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Active: 1737 users

Why do goliaths do so well vs Z yet goons suck so

Forum Index > BW General
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[terGTOss]
Profile Joined July 2006
Canada46 Posts
July 26 2007 23:53 GMT
#1
Something that has always made me rather curious. Anyone who's ever tried mass gols vs Z would agree with me that gols just rape lings & hydras & lurkers & mutas & whatever (well, not muta/ling, but pretty much everything else), but why? If you do the same thing w/ goons u'd just focking die!! Consider that both goons and gols deal only explosive damage to muta and about 10 damage to ground (10 for goon, 12 for gol), and that goon has a longer life than gol (180 to 125), with goons having a cooldown rate being 30 and gol 22 (not that far off from each other), why are gol so strong yet goons so weak.. Anyone ever wonders why?
"Yes, Sir!" "Delighted to, Sir!"
aokces
Profile Joined October 2006
United States309 Posts
July 27 2007 00:01 GMT
#2
Gols are cheaper, and do more dps. I'm reading the same statistics as you are and it seems perfectly normal that gols would be more effective.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
July 27 2007 00:04 GMT
#3
Ums gols don't rape muta/ling/hydra at all. 22 compared to 30 is a pretty big firing rate difference actually. And another huge thing is that gols are a lot easier to micro vs lings and have a much longer range vs muta.
Being healthy, it has been said, really consists of having the same disease as everybody else.
LuMiX
Profile Blog Joined October 2006
China5757 Posts
July 27 2007 00:04 GMT
#4
goliaths are marines in that robocop enemy...of course they are better! they are just upgraded rines
Pika Chu
Profile Blog Joined August 2005
Romania2510 Posts
July 27 2007 00:09 GMT
#5
gol is medium, goon is large
problem solved
They first ignore you. After they laugh at you. Next they will fight you. In the end you will win.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
July 27 2007 00:19 GMT
#6
Golis also do normal damage which is 100000x more useful vs Zerg since they have very few large (4?) units.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Element)LoGiC
Profile Joined July 2003
Canada1143 Posts
July 27 2007 00:34 GMT
#7
1) Dragoons have bad damage distribution due to the fact their attack is not instant, while the goliaths is. Goliaths also do more damage to most of the units that zerg have.

2) Goliaths are cheaper.

3) Goliaths have farther range which allows them stack attacks better than dragoons.
ShabZzoY!
Profile Joined July 2004
Great Britain760 Posts
July 27 2007 00:40 GMT
#8
They have normal damage so more damage vs lings
They shoot instantly when doing move and shoot
They shoot fast
They dont have retarded AI

Basically its not just goli and goon comparison, its just that goons are really shit compared to how they are "on paper", i mean technically goons should compare well to hydras but in practice they just suck because of their slow attack and long attack animation, cumbersome movement/micro etc.

Someone said goli is medium. Its actually large, and golis dont "rape" hydras they just dont do badly. They do destroy pure lings simply because of the damage type and that they micro so well and fire quickly
flag
Profile Blog Joined July 2007
United States228 Posts
July 27 2007 00:40 GMT
#9
On July 27 2007 09:09 Pika Chu wrote:
gol is medium, goon is large
problem solved


Goliath is large

On July 27 2007 09:34 Element)LoGiC wrote:
3) Goliaths have farther range which allows them stack attacks better than dragoons.


Goliaths have the same ground range as upgraded goons.
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
July 27 2007 00:51 GMT
#10
On July 27 2007 08:53 [terGTOss] wrote:
Anyone who's ever tried mass gols vs Z would agree with me that gols just rape lings & hydras & lurkers & mutas & whatever (well, not muta/ling, but pretty much everything else)


Well allllllllllllrighty then.
Moderator
merz
Profile Blog Joined July 2004
Sweden2760 Posts
July 27 2007 00:53 GMT
#11
Goliath is not large.

