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CrazyJim#1 World 98/99. Different modes for SC 1&2

Forum Index > BW General
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CrazyJim
Profile Joined February 2008
United States44 Posts
January 22 2024 04:53 GMT
#1
Yo,

EX pro from a bygone era when the game played different... and it wasn't due to advances in modern strategy, it was because of effective APM, and some patches breaking units.... I'm gonna ruffle feathers, but just bear with me... I'm just looking for a map maker expert to help me make a Broodwar patch to unlock a whole new golden way of playing Starcraft.

Some background about me... I've been gaming non stop since 1980 pacman at age 3, coding non stop since age 4 on TI-99... I'm like that guy from Ready Player One who made the Vr land, I care about the games, not the money. A quarter in my hand tho, it brings back memories of the arcades, a place I want to bring back someday even if it isn't profitable... Blizzard was going to hire me to do Starcraft2 back in the day, and World of Warcraft harder mode, remix servers (to make rares and legendaries matter), but you know Blizzard has a culture change and ran off their originals like Geoff Fraizer and such... The exclusionary culture came in with the disguise of inclusion so I didn't get the job, they actually cancelled my interview and went with people with less experience...At that time I was the only person #1 world in three different Blizzard ladders: Starcraft/Broodwar/Diablo2HC(3 dif characters world experience)/Warcraft3 #1 1v1,2v2,3v3,4v4 and 200-0 in 3v3. Anyway enough about me, lets talk about why I'm asking for a pal to help me do a Broodwar patch...

Everyone knows the flaws of Starcraft2 1v1 by now... The poor designers Dustin Browder and David Kim wanted pro games to not be over in 4 minutes to a 4 pool, so they gave way too much base defense... This impenetrable base defense meant you couldn't just attack with 12 lings, 3 zealots or 6 marines and 3scv, and have a chance of winning... In fact if you did that and they defended, you lost... So Starcraft2 made rushing to keep your opponent in check as not an option.. Since no one is in check, people often 2-4 base expanded and sometimes rushed to tier 2 or 3. Nathanias and I both agreed by playing turtle Terran, one of the best strategies was just to overlap siege tanks, and then mine out the whole board by getting one more base than your opponent you starve em out after an hour and 20 minutes... Super boring, but super effective... Browder and Kim made terrible terrible mistakes for the long term viability of SC2 1v1, while SC2 2v2 was kinda tolerable... Ignoring how straight unfun-annoying lots of SC2 units were, the base defense invalidating a rush to check your opponent, invalidated it from being a true Starcraft... People who played Starcraft2... Sorry, it's not real Starcraft, it's just rock paper scissors that took 17 minutes to resolve... It let lots of people claim they're Starcraft players, but it's a trash game for casuals who bears no resemblence to a real Starcraft game where a rush keeps your opponent in check so they can't just take three bases and get t3 for free. Sorry to break it to lots of people, Starcraft2 1v1 is for casuals. Look I said this would ruffle feathers, lets continue....

So I have been sitting on a game called Rushcraft for years which is Starcraft2 with lots of gimmick units reworked, and it plays how you think Starcraft2 SHOULD HAVE BEEN, but I stalled out since I couldn't find out how to port in a Reaver. The Starcraft2 world editor UI looked like it was written by a masochist designed to give the user the most messed up experience... But I know it'd be easy for someone to help me port in a Reaver... Rushcraft play tests awesome, but if Protoss gets hemmed in on a ramp with bunkers, it doesn't have siege yet... So I need Reavers to continue play testing.

Question 1: Anyone in Map editing land know how to port in a Starcraft1 Revear into a Starcraft2 mod, and can you help me personally?


Now lead up to Question2:

Broodwar and Starcraft are not the same now as they were in 98/99... And I feel the game lost a lot of the skill as a result. Fast speed allows for more effective APM... A standardized map size means long distances do not allow Zerg to compensate on its power macro and rushing keeps everyone in check from opening with bs rock/paper/scissor strats. I always loved the group of marines vs zealots vs lings... But when people discovered spider cannon BS on vultures, everyone skip techs marines and zealots vs marines...

