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On October 25 2021 04:44 WombaT wrote: Damn I wish I got a chance to see some of these nuked posts, I wonder if there’s an archive somewhere
EXACTLY what I was thinking...
Also this thread has more nukes than an average NHFFA!
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I'm always too late to see before it gets nuked
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On December 03 2021 19:43 LUCKY_NOOB wrote:Show nested quote +On October 25 2021 04:44 WombaT wrote: Damn I wish I got a chance to see some of these nuked posts, I wonder if there’s an archive somewhere EXACTLY what I was thinking... Also this thread has more nukes than an average NHFFA!
On December 03 2021 22:16 DiMiaN wrote:I'm always too late to see before it gets nuked
It's really not worth it. It's a disgruntled and deranged troll who is a Blizzard shill named Tappo. All he does is shit on the SB team. He doesn't deserve the attention, so just ignore him. Imagine how sad his existence must be if he registers dozens of accounts over the course of years just to grief people who actually contribute to this community
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Thanks SB staff, got my birth day present!
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I hope you find help for your mental issues, Tappo.
@SB Team: This is cool and even if it doesn't get much recognition at first, people will come around and try it. The 2v2 community is much louder than it is actually big in numbers but its ladder potential is quite substantial.
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We’re looking to organize a 2v2 qualifier tournament on SB using its rating system for the quailes like BSL uses ladder for its qualies. I’m speaking to a few people now about pooling together funds to finance prizes. If you’re interested in donating any amount, please know we will set up a matcherino for it and link that in an upcoming thread on TL.
The goal would be to encourage 2s gaming and create hype around a 2v2 league on SB with at least a first season. Quailes will probably last at least two months and then top teams (# of teams to be determined based on participation) will be placed into brackets. Only one division. Some of the bracket matches will be casted and streamed live, and definitely the semis and finals. Prizes for winning top 3 teams most likely. I’m not sure on the rules and specific format at the moment (I’ll have to consult with 2s folks to get a better idea). But that’s kinda the picture. Not looking to go crazy serious with this event idea. Just something cool and fun for the community, particularly 2s folks, to be excited about in addition to the SB 2v2 ladder system.
Any comments and suggestions welcomed.
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On December 03 2021 06:46 tec27 wrote:Big news! Some of you may know that I said we'd launch 2v2 matchmaking by the end of the year, and we're getting pretty close to December 31st so... we can finally give you a date! 2v2 Matchmaking will launch on ShieldBattery on Thursday, Dec 16 5:00pm GMT (GMT+00:00).We'll get the update pushed before then, so if you log in before that time, you can start queueing as soon as the time hits. We've also picked our initial map pool, seen below. This is a first pass, attempting to balance classic 2v2 maps with some additional newer picks, and we'll definitely be iterating on these choices in the future. I've tried to answer (what I think will be) the common questions below, but if you have any others feel free to ask! FAQsCan I queue with a pre-arranged team?Yes, ShieldBattery will support finding a partner through matchmaking, as well as queuing as a party (parties are a new feature added in this update!). Both ways queue you into the same pool of players, so it's still possible to play against a party as a solo player, or vice versa (but we do attempt to account for advantages a party may have). Is there a ladder for 2v2?Yes, the ladder system will work similarly to the 1v1 system. Each player will have their own individual rating, and ratings will be adjusted individually at the end of each match. We've attempted to prevent common problems with such a system, such as queueing with much lower-rated players to get easier games and boost your rank, but we'll need to collect some real data to see how well that's working. So, bear with us! It's possible in the future that we can also provide team-based rankings for players that play together frequently, depending on what people prefer. How does map selection work?Map selection will work similarly to 1v1: we have a pool of 7 maps, and you have 3 vetoes. Unlike in 1v1, it's possible for the entire pool to get vetoed here, so a veto doesn't guarantee you won't ever have to play on a map, but it does decrease the likelihood. What turn-rate will games use?Games will use dynamic turn-rate through our custom regionally distributed servers, which is the same as our 1v1 matchmaking currently functions. This should generally be no worse than what you'd experience on Blizzard's servers, and in some cases will be better. Improving the netcode substantially is the next big piece of work we're undertaking after this launch, so stay tuned for more updates around this.
oh my god, merry christmas/happy holidays/ glory to the devs! Single best BW news of the year!
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the new 2v2 matchmaking feature deserves its own announcement threads on TL/reddit/ygosu etc.
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Wow amazing! ShieldBattery has accomplished way more than Blizzard ever did in such a short amount of time. 2v2 Matchmaking, brilliant. Now it's time to host a cash event on Shield Battery to get the popularity growing.
I will share be sharing the SB server to [WHITE] but with the low population at the moment and difficulty at times finding games, I think it will be best to host continued cash events on SB to really get it going!
Awesome work guys!
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[self fulfilled prophesy]
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This is wicked siiiick. I'll try to get this working. Thanks for Shield-Bat-Tree!
