Why do goliaths do so well vs Z yet goons suck so - Page 2
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zer0das
United States8519 Posts
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evanthebouncy!
United States12796 Posts
On July 27 2007 09:09 Pika Chu wrote: gol is medium, goon is large problem solved ![]() I'm going to spank you. Gol is large. | ||
evanthebouncy!
United States12796 Posts
On July 27 2007 09:40 flag wrote: Goliath is large Goliaths have the same ground range as upgraded goons. I'm going to spank you too. Gol has 5 ground range, goon has 6. Goon does descent vs hydras. Really. | ||
evanthebouncy!
United States12796 Posts
On July 27 2007 09:53 meRz wrote: Goliath is not large. Try fitting in 4 goons into a shuttle. Now try fitting in 4 goliaths into a dropship. Goliaths range upgrade makes them superior to goons as that upgrade reaches even furhter than goons range upgrade. ever tried fit 4 zealots in a shuttle? Ever tried fill 2 lurkers in an overlord? Oh god you guys are so silly1! :p | ||
Slayer91
Ireland23335 Posts
2: The fact that hydras and lings take way more damage from goliaths 3: goons do less against muta also 4: Goons are good pvz anyway. Basically gollies are better vs muta ling hydra and air but goons are better vs lurker and ultra Note that gollies are only 25 mineral cheaper than goons. | ||
evanthebouncy!
United States12796 Posts
I think the reason why you feel goos are inferior is because goon has a warm up animation, and move slower, and retard AI. The controlling of dragoon has alot more to do with how comfortible you are with them than their stats. I'm very fond of dragoons in PvZ, you just have to take care of them better than goliaths. | ||
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IntoTheWow
is awesome32274 Posts
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Reflex
Canada703 Posts
On July 27 2007 11:50 IntoTheWow wrote: Everyone be quiet. Excalibur_Z has spoken. W0rd. | ||
hefty
Denmark555 Posts
Goons firing animation must be added to it's cooldown before you have an idea of its rate of fire. Cooldown and attack animation are two different things, for example the ultra's cooldown is very low but its attack animation gives it a moderately slow rate of fire. | ||
Haemonculus
United States6980 Posts
Goons on the other hand are mentally handicapped. Speed zerglings get around them, the goons have a stroke, and things go poorly from there. Mutas pretty much kill goons and gols fairly effectively. | ||
Andaroo
Canada70 Posts
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BluzMan
Russian Federation4235 Posts
On July 27 2007 12:01 hefty wrote: One thing noone mentioned yet. Goons firing animation must be added to it's cooldown before you have an idea of its rate of fire. Cooldown and attack animation are two different things, for example the ultra's cooldown is very low but its attack animation gives it a moderately slow rate of fire. Actually, this is not true. Ultras have medium cooldown. The same applies to other units. For example, zealots have a cooldown of 22, which is close to 1 second on fastest. Zealot's attack animation is quite long, still you can see that the time between their attacks is very close to 1 second, so cooldown listed in stats usually is the actual cooldown time + animation length. For zealots, actual cooldown + animation time = 22. Some units behave weird in regards to cooldown, but they are mostly those who have variable cooldown times, like goons or hydras. | ||
ahk-gosu
Korea (South)2099 Posts
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aokces
United States309 Posts
Small Medium Large = Light Medium Heavy This has nothing to do with transport size of course, just to be clear. | ||
flag
United States228 Posts
On July 27 2007 11:41 evanthebouncy! wrote: I'm going to spank you too. Gol has 5 ground range, goon has 6. In the future please check your facts before attempting to correct people | ||
Pika Chu
Romania2510 Posts
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Zergraptor
Canada54 Posts
On July 27 2007 08:53 [terGTOss] wrote: Something that has always made me rather curious. Anyone who's ever tried mass gols vs Z would agree with me that gols just rape lings & hydras & lurkers & mutas & whatever (well, not muta/ling, but pretty much everything else), but why? If you do the same thing w/ goons u'd just focking die!! Consider that both goons and gols deal only explosive damage to muta and about 10 damage to ground (10 for goon, 12 for gol), and that goon has a longer life than gol (180 to 125), with goons having a cooldown rate being 30 and gol 22 (not that far off from each other), why are gol so strong yet goons so weak.. Anyone ever wonders why? All because one race lacks in little aspect slightly more than the other race does not mean some adjusting needs to be done or anything. They make up for it in other aspects of the game, examples would be protoss can expand faster in some games for more income, or just adding templar(s) to your dragoon fire power. Dragoons are strong enough to make a difference so don't talk has if they don't. I also wanted to say after reading that message I think you over rate gols vs zerg to be honest. Anyways that is my opinion. | ||
LxRogue
United States1415 Posts
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FirstBorn
Romania3955 Posts
+ Show Spoiler + Seriously now, Goons are way slower when shooting. And they're retarded. edit:This post just made me a goon. Is there some hidden humor here ? | ||
BluzMan
Russian Federation4235 Posts
1) Several facts. To come out with a reasonable number, it's 3-4. 300-400 gas. 2) Upgrades. Seriously, you're gonna face a lot of low-damage units, you need the armor upgrade. You also need to upgrade weapons because if zerg outpaces you here, 12x3 = 36 becomes 11x3=33 which is not sufficient to kill a zergling. Yes, 4 hits instead of 3, which is a gross decrease. So, at early game it's 250 extra gas. 3) Charon booster. You will most likely face mutaling (even though don't overrate gols vs lurkers, they do well, but are not invincible), so you will need air range. 100 gas. 4) Obviously, to upgrade all this stuff, you will need dual armories and a machine shop. Another 150. C'mon, it's like 900 gas without making a SINGLE unit. Golies are nice vs zerg, the tech needed is not. | ||
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