I've always wondered about disruption web. If sairs could get this ability quicker, would it really break PvZ? I think it would be one of the cooler changes.
Tiny tweaks. Would you be in favor? - Page 4
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Golgotha
Korea (South)8418 Posts
I've always wondered about disruption web. If sairs could get this ability quicker, would it really break PvZ? I think it would be one of the cooler changes. | ||
XenOsky
Chile2142 Posts
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TT1
Canada9926 Posts
On November 23 2020 03:00 oBlade wrote: The speed upgrade is definitely too OP for a single unit. Imagine a ball of mutalisks that kills 20 workers at a time instead of 1. That's what you're talking about. I think the logical extension of your idea would be to make shuttles a ground unit, and give them the ability to have a reaver landing pad which can also launch reavers into the air. And keep them as a unit that attacks ground only, like guardians. This way the speed of the shuttle is separate in one unit and the power of the reaver, still slow, is separated into a different one. this makes more sense and plays into the transformers theme we're going for, thanks | ||
NoS-Craig
Australia3078 Posts
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Jealous
9974 Posts
On November 22 2020 23:08 subanchoide wrote: There were a lot of people asking for this since the game came out. On one side, I understand it is quite frustrating, but: - Maybe "fixing" the attack and making it 100% reliable will be too much. That is a huge buff. - The hype before a scarab hitting or missing is part of the show. SC2:BW has (had?) near-100% hit rate and they were absolutely bonkers. Completely changed the way PvT was played in my experience. Most people who struggle to hit things with Reavers are, in my experience, struggling because they aren't using the Reavers properly. They're dropping them behind mineral lines, targeting the first SCV in a train running past them when they KNOW it will be bugging the Scarab behind it by the time it gets there, they ignore terrain and angle preferences, etc. So, it's a two-part problem - not only would implementing the fix be absurdly OP, but also the only people suggesting it are usually low level players who are complaining about things they hardly understand beyond the superficial. | ||
WombaT
Northern Ireland20722 Posts
On November 23 2020 02:01 tankgirl wrote: "Monthly Topic Rotation" thread Soccer is boring and stale. I am very smart guy, and I know FIFA will listen to my genius suggestions. Maybe two footballs instead of just one? Lets also give the goalies jetpacks? I think that make for more fun and interesting soccer matches. Sincerely, guy in the chat. In fairness the majority of football’s lifespan the goalkeeper was able to pick up the ball from a back pass. It didn’t need changing but in retrospect that was a pretty decent rule change. | ||
radley
Poland577 Posts
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StaticNine
21 Posts
Proposed Terran Change: - reduce the starting energy of the medic Proposed Protoss Change: - make ground weapon damage upgrades against biological units such that either at +1, +2, or +3 ground weapons, a zealot/dragoon will kill a hydralisk in 1 fewer attacks - make armor and shield upgrades against biological units such that either at +1, +2, or +3 armor/shield upgrades, a zealot/dragoon will survive just slightly longer against zerglings and hydralisks. Perhaps make it so that it only really takes effect at +2 or +3 to avoid OP timing attacks? My ideas have the goal of trying to get PvZ and ZvT closer to 50% without disrupting the other matchups. Maybe both protoss changes would be too powerful. | ||
Djabanete
United States2783 Posts
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pepega5
1 Post
So terran has never won bsl, and is mostly absent in top 8 in tourmanents. Its the hardest race to play , no question. also zerg has won the past 2 asl's and most recently we saw 3/4 finalists as zerg, terran doesnt need nerfs. if terran is nerfed, we wont see terran in any finals ever. If your going to nerf terran, just get rid of ghosts and nukes entirely, as they are not used in competitive play. I think zerg needs nerfs the most, nerf ling attack speed by 20% and then upgraded ling attack speed by 30%. this would help stop ling busts against protoss early. Nerf hydra damage by 1 from 9 to 8. Nerf defilers obviously, make dark swarm last 10 seconds shorter, and make consume give only half the energy. Also protoss does need some nerfs against terran. Its odd how all protoss units are viable against terran late game. should add an upgrade to make DT's invis, to delay the DT rush by 30 seconds, very cheesy to deal with as terran. Also carriers start with 4 armor, thats just ridiculous, nerf carrier to start with 2 base armor. As nyoken said, make stasis a projectile, that makes sense. if EMP is projectile, statis should be as well. ALso probes should have to be present to warp in buildings, up to 40% complete. protoss gets too much of an edge from being able to throw down nexus, pylon and 2 cannons all at once with just one probe. | ||
WombaT
Northern Ireland20722 Posts
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M3t4PhYzX
Poland3788 Posts
On November 23 2020 07:16 Djabanete wrote: The holy grail is not changing unit balance. The holy grail is developing a much wider variety of balanced maps. This. | ||
Ideas
United States7956 Posts
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oxKnu
1128 Posts
Guys...if a protoss builds a scout out of a Stargate today in the first 10 minutes of the game against any good Zerg he loses 100%. Unless that Zerg is drunk or his monitor is dead. | ||
Jealous
9974 Posts
On November 23 2020 09:35 oxKnu wrote: I love how on the previous page of this thread people are actually agreeing that the scout is a niche unit and it could actually be inserted into some pro builds. Guys...if a protoss builds a scout out of a Stargate today in the first 10 minutes of the game against any good Zerg he loses 100%. Unless that Zerg is drunk or his monitor is dead. Again, Movie had a specific Scout build for Jaedong for a specific map. You think your take is better than Snow/Movie? | ||
oxKnu
1128 Posts
On November 23 2020 09:41 Jealous wrote: Again, Movie had a specific Scout build for Jaedong for a specific map. You think your take is better than Snow/Movie? I think you should stop referencing 10+ year old anecdotes as some sort of valid argument in this discussion. | ||
Jealous
9974 Posts
On November 23 2020 09:49 oxKnu wrote: I think you should stop referencing 10+ year old anecdotes as some sort of valid argument in this discussion. I'll take Movie 2010 anecdotes over oxKnu anecdotes in 2020 or 3020 for that matter. | ||
oxKnu
1128 Posts
On November 23 2020 09:56 Jealous wrote: I'll take Movie 2010 anecdotes over oxKnu anecdotes in 2020 or 3020 for that matter. Very cool. Also consider letting other people have a more data-driven/statistical approach to understanding matters as opposed to your choice. | ||
TelecoM
United States10583 Posts
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hiro protagonist
1294 Posts
I’ll second this as well. I’d settle for any map that is somehow Protoss favoured In PvZ, as well as being Zerg Favoured in ZvT. | ||
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