• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:23
CEST 08:23
KST 15:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)76ZeroSpace at Steam NextFest - Last free demo34Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Daily SC2 Player Grid - feedback wanted The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? Fact based Zerg Upgrade Tier List BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10091 users

Tiny tweaks. Would you be in favor? - Page 8

Forum Index > BW General
Post a Reply
Prev 1 6 7 8 All
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
December 04 2020 01:15 GMT
#141
Lockdown is already useful, stop trying to buff it
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Leonix
Profile Joined June 2019
161 Posts
December 04 2020 02:15 GMT
#142
The people, who are so interested in changes... Just win a big tournament like ASl, BSL or whatever/ or make the winners annouce that they would like changes in the balance... Otherwise you are just wasting the time of anybody with these posts.
asel
Profile Blog Joined June 2006
Germany1602 Posts
December 04 2020 07:58 GMT
#143
The Problem with Mutas in ZvZ is that their only real weakness are Hive Units (Defiler, Devourer). Other than that Mutaling just rolls everything since it's the strongest and most mobile combination.

I'm not really a fan of this matchup so I definitly wouldn't mind a balance change which only affects zvz (e.g. Splash damage for Spore colonies against Bio Units).
eSTRO for life | #3 Sea.Really fan! | GGoliath! | aeterna societas honoris | cbta~ | Flash makes Terran look like Toss | aka RevaL
JonttuTonttu
Profile Blog Joined November 2018
81 Posts
Last Edited: 2020-12-04 17:01:21
December 04 2020 16:48 GMT
#144
Well there is one way to make like half of the currently unused units, spells, upgrades and buildings viable, and that is by basing their buffs around a type of map rarely played competitively, which is island maps, and other gametypes such as Free For All (which has always been my favorite gametype).

When it comes to island maps:
  • We have already seen the Medic's Restoration spell used on Sparkle (island map) multiple times to remove Parasite
  • Scouts (using Speed Upgrade and maybe Sight Range Upgrade) can be viable vs BCs, Science Vessels, Dropships, Carriers, Arbiters, Shuttles, Devourers, Guardians and Overlords
  • Valkyries are used all the time on island maps
  • BCs are often used (Yamato is usually used whenever mass BC is)
  • Devourers are very often used
  • Guardians might be more usable in some matchups on island maps (hopefully )
  • Queens are very useful and often used, maybe more than otherwise (including Ensnare and Parasite and maybe Broodlings if there are many Queens and/or many offensive enemy ground units)

Other abilities, units etc. can be very useful for example in Free For Alls potentially. For example Infested Terrans in ZvP, if a Zerg that faces both Terran and Protoss opponents manages to infest a Terran Command Center, he could use Infested Terrans, when combined with Dark Swarm, against massed Protoss armies or maybe heavily defended expansions defended by multiple Photon Cannons.

One suggestion I have, which I'm unsure but hopeful about not messing up the balance or metagame of existing non-mirror matchups on regular non-island maps, is to make Goliaths take up twice as much room inside Dropships, Shuttles and Overlords, like most large units. This change would specifically make Goliath drops weaker, and from what I know, Goliath drops aren't central to most competitive 1v1 non-island map non-mirror metagame or strategies. The reason is that from what I've heard one of the major issues with TvP matchups on island maps is that Terran's Goliaths are so strong against Protoss. There could be other reasons but this is at least one.
Jealous
Profile Blog Joined December 2011
10336 Posts
December 04 2020 17:25 GMT
#145
On December 05 2020 01:48 JonttuTonttu wrote:
One suggestion I have, which I'm unsure but hopeful about not messing up the balance or metagame of existing non-mirror matchups on regular non-island maps, is to make Goliaths take up twice as much room inside Dropships, Shuttles and Overlords, like most large units. This change would specifically make Goliath drops weaker, and from what I know, Goliath drops aren't central to most competitive 1v1 non-island map non-mirror metagame or strategies. The reason is that from what I've heard one of the major issues with TvP matchups on island maps is that Terran's Goliaths are so strong against Protoss. There could be other reasons but this is at least one.

Unfortunately, unit size is inextricably linked to damage types. For example, Dragoons do explosive damage, meaning they do 100% damage vs. Large units, 75% vs. Medium units, 50% vs Small units. So, by making Goliaths bigger, you are giving a 33% damage boost to Dragoons against them. This would naturally affect Carrier play in regular 1v1s.

This would potentially have an even greater impact on ZvT, as Hydralisks also do explosive damage, meaning that they will do 33% more damage against Goliaths, meaning that Hydra/Muta against mech gets a boost.

So, yea, sadly it's not that simple and can't be adequately corrected by messing with armor or anything like that, either. Even more evidence that even seemingly innocuous changes suggested by people on these forums are often based on a lack of information/perspective Not tryna rub your face in it since you did preface your statement, I just think it's a good example thereof.

"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
December 04 2020 17:55 GMT
#146
On December 05 2020 01:48 JonttuTonttu wrote:
Well there is one way to make like half of the currently unused units, spells, upgrades and buildings viable, and that is by basing their buffs around a type of map rarely played competitively, which is island maps, and other gametypes such as Free For All (which has always been my favorite gametype).

