on low levels.
On mid levels once Terran's know all those required things and when to push, its a lot more even. But there are many many very tiny mistakes that can pretty much lose a game for terran
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Terran macro is easier than Zerg macro
Zerg micro is easier than Terran micro
Because Z needs to balance out exact ratio of drones/ fighting units coming outta hatchery. Make too little drones in the beginning and you have poor economy. Terran and Protoss has a seperate building that lets you constantly build workers non-stop (CC / Nexus) which will give you good economy, not to mention every Z building you make, you lose a drone in the process.
But I dislike micro'ing with Terran, it takes too much babysitting
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Every race has things that are hard and things that are easy.
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On April 03 2009 11:29 Spyfire242 wrote:Show nested quote +On April 03 2009 11:26 infinity2k9 wrote: Zerg imo. just so much you have to do Same for all races, even protoss.
Huh? How is it the same? Simply for the fact you have so many more units to control and they all die so quickly. Thats clearly more to do. Its not opinion its just fact.
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Also let me guess the people saying Terran play mostly Terran. I play T but i can admit that Z is harder. People saying its so easy to make mistakes and lose a game with T... wtf? Its often you can see a T in TvZ manage to comeback with only 2 bases because their units manage to tear through anything and you can afford a lot of units from just 2 base. You lose too many Zerg units early on and its game over, plus you need to have 3 or more bases just to keep up.
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i voted terran, but zerg is a close second. zerg's counter to MnM needs to be timed right to trap the MnM, and on the other side if the MnM get caught by lurkers just for a second they're toast.
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On April 04 2009 05:44 infinity2k9 wrote:Show nested quote +On April 03 2009 11:29 Spyfire242 wrote:On April 03 2009 11:26 infinity2k9 wrote: Zerg imo. just so much you have to do Same for all races, even protoss. Huh? How is it the same? Simply for the fact you have so many more units to control and they all die so quickly. Thats clearly more to do. Its not opinion its just fact.
I used to think so too, then I stopped being such an idiot.
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i think that toss is the easiest to play but the easiest to get defeated.
i would choose zerg as the hardest race because i really cant muta control and play zvt
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Terran cuz the units need so much baby-sitting in all MUs.
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On April 03 2009 19:58 iCCup.deL wrote: Sure T might have to go abck to base more often to pump marines or vulture/tank/gols but that is easy. Who can't do that, as long as you remember to do it.
Well there is nothing inherently difficult about dropping a DT or casting a Dark Swarm either, but when you have to do it in busy situations, and your screen can only be on one part of the map at a time, it's very difficult in the sense that you are limited by time and actions
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Terran have vultures. Protoss have DTs. Zerg have... nothing like that.
In seriousness, it depends entirely on the person which race will be hardest for them to play. There's no universally easier or more difficult race. I think though, you'd find a higher number of people who find Protoss easier than any other race.
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On April 04 2009 09:20 Chef wrote: Terran have vultures. Protoss have DTs. Zerg have... nothing like that.
In seriousness, it depends entirely on the person which race will be hardest for them to play. There's no universally easier or more difficult race. I think though, you'd find a higher number of people who find Protoss easier than any other race.
Zerg has Filers and Ultras :D
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On April 04 2009 09:27 SpriteLove wrote:Show nested quote +On April 04 2009 09:20 Chef wrote: Terran have vultures. Protoss have DTs. Zerg have... nothing like that.
In seriousness, it depends entirely on the person which race will be hardest for them to play. There's no universally easier or more difficult race. I think though, you'd find a higher number of people who find Protoss easier than any other race. Zerg has Filers and Ultras :D
defilers and ultra ruin me
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On April 03 2009 20:09 drug_vict1m wrote:Show nested quote +On April 03 2009 19:52 SkyTheUnknown wrote: Terran needs much micro too, but the strategic aspect is really low or even at zero.
troll or an idiot?you sound like you never played anything but zerg. It really is straight-forward if you choose to play that way. You don't have to stop to think what to do all that often. Of course that's generalizing, but compared to other races that's pretty true.
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