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Tiny tweaks. Would you be in favor? - Page 6

Forum Index > BW General
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[AS]Rattus
Profile Joined March 2017
427 Posts
November 24 2020 02:58 GMT
#101
i already hate you for suggesting any changes at all
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
November 24 2020 07:32 GMT
#102
One small change that I'd like to see is to give the Siege Tank 9999 health, and to shoot a nuclear missile every time it fires. I feel like this would change a lot of the balance problems we see today on modern maps.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Miragee
Profile Joined December 2009
8553 Posts
November 24 2020 10:39 GMT
#103
On November 24 2020 16:32 ninazerg wrote:
One small change that I'd like to see is to give the Siege Tank 9999 health, and to shoot a nuclear missile every time it fires. I feel like this would change a lot of the balance problems we see today on modern maps.


I don't see how that would change much beyond terrans skipping mines.
Pheerful
Profile Joined October 2011
United States10 Posts
November 24 2020 12:45 GMT
#104
There's a lot of posts saying "THIS IS WHAT I WOULD DO TO FIX THE GAME" and 99% of the times is D rank players trying to obliterate things they lose to.


I think zealots should be removed from the game. 4 min zealot rushes are making it impossible for me to even learn how to play.
Always bad, gettin' worse.
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
Last Edited: 2020-11-24 13:41:24
November 24 2020 13:40 GMT
#105
The problem with TvT is that tanks are low on hp, cost too many minerals and their range is a joke compared to reavers and lurkers.

If only our game could involve an extra 45 minutes of nuking movable defensive buildings.

Mocking aside. The next big terran leap will be lategame and will involve nukes.
Eclipse has tons of great nuke spots, but it is just a little too small and the center just a little too wide.
It's going to happen in 2021 for sure. TvZ only ofc.

Back to the topic, if we all agree that protoss and protoss players are broken and suspect, couldn't we just move forward without them? Before modern sports there were leagues where only one race could play, this helped white americans overcome lack of size and talent and earn more money while playing a weaker, less skilled game.

Any protoss player who wished to pick themselves up by their bootstraps and pick a skill based race, would have that option.

While, we couldn't say the two leagues were equal, we would have the benefit of separation.

One of my best friends is protoss, I'm not a racialist, I'm a realistic and the problem is them.
For every second place protoss finish, by hook and crook, we could have had a nice well mannered overlord or general, instead of intergalactic theocratic trash.

Tiny tweaks ... no. The purifying glow of fire, the grey rain from ashen clouds, the peace and quiet after.
Spring time for starcraft and harmony (cue 'The Producers' smash hit)


HaN-
Profile Blog Joined June 2009
France1920 Posts
November 24 2020 14:25 GMT
#106
Poll: Tiny tweaks. Would you be in favor?

No, just no. (14)
 
64%

No, thanks. (4)
 
18%

Nah. (2)
 
9%

Nope. (1)
 
5%

No. (1)
 
5%

22 total votes

Your vote: Tiny tweaks. Would you be in favor?

(Vote): No, thanks.
(Vote): No, just no.
(Vote): Nope.
(Vote): Nah.
(Vote): No.

Calendaraka Foxhan
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
November 24 2020 14:43 GMT
#107
Add a 'hardcore' mode. Everytime the "not enough minerals" message is shown, you first have to click on an OK-Button.
TT1
Profile Blog Joined December 2008
Canada10010 Posts
Last Edited: 2020-11-25 00:41:05
November 25 2020 00:33 GMT
#108
On November 24 2020 21:45 Pheerful wrote:
Show nested quote +
There's a lot of posts saying "THIS IS WHAT I WOULD DO TO FIX THE GAME" and 99% of the times is D rank players trying to obliterate things they lose to.