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ALLEYCAT BLUES49488 Posts
On December 04 2021 06:27 TelecoM wrote: I think it will be best to host continued cash events on SB to really get it going!
Awesome work guys! Yeah, someone should do that and soon....
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just as a future idea - are there plans to maybe support shared base maps? (ie. be able to force players to spawn in a certain set of locations, similar to sc2) Is it even possible (outside UMS)?
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On December 04 2021 10:39 blabber wrote: just as a future idea - are there plans to maybe support shared base maps? (ie. be able to force players to spawn in a certain set of locations, similar to sc2) Is it even possible (outside UMS)?
we explored this in the BWCL map selection process, and it did look like it had to be UMS, thus it was shelved. But if anyone knows how to do it in a normal map then we d be happy to give it a try
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On December 04 2021 10:39 blabber wrote: just as a future idea - are there plans to maybe support shared base maps? (ie. be able to force players to spawn in a certain set of locations, similar to sc2) Is it even possible (outside UMS)? Yes, this is something we are planning to add in the future, but it's a lower priority than a few other things right now (e.g. netcode)
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Holy shi~~~! About freaking time. Just quit my job and thinking about going back to BW.
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On December 04 2021 02:26 ox.tQ wrote: We’re looking to organize a 2v2 qualifier tournament on SB using its rating system for the quailes like BSL uses ladder for its qualies. I’m speaking to a few people now about pooling together funds to finance prizes. If you’re interested in donating any amount, please know we will set up a matcherino for it and link that in an upcoming thread on TL.
The goal would be to encourage 2s gaming and create hype around a 2v2 league on SB with at least a first season. Quailes will probably last at least two months and then top teams (# of teams to be determined based on participation) will be placed into brackets. Only one division. Some of the bracket matches will be casted and streamed live, and definitely the semis and finals. Prizes for winning top 3 teams most likely. I’m not sure on the rules and specific format at the moment (I’ll have to consult with 2s folks to get a better idea). But that’s kinda the picture. Not looking to go crazy serious with this event idea. Just something cool and fun for the community, particularly 2s folks, to be excited about in addition to the SB 2v2 ladder system.
Any comments and suggestions welcomed.
Okay so we'll be organizing a 3.5 month long 2v2 tournament on SB. Official announcement will be made soon. But here are some more details after our consultation . There will be a qualifier starting on Dec 16 when SB 2v2 ladder launches and ending Feb 16 or so. That's about two months. The teams with the highest ratings at the end of the qualifier period will make it into the brackets (number of teams able to qualify will be determined, depending on participation numbers).
We will aim to gather a minimum $1000 prize for 1st and 2nd places (and maybe 3rd). The bigger the prize, the higher chance more people will play, (especially spanish and korean users), and the better the 2v2 ladder experience on SB will be, so hopefully folks consider contributing to the prize pool and growing it further throughout the course of the tournament. We will set up a matcherino and link it in the official announcement.
The rules will be flexible to accommodate as many players as possible and increase the chance that more people will participate. That means double random races or double zerg races will be allowed. Koreans will be allowed to participate. Individuals who prefer to play with a specific ally can participate as well as individuals who don't have specific allies and are willing to play with random public partners, or a combination thereof (i.e., sometimes play with a specific ally, sometimes play with random public partners).
In addition to this 3.5 month tournament , we will offer smaller prizes to the top performing 2v2 individuals each month. This will incentivize people to play on the launch day of SB's 2v2 ladder, and continue playing 2v2 ladder each week and month. We need to ensure an adequate supply of 2v2 players on SB for optimal team gaming experience so this idea will hopefully help with that.
Other than that, I think that's it.
Oh here are some emerging details about the 2v2 SB system in case any one is interested. I learned about them from the core developer Tec while trying to figure out how best to organize this tournament.
So there will be a leaderboard for 2v2 players, you will be able to see the scores (e.g., 30-5) and ratings (e.g., 2020) of individuals. This will help us identify the top performing individuals to pay prizes to each month, so long as they have officially enrolled in the tournament above. We will also set up a channel in the SB discord server for people to sign up and to communicate and coordinate with us and each other about the tournament. It can also be a 2v2 chat channel for everybody until/unless SB decides to set up a separate discord channel for that.
SB will only record scores and ratings of individuals and not teams. I will use an example to explain how it works. So imagine Madinho, Kenzy and Marwin all have 0-0 records. If Madinho and Kenzy play 2v2 ladder as allies and play 100 games, winning 75 games and losing 25 games, each of them will have an individual record of 75-25 (and a rating based on that score). But then if Madinho plays 2v2 with Marwin and wins five games with him, then Madinho's individual record will become 80-25, while Kenzy's will remain 75-25, and Marwin's will become 5-0.
The points you earn or lose for 2v2s on SB will depend on the ratings of your opponents. SB uses a modified elo rating system basically.
