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Tiny tweaks. Would you be in favor? - Page 4

Forum Index > BW General
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Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
November 22 2020 18:26 GMT
#61
We have this post every month... And I love it every time. It's bw fans fantasizing and bullshitting together =) there's not much else to talk about, so it's good community fun as long as we stay civil.


I've always wondered about disruption web. If sairs could get this ability quicker, would it really break PvZ? I think it would be one of the cooler changes.
XenOsky
Profile Blog Joined March 2008
Chile2298 Posts
November 22 2020 18:27 GMT
#62
Nerf zerg lings, defiler and vultures ^^
StarCraft & Audax Italiano.
TT1
Profile Blog Joined December 2008
Canada10012 Posts
November 22 2020 19:44 GMT
#63
On November 23 2020 03:00 oBlade wrote:
Show nested quote +
On November 22 2020 09:03 TT1 wrote:
Imo they should turn reavers into a hybrid flyer/ground unit, like vikings in sc2. That way P can harass without a shuttle, you'd have great anti air splash damage and you could land them wherever you want for ground harass. You could also add a speed upgrade for them but that might be too OP... it's worth exploring tho.

The speed upgrade is definitely too OP for a single unit. Imagine a ball of mutalisks that kills 20 workers at a time instead of 1. That's what you're talking about.
I think the logical extension of your idea would be to make shuttles a ground unit, and give them the ability to have a reaver landing pad which can also launch reavers into the air. And keep them as a unit that attacks ground only, like guardians.
This way the speed of the shuttle is separate in one unit and the power of the reaver, still slow, is separated into a different one.


this makes more sense and plays into the transformers theme we're going for, thanks
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
NoS-Craig
Profile Joined July 2011
Australia3123 Posts
November 22 2020 20:38 GMT
#64
Only Terran units do concussive damage. Make them all do normal damage instead. Fuck that would be funny.
Artosis loves Starcraft
Jealous
Profile Blog Joined December 2011
10253 Posts
November 22 2020 20:41 GMT
#65
On November 22 2020 23:08 subanchoide wrote:
Show nested quote +
On November 22 2020 22:12 Poly_Optimize wrote:
Reaver attack is so hard to control.. everytime i try to hit something, the scarab stay on hold for a few seconds and i miss my attack. They should fix that


There were a lot of people asking for this since the game came out.

On one side, I understand it is quite frustrating, but:

- Maybe "fixing" the attack and making it 100% reliable will be too much. That is a huge buff.
- The hype before a scarab hitting or missing is part of the show.

SC2:BW has (had?) near-100% hit rate and they were absolutely bonkers. Completely changed the way PvT was played in my experience.

Most people who struggle to hit things with Reavers are, in my experience, struggling because they aren't using the Reavers properly. They're dropping them behind mineral lines, targeting the first SCV in a train running past them when they KNOW it will be bugging the Scarab behind it by the time it gets there, they ignore terrain and angle preferences, etc.

So, it's a two-part problem - not only would implementing the fix be absurdly OP, but also the only people suggesting it are usually low level players who are complaining about things they hardly understand beyond the superficial.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
WombaT
Profile Blog Joined May 2010
Northern Ireland26224 Posts
November 22 2020 20:56 GMT
#66
On November 23 2020 02:01 tankgirl wrote:
"Monthly Topic Rotation" thread

Soccer is boring and stale. I am very smart guy, and I know FIFA will listen to my genius suggestions. Maybe two footballs instead of just one? Lets also give the goalies jetpacks? I think that make for more fun and interesting soccer matches. Sincerely, guy in the chat.

In fairness the majority of football’s lifespan the goalkeeper was able to pick up the ball from a back pass. It didn’t need changing but in retrospect that was a pretty decent rule change.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
radley
Profile Joined August 2008
Poland582 Posts
November 22 2020 21:01 GMT
#67
I would like to see only lockdown working on biological units and how it affects SK terran vs zerg.
TL+ Member
StaticNine
Profile Blog Joined March 2017
27 Posts
November 22 2020 22:04 GMT
#68
None of this will ever happen but I'll throw in my 2 cents...