I think zealots should be removed from the game. 4 min zealot rushes are making it impossible for me to even learn how to play.


preach

maybe we can get our boy dusty b. to add a few boulders/temples onto maps to make them NR20
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
BisuDagger
Profile Blog Joined October 2009
Bisutopia19265 Posts
November 25 2020 02:17 GMT
#109
On November 25 2020 09:33 TT1 wrote:
Show nested quote +
On November 24 2020 21:45 Pheerful wrote:
There's a lot of posts saying "THIS IS WHAT I WOULD DO TO FIX THE GAME" and 99% of the times is D rank players trying to obliterate things they lose to.


I think zealots should be removed from the game. 4 min zealot rushes are making it impossible for me to even learn how to play.


preach

maybe we can get our boy dusty b. to add a few boulders/temples onto maps to make them NR20

Neo Arkanoid says hi.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
November 26 2020 01:15 GMT
#110
On November 24 2020 21:45 Pheerful wrote:
Show nested quote +
There's a lot of posts saying "THIS IS WHAT I WOULD DO TO FIX THE GAME" and 99% of the times is D rank players trying to obliterate things they lose to.


I think zealots should be removed from the game. 4 min zealot rushes are making it impossible for me to even learn how to play.


It's been a very long time since I've played, so I could be wrong, but if you're playing TvP, your factory can be done at like 3:00. If you're playing Zerg, you can certainly make zerglings in time.

If you don't believe me, play Protoss for a little while. I think you'll find that it's harder than you may think.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
NoobSkills
Profile Joined August 2009
United States1599 Posts
November 26 2020 02:36 GMT
#111
You can argue that there are imbalances in the game. You can say that map makers adjust this balance on certain map pools. But TBH I think the play of the game has been elevated because of the lack of changes made to the game. Even now new things are coming to light, and even old strategies pop in to trick someone up. There could be a few changes that would change game play and maybe even make it more interesting, but i definitely don't trust Activision-Blizzard to make them. TBH the state of SC2 IMO is a lot weaker because of all the changes. Nobody figured out how to adapt and make changes. And the early game is kind of a given in a lot of games because of it as well.
Radivel-X17
Profile Joined January 2006
Canada144 Posts
November 26 2020 03:42 GMT
#112
Make Medic Restore a small area of effect spell (smaller than storm) instead of targeted, and reduce the cost a bit. That'll break the game wide open. Take that, mass Blind!
If you said, "Medic Restore? What's that?" Well, you wouldn't be alone.
I used to run SC2GG, if you remember that. Come to NHFFA discord. It's where a bunch of old players who all suck at BW hang out, as well as people who like to play FFAs for some reason. https://discord.com/invite/kWNQvnd
Radivel-X17
Profile Joined January 2006
Canada144 Posts
November 26 2020 03:49 GMT
#113
Would also be in favor of moving Scout speed / vision upgrades to the Core instead of Fleet Beacon, but having you have a Stargate complete before you could start the upgrade. That's a better solution than making Scouts cheaper, because if you actually want to go that route, the time and cost of making the Beacon feels too onerous - you can make an extra Scout instead, and have them not be completely awful that much faster.
I used to run SC2GG, if you remember that. Come to NHFFA discord. It's where a bunch of old players who all suck at BW hang out, as well as people who like to play FFAs for some reason. https://discord.com/invite/kWNQvnd
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2020-12-01 02:22:16
December 01 2020 02:17 GMT
#114
Don't buff devourers. They are already very powerful against corsair reaver (they hard counter corsairs), as the lategame of the alternative anti corsair reaver style: mutalisk scourge (with eventual queens, devourers, and defilers), and although corsair reaver is viable, we don't want to nerf it. They are also used to protect guardians over a Terran natural expansion versus wraiths.

Scouts are strong in PvZ, but to use them you have to practice a build that can only be used rarely. Much of their strength (which has led to them winning games at very high levels, like mid to high S) comes from the Zerg not scouting for them because there is not much to scout for during the time at which you have to find scouts, so because people don't consider them an option, and don't prepare for them, they also don't scout for them.

I do think that maybe scouts were overnerfed back when wraiths and scouts were made weaker, but I still wouldn't risk buffing them, since they're not actually useless. Wraiths deserved the nerf though. One buff I'd be okay with is decreasing research time for scout speed, and reducing cost for it. They already do good damage.

