Hardest Race Poll - Page 18
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infinity2k9
United Kingdom2397 Posts
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Spyfire242
United States715 Posts
On April 03 2009 11:26 infinity2k9 wrote: Zerg imo. just so much you have to do Same for all races, even protoss. | ||
rredtooth
5459 Posts
now terran is not so bad. i feel like i have a distinct advantage in tvz (especially on Destination) and pvt feels pretty even. protoss is just gay. | ||
koreasilver
9109 Posts
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inertinept
Bangladesh1195 Posts
try playing PvZ at C+ +++ level right now...then tell me its easy | ||
MyStiC_Chaos
United States499 Posts
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Jayme
United States5866 Posts
On April 03 2009 11:31 redtooth wrote: switched to terran because zerg was too hard imo. not only do they have a lot to do mechanically but strategically they seem disadvantaged in every area. there's always a new build that is discovered used to counter zerg. the recent popularity in meching ZvT and the stupid +1 speed archon push just pisses me off because i was finally getting used to the hang of bio zvt and sair/dt zvp. i used to go into every game with the mindset that i would have to severely outplay my opponent to win - simply because i was a zerg. now terran is not so bad. i feel like i have a distinct advantage in tvz (especially on Destination) and pvt feels pretty even. protoss is just gay. I don't know about that. It seems to me that because of the way zerg produce their units that if you have two players playing in god mode the zerg player almost always wins it. Zerg have the exact tools that when played right is just impossible to counter. Swarm/Plague are probably the two most powerful spells in the game when used correctly. | ||
Ilikestarcraft
Korea (South)17724 Posts
Protoss has a fairly simple macro system. Pylons and gateways build very fast and since the units build the slowest protoss have to go back to macro the least. Also when everyones macro is around the same level protoss will be the best because their units are the strongest. Zerg knowing when to make drones and when to make units is hard but overall the 3 larvae system is very forgiving to bad macro. Terran is the hardest because not only are most of the units cheap they build very fast so terran has to constactly go back to their base to macro. | ||
koreasilver
9109 Posts
On April 03 2009 11:50 Ilikestarcraft wrote: Lower levels protoss is easiest than zerg than terran. In the lower levels macro is most important. Protoss has a fairly simple macro system. Pylons and gateways build very fast and since the units build the slowest protoss have to go back to macro the least. Also when everyones macro is around the same level protoss will be the best because their units are the strongest. Zerg knowing when to make drones and when to make units is hard but overall the 3 larvae system is very forgiving to bad macro. Terran is the hardest because not only are most of the units cheap they build very fast so terran has to constactly go back to their base to macro. LOL. | ||
fusionsdf
Canada15390 Posts
nice post | ||
Jonoman92
United States9101 Posts
I think that once everyone has the fundamentals down it is dependent on how well you can multi-task and it doesn't matter what race you are. That said protoss probably has the easiest fundamentals so at D level P might be easier but once everyone learns to time their depots/pylons/overlords and macro it really evens out. | ||
lgd-swifty
Poland10 Posts
Beginning: Terran, Mid level: Terran/Protoss/Zerg - all about the same Pro level: Zerg. | ||
arbiter_md
Moldova1219 Posts
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jkillashark
United States5262 Posts
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CharlieMurphy
United States22895 Posts
On April 03 2009 11:14 Spyfire242 wrote: Hardest race by far is protoss, because hotkey for probe is p which is on the other side of the keyboard away from 1. lol | ||
DarkShadowz
Sweden321 Posts
On April 03 2009 17:41 arbiter_md wrote: At the pro level, Protoss has the least titles. And least players in top 30. That's how hard it is to master with this race at that level. Now, for beginners and mid-level of course it's the easiest race. Yep I tihnk you are right. P seems to be the hardest on pro level while Terran have been dominating in everyway so according to stats alone P is the hardest and T is the easiest. Do I belive that is the case? No I don't. It just happen ot be that Terran have got better players. They are equally hard and they all have their hard and easy sides. | ||
RA
Latvia791 Posts
I can't judge any other way because only the players who play their race could say it otherwise. | ||
Signus
United States269 Posts
Zerg is the medium difficulty, outside of ZvZ. The larvae mechanic is hard to manage, especially early game. It gets pretty good units and you can turn around a game with good Defiler control, Crackling snipes, Detector Snipes, etc. It's also the easiest race to change unit production, but losing tech buildings can make you vulnerable. Protoss is easy difficulty. It's the easiest race to expand, with the best static defenses and the best building method. Multiple ways to harass from manner pylons, to DTs, and Reaver/HT drops. Gateways are the second most versatile producing building, behind Hatcheries. Carriers... But the margin between the three isn't that much and all are very hard to use at a high-level. | ||
SkyTheUnknown
Germany2065 Posts
Strategy mistakes won't be forgiven as a Zergplayer. Terran needs much micro too, but the strategic aspect is really low or even at zero. Only depends on your macro/micro. Compared to earlier times (~ 4 Years ago) Terran is not the most micro intense race anymore, but Zerg. Protoss is just lol, I played Protoss for a long long time - nowadays with the macro oriented FE-Playstyle they are the easiest race by far. Easy macro, and micro is even more easy. But Protoss players need way more tactical knowledge as Terran players. Of course this counts only for C+/B+ Level, dunno about A and Progamer-Level. | ||
deL
Australia5540 Posts
Sure T might have to go abck to base more often to pump marines or vulture/tank/gols but that is easy. Who can't do that, as long as you remember to do it. T is so defensive it creatues quite a forgiving environment for macro even though they have to do it more often. P, however, can lose everything to mines/tanks in early game or contains can be broken and all goons dead. Sure it's easy to macro back up and you do it less often but it is pretty much equivalent. For Z I think they have it tough here with vulnerable units but again they get to make 3-6 at a time. This is just regarding what many people are saying about macroing up an army - of course the macro dealing with decision making, building construction, and expanding, etc. is a different story again but I'd say Z gets rorted the most in this aspect. For micro they are all roughly similar, at the lower level of play you can just a move with any army and it can do OK as long as you choose the right place and the right time to engage. Again I'd say it is trickier for Z but depends on what style of play suits you best (people might not like having to react and defend, but that doesn't mean it is harder). | ||
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