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CrazyJim#1 World 98/99. Different modes for SC 1&2 - Page 2

Forum Index > BW General
Post a Reply
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HaFnium
Profile Blog Joined December 2006
United Kingdom1076 Posts
Last Edited: 2024-01-23 21:40:01
January 23 2024 21:39 GMT
#21
I respect your achievements in the early days of brood war... but..

Do you still play the game?

The game is played in such a high standard these days (mainly by Koreans) that I don't think your points about "spider rockets" and "fast" speed are valid anymore

See the video below...


BW forever!
MeSaber
Profile Joined December 2009
Sweden1235 Posts
January 24 2024 04:20 GMT
#22
On January 24 2024 02:25 iopq wrote:
Show nested quote +
On January 23 2024 03:19 MeSaber wrote:
Scouts are fine

...

Conclusion: Play more, speak less.


You should take your own advice. Did you confuse scouts with corsairs or carriers?


I guess you dont play this game either if you say scouts arent strong.

Whatever wraiths can do, scouts do better.

Also i dont follow the comparison against carrier/sair.

Sair cant attack ground and carrier's a meme.

Scout > sair/carrier.
-.-
iopq
Profile Blog Joined March 2009
United States1068 Posts
Last Edited: 2024-01-24 21:35:46
January 24 2024 21:34 GMT
#23
On January 24 2024 13:20 MeSaber wrote:
Show nested quote +
On January 24 2024 02:25 iopq wrote:
On January 23 2024 03:19 MeSaber wrote:
Scouts are fine

...

Conclusion: Play more, speak less.


You should take your own advice. Did you confuse scouts with corsairs or carriers?


I guess you dont play this game either if you say scouts arent strong.

Whatever wraiths can do, scouts do better.

Also i dont follow the comparison against carrier/sair.

Sair cant attack ground and carrier's a meme.

Scout > sair/carrier.


Nobody uses scouts, you just came up with reasons that don't matter. We see corsairs almost every game vs. Zerg and carriers every other game vs. Terran

Can you tell Bisu your scout theory so he can win ASL?
Liquid`Drone
Profile Joined September 2002
Norway28781 Posts
January 24 2024 23:20 GMT
#24
I unironically would prefer zvz if hydras did full damage to mutas. It'd become a pretty awesome matchup then.

Completely, completely different though, perhaps the most turtly of all matchups. Broodling would be an essential spell - dark swarm+lurkers absolutely destroy everything zerg has except a) broodling and b) ultras, and ultras are, obviously, also hard countered by broodling.

I mean tbh mutas would still be viable in certain scenarios, but more the way they're used in zvp.
Moderator
ThunderJunk
Profile Joined December 2015
United States726 Posts
Last Edited: 2024-01-25 19:11:20
January 25 2024 03:18 GMT
#25
Honestly I'd rather just custom the map for zerg by removing a geyser from possible expansions if you wanted to encourage hydra play - have it be a zvz only map.

While we're flexing our genetically superior brain matter about it - what would broodwar look like if maps were designed around bases with fewer resources - 9 patches containing only 750 each. And add turtle island elements to keep zerg in check - like a map with 16 bases but a lot of them are island bases and all the bases only have 750 minerals per patch.

At that point you could have some really cool dynamics with 3 mineral patches in random, contestable zones and the contests would feel fresh and imminently important because resources would be relatively scant unless you went up to 20 or 24 bases, at which point it's a question of how many geysers you allow on a map like that - with experimentation opportunities from the various options of heavy loading some geysers in dangerous contestable locations.

Indeed, I would actually be willing to sponsor the creation of three pro-quality maps with the above idea implemented at a total price of $2000 - contingent on someone being able to have these maps used in a tournament - which I would need to fund, but which I don't have the capital to spend more than $5000 on. If someone was to organize the tournament on such a shoe-string budget, I would happily formalize my demands in a written contract and see to it that the American Thunderleague can host the best players outside of Korea. But I lack the contacts to make such a dream a reality. All I have is this small amount of semi-disposable capital and the desire to see it done.

