• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:15
CEST 09:15
KST 16:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Flash Announces Retirement From ASL9Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
The SCII GOAT: A statistical Evaluation CONSULT ALPHA SPY NEST EXPERTS FOR YOUR LOST BTC Weekly Cups (June 23-29): Reynor in world title form? StarCraft Mass Recall: SC1 campaigns on SC2 thread How does the number of casters affect your enjoyment of esports?
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Flash Announces Retirement From ASL ASL20 Preliminary Maps BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 555 users

Tiny tweaks. Would you be in favor? - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
FlaShFTW
Profile Blog Joined February 2010
United States10137 Posts
November 22 2020 00:31 GMT
#21
On November 22 2020 09:03 TT1 wrote:
Imo they should turn reavers into a hybrid flyer/ground unit, like vikings in sc2. That way P can harass without a shuttle, you'd have great anti air splash damage and you could land them wherever you want for ground harass. You could also add a speed upgrade for them but that might be too OP... it's worth exploring tho.

I actually really like this change. I think it would lend itself well to the PvP meta game when we see reaver vs reaver builds. The micro potential is off the charts!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
November 22 2020 00:44 GMT
#22
Broodling 75 mana :D
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
.gypsy
Profile Blog Joined October 2007
Canada689 Posts
November 22 2020 01:06 GMT
#23
no
https://www.twitch.tv/gypsy93
subanchoide
Profile Joined October 2020
56 Posts
November 22 2020 01:18 GMT
#24
On November 22 2020 09:09 TT1 wrote:
Show nested quote +
On November 22 2020 09:07 subanchoide wrote:
On November 22 2020 09:03 TT1 wrote:
Imo they should turn reavers into a hybrid flyer/ground unit, like vikings in sc2. That way P can harass without a shuttle, you'd have great anti air splash damage and you could land them wherever you want for ground harass. You could also add a speed upgrade for them but that might be too OP... it's worth exploring tho.


For one moment I thought you were serious about it.


im being serious.. there's too much rng with scarabs, reavers need more utility


Well, making those changes would be... massive difference. I'm talking about making air upgrades 5 seconds shorter haha.
subanchoide
Profile Joined October 2020
56 Posts
November 22 2020 01:20 GMT
#25
On November 22 2020 09:27 WombaT wrote:
Not scouts as I can’t really see an actual niche for them that opens up strategic variety if they’re balanced to be a stronger unit. You’d have to overbuff them to the degree they would replace say, sairs in PvZ, and the game is more interesting with sairs and their strengths and drawbacks than the boring old scout.

If anything it’s kind of neat a unit is so relatively bad that it has a unique niche as a troll unit.

In general terms, sure tweak things IMO. Not sure what I would tweak but just not against it in principle.



Yeah, I also think changing the scout in some ways would be dangerous to the corsair. I didn't say anything about aa on it since I think they got that pretty much covered.
Jealous
Profile Blog Joined December 2011
10126 Posts
Last Edited: 2020-11-22 03:24:16
November 22 2020 03:24 GMT
#26
I mean, you can see Scouts being used here at like ~2200+ MMR, that's already the top 5% of the player population or something, right? Why do all units need to be mainstream and no niche? I believe this is the mistake Blizzard made with SC2 to some extent.

"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
November 22 2020 03:30 GMT
#27
I think the only changes would be to User interface, connection on ladder between players ( I always lag playing vs Koreans for awhile now ), team 2v2 Ladder, be able to play SD mode in full screen, etc.

I think these would be welcomed changes.
AKA: TelecoM[WHITE] Protoss fighting
KobraKay
Profile Joined March 2010
Portugal4231 Posts
November 22 2020 03:50 GMT
#28
Just no.
CJ Fighting! (--.--)
chongu
Profile Blog Joined February 2009
Malaysia2585 Posts
November 22 2020 03:50 GMT
#29
Beefier queens. +75hp
SC2 is to BW, what coke is to wine.
Kanil
Profile Joined April 2010
United States1713 Posts
November 22 2020 06:06 GMT
#30
I wouldn't mind seeing a change to make hive tech ZvZ more viable without screwing up the rest of the game. I couldn't possibly tell you how to do such a thing, though.
I used to have an Oz icon over here ---->
Jealous
Profile Blog Joined December 2011
10126 Posts
Last Edited: 2020-11-22 06:18:11
November 22 2020 06:16 GMT
#31
On November 22 2020 15:06 Kanil wrote:
I wouldn't mind seeing a change to make hive tech ZvZ more viable without screwing up the rest of the game. I couldn't possibly tell you how to do such a thing, though.

Each ZvZ starts with both players already having the buildings necessary to force a Hive Tech scenario - I forget what they were from the great era of ZvZ, but there was a definite "formula" whereby two people pursuing different builds resulted in a nearly-forced Hive scenario. It's like starting in Castle Age in AoE2.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
poGDI
Profile Joined November 2002
Sweden87 Posts
November 22 2020 08:10 GMT
#32
As someone pointed out, I would love to be able to play Scouts!
Yippee ki-yay, motherfucker! Guess whos back?
TaardadAiel
Profile Joined May 2017
Bulgaria750 Posts
Last Edited: 2020-11-22 09:09:09
November 22 2020 09:07 GMT
#33
The meta game always considers players' own limitations in the structure of the game besides more "hard" stuff like unit costs or training times. Take disruption web, for example. It's way too apm intensive - even if fleet beacon tech and researching disruption web isn't that costly in itself compared to, say, arbiter tech. But with arbiters you get a small number of auto-cloaking, somewhat sturdy units, that don't need extreme micromanagement to stasis a clump of tanks. Ghosts are another example - you'd get a science facility anyway for upgrades, the add-on isn't that expensive, the ghost itself is tiny on the screen so somewhat harder to target, but you need a bunch of them to be effective and say, lock down a few carriers. You need to micro all those separately while moving a large mech force and macroing at the same time.