Try fitting in 4 goons into a shuttle.

Now try fitting in 4 goliaths into a dropship.


Goliaths range upgrade makes them superior to goons as that upgrade reaches even furhter than goons range upgrade.
Winners never quit, quitters never win.
azndsh
Profile Blog Joined August 2006
United States4447 Posts
July 27 2007 00:58 GMT
#12
On July 27 2007 09:53 meRz wrote:
Goliath is not large.

Try fitting in 4 goons into a shuttle.

Now try fitting in 4 goliaths into a dropship.


Goliaths range upgrade makes them superior to goons as that upgrade reaches even furhter than goons range upgrade.


This has been addressed at least 100 times. Unit size in transport is not the same thing as unit type in terms of damage taken.

Goon range upgrade is 4 to 6

Goliath range upgrade only affects air 5 to 8. It still has less groud range (5 vs. 6)


Goliaths kill zerglings in 3 hits, goons take 4 and have a dumber firing animation.
flag
Profile Blog Joined July 2007
United States228 Posts
Last Edited: 2007-07-27 01:02:22
July 27 2007 00:59 GMT
#13
On July 27 2007 09:53 meRz wrote:
Goliath is not large.

Try fitting in 4 goons into a shuttle.

Now try fitting in 4 goliaths into a dropship.


Goliaths range upgrade makes them superior to goons as that upgrade reaches even furhter than goons range upgrade.


Goliath is large http://battle.net/scc/terran/ustats.shtml. You could also just shoot a goliath with an explosive damage unit and see that it takes full damage.

Size in dropship has nothing to do with damage type size, for instance zealot is small and it takes 2 spots too.

Goliath's range upgrade only affects their air attack.

On July 27 2007 09:58 azndsh wrote:
Goliath range upgrade only affects air 5 to 8. It still has less groud range (5 vs. 6)

I think goliath's initial ground and air range is 6 (air might start as 5 still). It was increased in a patch and never they updated the unit stats page.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
July 27 2007 01:02 GMT
#14
Dropship size doesn't correlate with unit size and I even made a thread about that. Goliath is large.

The reason is simple:

Goliath's ground weapon reaches the target instantly, whereas goon's takes some time to fly. This leads to goons doing many shots that reach already dead targets, effective wasting the shots. This mostly happens with lings. Goons also have explosive vs goliath's normal, so 50% damage vs lings. Plus, golies have gross anti-air with charon and grades. However, neither are majorly used vs zerg because of the muta timings - you just can't amass a force large enough to counter muta in time because of the tech/need to defend vs lings.

Goons are, however, much more often used in PvZ than golies, so the thread question is somewhat stupid. They are very durable, don't have a rotation time (so that shoot&move micro is MORE effective with them than with golies) and are generally very universal in use. Not to mention they are (or at least seem to be) somewhat faster than golies which means a lot. They also produce from gates which don't cost gas (much unlike golies) and that is also an important factor.
You want 20 good men, but you need a bad pussy.
merz
Profile Blog Joined July 2004
Sweden2760 Posts
July 27 2007 01:02 GMT
#15
Somebody call the police I just got raped and humiliated in a discussion
Winners never quit, quitters never win.
kidd
Profile Blog Joined November 2002
United States2848 Posts
July 27 2007 01:12 GMT
#16
Golliaths do the maximum amount of damage to all units thats why they would seem better.