Any encouraging PMs welcome.
I am free because I know that I alone am morally responsible for everything I do.
iopq
Profile Blog Joined March 2009
United States1068 Posts
January 25 2024 07:05 GMT
#26
On January 25 2024 08:20 Liquid`Drone wrote:
I unironically would prefer zvz if hydras did full damage to mutas. It'd become a pretty awesome matchup then.

Completely, completely different though, perhaps the most turtly of all matchups. Broodling would be an essential spell - dark swarm+lurkers absolutely destroy everything zerg has except a) broodling and b) ultras, and ultras are, obviously, also hard countered by broodling.

I mean tbh mutas would still be viable in certain scenarios, but more the way they're used in zvp.


It would be enough if spores were buffed. Even a +1 attack and faster upgrade speed would let people drone in somewhat peace if you could get spores up whenever they start to try to take them out. Like if you made two spores and they kill one it's really hard to expand coverage again because of the slow build time

I don't know if hydra doing full muta damage is possible. But a hydra tier 3 transition would be more likely if your spores were stronger and built faster.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4405 Posts
Last Edited: 2024-01-25 08:42:16
January 25 2024 08:39 GMT
#27
On January 25 2024 12:18 ThunderJunk wrote:
Honestly I'd rather just custom the map for zerg by removing a geyser from possible expansions if you wanted to encourage hydra play - have it be a zvz only map.

While we're flexing our genetically superior brain matter about it - what would broodwar look like if maps were designed around bases with fewer resources - 9 patches containing only 1,500 each. And add turtle island elements to keep zerg in check - like a map with 16 bases but a lot of them are island bases and all the bases only have 1,500 minerals per patch.

1500 is the standard amount per patch so i am not understanding your post.

The old ladder map rivalry has no gas at natural, maybe there are a few zvz replays.Whether there is anything recent on it is another thing.
https://www.youtube.com/watch?v=e7PvoI6gvQs
ThunderJunk
Profile Joined December 2015
United States726 Posts
January 25 2024 19:11 GMT
#28
On January 25 2024 17:39 iPlaY.NettleS wrote:
Show nested quote +
On January 25 2024 12:18 ThunderJunk wrote:
Honestly I'd rather just custom the map for zerg by removing a geyser from possible expansions if you wanted to encourage hydra play - have it be a zvz only map.

While we're flexing our genetically superior brain matter about it - what would broodwar look like if maps were designed around bases with fewer resources - 9 patches containing only 1,500 each. And add turtle island elements to keep zerg in check - like a map with 16 bases but a lot of them are island bases and all the bases only have 1,500 minerals per patch.

1500 is the standard amount per patch so i am not understanding your post.

The old ladder map rivalry has no gas at natural, maybe there are a few zvz replays.Whether there is anything recent on it is another thing.


Oops, good catch. I meant 750
I am free because I know that I alone am morally responsible for everything I do.
Timebon3s
Profile Joined May 2018
Norway764 Posts
January 25 2024 19:53 GMT
#29
Feels like I’ve read this before… is it just déjà vu? :scratch head:
Nirli
Profile Joined February 2023
Bulgaria381 Posts
January 26 2024 09:52 GMT
#30
On January 26 2024 04:53 Timebon3s wrote:
Feels like I’ve read this before… is it just déjà vu? :scratch head:

Our guy figured out Brood War not once, but twice.
So yeah, it's all on you.
Chevron 8 Locked
Profile Joined January 2024
2 Posts
January 26 2024 10:01 GMT
#31

While in range of the Arbiter's cloaking ability, the unit being rendered invisible is relaying the psychrononautic manipulations thereof, flooding the psyche of the foreign beholder with whatever signals it requires to sensorially blend it in with the surroundings.