Broodwar patch ideas: [Remember I'm a statistician genius and the reason I get #1 in every game I play is I abuse numbers, I'm one of the best game balancers in the world as a result, making fun of RIOT when they change LOL characters and I tell them the exact win % of their mistakes. So don't knee jerk that changing one thing will make another race dominate, I do play testing and polish to get everything working fine. This is my life. I wouldn't be #1 world in so many Blizzard games if I just luck box guessed strategy as so many do when they get #1 and never get another #1 world.]

#1 Spider mines(aka spider rockets) should dig in slower, and arm slower, so a single dragon could take it out if armed in its face. It's a hidden mine, not a rocket.

#2: Medics should not be able to heal a unit that's taken damage in the past 5 seconds... In Starcraft before broodwar, I'd micro hurt marines back to bunkers where they'd man turrets and it was effective. It'd be effective to make medics to heal these guys who make it back to base or into the back lines.

#3: Wraiths/Scouts could use +1 ATG, and +1 ATG ups. Wraiths and Scouts were OVER nerfed in the start of Starcraft because you could stack so many in one place, you'd win fights on edges vs ranged units. Its been 26 years man, lets dial it back a bit.

#4: Hydrolisks deal 100% damage to mutas, without changing anything else for now. In Starcraft2, one thing they did right was to allow hydrolisks to deal 100% to mutas... Otherwise whoever gets to t3 is just more mobile AND more powerful. I mean it's fun for me to hang with the modern crew in zvz by getting to muta and hotkeying 4-8 scourge to micro into muta wars and win games... But hydra should be an option.

#5: Give marines/scv a teeny bit more hp... You'll not be skip teching to vultures, these guys need to be beefy to hold vs aggressive ling/zealot rushers of modern times. I'm thinking scv 3-7 hp and marines 1-4... This would come out in play testing.

#6: More casual detection. Protoss Nexus providing detection. Terran scanners providing energy refunds when scanning on the same screen as the command center itself.

#7: Valkyries actually dealing ATA damage, not just shooting for no effect at all.

There's a couple other points I forget because this has been in design for over a decade and I been coding video games like Starfighter General and playing dumb League of Legends... You know Todd Cadwell took my idea I gave Blizzard to beat 1999 win trading & hacking in Battle.net called Player Policing and rebranded it as Player Tribunal with a patent... You can't patent an idea given to you,but they did... Anyway... RIOT also has a patent on RIGGING MATCH MAKING KNOWN AS LOSER Q, so last 10,000 games I played, 8,000 of em, my team did trash and lost while I mostly won lane or broke even. League of Legends is such a trash game... You don't gotta rig games China with your patent: www.crystalfighter.com/a.html The only winning move is not to play and why I'm thinking of belting out a patch for Broodwar and Starcraft2, but only if I can get the help of a map editor...

I've blown up communities before, everyone arguing me being wrong like Nethack vs Angband, then years later everyone says I'm right.

In RTS, its bad game design if people skip tech from a low tier unit to a high tier unit... Trust me, marine/ zealots dueling again will be fun. We make map sizes standardized for this mode, and I'm playing it on fast because having more effective APM is my jam... The faster the game actually has less skill because imagine if the game was 100000000x faster, you'd a move your workers and win... So I call this a patch, but it's new modes of playing SC1 an SC2 that are more like the old ways of playing due to units, maps, speed of game... A lot of how people play today with balancing micro with macro is how I played back in 99, XDs Grr who went to Korea barely knew the basics of managing a lead with macro/micro so he never won vs me. There's literally no one who has certain eclectic game knowledge of the game/patches like I do... So I can help the community if anyone knows a map editor friend who can help me with a Broodwar patch or Starcraft2 patch... It will only add the the whole community, I'm a professional game designer/coder/gamer, I'm for the game, not the $$$. I'm for the love of people and love of the game, and lots of people don't understand that...