Goons are best against large units iirc.
Hi
Hittegods
Profile Joined April 2007
Stockholm4641 Posts
July 27 2007 01:40 GMT
#17
On July 27 2007 10:02 BluzMan wrote:
Goons are, however, much more often used in PvZ than golies


Yeah, goliaths seem to be used very seldom in PvZ
This neo violence, pure self defiance
Duke
Profile Blog Joined May 2006
United States1106 Posts
July 27 2007 02:03 GMT
#18
the issue really here is, why did blizz fuck protoss over so badly with the overpriced shitty dragoons when they just as easily could have given us something better than goliaths
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
July 27 2007 02:10 GMT
#19
A shorter cooldown, even if 8 only looks appears to be a small difference, still means Goliaths shoot 25% more often. Their ground attack is instant, whereas Dragoons need to open their shutters to fire. Their air attack is even more potent when used with hit-and-run due to the instant launch of the missiles and the much longer range which grants a greater margin of error regarding range estimation. Goliaths also need 3 hits to kill a Zergling compared to a Dragoon's 4. The rotation of a Goliath's turrets for firing in a hit-and-run situation is overall faster than a Dragoon's ability to hit-and-run.

To clear up misconceptions in this thread:
- Goliaths are large.
- Their ground attack type is normal and air attack is explosive.
- Their range is equal to a Dragoon's who has the Singularity Charge upgrade.
- Their ground range is 6 and air range is 5 (upgraded to 8 with Charon [pronounced Care-un] Boosters).
Moderator
xmShake
Profile Blog Joined February 2007
United States1100 Posts
Last Edited: 2007-07-27 02:16:07
July 27 2007 02:15 GMT
#20
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2007-07-27 02:38:26
July 27 2007 02:37 GMT
#21
Dragoons are better than goliaths at most things, just not muta-ling (not that goliaths do well against them either). Goliaths get eaten alive by hydra or masses of anything zerg really. Dragoons do much better against hydra, tanks, vultures, goliaths, etc than goliaths do. They're expensive because they deal a lot of explosive damage and have lots of shields/hp. And really, they aren't that much more expensive.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
July 27 2007 02:40 GMT
#22
On July 27 2007 09:09 Pika Chu wrote:
gol is medium, goon is large
problem solved

I'm going to spank you. Gol is large.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
July 27 2007 02:41 GMT
#23
On July 27 2007 09:40 flag wrote:
Show nested quote +
On July 27 2007 09:09 Pika Chu wrote:
gol is medium, goon is large
problem solved


Goliath is large

Show nested quote +
On July 27 2007 09:34 Element)LoGiC wrote:
3) Goliaths have farther range which allows them stack attacks better than dragoons.


Goliaths have the same ground range as upgraded goons.

I'm going to spank you too. Gol has 5 ground range, goon has 6.

Goon does descent vs hydras. Really.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
July 27 2007 02:42 GMT
#24
On July 27 2007 09:53 meRz wrote:
Goliath is not large.

Try fitting in 4 goons into a shuttle.

Now try fitting in 4 goliaths into a dropship.


Goliaths range upgrade makes them superior to goons as that upgrade reaches even furhter than goons range upgrade.

ever tried fit 4 zealots in a shuttle? Ever tried fill 2 lurkers in an overlord?
Oh god you guys are so silly1! :p
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Slayer91
Profile Joined February 2006
Ireland23335 Posts
July 27 2007 02:43 GMT
#25
1: Rate of fire.
2: The fact that hydras and lings take way more damage from goliaths
3: goons do less against muta also
4: Goons are good pvz anyway.

Basically gollies are better vs muta ling hydra and air but goons are better vs lurker and ultra

Note that gollies are only 25 mineral cheaper than goons.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
July 27 2007 02:44 GMT
#26
Okay I didn't read later I see you guys have been pretty much flamed already keke xD sorry!

I think the reason why you feel goos are inferior is because goon has a warm up animation, and move slower, and retard AI. The controlling of dragoon has alot more to do with how comfortible you are with them than their stats. I'm very fond of dragoons in PvZ, you just have to take care of them better than goliaths.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
July 27 2007 02:50 GMT
#27
Everyone be quiet. Excalibur_Z has spoken.
Moderator<:3-/-<
Reflex
Profile Joined March 2007
Canada703 Posts
July 27 2007 02:55 GMT
#28
On July 27 2007 11:50 IntoTheWow wrote:
Everyone be quiet. Excalibur_Z has spoken.