Observers, science vessels, comsat sweeps and turrets inhibit this relaying, not the manipulations per se, through area analysis and divergence-from-norm report through com-link, to be visualized via guidance systems' inherent cybernetic-augmenting-of-reality, digitally. What about overlords, though?

https://tl.net/blogs/516504-what-starcraft-is-really-about-and-what-zerg-eat
CrazyJim
Profile Joined February 2008
United States44 Posts
January 27 2024 04:25 GMT
#32
On January 22 2024 17:08 Bonyth wrote:
well what can i say. U're not exactly incorrect, as in this game would be fine with some new patches*

*if it wasn't for the fact that this game hasn't been patched for many many years, and currently the holy sacredness of a finished game > any (il)logical changes


Believe it or not, I'm the author of Angband's Squelch command...

Angband and NetHack are like Kirk vs Picard... You argue, but you don't change em or write them.

I did, and people now can't play without it.

David T. Blackston coded my system, now everyone agrees the game would be unplayable without it. PROOF is on Usenet still: https://groups.google.com/g/rec.games.roguelike.angband/search?q=james Sager squelch

Just because something is acceptable and awesome, doesn't mean you can't make it better. Don't mess with perfection is only a thing for things that can be broken... If I make a patch and it sucks, I don't hurt the game... But if I add depth by reviving the tier 1 units and adding micro depth... Then hey, if people like it, they do... The former is a loss for me, but not for the community. The later is a gain for the community and a gain for the community is a gain for me, since I just like playing games.
TL legend:#1 world in games: Starcraft+BroodWar(all races),Warcraft3(random) 1v1/2v2/4v4/3v3 200-0/Diablo2 HC/C&C3/SC2 2v2. 100% victory rate vs Korean Pro Champions. First to 1500 wins War3 and did it as Random. Proof: www.crystalfighter.com/a.html
CrazyJim
Profile Joined February 2008
United States44 Posts
January 27 2024 04:29 GMT
#33
On January 22 2024 17:10 Unco wrote:
my favorite part is giving the marines 4 more hp so the zealots will need to attack three times instead of three times to kill them



Yes. I'm aware of this... That's why I said 1-4(a range)... I was handwaving a buff, from the weakening of vultures. This is how designers do it... They know what needs changed, and then they start to mitigate the ripple effect.
TL legend:#1 world in games: Starcraft+BroodWar(all races),Warcraft3(random) 1v1/2v2/4v4/3v3 200-0/Diablo2 HC/C&C3/SC2 2v2. 100% victory rate vs Korean Pro Champions. First to 1500 wins War3 and did it as Random. Proof: www.crystalfighter.com/a.html
CrazyJim
Profile Joined February 2008
United States44 Posts
Last Edited: 2024-01-27 04:39:00
January 27 2024 04:37 GMT
#34
On January 23 2024 03:01 Nirli wrote:
Blizzard, please hire this man.
What do you think about switching Scout ground vs air and vice versa for balance?


Believe it or not I was a shoe in to a job. They had me flying in to Irvine Cali for a shoe in for a position as game designer.

My 3v3 partner CrazyAssassin of Warcraft3 fame got an interview and he had no programming experience. We were 200-0 in 3v3, no other team in video game history I think has this level of success on an NA ladder, maybe no sports team either...

Meanwhile I coded non stop since age 4 in 1981. And I was in talks with Blizzard on balancing The Frozen Throne. I'm the brain behind lowering gold so it's less PVE and gives a reason to attack their base. ROC was all competitive pacman. My lowered gold change actually did the desired effect. I could have helped them much more, like getting rid of the neutral tavern, or weird neutral creeps, but I was busy writing my own MMORPG code at the time.

I had big ideas for Starcraft2 and I wanted to make World of Warcraft hardcore remixes that were very very hard so your rares and epic mattered.

What end up happening with Blizzard did a restructuring, and stopped hiring people of faith... This discrimination of faith is often hand in hand with discrimination of women... Which you saw they lost a lawsuit in.

So they passed over my resume with 20,000+ hrs coding to interview someone who's never coded before in his life. This is actually in the law books to convict companies for 1960s civil rights discrimination laws...

Big Tech's more about politics than skill, and the games you see today are a result of that.