Anyone know some map editor friends who would be interested in meeting me online or just chatting it up in email?

Safety is an illusion, pray up,
James Sager III aka CrazyJim
TL legend:#1 world in games: Starcraft+BroodWar(all races),Warcraft3(random) 1v1/2v2/4v4/3v3 200-0/Diablo2 HC/C&C3/SC2 2v2. 100% victory rate vs Korean Pro Champions. First to 1500 wins War3 and did it as Random. Proof: www.crystalfighter.com/a.html
CrazyJim
Profile Joined February 2008
United States44 Posts
January 22 2024 04:56 GMT
#2
OOps, the league of legends discussion about loser q PATENT is here; www.crystalfighter.com/x.html the link I gave above is the proof it's me page, which is lame, but everyone today will call you a liar without knowing you.

TL legend:#1 world in games: Starcraft+BroodWar(all races),Warcraft3(random) 1v1/2v2/4v4/3v3 200-0/Diablo2 HC/C&C3/SC2 2v2. 100% victory rate vs Korean Pro Champions. First to 1500 wins War3 and did it as Random. Proof: www.crystalfighter.com/a.html
RPR_Tempest
Profile Blog Joined February 2011
Australia7798 Posts
January 22 2024 07:24 GMT
#3
https://tl.net/blogs/579684-anyone-remember-me-crazyjimim-making-a-mmorpg

https://tl.net/forum/closed-threads/579709-the-problems-i-see-with-modern-broodwar-vs-1998

https://tl.net/forum/closed-threads/94001-i-went-72-0-as-protoss-on-dire-straights-vs-any-1#1

Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
WombaT
Profile Blog Joined May 2010
Northern Ireland24971 Posts
January 22 2024 08:02 GMT
#4
Well that was an enjoyable ride
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Bonyth
Profile Joined August 2010
Poland553 Posts
January 22 2024 08:08 GMT
#5
well what can i say. U're not exactly incorrect, as in this game would be fine with some new patches*

*if it wasn't for the fact that this game hasn't been patched for many many years, and currently the holy sacredness of a finished game > any (il)logical changes
Unco
Profile Joined July 2009
United States13 Posts
January 22 2024 08:10 GMT
#6
my favorite part is giving the marines 4 more hp so the zealots will need to attack three times instead of three times to kill them
Xeofreestyler
Profile Blog Joined June 2005
Belgium6768 Posts
January 22 2024 09:37 GMT
#7
k
Graphics
kogeT
Profile Joined September 2013
Poland2036 Posts
January 22 2024 09:56 GMT
#8
I approve all suggested changes, please implement.
https://www.twitch.tv/kogetbw
BisuDagger
Profile Blog Joined October 2009
Bisutopia19225 Posts
January 22 2024 14:18 GMT
#9
I have no problem with "fast" over "fastest" for gaming speed and agree with what you are saying. However, the mining speed for workers is wayyyyy to slow on "fast". If workers moved faster during mining routes so they mine at the fastest rate, it'd be all for it.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
castleeMg
Profile Blog Joined January 2013
Canada759 Posts
January 22 2024 16:39 GMT
#10
The crazy in your name is an understatement
AKA: castle[eMg]@USEast/ iCCup
WGT-Baal
Profile Blog Joined June 2008
France3351 Posts
January 22 2024 17:15 GMT
#11
That was a wild read... Seconding bisudagger point that if workers mined the same at fast and fastest speed, fast would actually be quite decent, even if only restricted for teaching/learning purposes or goofy tournaments
Horang2 fan
EndingLife
Profile Blog Joined December 2002
United States1593 Posts
Last Edited: 2024-01-22 18:20:25
January 22 2024 17:34 GMT
#12
CrazyJim strikes again! I remember playing the original Battle.Net ladder (2001-2003?) where fast was the only speed you could play, and even back then, it was way too slow. The average game length was easily doubled, maybe even tripled. Everyone lagged and everyone disconnected when they lost.
Nirli
Profile Joined February 2023
Bulgaria365 Posts
January 22 2024 18:01 GMT
#13
Posting in a legendary thread.
Blizzard, please hire this man.
What do you think about switching Scout ground vs air and vice versa for balance?
MeSaber
Profile Joined December 2009
Sweden1235 Posts
January 22 2024 18:19 GMT
#14
Probably the most narcissistic post ive ever read. Were/Are you second in anything?