W0rd.
hefty
Profile Joined January 2005
Denmark555 Posts
July 27 2007 03:01 GMT
#29
One thing noone mentioned yet.

Goons firing animation must be added to it's cooldown before you have an idea of its rate of fire. Cooldown and attack animation are two different things, for example the ultra's cooldown is very low but its attack animation gives it a moderately slow rate of fire.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
July 27 2007 03:10 GMT
#30
Goliaths are much more competent at moving while firing. You can shoot/walk backwards making them nice and effective vs lings or hydras. For some reason though once you start combining lings and hydras, the goliath efficiency goes down a bit. But they do more or less murder masses of lings. Nice and useful vs lurks too imho.

Goons on the other hand are mentally handicapped. Speed zerglings get around them, the goons have a stroke, and things go poorly from there.

Mutas pretty much kill goons and gols fairly effectively.
I admire your commitment to being *very* oily
Andaroo
Profile Joined March 2007
Canada70 Posts
July 27 2007 03:35 GMT
#31
yeah, look at excalibur_z's post, almost all the other ones are missing something or have stated a wrong fact.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
July 27 2007 03:40 GMT
#32
On July 27 2007 12:01 hefty wrote:
One thing noone mentioned yet.

Goons firing animation must be added to it's cooldown before you have an idea of its rate of fire. Cooldown and attack animation are two different things, for example the ultra's cooldown is very low but its attack animation gives it a moderately slow rate of fire.


Actually, this is not true. Ultras have medium cooldown. The same applies to other units. For example, zealots have a cooldown of 22, which is close to 1 second on fastest. Zealot's attack animation is quite long, still you can see that the time between their attacks is very close to 1 second, so cooldown listed in stats usually is the actual cooldown time + animation length. For zealots, actual cooldown + animation time = 22. Some units behave weird in regards to cooldown, but they are mostly those who have variable cooldown times, like goons or hydras.
You want 20 good men, but you need a bad pussy.
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
July 27 2007 03:45 GMT
#33
goons also work better vs large heavy hitting units such as tanks, ultralisks, and even other goons.
Micro.Macro.Scouting.Harassment.
aokces
Profile Joined October 2006
United States309 Posts
July 27 2007 03:50 GMT
#34
I hate to bring up the idea of large, med, and small again, but I've always refered to them as heavy, medium, and light because they were described liked in the Prima Guide that came with the Battlechest. That is, the kind of damage units take isn't dependent on their "size", but the type of armour. Same concept, different terms.

Small Medium Large = Light Medium Heavy

This has nothing to do with transport size of course, just to be clear.
flag
Profile Blog Joined July 2007
United States228 Posts
Last Edited: 2007-07-27 05:12:04
July 27 2007 04:52 GMT
#35
On July 27 2007 11:41 evanthebouncy! wrote:
Show nested quote +
On July 27 2007 09:40 flag wrote:
On July 27 2007 09:09 Pika Chu wrote:
gol is medium, goon is large
problem solved


Goliath is large

On July 27 2007 09:34 Element)LoGiC wrote:
3) Goliaths have farther range which allows them stack attacks better than dragoons.


Goliaths have the same ground range as upgraded goons.

I'm going to spank you too. Gol has 5 ground range, goon has 6.


In the future please check your facts before attempting to correct people
Pika Chu
Profile Blog Joined August 2005
Romania2510 Posts
July 27 2007 04:57 GMT
#36
i always thought gol is medium
They first ignore you. After they laugh at you. Next they will fight you. In the end you will win.
Zergraptor
Profile Blog Joined October 2004
Canada54 Posts
July 27 2007 05:08 GMT
#37
On July 27 2007 08:53 [terGTOss] wrote:
Something that has always made me rather curious. Anyone who's ever tried mass gols vs Z would agree with me that gols just rape lings & hydras & lurkers & mutas & whatever (well, not muta/ling, but pretty much everything else), but why? If you do the same thing w/ goons u'd just focking die!! Consider that both goons and gols deal only explosive damage to muta and about 10 damage to ground (10 for goon, 12 for gol), and that goon has a longer life than gol (180 to 125), with goons having a cooldown rate being 30 and gol 22 (not that far off from each other), why are gol so strong yet goons so weak.. Anyone ever wonders why?


