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Why do goliaths do so well vs Z yet goons suck so - Page 2

Forum Index > BW General
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zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2007-07-27 02:38:26
July 27 2007 02:37 GMT
#21
Dragoons are better than goliaths at most things, just not muta-ling (not that goliaths do well against them either). Goliaths get eaten alive by hydra or masses of anything zerg really. Dragoons do much better against hydra, tanks, vultures, goliaths, etc than goliaths do. They're expensive because they deal a lot of explosive damage and have lots of shields/hp. And really, they aren't that much more expensive.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
July 27 2007 02:40 GMT
#22
On July 27 2007 09:09 Pika Chu wrote:
gol is medium, goon is large
problem solved

I'm going to spank you. Gol is large.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
July 27 2007 02:41 GMT
#23
On July 27 2007 09:40 flag wrote:
Show nested quote +
On July 27 2007 09:09 Pika Chu wrote:
gol is medium, goon is large
problem solved


Goliath is large

Show nested quote +
On July 27 2007 09:34 Element)LoGiC wrote:
3) Goliaths have farther range which allows them stack attacks better than dragoons.


Goliaths have the same ground range as upgraded goons.

I'm going to spank you too. Gol has 5 ground range, goon has 6.

Goon does descent vs hydras. Really.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
July 27 2007 02:42 GMT
#24
On July 27 2007 09:53 meRz wrote:
Goliath is not large.

Try fitting in 4 goons into a shuttle.

Now try fitting in 4 goliaths into a dropship.


Goliaths range upgrade makes them superior to goons as that upgrade reaches even furhter than goons range upgrade.

ever tried fit 4 zealots in a shuttle? Ever tried fill 2 lurkers in an overlord?
Oh god you guys are so silly1! :p
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Slayer91
Profile Joined February 2006
Ireland23335 Posts
July 27 2007 02:43 GMT
#25
1: Rate of fire.
2: The fact that hydras and lings take way more damage from goliaths
3: goons do less against muta also
4: Goons are good pvz anyway.

Basically gollies are better vs muta ling hydra and air but goons are better vs lurker and ultra

Note that gollies are only 25 mineral cheaper than goons.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
July 27 2007 02:44 GMT
#26
Okay I didn't read later I see you guys have been pretty much flamed already keke xD sorry!

I think the reason why you feel goos are inferior is because goon has a warm up animation, and move slower, and retard AI. The controlling of dragoon has alot more to do with how comfortible you are with them than their stats. I'm very fond of dragoons in PvZ, you just have to take care of them better than goliaths.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
July 27 2007 02:50 GMT
#27
Everyone be quiet. Excalibur_Z has spoken.
Moderator<:3-/-<
Reflex
Profile Joined March 2007
Canada703 Posts
July 27 2007 02:55 GMT
#28
On July 27 2007 11:50 IntoTheWow wrote:
Everyone be quiet. Excalibur_Z has spoken.

W0rd.
hefty
Profile Joined January 2005
Denmark555 Posts
July 27 2007 03:01 GMT
#29
One thing noone mentioned yet.

Goons firing animation must be added to it's cooldown before you have an idea of its rate of fire. Cooldown and attack animation are two different things, for example the ultra's cooldown is very low but its attack animation gives it a moderately slow rate of fire.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
July 27 2007 03:10 GMT
#30
Goliaths are much more competent at moving while firing. You can shoot/walk backwards making them nice and effective vs lings or hydras. For some reason though once you start combining lings and hydras, the goliath efficiency goes down a bit. But they do more or less murder masses of lings. Nice and useful vs lurks too imho.

Goons on the other hand are mentally handicapped. Speed zerglings get around them, the goons have a stroke, and things go poorly from there.

Mutas pretty much kill goons and gols fairly effectively.
I admire your commitment to being *very* oily
Andaroo
Profile Joined March 2007
Canada70 Posts
July 27 2007 03:35 GMT
#31
yeah, look at excalibur_z's post, almost all the other ones are missing something or have stated a wrong fact.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
July 27 2007 03:40 GMT
#32
On July 27 2007 12:01 hefty wrote:
One thing noone mentioned yet.

Goons firing animation must be added to it's cooldown before you have an idea of its rate of fire. Cooldown and attack animation are two different things, for example the ultra's cooldown is very low but its attack animation gives it a moderately slow rate of fire.