And your changes makes 0 sense.

Offensive mines arent as strong as you make it sound, showing you know nothing about the game. Micro makes offensive mines in most cases useless. Also its one of the more fun parts about the game.

Marines would die in an instant if they didnt get insta healing. They still are vulnerable when moving as medics cant keep up with stimmed rines.

Wraiths and Scouts are fine. Micro make em good, adding some dmg would only make em stronger and probably not noticeable stronger seeing as micro is what make em strong.

Hydralisk doing 10 dmg to muta would make ZvZ a shitshow, but im not a Z player so wouldnt matter for me.

Marines/SCV more HP? Thats crazy. SCV already the strongest defense you have and rines are so poweful once you get a few. Once again you know nothing about the game. You played with numbers instead of microing.

Detection never been an issue, dont see why that would need a buff.

Valks one of the strongest AA in the game and you wanna buff em. Whats wrong with you 😂

Conclusion: Play more, speak less.
-.-
DarkPlasmaBall
Profile Blog Joined March 2010
United States44158 Posts
January 22 2024 18:30 GMT
#15
On January 22 2024 16:24 RPR_Tempest wrote:
https://tl.net/blogs/579684-anyone-remember-me-crazyjimim-making-a-mmorpg

https://tl.net/forum/closed-threads/579709-the-problems-i-see-with-modern-broodwar-vs-1998

https://tl.net/forum/closed-threads/94001-i-went-72-0-as-protoss-on-dire-straights-vs-any-1#1



Yes, the same troll who gave us those classics! As well as: https://tl.net/forum/closed-threads/94000-i-never-lost-in-protoss-vs-zerg-when-using-this#1
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
January 22 2024 18:57 GMT
#16
James Sager III

guy has a barcode for a real name
must be gosu
GG Esport author incoming
Puosu
Profile Blog Joined April 2007
6985 Posts
January 22 2024 21:20 GMT
#17
but do you play BW today?
iopq
Profile Blog Joined March 2009
United States906 Posts
Last Edited: 2024-01-23 17:25:49
January 23 2024 17:25 GMT
#18
On January 23 2024 03:19 MeSaber wrote:
Scouts are fine

...

Conclusion: Play more, speak less.


You should take your own advice. Did you confuse scouts with corsairs or carriers?
iopq
Profile Blog Joined March 2009
United States906 Posts
January 23 2024 17:28 GMT
#19
On January 23 2024 02:15 WGT-Baal wrote:
That was a wild read... Seconding bisudagger point that if workers mined the same at fast and fastest speed, fast would actually be quite decent, even if only restricted for teaching/learning purposes or goofy tournaments


We can already do this, you can place the minerals/gas closer in the first base to speed up the game start.

I doubt the 2/3 base case needs a mining boost since you can just have more patches
chrisolo
Profile Joined May 2009
Germany2606 Posts
Last Edited: 2024-01-23 17:39:03
January 23 2024 17:34 GMT
#20
Yea I bet you are a gosu video game coder, if you cannot even implement the Reaver into a SC2 mod, while the Reaver is already a fully playable and integrated unit in the single player campaign of SC2. lmao..

+ Show Spoiler +
If you cant even mod that I am sure you would never even get above E rank in BW right now, so keep your noobish balance suggestions to yourself...
¯\_(ツ)_/¯ - aka cReAtiVee
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