All because one race lacks in little aspect slightly more than the other race does not mean some adjusting needs to be done or anything. They make up for it in other aspects of the game, examples would be protoss can expand faster in some games for more income, or just adding templar(s) to your dragoon fire power.

Dragoons are strong enough to make a difference so don't talk has if they don't.

I also wanted to say after reading that message I think you over rate gols vs zerg to be honest. Anyways that is my opinion.
learn from your losses.
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
July 27 2007 05:18 GMT
#38
Goliaths aren't really better vs Z except for lings, just because they do normal damage and at a faster rate.
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
Last Edited: 2007-07-27 05:27:48
July 27 2007 05:26 GMT
#39
Goons are P.PvZ imba !!!

+ Show Spoiler +
Seriously now, Goons are way slower when shooting. And they're retarded.


edit:This post just made me a goon. Is there some hidden humor here ?
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
July 27 2007 05:27 GMT
#40
Their main weakness is the gas load on your economy needed to support them. You need:

1) Several facts. To come out with a reasonable number, it's 3-4. 300-400 gas.
2) Upgrades. Seriously, you're gonna face a lot of low-damage units, you need the armor upgrade. You also need to upgrade weapons because if zerg outpaces you here, 12x3 = 36 becomes 11x3=33 which is not sufficient to kill a zergling. Yes, 4 hits instead of 3, which is a gross decrease. So, at early game it's 250 extra gas.
3) Charon booster. You will most likely face mutaling (even though don't overrate gols vs lurkers, they do well, but are not invincible), so you will need air range. 100 gas.
4) Obviously, to upgrade all this stuff, you will need dual armories and a machine shop. Another 150.

C'mon, it's like 900 gas without making a SINGLE unit. Golies are nice vs zerg, the tech needed is not.
You want 20 good men, but you need a bad pussy.
[X]Ken~D
Profile Joined June 2007
377 Posts
July 27 2007 05:35 GMT
#41
On July 27 2007 11:03 DukE wrote:
the issue really here is, why did blizz fuck protoss over so badly with the overpriced shitty dragoons when they just as easily could have given us something better than goliaths


During BW beta, Blizzard didn't want the dragoons to simply overpower the zealot (pvp if I can recall). Also during that era, Terran had a difficult time with dragoon harass.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
July 27 2007 05:37 GMT
#42
2 DukE:

Stop bitching about dragoons. They are my favourite unit and surely deserve being. If you can't make them work, that's your problem.
You want 20 good men, but you need a bad pussy.
rpf
Profile Blog Joined January 2007
United States2705 Posts
July 27 2007 07:35 GMT
#43
This isn't WC2 where each race has the same units, but different aesthetics, save one or two units. Each race is different, but almost perfectly equal. A goliath is not the Terran equivalent of the Protoss dragoon.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
In)Spire
Profile Blog Joined July 2006
United States1323 Posts
July 27 2007 07:50 GMT
#44
Gols dont do well against zerg. Mutas Hydras> Gols
Sky101
Profile Blog Joined May 2003
United States1758 Posts
July 27 2007 08:12 GMT
#45
On July 27 2007 13:52 flag wrote:
Show nested quote +
On July 27 2007 11:41 evanthebouncy! wrote:
On July 27 2007 09:40 flag wrote:
On July 27 2007 09:09 Pika Chu wrote:
gol is medium, goon is large
problem solved


Goliath is large

On July 27 2007 09:34 Element)LoGiC wrote:
3) Goliaths have farther range which allows them stack attacks better than dragoons.


