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Crazy Zerg - Page 7

Forum Index > BW General
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SolaR-
Profile Blog Joined February 2004
United States2685 Posts
Last Edited: 2021-07-31 14:23:21
July 31 2021 14:19 GMT
#121
I think it’s also the maps and the revolving meta. Remember how Zerg favored maps like legacy of char and chow chow were? Because they were so large and so much gas that it was difficult for Terran to stop Zerg and all their gas bases. A lot of the maps now like shakuras especially have so much gas available it’s easy for zerg to defend enough gas bases to utilize crazy zerg more effectively. Zerg can easily get to 4 gas on this map without even traveling far from their base. Yes you can try to prevent it, but if Zerg even gets the smallest lead they can get up to 3-4 gas and build mass sunks that you cannot punish it. I don’t think what I am saying paints the whole picture. I think Scan definitely explained the main reasoning behind why crazy Zerg is so effective, however, I think the maps may play a role in what is going on with this strategy as well.
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
July 31 2021 15:03 GMT
#122
How would you compare that to muta micro on 0ms ping on LAN?


LAN is TR24 Low... There is no 0 ms ping on LAN...

So, it plays out like a classic 2hatch build, being super aggressive with mutas since you have no other choice.


It doesn't play out like a classic 2 hatch build, and it doesn't have to be super aggressive. Zerg has the choice. Not Terran.
VOD:

VOD: https://youtu.be/5nUXPPZMWFU?t=4931
VOD: https://youtu.be/5nUXPPZMWFU?t=6113
VOD: https://youtu.be/5nUXPPZMWFU?t=7217

4:0

Personally, I don't agree that 3hatch builds do 0 harassment. They can certainly play that way, but that's abit besides the discussion.

Ok, you can disagree, but the truth is it is nearly done 0 harassment vs terran with 3h build UNLESS it was a base trade(elimination battle)
VOD: https://youtu.be/5nUXPPZMWFU?t=1579 3h muta base trade
VOD: https://youtu.be/5nUXPPZMWFU?t=2216 3h 3 base build
VOD: https://youtu.be/5nUXPPZMWFU?t=3051 3h lurker
VOD: https://youtu.be/5nUXPPZMWFU?t=4537 3h 3 base build
VOD: https://youtu.be/5nUXPPZMWFU?t=3832 messed up defending + mind game vs 8 rax

0:5

What you're telling me that within the timing window between first 7th and 8th mutas popping out and speed/chitinious plating ultras coming into play there is absolutely nothing terran can do?


?? Terran players are working on it to find a solution and so far nothing can be done in early game because it is pretty much played like a textbook guideline.

I'll admit I haven't looked at the maps played in tournaments in-depth, but Eclipse in particular is very playable with mech, for example, sidestepping the problem entirely.


mech is bad... maps don't matter for crazy zerg build unless it's like completely a concept map like island map...
Trying my best for ASL, ASTL
HerbMon
Profile Blog Joined June 2009
United States470 Posts
August 01 2021 02:33 GMT
#123
On July 27 2021 19:11 iFU.spx wrote:
it's easy.


IM SO WEAK. This is hilarious. Thank you for the post!
How we will win in the period ahead.
CicadaSC
Profile Joined January 2018
United States1959 Posts
Last Edited: 2021-08-01 02:53:19
August 01 2021 02:52 GMT
#124

On July 27 2021 19:11 iFU.spx wrote:
it's easy.

https://clips.twitch.tv/BoxyCrypticKoupreyKappaPride-NsnE-qQKF31H7Eyc

this is a guy in the chat for sure lol
Remember that we all come from a place of passion!!
Dante08
Profile Blog Joined February 2008
Singapore4179 Posts
Last Edited: 2021-08-01 03:27:43
August 01 2021 03:26 GMT
#125
On July 31 2021 04:38 Nikon wrote:
Show nested quote +
On July 31 2021 04:23 [sc1f]eonzerg wrote:
Is Scan wrong tho ? He even qualified for ASL.But in Scan defense he is facing zerg players with really strong micro.