The reason the defiler is arguably the most effective spellcaster in the game is that you usually don't need more than just a few with you army (consume takes care of energy issues) and both spells are 1) AoE 2) a lot of bang for the buck action-wise, i.e. with comparatively few actions you can cripple an army with plague or turn a battlefield unwinnable for ranged troops.

Of course, devourers and scouts are straight-up fighter units that require little babysitting and therefore are just less bang for the buck because of associated costs or mechanical limitations (the devourer attack animation is ridiculous sometimes). The scout is particularly bad because not only the unit cost is high, but the only useful upgrade comes through tech that is rarely if ever used in PvZ and in PvT you get it for a different unit.
WriterReV hwaiting!
konadora *
Profile Blog Joined February 2009
Singapore66156 Posts
November 22 2020 09:17 GMT
#34
queen's spawning broodlings down to 100 energy
POGGERS
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1423 Posts
November 22 2020 09:43 GMT
#35
How about the game ALWAYS recognizing everybody who owns remastered instead of switching to "you should buy remastered"?

That would be a tiny tweek I am in favor of.

Scouts are already absolutely overpowered in the right hands...

I would like to see more players use 1 scout to zone out vessels.

Otherwise... HANDS OFF MY GAME!!!
ko-fi.com/luckynoob
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
November 22 2020 10:47 GMT
#36
I want to hear NUCLEAR LAUNCH DETECTED. Buff nukes so they're not just a stylish way to lose.
My strategy is to fork people.
subanchoide
Profile Joined October 2020
56 Posts
November 22 2020 11:56 GMT
#37
On November 22 2020 12:24 Jealous wrote:
I mean, you can see Scouts being used here at like ~2200+ MMR, that's already the top 5% of the player population or something, right? Why do all units need to be mainstream and no niche? I believe this is the mistake Blizzard made with SC2 to some extent.

https://youtu.be/A-tmfPkQkos?t=1101


Great example. Didn't see that game, and the results seem promising. I wonder if he kept looking at it or just discard it after trying the same thing on a couple of games.

I'm not saying all units should be mainstream. Some units are niche, guardians, firebats... But seeing scouts or ghosts (besides nuking) is kinda anecdotical. Of course if you look for it on the 15 years of BW competitive scene you would find some examples.

As I said before, for me it's like the game has X units/abilities and that number leads to Y strategies. Why not try to tweak those units and abilities that are kinda useless on 99% of the games and see if the game gets even more complex. Again, I'm not into extremely buffing stuff to make it viable on all games or creating a new meta, but make it useless on 90% of the games instead of 99%.
subanchoide
Profile Joined October 2020
56 Posts
November 22 2020 11:59 GMT
#38
On November 22 2020 12:30 TelecoM wrote:
I think the only changes would be to User interface, connection on ladder between players ( I always lag playing vs Koreans for awhile now ), team 2v2 Ladder, be able to play SD mode in full screen, etc.

I think these would be welcomed changes.


I always think they should add some analysis tools for observers. I'm not talking about SC2 level, since I think that could wipe the "magic" of some scenarios (sometimes not knowing something is more exciting that having all the details).

Things like how many workers died on a marine/reaver/high templar drop can be useful. Also some graphs for resource income/lost.
subanchoide
Profile Joined October 2020
56 Posts
November 22 2020 12:00 GMT
#39
On November 22 2020 12:50 KobraKay wrote:
Just no.


Can you expand that? Not trying to fight or deny arguments, I just want to learn what people think and have a conversation.
subanchoide
Profile Joined October 2020
56 Posts
November 22 2020 12:03 GMT
#40
On November 22 2020 15:06 Kanil wrote:
I wouldn't mind seeing a change to make hive tech ZvZ more viable without screwing up the rest of the game. I couldn't possibly tell you how to do such a thing, though.


Yep. That seems quite difficult...

I wish a pro would find a new way to approach ZvZ. Sometimes I fantasize about burrow+spores+teching to hive being viable haha.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 24128
Aegong 27
Noble 24
ajuk12(nOOB) 20
Bale 4
NotJumperer 4
Sharp 3
League of Legends
JimRising 672
Counter-Strike
summit1g7146
Super Smash Bros
Mew2King149
Heroes of the Storm
Khaldor102
Other Games
shahzam951
WinterStarcraft434
SortOf53
KnowMe52
Organizations
Other Games
gamesdonequick850
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2186
League of Legends
• Lourlo1038
• Stunt379
Upcoming Events
uThermal 2v2 Circuit
8h 46m
Replay Cast
16h 46m
The PondCast
1d 2h
RSL Revival
1d 2h
ByuN vs Classic
Clem vs Cham
WardiTV European League
1d 8h
Replay Cast
1d 16h
RSL Revival
2 days
herO vs SHIN
Reynor vs Cure
WardiTV European League
2 days
FEL
2 days
Korean StarCraft League
2 days
[ Show More ]
CranKy Ducklings
3 days
RSL Revival
3 days
FEL
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL: ProLeague
4 days
Dewalt vs Bonyth
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.