Goliaths have the same ground range as upgraded goons.

I'm going to spank you too. Gol has 5 ground range, goon has 6.


In the future please check your facts before attempting to correct people

What are you, retarded? Goliaths have a range of 5.
Peter, Dang, pm me!!!
Polka
Profile Joined October 2003
Sweden2 Posts
July 27 2007 08:18 GMT
#46
Goons are a bit faster than goliaths moving around, aren't they? Presuming they actually get your command and don't freeze.
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
July 27 2007 08:21 GMT
#47
god theres so many stupid and wrong answers here
why do people answer without having a clue

I think everything has been corrected although I couldnt even make myself read through the thread. however I will quickly go through the facts

1: goliaths are large

2: there are 3 different unit sizes in brood war
one relates to how many units fit in a shuttle, one relates to how damage is dealt, one relates to how units fit through buildings
for example: 4 zealots fit into 1 shuttle, yet they are small in regards to damage
8 scvs fit into dropship, also small in regards to damage, however regarding buildings, zealots are capable of fitting through some cracks which scvs are incapable of fitting through. thus, the zealot is both bigger, smaller, and the same size as scvs. but how many units fit into shuttles or dropships has almost nothing to do with damage dealt; zealots are small and goliaths are large yet both fit 4 into a dropship or shuttle.

3 : reasons why goliaths do better than goons
this is a combination of instant fire, normal damage, and slightly faster shooting rate. that is, frankly, goliaths are only hardly better. after all, goons are actually used more than goliats against zerg.. however, they are significantly better against zerglings, because of normal damage, base damage of 12 (meaning they kill zerglings in 3 as opposed to 4 hits), and instant fire. goons waste a lot of shots, especially against units as weak as zerglings.

but seriously guys
if you're not certain about something, why would you answer questions regarding the subject? it makes no sense.
Moderator
terranmetal
Profile Joined May 2007
Canada153 Posts
July 27 2007 08:31 GMT
#48
Goliaths vs PVT sucks vs carriers, do you know why? Because its they don't all fire when you tell them to hold. You have to manually tell them to attack every shot, ugh.
I play on BW west.
flag
Profile Blog Joined July 2007
United States228 Posts
July 27 2007 09:13 GMT
#49
On July 27 2007 17:12 Sky101 wrote:
Show nested quote +
On July 27 2007 13:52 flag wrote:
On July 27 2007 11:41 evanthebouncy! wrote:
On July 27 2007 09:40 flag wrote:
On July 27 2007 09:09 Pika Chu wrote:
gol is medium, goon is large
problem solved


Goliath is large

On July 27 2007 09:34 Element)LoGiC wrote:
3) Goliaths have farther range which allows them stack attacks better than dragoons.


Goliaths have the same ground range as upgraded goons.

I'm going to spank you too. Gol has 5 ground range, goon has 6.


In the future please check your facts before attempting to correct people

What are you, retarded? Goliaths have a range of 5.


In the future please check your facts before attempting to correct people. Goliath have ground range of 6.
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
Last Edited: 2007-07-27 17:29:12
July 27 2007 10:09 GMT
#50
On July 27 2007 18:13 flag wrote:
Show nested quote +
On July 27 2007 17:12 Sky101 wrote:
On July 27 2007 13:52 flag wrote:
On July 27 2007 11:41 evanthebouncy! wrote:
On July 27 2007 09:40 flag wrote:
On July 27 2007 09:09 Pika Chu wrote:
gol is medium, goon is large
problem solved


Goliath is large

On July 27 2007 09:34 Element)LoGiC wrote:
3) Goliaths have farther range which allows them stack attacks better than dragoons.


Goliaths have the same ground range as upgraded goons.

I'm going to spank you too. Gol has 5 ground range, goon has 6.