I don't know if Scan is wrong, but I'm going to be brutally honest here:

The level of pro-play today is lower than what it used to be during KeSPA days. There simply isn't as robust support system and many teams to help bring out the best in players. So I can indiscriminately counter any "pros lose to this" with just "pros aren't the top of skill". Consider that Larva who is a top-rank zerg now was #120 during KeSPA and that he has aged 10 years since then. Just let that sink in for a moment. He was barely approaching middle of the pack then. Not a lot of games, true, but undeniably, the level of competition today is lower than it could possibly be. The scene is just a lot smaller and the quality of the games suffers as a result.

I guess my point is that T players today aren't equipped well enough to deal with the force multiplier that muta micro is, while Z players kind of have to have it or go bust due to it being pretty much required in 2/3 matchups.


This is such a dumb post. Yes there isn't a pro system now but the understanding of the game is much better than before. Players are optimizing their builds more and you see stuff that you didn't see in the Kespa era (like reavers TvP, 2 hatch muta into various transitions). Their mechanics might not be as good as before but it's still good and more than enough to compete at a high level.

You mention how Terran players aren't equipped enough to deal with muta micro but have you thought about how Zergs have massively improved muta micro as well?

Also you literally have an ASL player explaining the build to you and you are rebutting him lmao, just listen and accept it.
ggsimida
Profile Joined August 2015
1156 Posts
Last Edited: 2021-08-01 05:29:45
August 01 2021 05:27 GMT
#126
On August 01 2021 00:03 LaStScan wrote:
?? Terran players are working on it to find a solution


i dont' see it besides the piano vod i linked earlier was at least 1 attempt to do it.

or are u all waiting for flash to come back in more than a years time to spoonfeed lol

User was warned for this post
RuhZo
Profile Joined November 2020
9 Posts
August 01 2021 07:05 GMT
#127
quit being a dick
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
August 01 2021 07:14 GMT
#128
On August 01 2021 14:27 ggsimida wrote:
Show nested quote +
On August 01 2021 00:03 LaStScan wrote:
?? Terran players are working on it to find a solution


i dont' see it besides the piano vod i linked earlier was at least 1 attempt to do it.

or are u all waiting for flash to come back in more than a years time to spoonfeed lol


I watched it. Piano brought about 3 groups of MM, miso didn't put enough sunkens(he had 4 sunks + 3 creeps) on time like Action.
the game would've been different if 7 sunkens were already done. +1 5 rax is not the perfect response to crazy zerg.

no one in korea said we wait for flash's solution.
Trying my best for ASL, ASTL
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
August 01 2021 07:17 GMT
#129
this unwarranted disrespect against a leading player from our own community makes me sad.
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2021-08-01 07:31:21
August 01 2021 07:26 GMT
#130
On August 01 2021 16:17 Bakuryu wrote:
this unwarranted disrespect against a leading player from our own community makes me sad.

It is pretty much what I have come to expect in the BW forum of TL. Why be this hostile? It is not like Scan gains anything by joining this discussion. He posted a detailed explaination and instead of discussing politely, he gets insulted, despite being better than everyone else who posts here. What a joke.
aka Kalevi
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
August 01 2021 07:37 GMT
#131
On August 01 2021 12:26 Dante08 wrote:

Also you literally have an ASL player explaining the build to you and you are rebutting him lmao, just listen and accept it.

^
in asia, it works, probably not in westen
Trying my best for ASL, ASTL
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
August 01 2021 07:40 GMT
#132
On August 01 2021 16:17 Bakuryu wrote:
this unwarranted disrespect against a leading player from our own community makes me sad.

On August 01 2021 16:26 404AlphaSquad wrote:
It is pretty much what I have come to expect in the BW forum of TL. Why be this hostile? It is not like Scan gains anything by joining this discussion. He posted a detailed explaination and instead of discussing politely, he gets insulted, despite being better than everyone else who posts here. What a joke.

<3
Trying my best for ASL, ASTL
Timebon3s
Profile Joined May 2018
Norway772 Posts
Last Edited: 2021-08-01 08:07:18
August 01 2021 08:06 GMT
#133
Wouldn’t spider mines be good against this build? Like 1 or 2 factory with mines ? I am noob, just wondering.

