srsly imo:
Hardest Mechanics: Terran
Hardest Base Management: Zerg
Hardest to Avoid Being Flamed for Playing: Protoss
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Kyo Yuy
United States1286 Posts
srsly imo: Hardest Mechanics: Terran Hardest Base Management: Zerg Hardest to Avoid Being Flamed for Playing: Protoss | ||
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Kleander
United States334 Posts
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Kyo Yuy
United States1286 Posts
On February 10 2009 03:14 Kleander wrote: nothing wrong with protoss, its just as difficult to play, otherwise protoss would be dominating everywhere, and competitions would be just pvp and it would be called the "golden age of protoss" or some crap, and that would NEVER happen. Protoss isn't dominating as much as they used to. Look at current MSL and OSL brackets. Protoss is still easiest to play but that doesn't mean they're imba. Protoss can still lose. | ||
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wwooaa
Croatia179 Posts
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MuR)Ernu
Finland768 Posts
On February 10 2009 03:17 Kyo Yuy wrote: Show nested quote + On February 10 2009 03:14 Kleander wrote: nothing wrong with protoss, its just as difficult to play, otherwise protoss would be dominating everywhere, and competitions would be just pvp and it would be called the "golden age of protoss" or some crap, and that would NEVER happen. Protoss isn't dominating as much as they used to. Look at current MSL and OSL brackets. Protoss is still easiest to play but that doesn't mean they're imba. Protoss can still lose. how are they easy to play if the protoss players aren't winning? Yes they are maybe easier to pick up, and they are maybe "simpler" but in reality, they all are just as hard. The game is as hard as your opponent makes it to be | ||
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sushiman
Sweden2691 Posts
T and P is the same to me. T have more units if they're going bio, but that doesn't make them any harder to play imo. With P you have to be more careful with microing individual units like reavers and templars, which doesn't feel as necessary with T. Only problem I have with T is sometimes mixing up the O and I keys, making me miss siege and lay mines. | ||
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PH
United States6173 Posts
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Ninja4ever.
France231 Posts
then again, everyone has nearly perfect mechanics at pro level, so it doesn't matter any more. But at lower level it sure has an impact. | ||
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cgrinker
United States3824 Posts
![]() an interesting discussion question would probably be more specific, like how is midgame Terran micromanagement comperable to Zerg and Protoss?" Just because the UBB gods granted you the right to make a poll doesn't mean you always have to use it. | ||
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Zurles
United Kingdom1659 Posts
On certain maps or in certain style clashes Z never protoss.. | ||
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MONSTEr2
United States43 Posts
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fanatacist
10319 Posts
Advanced (C to olympic) = Zerg Pro = Protoss | ||
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3 Lions
United States3705 Posts
I can play terran at a D level with 90 apm. I can play zerg at a D level with 120 apm. Just because a race is easy to play doesn't mean its players will dominate necessarily. | ||
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Shikyo
Finland33997 Posts
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inertinept
Bangladesh1195 Posts
intermediate - terran pro - protoss | ||
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Sonu
Canada577 Posts
Protoss is hard in some senses, as you must always be on the move. Or else you will end up like the Conclave | ||
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Cloud
Sexico5880 Posts
I cant speak for protoss because i dont play it often, other than that, when i do, i find im really slow at everything, its not 'easy'. But in zvt/tvz which i both play, i find that, around the C/C+ ranks, terran has it simpler, mechanics aside, the gameplan for terran is easier to follow, its easier to know what to do next, how to get back in the game, managing the econ is easier i mean just keep making scvs until your multitask lets you, expand soon after your first vessel push, etc. Its easier for terran to get a BO win, for example, if you perfect an attack that comes before 10:00, you will probably breeze through any zerg in the C ranks, while a 3 hatch muta will never kill a terran your level, will not even give you a sizeable advantage unless he fucks up, timing attacks function better for terran than for zerg, and probably better too than for protoss. Below that level, probably zerg has it a bit easier, terran hasnt got a clue about decent build orders, or simply isnt even good enough to emulate them, stuff like a good timed 3 hatch muta can really fuck him up and his multitask is probably not enough to compete, either he macroes or microes, hard for him to do something in between. Above that level, in the blue ranks, BO advantages even out and its just about who has the better mechanics. At even higher levels, i believe terran is just about having better and better mechanics and zerg has to aim for a better game sense, even trying to outsmart him. | ||
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Spyfire242
United States715 Posts
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fusionsdf
Canada15390 Posts
Zerg however, is difficult in my eyes primarily because it requires a lot of experience to play. Things like larvae management make it a lot less straightforward than other races. I consider those two races to be the most difficult, but for different reasons. | ||
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TheYango
United States47024 Posts
On April 03 2009 03:19 MuR)Ernu wrote: how are they easy to play if the protoss players aren't winning? Yes they are maybe easier to pick up, and they are maybe "simpler" but in reality, they all are just as hard. The game is as hard as your opponent makes it to be The thread specifies a specific skill level, at which Protoss is still relatively easy to play compared to the other races. The reason that "ease of play" doesn't factor into pro-level play is because at high levels, basic mechanics/base management are irrelevant because all players have them. At lower levels, however, a protoss player has much easier time controlling these elements. A (over)simplification would be to say that while the 3 races have similar skill ceilings, Protoss has a much easier learning curve to reach that ceiling. Protoss players advance in ability (in the sense of being able to win games) at lower levels much faster than their Zerg and Terran counterparts. | ||
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