Why do goliaths do so well vs Z yet goons suck so
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[terGTOss]
Canada46 Posts
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aokces
United States309 Posts
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TheFoReveRwaR
United States10657 Posts
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LuMiX
China5757 Posts
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Pika Chu
Romania2510 Posts
problem solved ![]() | ||
SuperJongMan
Jamaica11586 Posts
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Element)LoGiC
Canada1143 Posts
2) Goliaths are cheaper. 3) Goliaths have farther range which allows them stack attacks better than dragoons. | ||
ShabZzoY!
Great Britain760 Posts
They shoot instantly when doing move and shoot They shoot fast They dont have retarded AI Basically its not just goli and goon comparison, its just that goons are really shit compared to how they are "on paper", i mean technically goons should compare well to hydras but in practice they just suck because of their slow attack and long attack animation, cumbersome movement/micro etc. Someone said goli is medium. Its actually large, and golis dont "rape" hydras they just dont do badly. They do destroy pure lings simply because of the damage type and that they micro so well and fire quickly | ||
flag
United States228 Posts
On July 27 2007 09:09 Pika Chu wrote: gol is medium, goon is large problem solved ![]() Goliath is large On July 27 2007 09:34 Element)LoGiC wrote: 3) Goliaths have farther range which allows them stack attacks better than dragoons. Goliaths have the same ground range as upgraded goons. | ||
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Chill
Calgary25980 Posts
On July 27 2007 08:53 [terGTOss] wrote: Anyone who's ever tried mass gols vs Z would agree with me that gols just rape lings & hydras & lurkers & mutas & whatever (well, not muta/ling, but pretty much everything else) Well allllllllllllrighty then. | ||
merz
Sweden2760 Posts
Try fitting in 4 goons into a shuttle. Now try fitting in 4 goliaths into a dropship. Goliaths range upgrade makes them superior to goons as that upgrade reaches even furhter than goons range upgrade. | ||
azndsh
United States4447 Posts
On July 27 2007 09:53 meRz wrote: Goliath is not large. Try fitting in 4 goons into a shuttle. Now try fitting in 4 goliaths into a dropship. Goliaths range upgrade makes them superior to goons as that upgrade reaches even furhter than goons range upgrade. This has been addressed at least 100 times. Unit size in transport is not the same thing as unit type in terms of damage taken. Goon range upgrade is 4 to 6 Goliath range upgrade only affects air 5 to 8. It still has less groud range (5 vs. 6) Goliaths kill zerglings in 3 hits, goons take 4 and have a dumber firing animation. | ||
flag
United States228 Posts
On July 27 2007 09:53 meRz wrote: Goliath is not large. Try fitting in 4 goons into a shuttle. Now try fitting in 4 goliaths into a dropship. Goliaths range upgrade makes them superior to goons as that upgrade reaches even furhter than goons range upgrade. Goliath is large http://battle.net/scc/terran/ustats.shtml. You could also just shoot a goliath with an explosive damage unit and see that it takes full damage. Size in dropship has nothing to do with damage type size, for instance zealot is small and it takes 2 spots too. Goliath's range upgrade only affects their air attack. On July 27 2007 09:58 azndsh wrote: Goliath range upgrade only affects air 5 to 8. It still has less groud range (5 vs. 6) I think goliath's initial ground and air range is 6 (air might start as 5 still). It was increased in a patch and never they updated the unit stats page. | ||
BluzMan
Russian Federation4235 Posts
The reason is simple: Goliath's ground weapon reaches the target instantly, whereas goon's takes some time to fly. This leads to goons doing many shots that reach already dead targets, effective wasting the shots. This mostly happens with lings. Goons also have explosive vs goliath's normal, so 50% damage vs lings. Plus, golies have gross anti-air with charon and grades. However, neither are majorly used vs zerg because of the muta timings - you just can't amass a force large enough to counter muta in time because of the tech/need to defend vs lings. Goons are, however, much more often used in PvZ than golies, so the thread question is somewhat stupid. They are very durable, don't have a rotation time (so that shoot&move micro is MORE effective with them than with golies) and are generally very universal in use. Not to mention they are (or at least seem to be) somewhat faster than golies which means a lot. They also produce from gates which don't cost gas (much unlike golies) and that is also an important factor. | ||
merz
Sweden2760 Posts
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kidd
United States2848 Posts
Goons are best against large units iirc. | ||
Hittegods
Stockholm4641 Posts
On July 27 2007 10:02 BluzMan wrote: Goons are, however, much more often used in PvZ than golies Yeah, goliaths seem to be used very seldom in PvZ ![]() | ||
Duke
United States1106 Posts
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Excalibur_Z
United States12235 Posts
To clear up misconceptions in this thread: - Goliaths are large. - Their ground attack type is normal and air attack is explosive. - Their range is equal to a Dragoon's who has the Singularity Charge upgrade. - Their ground range is 6 and air range is 5 (upgraded to 8 with Charon [pronounced Care-un] Boosters). | ||
xmShake
United States1100 Posts
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