Actually, this is not true. Ultras have medium cooldown. The same applies to other units. For example, zealots have a cooldown of 22, which is close to 1 second on fastest. Zealot's attack animation is quite long, still you can see that the time between their attacks is very close to 1 second, so cooldown listed in stats usually is the actual cooldown time + animation length. For zealots, actual cooldown + animation time = 22. Some units behave weird in regards to cooldown, but they are mostly those who have variable cooldown times, like goons or hydras.
You want 20 good men, but you need a bad pussy.
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
July 27 2007 03:45 GMT
#33
goons also work better vs large heavy hitting units such as tanks, ultralisks, and even other goons.
Micro.Macro.Scouting.Harassment.
aokces
Profile Joined October 2006
United States309 Posts
July 27 2007 03:50 GMT
#34
I hate to bring up the idea of large, med, and small again, but I've always refered to them as heavy, medium, and light because they were described liked in the Prima Guide that came with the Battlechest. That is, the kind of damage units take isn't dependent on their "size", but the type of armour. Same concept, different terms.

Small Medium Large = Light Medium Heavy

This has nothing to do with transport size of course, just to be clear.
flag
Profile Blog Joined July 2007
United States228 Posts
Last Edited: 2007-07-27 05:12:04
July 27 2007 04:52 GMT
#35
On July 27 2007 11:41 evanthebouncy! wrote:
Show nested quote +
On July 27 2007 09:40 flag wrote:
On July 27 2007 09:09 Pika Chu wrote:
gol is medium, goon is large
problem solved


Goliath is large

On July 27 2007 09:34 Element)LoGiC wrote:
3) Goliaths have farther range which allows them stack attacks better than dragoons.


Goliaths have the same ground range as upgraded goons.

I'm going to spank you too. Gol has 5 ground range, goon has 6.


In the future please check your facts before attempting to correct people
Pika Chu
Profile Blog Joined August 2005
Romania2510 Posts
July 27 2007 04:57 GMT
#36
i always thought gol is medium
They first ignore you. After they laugh at you. Next they will fight you. In the end you will win.
Zergraptor
Profile Blog Joined October 2004
Canada54 Posts
July 27 2007 05:08 GMT
#37
On July 27 2007 08:53 [terGTOss] wrote:
Something that has always made me rather curious. Anyone who's ever tried mass gols vs Z would agree with me that gols just rape lings & hydras & lurkers & mutas & whatever (well, not muta/ling, but pretty much everything else), but why? If you do the same thing w/ goons u'd just focking die!! Consider that both goons and gols deal only explosive damage to muta and about 10 damage to ground (10 for goon, 12 for gol), and that goon has a longer life than gol (180 to 125), with goons having a cooldown rate being 30 and gol 22 (not that far off from each other), why are gol so strong yet goons so weak.. Anyone ever wonders why?


All because one race lacks in little aspect slightly more than the other race does not mean some adjusting needs to be done or anything. They make up for it in other aspects of the game, examples would be protoss can expand faster in some games for more income, or just adding templar(s) to your dragoon fire power.

Dragoons are strong enough to make a difference so don't talk has if they don't.

I also wanted to say after reading that message I think you over rate gols vs zerg to be honest. Anyways that is my opinion.
learn from your losses.
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
July 27 2007 05:18 GMT
#38
Goliaths aren't really better vs Z except for lings, just because they do normal damage and at a faster rate.
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
Last Edited: 2007-07-27 05:27:48
July 27 2007 05:26 GMT
#39
Goons are P.PvZ imba !!!

+ Show Spoiler +
Seriously now, Goons are way slower when shooting. And they're retarded.


edit:This post just made me a goon. Is there some hidden humor here ?
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
July 27 2007 05:27 GMT
#40
Their main weakness is the gas load on your economy needed to support them. You need:

1) Several facts. To come out with a reasonable number, it's 3-4. 300-400 gas.
2) Upgrades. Seriously, you're gonna face a lot of low-damage units, you need the armor upgrade. You also need to upgrade weapons because if zerg outpaces you here, 12x3 = 36 becomes 11x3=33 which is not sufficient to kill a zergling. Yes, 4 hits instead of 3, which is a gross decrease. So, at early game it's 250 extra gas.
3) Charon booster. You will most likely face mutaling (even though don't overrate gols vs lurkers, they do well, but are not invincible), so you will need air range. 100 gas.
4) Obviously, to upgrade all this stuff, you will need dual armories and a machine shop. Another 150.

C'mon, it's like 900 gas without making a SINGLE unit. Golies are nice vs zerg, the tech needed is not.
You want 20 good men, but you need a bad pussy.
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