Proposed Terran Change:
- reduce the starting energy of the medic

Proposed Protoss Change:
- make ground weapon damage upgrades against biological units such that either at +1, +2, or +3 ground weapons, a zealot/dragoon will kill a hydralisk in 1 fewer attacks
- make armor and shield upgrades against biological units such that either at +1, +2, or +3 armor/shield upgrades, a zealot/dragoon will survive just slightly longer against zerglings and hydralisks. Perhaps make it so that it only really takes effect at +2 or +3 to avoid OP timing attacks?

My ideas have the goal of trying to get PvZ and ZvT closer to 50% without disrupting the other matchups. Maybe both protoss changes would be too powerful.
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
November 22 2020 22:16 GMT
#69
The holy grail is not changing unit balance. The holy grail is developing a much wider variety of balanced maps.
May the BeSt man win.
pepega5
Profile Joined November 2020
1 Post
Last Edited: 2020-11-22 23:11:50
November 22 2020 23:07 GMT
#70
Yeah for sure, there are some issues. protoss is in the weirdest spot because they are super strong against terran but super weak against zerg.

So terran has never won bsl, and is mostly absent in top 8 in tourmanents. Its the hardest race to play , no question. also zerg has won the past 2 asl's and most recently we saw 3/4 finalists as zerg, terran doesnt need nerfs. if terran is nerfed, we wont see terran in any finals ever. If your going to nerf terran, just get rid of ghosts and nukes entirely, as they are not used in competitive play.

I think zerg needs nerfs the most, nerf ling attack speed by 20% and then upgraded ling attack speed by 30%. this would help stop ling busts against protoss early. Nerf hydra damage by 1 from 9 to 8. Nerf defilers obviously, make dark swarm last 10 seconds shorter, and make consume give only half the energy.

Also protoss does need some nerfs against terran. Its odd how all protoss units are viable against terran late game. should add an upgrade to make DT's invis, to delay the DT rush by 30 seconds, very cheesy to deal with as terran. Also carriers start with 4 armor, thats just ridiculous, nerf carrier to start with 2 base armor. As nyoken said, make stasis a projectile, that makes sense. if EMP is projectile, statis should be as well. ALso probes should have to be present to warp in buildings, up to 40% complete. protoss gets too much of an edge from being able to throw down nexus, pylon and 2 cannons all at once with just one probe.

WombaT
Profile Blog Joined May 2010
Northern Ireland26224 Posts
November 22 2020 23:54 GMT
#71
Those are bloody gigantic changes to the game though man
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
M3t4PhYzX
Profile Joined March 2019
Poland4228 Posts
November 23 2020 00:03 GMT
#72
On November 23 2020 07:16 Djabanete wrote:
The holy grail is not changing unit balance. The holy grail is developing a much wider variety of balanced maps.

This.
odi profanum vulgus et arceo
Ideas
Profile Blog Joined April 2008
United States8148 Posts
November 23 2020 00:10 GMT
#73
I love how every time we get this thread it's always someone trying to make the scout better. Like wtf the scout is such a boring unit anyway, making it better won't improve the game at all. Think bigger lol.
Free Palestine
oxKnu
Profile Joined December 2017
1240 Posts
November 23 2020 00:35 GMT
#74
I love how on the previous page of this thread people are actually agreeing that the scout is a niche unit and it could actually be inserted into some pro builds.

Guys...if a protoss builds a scout out of a Stargate today in the first 10 minutes of the game against any good Zerg he loses 100%. Unless that Zerg is drunk or his monitor is dead.



Jealous
Profile Blog Joined December 2011
10253 Posts
November 23 2020 00:41 GMT
#75
On November 23 2020 09:35 oxKnu wrote:
I love how on the previous page of this thread people are actually agreeing that the scout is a niche unit and it could actually be inserted into some pro builds.

