EX pro from a bygone era when the game played different... and it wasn't due to advances in modern strategy, it was because of effective APM, and some patches breaking units.... I'm gonna ruffle feathers, but just bear with me... I'm just looking for a map maker expert to help me make a Broodwar patch to unlock a whole new golden way of playing Starcraft.
Some background about me... I've been gaming non stop since 1980 pacman at age 3, coding non stop since age 4 on TI-99... I'm like that guy from Ready Player One who made the Vr land, I care about the games, not the money. A quarter in my hand tho, it brings back memories of the arcades, a place I want to bring back someday even if it isn't profitable... Blizzard was going to hire me to do Starcraft2 back in the day, and World of Warcraft harder mode, remix servers (to make rares and legendaries matter), but you know Blizzard has a culture change and ran off their originals like Geoff Fraizer and such... The exclusionary culture came in with the disguise of inclusion so I didn't get the job, they actually cancelled my interview and went with people with less experience...At that time I was the only person #1 world in three different Blizzard ladders: Starcraft/Broodwar/Diablo2HC(3 dif characters world experience)/Warcraft3 #1 1v1,2v2,3v3,4v4 and 200-0 in 3v3. Anyway enough about me, lets talk about why I'm asking for a pal to help me do a Broodwar patch...
Everyone knows the flaws of Starcraft2 1v1 by now... The poor designers Dustin Browder and David Kim wanted pro games to not be over in 4 minutes to a 4 pool, so they gave way too much base defense... This impenetrable base defense meant you couldn't just attack with 12 lings, 3 zealots or 6 marines and 3scv, and have a chance of winning... In fact if you did that and they defended, you lost... So Starcraft2 made rushing to keep your opponent in check as not an option.. Since no one is in check, people often 2-4 base expanded and sometimes rushed to tier 2 or 3. Nathanias and I both agreed by playing turtle Terran, one of the best strategies was just to overlap siege tanks, and then mine out the whole board by getting one more base than your opponent you starve em out after an hour and 20 minutes... Super boring, but super effective... Browder and Kim made terrible terrible mistakes for the long term viability of SC2 1v1, while SC2 2v2 was kinda tolerable... Ignoring how straight unfun-annoying lots of SC2 units were, the base defense invalidating a rush to check your opponent, invalidated it from being a true Starcraft... People who played Starcraft2... Sorry, it's not real Starcraft, it's just rock paper scissors that took 17 minutes to resolve... It let lots of people claim they're Starcraft players, but it's a trash game for casuals who bears no resemblence to a real Starcraft game where a rush keeps your opponent in check so they can't just take three bases and get t3 for free. Sorry to break it to lots of people, Starcraft2 1v1 is for casuals. Look I said this would ruffle feathers, lets continue....
So I have been sitting on a game called Rushcraft for years which is Starcraft2 with lots of gimmick units reworked, and it plays how you think Starcraft2 SHOULD HAVE BEEN, but I stalled out since I couldn't find out how to port in a Reaver. The Starcraft2 world editor UI looked like it was written by a masochist designed to give the user the most messed up experience... But I know it'd be easy for someone to help me port in a Reaver... Rushcraft play tests awesome, but if Protoss gets hemmed in on a ramp with bunkers, it doesn't have siege yet... So I need Reavers to continue play testing.
Question 1: Anyone in Map editing land know how to port in a Starcraft1 Revear into a Starcraft2 mod, and can you help me personally?
Now lead up to Question2:
Broodwar and Starcraft are not the same now as they were in 98/99... And I feel the game lost a lot of the skill as a result. Fast speed allows for more effective APM... A standardized map size means long distances do not allow Zerg to compensate on its power macro and rushing keeps everyone in check from opening with bs rock/paper/scissor strats. I always loved the group of marines vs zealots vs lings... But when people discovered spider cannon BS on vultures, everyone skip techs marines and zealots vs marines...