In the future please check your facts before attempting to correct people

What are you, retarded? Goliaths have a range of 5.


In the future please check your facts before attempting to correct people. Goliath have ground range of 6.

HOW DO I FAIL SO HARD AFTER DRONE'S POST?

[image loading]


Excuse me while I tempban myself.
I live in perpetual fear of terrorists and studio gangsters
flag
Profile Blog Joined July 2007
United States228 Posts
July 27 2007 10:21 GMT
#51
I already stated in a patch they increased the goliath's ground range by 1, but never updated the site.

When I say check the facts I don't mean go to some out dated site, I mean test it in the game since that is where it counts. Simple test incase you can't figure it out. Take a Goliath and shoot a vulture. Now take the vulture and shoot the goliath, you'll notice the vulture has to move forward before it shoots even though its range is 5. So once again please check your facts before you attempt to correct someone.
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
July 27 2007 10:24 GMT
#52
On July 27 2007 14:27 BluzMan wrote:
Their main weakness is the gas load on your economy needed to support them. You need:

1) Several facts. To come out with a reasonable number, it's 3-4. 300-400 gas.
2) Upgrades. Seriously, you're gonna face a lot of low-damage units, you need the armor upgrade. You also need to upgrade weapons because if zerg outpaces you here, 12x3 = 36 becomes 11x3=33 which is not sufficient to kill a zergling. Yes, 4 hits instead of 3, which is a gross decrease. So, at early game it's 250 extra gas.
3) Charon booster. You will most likely face mutaling (even though don't overrate gols vs lurkers, they do well, but are not invincible), so you will need air range. 100 gas.
4) Obviously, to upgrade all this stuff, you will need dual armories and a machine shop. Another 150.

C'mon, it's like 900 gas without making a SINGLE unit. Golies are nice vs zerg, the tech needed is not.


i agree with bluz

goons have 1 upgrade for ground to air and ground to ground range while goliaths only get air range.

goons can be made in the gateway after c core has been made while goliaths require barracks factory and armory.

every unit has advantages and disadvantages. some units have more benefits than others, yes, but no unit is useless. its simply a matter of covering your weaknesses and imposing your strengths.
Micro.Macro.Scouting.Harassment.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
July 27 2007 10:26 GMT
#53
On July 27 2007 19:09 5HITCOMBO wrote:
Show nested quote +
On July 27 2007 18:13 flag wrote:
On July 27 2007 17:12 Sky101 wrote:
On July 27 2007 13:52 flag wrote:
On July 27 2007 11:41 evanthebouncy! wrote:
On July 27 2007 09:40 flag wrote:
On July 27 2007 09:09 Pika Chu wrote:
gol is medium, goon is large
problem solved


Goliath is large

On July 27 2007 09:34 Element)LoGiC wrote:
3) Goliaths have farther range which allows them stack attacks better than dragoons.


Goliaths have the same ground range as upgraded goons.

I'm going to spank you too. Gol has 5 ground range, goon has 6.


In the future please check your facts before attempting to correct people

What are you, retarded? Goliaths have a range of 5.


In the future please check your facts before attempting to correct people. Goliath have ground range of 6.

HOW DO YOU FAIL SO HARD AFTER DRONE'S POST?

[image loading]


Never post here again, please.


It's six. SIX. I explained this already in my post. They were originally 5 but in patch 1.08 the range was increased to 6.