As for scouts, I think they serve a purpose in ATA vs capital ships, but their ATG is just too weak to skip tech and use them for effective harassment purposes.
TL legend:#1 world in games: Starcraft+BroodWar(all races),Warcraft3(random) 1v1/2v2/4v4/3v3 200-0/Diablo2 HC/C&C3/SC2 2v2. 100% victory rate vs Korean Pro Champions. First to 1500 wins War3 and did it as Random. Proof: www.crystalfighter.com/a.html
CrazyJim
Profile Joined February 2008
United States44 Posts
January 27 2024 04:42 GMT
#35
On January 23 2024 06:20 Puosu wrote:
but do you play BW today?


I popped in around 2005 and again like 2012 or so... If I got ZVZ I got around B or so on ICCUp without even trying... I don't like it though... The fastest speed noobs up the game... There's tactics pros don't use today that pros used in 1998-99 because the fast speed allowed em... Like microing your initial group of tier 1s into orderly flanking positions. Drawing back scvs one at a time, while you healed em with others, making sure they don't die to the last hit... The very surgical play we did back then, is lost to more rapdily resolved combat and general strats... I always saw fastest as a cop out for players who couldn't do the detailed fine weave intelligent-micro of a top APM fast player.
TL legend:#1 world in games: Starcraft+BroodWar(all races),Warcraft3(random) 1v1/2v2/4v4/3v3 200-0/Diablo2 HC/C&C3/SC2 2v2. 100% victory rate vs Korean Pro Champions. First to 1500 wins War3 and did it as Random. Proof: www.crystalfighter.com/a.html
CrazyJim
Profile Joined February 2008
United States44 Posts
January 27 2024 04:48 GMT
#36
On January 24 2024 02:34 chrisolo wrote:
Yea I bet you are a gosu video game coder, if you cannot even implement the Reaver into a SC2 mod, while the Reaver is already a fully playable and integrated unit in the single player campaign of SC2. lmao..


Let me tell you a story...

In Elementary School, I am sure they teach you how to tell time. You know how to tell time analog and digital. I bet you're the very model of a modern major general time reader... But then you buy a Japanese truck.. The clock is off by an hour. How do you set the clock? Do you turn the cruise control on? Do you flip the gearshift? Do you change the station on the radio? Things like that were common, so if you know how to tell time, how can you not change the clock? You have to read the mind of a Japanese Engineer... BOOM, counter-Roasted.

If you want to see some examples of my coding: https://store.steampowered.com/app/658480/Starfighter_General/ It's like Clash of Clans meets xwing vs tiefighter, soon to be unlimited player in the same zone MMORPG.

Here's another little 2d romp like Zelda or Guantlet https://store.steampowered.com/app/1811780/Throne_And_Crown/

Free Steam Keys for it:
2DQ9M.-.AIILT.-.H0H4V
HYHC5.-.AK9CQ.-.85JBJ
L6DE9.-.A5PQE.-.YN57W
Y4QDN.-.3EWFE.-.XVC2N
RD4ZD.-.AWMR4.-.24YZ0



Here's a fun unique mind bending puzzle game in a good way: https://store.steampowered.com/app/1062390/Triangle_Mania/

#steamkeys

5PZJW.*.DV3TD.*.E7T4I
Z46GV.*.N8NKT.*.HJPHE
58E5N.*.ET96R.*.M4DQM
AHQNF.*.8GMYW.*.EC9NA
80W3V.*.95HG7.*.52AGR

I code at a top tier level... Just as I game at a top tier level www.crystalfighter.com/a.html

This does not mean I like to spend my luxury time reading tech documents... Anyone know a map editor guy to help or have the map editor discord? If you knew how bad SC2's world editor was you'd know.
TL legend:#1 world in games: Starcraft+BroodWar(all races),Warcraft3(random) 1v1/2v2/4v4/3v3 200-0/Diablo2 HC/C&C3/SC2 2v2. 100% victory rate vs Korean Pro Champions. First to 1500 wins War3 and did it as Random. Proof: www.crystalfighter.com/a.html
CrazyJim
Profile Joined February 2008
United States44 Posts
Last Edited: 2024-01-27 04:53:35
January 27 2024 04:51 GMT
#37
On January 24 2024 06:39 HaFnium wrote:
I respect your achievements in the early days of brood war... but..