One change I certainly would make is to remove the random miss chance for dragoons. I once got an SCV in to an enemy base because a dragoon just missed on flat ground.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Jealous
Profile Blog Joined December 2011
10178 Posts
December 01 2020 02:39 GMT
#115
On December 01 2020 11:17 vOdToasT wrote:
One change I certainly would make is to remove the random miss chance for dragoons. I once got an SCV in to an enemy base because a dragoon just missed on flat ground.

All units have a random miss chance AFAIK (1/256), with Dragoons it's just more obvious.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Chef
Profile Blog Joined August 2005
10810 Posts
December 01 2020 03:15 GMT
#116
Only one change would satisfy me.

Big SCV.
LEGEND!! LEGEND!!
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
December 01 2020 03:16 GMT
#117
On December 01 2020 11:39 Jealous wrote:
Show nested quote +
On December 01 2020 11:17 vOdToasT wrote:
One change I certainly would make is to remove the random miss chance for dragoons. I once got an SCV in to an enemy base because a dragoon just missed on flat ground.

All units have a random miss chance AFAIK (1/256), with Dragoons it's just more obvious.


Are you sure that it's not just units with projectiles? (so marines can't miss for example)
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2020-12-01 03:47:20
December 01 2020 03:17 GMT
#118
On November 26 2020 12:42 Radivel-X17 wrote:
Make Medic Restore a small area of effect spell (smaller than storm) instead of targeted, and reduce the cost a bit. That'll break the game wide open. Take that, mass Blind!
If you said, "Medic Restore? What's that?" Well, you wouldn't be alone.


Don't buff restoration. It's already useful vs plague on battle cruisers and vessels. The reason people don't use it much is that you need a lot of medic energy for it to be strong, which you may not always have. If it turns into an aoe spell, then it'll even be effective on marines and medics, thus nerfing plague. Why would we want to nerf plague? TvZ is fine.

I am fully against any changes, simply because there is and never will be a trustworthy and competent authority to implement them.


I completely agree. Purely philosophically, the game can be improved, but I don't trust Blizzard to do it. They'd just make it worse.

An example: The ghost actually isn't useless, but most people think it is, which would result in them changing it. I prefer it the way it is now, and I use Terran (and ghosts). There are maps and situations in which I would use ghosts if I were playing for my very life.

You can see HiyA using ghosts on his Youtube channel. Flash also nuked the last Protoss expansion from his main on Match Point (nukes are always strong on maps on which this is possible). I also had a nuke rush in TvP that over my life I have literally only lost with once or twice. I did it as a reaction to a DT rush after I had gone fast starport after an expansion, and it always worked unless I messed up.
It worked out so that I could always blind his observer and nuke + EMP his nexus. The few times I lost, he killed the medic before sending in the observer because I didn't hide it in the dropship to bait in the observer and to keep the medic safe.

Here's a replay of ghosts being used gainst one of the better players in the foreign scene:

http://bwreplays.com/nx9pa
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Jealous
Profile Blog Joined December 2011
10178 Posts
December 01 2020 06:59 GMT
#119
On December 01 2020 12:16 vOdToasT wrote:
Show nested quote +
On December 01 2020 11:39 Jealous wrote:
On December 01 2020 11:17 vOdToasT wrote:
One change I certainly would make is to remove the random miss chance for dragoons. I once got an SCV in to an enemy base because a dragoon just missed on flat ground.

All units have a random miss chance AFAIK (1/256), with Dragoons it's just more obvious.


Are you sure that it's not just units with projectiles? (so marines can't miss for example)

http://www.starcraftai.com/wiki/Chance_to_Hit

According to this page, it is all ranged units.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50389 Posts
Last Edited: 2020-12-01 07:35:31
December 01 2020 07:35 GMT
#120
make hydras do more damage to mutas.

make tank splash hit air units.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
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