Goliath:
- Increased ground attack range.
Moderator
Sadist
Profile Blog Joined October 2002
United States7298 Posts
July 27 2007 10:30 GMT
#54
On July 27 2007 09:40 ShabZzoY! wrote:
They dont have retarded AI



HAH!
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
Last Edited: 2007-07-27 10:42:41
July 27 2007 10:37 GMT
#55
flag is correct, goliaths have a range of 6

I'm very close to giving everyone who gave wrong information in this thread a tempban.

in fact, I almost feel like I should spend some time looking through strategy forum threads if this is the standard. if you ask something starcraft related on these forums, the by far most knowledgeable starcraft forums on the internet, you should get a correct answer pretty quickly. not several wrong ones inducing a debate regarding which side is correct. if people give shitty and wrong responses in threads dealing with other issues, so be it.. that's not our field of expertise, people should be smart enough to ask other places if they're actually in serious doubt / need for help and not out to create a discussion.. but regarding factual brood war related information, there shouldn't be room for mistakes.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
July 27 2007 10:55 GMT
#56
On July 27 2007 19:37 Liquid`Drone wrote:
flag is correct, goliaths have a range of 6

I'm very close to giving everyone who gave wrong information in this thread a tempban.

in fact, I almost feel like I should spend some time looking through strategy forum threads if this is the standard. if you ask something starcraft related on these forums, the by far most knowledgeable starcraft forums on the internet, you should get a correct answer pretty quickly. not several wrong ones inducing a debate regarding which side is correct. if people give shitty and wrong responses in threads dealing with other issues, so be it.. that's not our field of expertise, people should be smart enough to ask other places if they're actually in serious doubt / need for help and not out to create a discussion.. but regarding factual brood war related information, there shouldn't be room for mistakes.


People should have heeded IntoTheWow's advice and stopped talking after I posted
Moderator
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
Last Edited: 2007-07-27 11:03:21
July 27 2007 11:01 GMT
#57
then again i guess blizzard is a little at fault for having wrong information on their webpage =[

and yeah, the first posts in the thread were cluttered with so much misinformation that I didn't even bother reading your post, which was of course dead on the money.
Moderator
.dragoon
Profile Joined May 2007
United States749 Posts
Last Edited: 2007-07-27 11:35:42
July 27 2007 11:33 GMT
#58
ooops
If you can, then do. If I can, I will.
RaiZ
Profile Blog Joined April 2003
2813 Posts
July 27 2007 13:01 GMT
#59
Liquid drone, you exactly said what i wanted to say...
But it seems like sc ppl are getting more and more arrogant, and hardly admites they're wrong.
Whatever. But please guys try not to be so sure of yourselves when stating facts... :[
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Zanno
Profile Blog Joined February 2007
United States1484 Posts
Last Edited: 2007-07-27 13:13:28
July 27 2007 13:12 GMT
#60
On July 27 2007 11:03 DukE wrote:
the issue really here is, why did blizz fuck protoss over so badly with the overpriced shitty dragoons when they just as easily could have given us something better than goliaths
they didn't think things like projectile animations through, and they didn't think it through much in war3 either

goons do have one advantage in that they seem to be way better at capital antair, though this stopped mattering once mind control was added to the game. that +1 base armor is also a much bigger deal early game than it is by the time goliaths come out

someone really needs to bring this issue up when sc2 beta is out, though it's been mostly addressed with the addition of so many lasers
aaaaa
micronesia
Profile Blog Joined July 2006
United States24747 Posts
Last Edited: 2007-07-27 14:04:38
July 27 2007 14:03 GMT
#61
It's rather frustrating that there doesn't seem to be any one location to look up all factual information regarding bw. If you look in the official location some information is outdated.

Perhaps someone should make their own version and have it quality checked by teamliquid? Like, basically copy the official compendium, then people point out mistakes due to patches/errors? It could be the official teamliquid compendium.
ModeratorThere are animal crackers for people and there are people crackers for animals.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
July 27 2007 14:33 GMT
#62
I've made something like that, the "Popular Misconceptions thread". I may revive it if needed and sum up all of the info in the first post, but only in like 10 hours since I'm somewhat busy.
You want 20 good men, but you need a bad pussy.
[jOyO]
Profile Joined July 2006
United States920 Posts
July 27 2007 14:39 GMT
#63
goons take 2x longer to shoot AND hit a unit. thats the main reason.
You must notta heard me PARTNA!
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