Guys...if a protoss builds a scout out of a Stargate today in the first 10 minutes of the game against any good Zerg he loses 100%. Unless that Zerg is drunk or his monitor is dead.




Again, Movie had a specific Scout build for Jaedong for a specific map. You think your take is better than Snow/Movie?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
oxKnu
Profile Joined December 2017
1240 Posts
Last Edited: 2020-11-23 00:49:22
November 23 2020 00:49 GMT
#76
On November 23 2020 09:41 Jealous wrote:
Show nested quote +
On November 23 2020 09:35 oxKnu wrote:
I love how on the previous page of this thread people are actually agreeing that the scout is a niche unit and it could actually be inserted into some pro builds.

Guys...if a protoss builds a scout out of a Stargate today in the first 10 minutes of the game against any good Zerg he loses 100%. Unless that Zerg is drunk or his monitor is dead.




Again, Movie had a specific Scout build for Jaedong for a specific map. You think your take is better than Snow/Movie?


I think you should stop referencing 10+ year old anecdotes as some sort of valid argument in this discussion.

Jealous
Profile Blog Joined December 2011
10253 Posts
Last Edited: 2020-11-23 00:56:37
November 23 2020 00:56 GMT
#77
On November 23 2020 09:49 oxKnu wrote:
Show nested quote +
On November 23 2020 09:41 Jealous wrote:
On November 23 2020 09:35 oxKnu wrote:
I love how on the previous page of this thread people are actually agreeing that the scout is a niche unit and it could actually be inserted into some pro builds.

Guys...if a protoss builds a scout out of a Stargate today in the first 10 minutes of the game against any good Zerg he loses 100%. Unless that Zerg is drunk or his monitor is dead.




Again, Movie had a specific Scout build for Jaedong for a specific map. You think your take is better than Snow/Movie?


I think you should stop referencing 10+ year old anecdotes as some sort of valid argument in this discussion.


I'll take Movie 2010 anecdotes over oxKnu anecdotes in 2020 or 3020 for that matter.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
oxKnu
Profile Joined December 2017
1240 Posts
Last Edited: 2020-11-23 01:48:18
November 23 2020 01:48 GMT
#78
On November 23 2020 09:56 Jealous wrote:
Show nested quote +
On November 23 2020 09:49 oxKnu wrote:
On November 23 2020 09:41 Jealous wrote:
On November 23 2020 09:35 oxKnu wrote:
I love how on the previous page of this thread people are actually agreeing that the scout is a niche unit and it could actually be inserted into some pro builds.

Guys...if a protoss builds a scout out of a Stargate today in the first 10 minutes of the game against any good Zerg he loses 100%. Unless that Zerg is drunk or his monitor is dead.




Again, Movie had a specific Scout build for Jaedong for a specific map. You think your take is better than Snow/Movie?


I think you should stop referencing 10+ year old anecdotes as some sort of valid argument in this discussion.


I'll take Movie 2010 anecdotes over oxKnu anecdotes in 2020 or 3020 for that matter.


Very cool. Also consider letting other people have a more data-driven/statistical approach to understanding matters as opposed to your choice.
TelecoM
Profile Blog Joined January 2010
United States10686 Posts
November 23 2020 01:59 GMT
#79
I think you should gain more points on ladder when you proxy 2gate.
AKA: TelecoM[WHITE] Protoss fighting
hiro protagonist
Profile Joined January 2009
1294 Posts
November 23 2020 02:08 GMT
#80
On November 23 2020 09:03 M3t4PhYzX wrote:
Show nested quote +
On November 23 2020 07:16 Djabanete wrote:
The holy grail is not changing unit balance. The holy grail is developing a much wider variety of balanced maps.

This.

I’ll second this as well. I’d settle for any map that is somehow Protoss favoured In PvZ, as well as being Zerg Favoured in ZvT.
"I guess if you climb enough off-widths, one of these days, your gonna get your knee stuck and shit your pants. Its just an odds thing really" -Jason Kruk
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