Also thanks Scan for taking the time to be in our forums and to commentate games
Anc13nt
Profile Blog Joined October 2017
1557 Posts
Last Edited: 2021-08-01 08:36:42
August 01 2021 08:35 GMT
#134
Kind of getting sick of armchair 1400 mmr players who think they understand the game as well as S rank players but they just lack the mechanics. If they knew even half as much as an S rank they would not be stuck in C/D rank or wherever they're at.
Magic Powers
Profile Joined April 2012
Austria4478 Posts
August 01 2021 08:45 GMT
#135
On August 01 2021 17:06 Timebon3s wrote:
Wouldn’t spider mines be good against this build? Like 1 or 2 factory with mines ? I am noob, just wondering.

Also thanks Scan for taking the time to be in our forums and to commentate games


Vultures require the same resource as marines do. The vessel is a more complementary unit, and you get 3 vessels or 6 marines for the cost of 4 vultures (ignoring upgrades/tech).
Marines will eventually fare very poorly against ultras, that's why terran is under time pressure. SKTerran is the right unit composition for the purpose of expansion hunting. Vultures don't fit that purpose.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Dante08
Profile Blog Joined February 2008
Singapore4179 Posts
August 01 2021 09:45 GMT
#136
On August 01 2021 16:37 LaStScan wrote:
Show nested quote +
On August 01 2021 12:26 Dante08 wrote:

Also you literally have an ASL player explaining the build to you and you are rebutting him lmao, just listen and accept it.

^
in asia, it works, probably not in westen


I think it's more of a TL thing lol.
Grounded God
Profile Joined August 2021
5 Posts
August 01 2021 10:26 GMT
#137
Terrans are not under time pressure because of the Ultras, They just enhance a problem that occurs for quite a while. Twelve Marines kill one Ultra in 5 seconds with stim (0.42*140)/12= 4.9. So under the right circumstances Marines can handle Ultras quite well. The problem Terrans have is that they are unable to transition into a stable late game versus Zergs since Mech-Switch is gone and there is nothing that can handle late game defilers, when they reach the Terran bases. So Terrans switched to breaking Zergs before they can reach late game to avoid this Situation, but Zerg seems to figured out a way to safely reach the late game and basically auto-win right now.

The Ultras force the Terran Player in a dilemma since Ultras take the map control and the ability to stop Zergs from reaching late-game. But Terrans can´t switch into defensive, because they are unable to defend their bases when Defilers come into play. So Terrans are forced to take the fight with the Ultras on the open map, which is disadvantageous for the Marines or they just die in their base as soon as a Defiler arrives there.

So the real problem is the Defiler, which is absolutely necessary for Zergs to be able to defend their bases, but on the other hand completely kills the Terrans ability to defend and expand into a stable late game with the current MM style.

Finding an answer to a problem that kills 90% of your options as soon as it arrives, since Terran is stacked with ranged units is extremely difficult. So stopping your Enemy before reaching that point was a good way to avoid that problem.
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
August 01 2021 13:19 GMT
#138
On August 01 2021 12:26 Dante08 wrote:
Also you literally have an ASL player explaining the build to you and you are rebutting him lmao, just listen and accept it.


ok

what's asl
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
August 01 2021 13:32 GMT
#139
On August 01 2021 00:03 LaStScan wrote:
?? Terran players are working on it to find a solution and so far nothing can be done in early game because it is pretty much played like a textbook guideline.


So, I watched the vods you provided and I think I'm getting a much clearer picture of what's going on. Zerg is skipping midgame entirely and is hitting the hive powerspike much earlier than terrans are used to and as such they don't have builds to put them into a playable position. Am I reading this right?

On August 01 2021 00:03 LaStScan wrote:
mech is bad... maps don't matter for crazy zerg build unless it's like completely a concept map like island map...


Why is it bad? What made people give it up altogether?
whaski
Profile Joined December 2012
Finland577 Posts
August 01 2021 15:11 GMT
#140
On August 01 2021 22:19 Nikon wrote:
Show nested quote +
On August 01 2021 12:26 Dante08 wrote:
Also you literally have an ASL player explaining the build to you and you are rebutting him lmao, just listen and accept it.


ok

what's asl


It is Asian Swiming League. You have missed last 10 years of Korean sports I see.

Back in topic, how the pros see +1 4 rax or +1 3rax? I have seen Royal playing 3 rax and it did not look that bad.
it's not just a music it's something else
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