Regarding how players are matched, it's similar to 1v1 matchmaking on SB, it has a set of criteria for people you can be matched with, and it relaxes over time if no game could be found. Once a match is picked, the teams are balanced optimally from the players that are in it (although if either side is prearranged obviously there's only one possible arrangement).
Regarding how points are distributed in imbalanced matchups, it's unlikely that high rated people would be made to play very low rated ones, but if the queue is very empty it could happen. However, the high rated players would also receive extremely few points for winning
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On December 04 2021 13:50 ox.tQ wrote:Show nested quote +On December 04 2021 02:26 ox.tQ wrote: We’re looking to organize a 2v2 qualifier tournament on SB using its rating system for the quailes like BSL uses ladder for its qualies. I’m speaking to a few people now about pooling together funds to finance prizes. If you’re interested in donating any amount, please know we will set up a matcherino for it and link that in an upcoming thread on TL.
The goal would be to encourage 2s gaming and create hype around a 2v2 league on SB with at least a first season. Quailes will probably last at least two months and then top teams (# of teams to be determined based on participation) will be placed into brackets. Only one division. Some of the bracket matches will be casted and streamed live, and definitely the semis and finals. Prizes for winning top 3 teams most likely. I’m not sure on the rules and specific format at the moment (I’ll have to consult with 2s folks to get a better idea). But that’s kinda the picture. Not looking to go crazy serious with this event idea. Just something cool and fun for the community, particularly 2s folks, to be excited about in addition to the SB 2v2 ladder system.
Any comments and suggestions welcomed. Okay so we'll be organizing a 3.5 month long 2v2 tournament on SB. Official announcement will be made soon. But here are some more details after our consultation . There will be a qualifier starting on Dec 16 when SB 2v2 ladder launches and ending Feb 16 or so. That's about two months. The teams with the highest ratings at the end of the qualifier period will make it into the brackets (number of teams able to qualify will be determined, depending on participation numbers). We will aim to gather a minimum $1000 prize for 1st and 2nd places (and maybe 3rd). The bigger the prize, the higher chance more people will play, (especially spanish and korean users), and the better the 2v2 ladder experience on SB will be, so hopefully folks consider contributing to the prize pool and growing it further throughout the course of the tournament. We will set up a matcherino and link it in the official announcement. The rules will be flexible to accommodate as many players as possible and increase the chance that more people will participate. That means double random races or double zerg races will be allowed. Koreans will be allowed to participate. Individuals who prefer to play with a specific ally can participate as well as individuals who don't have specific allies and are willing to play with random public partners, or a combination thereof (i.e., sometimes play with a specific ally, sometimes play with random public partners). In addition to this 3.5 month tournament , we will offer smaller prizes to the top performing 2v2 individuals each month. This will incentivize people to play on the launch day of SB's 2v2 ladder, and continue playing 2v2 ladder each week and month. We need to ensure an adequate supply of 2v2 players on SB for optimal team gaming experience so this idea will hopefully help with that. Other than that, I think that's it. Oh here are some emerging details about the 2v2 SB system in case any one is interested. I learned about them from the core developer Tec while trying to figure out how best to organize this tournament. So there will be a leaderboard for 2v2 players, you will be able to see the scores (e.g., 30-5) and ratings (e.g., 2020) of individuals. This will help us identify the top performing individuals to pay prizes to each month, so long as they have officially enrolled in the tournament above. We will also set up a channel in the SB discord server for people to sign up and to communicate and coordinate with us and each other about the tournament. It can also be a 2v2 chat channel for everybody until/unless SB decides to set up a separate discord channel for that. SB will only record scores and ratings of individuals and not teams. I will use an example to explain how it works. So imagine Madinho, Kenzy and Marwin all have 0-0 records. If Madinho and Kenzy play 2v2 ladder as allies and play 100 games, winning 75 games and losing 25 games, each of them will have an individual record of 75-25 (and a rating based on that score). But then if Madinho plays 2v2 with Marwin and wins five games with him, then Madinho's individual record will become 80-25, while Kenzy's will remain 75-25, and Marwin's will become 5-0. The points you earn or lose for 2v2s on SB will depend on the ratings of your opponents. SB uses a modified elo rating system basically. Regarding how players are matched, it's similar to 1v1 matchmaking on SB, it has a set of criteria for people you can be matched with, and it relaxes over time if no game could be found. Once a match is picked, the teams are balanced optimally from the players that are in it (although if either side is prearranged obviously there's only one possible arrangement). Regarding how points are distributed in imbalanced matchups, it's unlikely that high rated people would be made to play very low rated ones, but if the queue is very empty it could happen. However, the high rated players would also receive extremely few points for winning sounds fantastic, double zerg is broken though..
one comment more - imo the top 4 in any tournament like that should get rewarded financially. Especially when it's a 16 or more player/team tournament. 500/250/125/125 sounds perfect at least to me.
Anyways, I appreciate your and your team's work in reinvigorating the BW scene very, very much. Legendary stuff. Cheers!
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