Tiny tweaks. Would you be in favor? - Page 6
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[AS]Rattus
422 Posts
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ninazerg
United States7290 Posts
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Miragee
8292 Posts
On November 24 2020 16:32 ninazerg wrote: One small change that I'd like to see is to give the Siege Tank 9999 health, and to shoot a nuclear missile every time it fires. I feel like this would change a lot of the balance problems we see today on modern maps. I don't see how that would change much beyond terrans skipping mines. | ||
Pheerful
United States10 Posts
There's a lot of posts saying "THIS IS WHAT I WOULD DO TO FIX THE GAME" and 99% of the times is D rank players trying to obliterate things they lose to. I think zealots should be removed from the game. 4 min zealot rushes are making it impossible for me to even learn how to play. | ||
AttackZerg
United States7453 Posts
If only our game could involve an extra 45 minutes of nuking movable defensive buildings. Mocking aside. The next big terran leap will be lategame and will involve nukes. Eclipse has tons of great nuke spots, but it is just a little too small and the center just a little too wide. It's going to happen in 2021 for sure. TvZ only ofc. Back to the topic, if we all agree that protoss and protoss players are broken and suspect, couldn't we just move forward without them? Before modern sports there were leagues where only one race could play, this helped white americans overcome lack of size and talent and earn more money while playing a weaker, less skilled game. Any protoss player who wished to pick themselves up by their bootstraps and pick a skill based race, would have that option. While, we couldn't say the two leagues were equal, we would have the benefit of separation. One of my best friends is protoss, I'm not a racialist, I'm a realistic and the problem is them. For every second place protoss finish, by hook and crook, we could have had a nice well mannered overlord or general, instead of intergalactic theocratic trash. Tiny tweaks ... no. The purifying glow of fire, the grey rain from ashen clouds, the peace and quiet after. Spring time for starcraft and harmony (cue 'The Producers' smash hit) | ||
HaN-
France1916 Posts
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GeckoXp
Germany2013 Posts
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TT1
Canada9926 Posts
On November 24 2020 21:45 Pheerful wrote: I think zealots should be removed from the game. 4 min zealot rushes are making it impossible for me to even learn how to play. preach maybe we can get our boy dusty b. to add a few boulders/temples onto maps to make them NR20 | ||
BisuDagger
Bisutopia19033 Posts
On November 25 2020 09:33 TT1 wrote: preach maybe we can get our boy dusty b. to add a few boulders/temples onto maps to make them NR20 Neo Arkanoid says hi. | ||
ninazerg
United States7290 Posts
On November 24 2020 21:45 Pheerful wrote: I think zealots should be removed from the game. 4 min zealot rushes are making it impossible for me to even learn how to play. It's been a very long time since I've played, so I could be wrong, but if you're playing TvP, your factory can be done at like 3:00. If you're playing Zerg, you can certainly make zerglings in time. If you don't believe me, play Protoss for a little while. I think you'll find that it's harder than you may think. | ||
NoobSkills
United States1499 Posts
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Radivel-X17
Canada144 Posts
If you said, "Medic Restore? What's that?" Well, you wouldn't be alone. | ||
Radivel-X17
Canada144 Posts
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vOdToasT
Sweden2870 Posts
Scouts are strong in PvZ, but to use them you have to practice a build that can only be used rarely. Much of their strength (which has led to them winning games at very high levels, like mid to high S) comes from the Zerg not scouting for them because there is not much to scout for during the time at which you have to find scouts, so because people don't consider them an option, and don't prepare for them, they also don't scout for them. I do think that maybe scouts were overnerfed back when wraiths and scouts were made weaker, but I still wouldn't risk buffing them, since they're not actually useless. Wraiths deserved the nerf though. One buff I'd be okay with is decreasing research time for scout speed, and reducing cost for it. They already do good damage. One change I certainly would make is to remove the random miss chance for dragoons. I once got an SCV in to an enemy base because a dragoon just missed on flat ground. | ||
Jealous
9974 Posts
On December 01 2020 11:17 vOdToasT wrote: One change I certainly would make is to remove the random miss chance for dragoons. I once got an SCV in to an enemy base because a dragoon just missed on flat ground. All units have a random miss chance AFAIK (1/256), with Dragoons it's just more obvious. | ||
Chef
10810 Posts
Big SCV. | ||
vOdToasT
Sweden2870 Posts
On December 01 2020 11:39 Jealous wrote: All units have a random miss chance AFAIK (1/256), with Dragoons it's just more obvious. Are you sure that it's not just units with projectiles? (so marines can't miss for example) | ||
vOdToasT
Sweden2870 Posts
On November 26 2020 12:42 Radivel-X17 wrote: Make Medic Restore a small area of effect spell (smaller than storm) instead of targeted, and reduce the cost a bit. That'll break the game wide open. Take that, mass Blind! If you said, "Medic Restore? What's that?" Well, you wouldn't be alone. Don't buff restoration. It's already useful vs plague on battle cruisers and vessels. The reason people don't use it much is that you need a lot of medic energy for it to be strong, which you may not always have. If it turns into an aoe spell, then it'll even be effective on marines and medics, thus nerfing plague. Why would we want to nerf plague? TvZ is fine. I am fully against any changes, simply because there is and never will be a trustworthy and competent authority to implement them. I completely agree. Purely philosophically, the game can be improved, but I don't trust Blizzard to do it. They'd just make it worse. An example: The ghost actually isn't useless, but most people think it is, which would result in them changing it. I prefer it the way it is now, and I use Terran (and ghosts). There are maps and situations in which I would use ghosts if I were playing for my very life. You can see HiyA using ghosts on his Youtube channel. Flash also nuked the last Protoss expansion from his main on Match Point (nukes are always strong on maps on which this is possible). I also had a nuke rush in TvP that over my life I have literally only lost with once or twice. I did it as a reaction to a DT rush after I had gone fast starport after an expansion, and it always worked unless I messed up. It worked out so that I could always blind his observer and nuke + EMP his nexus. The few times I lost, he killed the medic before sending in the observer because I didn't hide it in the dropship to bait in the observer and to keep the medic safe. Here's a replay of ghosts being used gainst one of the better players in the foreign scene: http://bwreplays.com/nx9pa | ||
Jealous
9974 Posts
On December 01 2020 12:16 vOdToasT wrote: Are you sure that it's not just units with projectiles? (so marines can't miss for example) http://www.starcraftai.com/wiki/Chance_to_Hit According to this page, it is all ranged units. | ||
BLinD-RawR
ALLEYCAT BLUES48992 Posts
make tank splash hit air units. | ||
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