Do you still play the game?

The game is played in such a high standard these days (mainly by Koreans) that I don't think your points about "spider rockets" and "fast" speed are valid anymore

See the video below...


https://www.youtube.com/watch?v=12BZjrGJxH8


You present a moderate amount of dragoons vs vultures. As the dragoon amounts scale vs vultures, of course advantage would be had. I'm talking the VERY start, people can skip marines because an early vulture can cover for that lack of defense often.

Skipping tech to get an anchor defensive unit is often a sign of bad game design.

Proper RTS design means you don't want players almost always skipping tier 1 tech.

Marines+SCV vs lings vs Zealots was the bomb... For you guys to play the game and this to be skipped past most games is quite lame. Yes, I watch games, and you don't see marines being made if an opportunity to skip tech to vultures is presented. I don't like this, as a game designer and appreciator of what BW/SC was in older days, it irks me.
TL legend:#1 world in games: Starcraft+BroodWar(all races),Warcraft3(random) 1v1/2v2/4v4/3v3 200-0/Diablo2 HC/C&C3/SC2 2v2. 100% victory rate vs Korean Pro Champions. First to 1500 wins War3 and did it as Random. Proof: www.crystalfighter.com/a.html
CrazyJim
Profile Joined February 2008
United States44 Posts
Last Edited: 2024-01-27 05:01:02
January 27 2024 05:00 GMT
#38
On January 25 2024 08:20 Liquid`Drone wrote:
I unironically would prefer zvz if hydras did full damage to mutas. It'd become a pretty awesome matchup then.



Thanks. Most people trashing me, don't understand just how intricate the game was before it got dumbed down with fastest and the spider cannon exploits were found in the early 2000s. I'm a game designer and just like listening to movie directors explain a movie vs a kid who watches a movie... Some people don't get the details.


TL legend:#1 world in games: Starcraft+BroodWar(all races),Warcraft3(random) 1v1/2v2/4v4/3v3 200-0/Diablo2 HC/C&C3/SC2 2v2. 100% victory rate vs Korean Pro Champions. First to 1500 wins War3 and did it as Random. Proof: www.crystalfighter.com/a.html
CrazyJim
Profile Joined February 2008
United States44 Posts
January 27 2024 05:06 GMT
#39
On January 25 2024 12:18 ThunderJunk wrote:
Honestly I'd rather just custom the map for zerg



No doubt, the map design is KEY.

I think the best map of all time was River Styx... Small, yet had more than one way to the opponent via chokes... Air routes...

The only thing a bit lame was the back expansion of Styx was too easily defended and too worth.

All maps have to be consistently small. All maps have to have the SAME challenge for Zerg's Fast Expand. All maps need the same rush distance to that fast expand. After that, you can be radical... Just don't be like discovery where you can lift a rax and make marines behind their mineral line, lol. Discovery would be an almost okay map if not for that size wise at least.


The concept you have of mutas being relevant despite hydras dealing full power is reasonable to care about the map... It doesn't just have to be an island bombardment back for workers to be slain on harass... There could be lots of cliffs and chokes where muta stacking can win even vs a superior number of hydras.
TL legend:#1 world in games: Starcraft+BroodWar(all races),Warcraft3(random) 1v1/2v2/4v4/3v3 200-0/Diablo2 HC/C&C3/SC2 2v2. 100% victory rate vs Korean Pro Champions. First to 1500 wins War3 and did it as Random. Proof: www.crystalfighter.com/a.html
psd
Profile Joined February 2016
France94 Posts
January 27 2024 05:36 GMT
#40
I'm all for it. Can't wait for even stronger vcs x)
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