Broodwar patch ideas: [Remember I'm a statistician genius and the reason I get #1 in every game I play is I abuse numbers, I'm one of the best game balancers in the world as a result, making fun of RIOT when they change LOL characters and I tell them the exact win % of their mistakes. So don't knee jerk that changing one thing will make another race dominate, I do play testing and polish to get everything working fine. This is my life. I wouldn't be #1 world in so many Blizzard games if I just luck box guessed strategy as so many do when they get #1 and never get another #1 world.]
#1 Spider mines(aka spider rockets) should dig in slower, and arm slower, so a single dragon could take it out if armed in its face. It's a hidden mine, not a rocket.
#2: Medics should not be able to heal a unit that's taken damage in the past 5 seconds... In Starcraft before broodwar, I'd micro hurt marines back to bunkers where they'd man turrets and it was effective. It'd be effective to make medics to heal these guys who make it back to base or into the back lines.
#3: Wraiths/Scouts could use +1 ATG, and +1 ATG ups. Wraiths and Scouts were OVER nerfed in the start of Starcraft because you could stack so many in one place, you'd win fights on edges vs ranged units. Its been 26 years man, lets dial it back a bit.
#4: Hydrolisks deal 100% damage to mutas, without changing anything else for now. In Starcraft2, one thing they did right was to allow hydrolisks to deal 100% to mutas... Otherwise whoever gets to t3 is just more mobile AND more powerful. I mean it's fun for me to hang with the modern crew in zvz by getting to muta and hotkeying 4-8 scourge to micro into muta wars and win games... But hydra should be an option.
#5: Give marines/scv a teeny bit more hp... You'll not be skip teching to vultures, these guys need to be beefy to hold vs aggressive ling/zealot rushers of modern times. I'm thinking scv 3-7 hp and marines 1-4... This would come out in play testing.
#6: More casual detection. Protoss Nexus providing detection. Terran scanners providing energy refunds when scanning on the same screen as the command center itself.
#7: Valkyries actually dealing ATA damage, not just shooting for no effect at all.
There's a couple other points I forget because this has been in design for over a decade and I been coding video games like Starfighter General and playing dumb League of Legends... You know Todd Cadwell took my idea I gave Blizzard to beat 1999 win trading & hacking in Battle.net called Player Policing and rebranded it as Player Tribunal with a patent... You can't patent an idea given to you,but they did... Anyway... RIOT also has a patent on RIGGING MATCH MAKING KNOWN AS LOSER Q, so last 10,000 games I played, 8,000 of em, my team did trash and lost while I mostly won lane or broke even. League of Legends is such a trash game... You don't gotta rig games China with your patent: www.crystalfighter.com/a.html The only winning move is not to play and why I'm thinking of belting out a patch for Broodwar and Starcraft2, but only if I can get the help of a map editor...
I've blown up communities before, everyone arguing me being wrong like Nethack vs Angband, then years later everyone says I'm right.
In RTS, its bad game design if people skip tech from a low tier unit to a high tier unit... Trust me, marine/ zealots dueling again will be fun. We make map sizes standardized for this mode, and I'm playing it on fast because having more effective APM is my jam... The faster the game actually has less skill because imagine if the game was 100000000x faster, you'd a move your workers and win... So I call this a patch, but it's new modes of playing SC1 an SC2 that are more like the old ways of playing due to units, maps, speed of game... A lot of how people play today with balancing micro with macro is how I played back in 99, XDs Grr who went to Korea barely knew the basics of managing a lead with macro/micro so he never won vs me. There's literally no one who has certain eclectic game knowledge of the game/patches like I do... So I can help the community if anyone knows a map editor friend who can help me with a Broodwar patch or Starcraft2 patch... It will only add the the whole community, I'm a professional game designer/coder/gamer, I'm for the game, not the $$$. I'm for the love of people and love of the game, and lots of people don't understand that...
Anyone know some map editor friends who would be interested in meeting me online or just chatting it up in email?
Safety is an illusion, pray up,
James Sager III aka CrazyJim