[Update] ShieldBattery: 1v1 Fastest Support! - Page 21
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Latest Update Notes: https://tl.net/forum/brood-war/570578-update-shieldbattery-new-season-new-map-pool?page=31#603 League Support! Join the ShieldBattery Discord: https://discord.gg/S8dfMx94a4 | ||
banga_ph
Philippines45 Posts
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tec27
United States3690 Posts
The main issue isn't so much "how do we do it" but "when will we have time to do it." Given that it is extremely speculative that these will even be fun to play on, it's hard to prioritize that in front of, say, improving netcode, integrating replay analysis features, etc. | ||
kogeT
Poland2023 Posts
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oxKnu
1133 Posts
What a garbage company. | ||
lost dedicated
41 Posts
--- i'm so pumped for team games. this is gonna be great | ||
confusedzerg
Russian Federation102 Posts
On December 14 2021 19:27 oxKnu wrote: Blizzard is so lame for not hiring people that can obviously improve this game and already have the know how. What a garbage company. Thank you. Yes I am now saying they do not even have to hire people. They can make interns work on it. I am friend with Zynastor. | ||
TT1
Canada9976 Posts
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ox.tQ
792 Posts
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Excalibur_Z
United States12224 Posts
On December 14 2021 19:27 oxKnu wrote: Blizzard is so lame for not hiring people that can obviously improve this game and already have the know how. What a garbage company. While I'm sure there was a significant knowledge gap that Grant and his team had to overcome before they could even get started on such a spaghetti-code game, and it's debatable whether that gap was cleared completely by the time they started developing new features beyond basic parity, the unfortunate boring reality is that every project has a budget. At any company, there exists opportunity cost where you need to make decisions like "should I have my Senior Engineer working on a project that generates $20,000 per month or $200,000 per month?" The SB team, as a team of enthusiast developers, exists outside of these constraints. SC:R was a low budget effort with only a skeleton engineering crew allotted. If Blizzard had expanded the budget to support the kind of time that the SB team has committed up to now and beyond, it very well might have failed commercially, and nobody's going to greenlight a project like that. | ||
GeckoXp
Germany2016 Posts
On December 15 2021 14:59 Excalibur_Z wrote: While I'm sure there was a significant knowledge gap that Grant and his team had to overcome before they could even get started on such a spaghetti-code game, and it's debatable whether that gap was cleared completely by the time they started developing new features beyond basic parity, the unfortunate boring reality is that every project has a budget. At any company, there exists opportunity cost where you need to make decisions like "should I have my Senior Engineer working on a project that generates $20,000 per month or $200,000 per month?" The SB team, as a team of enthusiast developers, exists outside of these constraints. SC:R was a low budget effort with only a skeleton engineering crew allotted. If Blizzard had expanded the budget to support the kind of time that the SB team has committed up to now and beyond, it very well might have failed commercially, and nobody's going to greenlight a project like that. Yes, yes, sure, sure. But they could have had all these thoughts before announcing SCR, CarbotSkins and whatnot, so they could eventually communicate in a healthier way. If it was "only" SCR and not all the other dead projects, bad company culture and stuff, you might still hold them in your heart or whatever. But he's right, Blizzard is a garbage company. If anything, this makes SB more awesome than the project already is. | ||
hadasasasdasdasd
3 Posts
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oxKnu
1133 Posts
Ok, so let me get this straight: they should've migrated to the SCII/HOTS engine for SC:R? Like...what? | ||
hadasasasdasdasd
3 Posts
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oxKnu
1133 Posts
On December 15 2021 14:59 Excalibur_Z wrote: While I'm sure there was a significant knowledge gap that Grant and his team had to overcome before they could even get started on such a spaghetti-code game, and it's debatable whether that gap was cleared completely by the time they started developing new features beyond basic parity, the unfortunate boring reality is that every project has a budget. At any company, there exists opportunity cost where you need to make decisions like "should I have my Senior Engineer working on a project that generates $20,000 per month or $200,000 per month?" The SB team, as a team of enthusiast developers, exists outside of these constraints. SC:R was a low budget effort with only a skeleton engineering crew allotted. If Blizzard had expanded the budget to support the kind of time that the SB team has committed up to now and beyond, it very well might have failed commercially, and nobody's going to greenlight a project like that. I don't want to be harsh or anything, but you sound like an apologetic manager or a marketing guy that tries to keep his job after a failed project. I mean, sure there's always some ground to catch up on any new project (be it a remaster even) but the absolute sure failure that is supporting a game is almost always the fault of the people in charge of the decision making. In the game industry there have been tons of games that have simply got the can because they were too inefficient of a business going forward. And that's fine, it's the way 90% of businesses go irl. However, the fact that they put up the marketing with all sorts of features and promotion around the game to just then brutely halt work on it and leave the game in a perpetual never-fixed territory with their only move being trying to charge Afreeca 100K on a tournament that takes 50K to organize is astounding. Blizzard is cancer. Pure cancer. May I remind you that this is a game that has been completely reverse engineered by people on their own time in the past, and we have a bunch of people here basically offering a better version of the service by not even having access to the source code. Excuses for incompetence are worse than incompetence itself. Fuck Blizzard. Again. | ||
oxKnu
1133 Posts
I'm just going to assume that you haven't played these two games long enough to understand the difference. Because what you're saying there is complete non-sense. SC:R still exists because SCII is a trashcan of a game. | ||
hadasasasdasdasd
3 Posts
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WombaT
Northern Ireland23313 Posts
Blizzard demonstrably don’t really care, if they did they’d just offer the Shield Battery folks some cash to develop and incorporate their feature set into the retail product. If I’m not mistaken they’ve implemented a working 2v2 ladder and their anti-cheat measures are demonstrably superior to Blizzards, and their servers mitigate regional latency better too. Then move on to WC3 remastered which is also hugely lacking features which the community have filled in. In an ideal world, or well my ideal world we’d have all of these features in the launcher, easily accessible for all without recourse to third parties. In no way meant to disparage the third party work, and given Blizzard’s current direction a third party alternative seems a necessity. Just from an ease sense/not splitting the playerbase IF there was a one-stop shot, feature-rich place to play either BW or WC3 that’d be great | ||
ox.tQ
792 Posts
I just hope for their sake and in the spirit of community-oriented service, they are meaningfully thanked by more members of the community via use of their free server and through financial support. So long as the non-profit and free services they are providing and will continue to provide meet the reasonable expectations of people. It will be very disheartening for me personally to see not enough people thank SB team via donations. I have already stated that I will be winding down my own event organizing if I see that happening. There is a lot of talk among BW enthusiasts, but very little 'walk' when it comes to recognizing and supporting individuals who are shouldering the burden of not only keeping the game and community alive but doing things to really revitalize and breathe new life into them like SB (and BSL). | ||
oxKnu
1133 Posts
If you get a project like this going you definitely have the skills to earn a decent pay working for some telecom/video game company. Plenty of those jobs/gigs around. What's laudable is the commitment to something that will most likely not earn you money but rather personal satisfaction and maybe some hero status for a bunch of middle-aged nerds. Huge respect for doing this. Many wouldn't even dare. It's also a huge slap to Blizzard and a display of how incompetent they are. Indirectly of course. | ||
ox.tQ
792 Posts
If someone participates in events like BSL and/or watches their streams 24/7 and has never donated even a single dollar, that is a (free rider) problem in my opinion, especially when they purport to care about the game and state of the community. The same would apply to SB if it serves the mass community and enhances game experiences. More people need to stop being selfish, cheap and lazy and support these vital projects. | ||
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