When it comes to island maps:
  • We have already seen the Medic's Restoration spell used on Sparkle (island map) multiple times to remove Parasite
  • Scouts (using Speed Upgrade and maybe Sight Range Upgrade) can be viable vs BCs, Science Vessels, Dropships, Carriers, Arbiters, Shuttles, Devourers, Guardians and Overlords
  • Valkyries are used all the time on island maps
  • BCs are often used (Yamato is usually used whenever mass BC is)
  • Devourers are very often used
  • Guardians might be more usable in some matchups on island maps (hopefully )
  • Queens are very useful and often used, maybe more than otherwise (including Ensnare and Parasite and maybe Broodlings if there are many Queens and/or many offensive enemy ground units)

Other abilities, units etc. can be very useful for example in Free For Alls potentially. For example Infested Terrans in ZvP, if a Zerg that faces both Terran and Protoss opponents manages to infest a Terran Command Center, he could use Infested Terrans, when combined with Dark Swarm, against massed Protoss armies or maybe heavily defended expansions defended by multiple Photon Cannons.

One suggestion I have, which I'm unsure but hopeful about not messing up the balance or metagame of existing non-mirror matchups on regular non-island maps, is to make Goliaths take up twice as much room inside Dropships, Shuttles and Overlords, like most large units. This change would specifically make Goliath drops weaker, and from what I know, Goliath drops aren't central to most competitive 1v1 non-island map non-mirror metagame or strategies. The reason is that from what I've heard one of the major issues with TvP matchups on island maps is that Terran's Goliaths are so strong against Protoss. There could be other reasons but this is at least one.

Goliath drops are a staple of TvT right?
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
ProMeTheus112
Profile Joined December 2009
France2027 Posts
December 05 2020 13:14 GMT
#147
On December 05 2020 02:25 Jealous wrote:
Show nested quote +
On December 05 2020 01:48 JonttuTonttu wrote:
One suggestion I have, which I'm unsure but hopeful about not messing up the balance or metagame of existing non-mirror matchups on regular non-island maps, is to make Goliaths take up twice as much room inside Dropships, Shuttles and Overlords, like most large units. This change would specifically make Goliath drops weaker, and from what I know, Goliath drops aren't central to most competitive 1v1 non-island map non-mirror metagame or strategies. The reason is that from what I've heard one of the major issues with TvP matchups on island maps is that Terran's Goliaths are so strong against Protoss. There could be other reasons but this is at least one.

Unfortunately, unit size is inextricably linked to damage types. For example, Dragoons do explosive damage, meaning they do 100% damage vs. Large units, 75% vs. Medium units, 50% vs Small units. So, by making Goliaths bigger, you are giving a 33% damage boost to Dragoons against them. This would naturally affect Carrier play in regular 1v1s.

This would potentially have an even greater impact on ZvT, as Hydralisks also do explosive damage, meaning that they will do 33% more damage against Goliaths, meaning that Hydra/Muta against mech gets a boost.

So, yea, sadly it's not that simple and can't be adequately corrected by messing with armor or anything like that, either. Even more evidence that even seemingly innocuous changes suggested by people on these forums are often based on a lack of information/perspective Not tryna rub your face in it since you did preface your statement, I just think it's a good example thereof.


actually there are exceptions between unit sizes considered for damage compared to the size they are in dropships. for example zealots are small for damage but medium in dropships, goliaths are large for damage but medium in dropship etc. so yeah you could change the size for damage or size in dropship separately it's already irregular.
Jealous
Profile Blog Joined December 2011
10336 Posts
December 05 2020 17:37 GMT
#148
On December 05 2020 22:14 ProMeTheus112 wrote:
Show nested quote +
On December 05 2020 02:25 Jealous wrote:
On December 05 2020 01:48 JonttuTonttu wrote:
One suggestion I have, which I'm unsure but hopeful about not messing up the balance or metagame of existing non-mirror matchups on regular non-island maps, is to make Goliaths take up twice as much room inside Dropships, Shuttles and Overlords, like most large units. This change would specifically make Goliath drops weaker, and from what I know, Goliath drops aren't central to most competitive 1v1 non-island map non-mirror metagame or strategies. The reason is that from what I've heard one of the major issues with TvP matchups on island maps is that Terran's Goliaths are so strong against Protoss. There could be other reasons but this is at least one.

Unfortunately, unit size is inextricably linked to damage types. For example, Dragoons do explosive damage, meaning they do 100% damage vs. Large units, 75% vs. Medium units, 50% vs Small units. So, by making Goliaths bigger, you are giving a 33% damage boost to Dragoons against them. This would naturally affect Carrier play in regular 1v1s.

This would potentially have an even greater impact on ZvT, as Hydralisks also do explosive damage, meaning that they will do 33% more damage against Goliaths, meaning that Hydra/Muta against mech gets a boost.

So, yea, sadly it's not that simple and can't be adequately corrected by messing with armor or anything like that, either. Even more evidence that even seemingly innocuous changes suggested by people on these forums are often based on a lack of information/perspective Not tryna rub your face in it since you did preface your statement, I just think it's a good example thereof.


actually there are exceptions between unit sizes considered for damage compared to the size they are in dropships. for example zealots are small for damage but medium in dropships, goliaths are large for damage but medium in dropship etc. so yeah you could change the size for damage or size in dropship separately it's already irregular.

:O My final point stands hahahaha you learn every day! Thanks!
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Beelzebub1
Profile Joined May 2015
1004 Posts
December 05 2020 19:10 GMT
#149
Yes, but only very very small changes, maybe even giving the scout an extra 0.5 ground range instead of 1.0, and who even knows how to make the Defiler meta, not too important imo but yea VERY small changes and only to the non meta units for sure.
Freakling
Profile Joined October 2012
Germany1534 Posts
December 06 2020 16:24 GMT
#150
On December 05 2020 02:25 Jealous wrote:
Show nested quote +
On December 05 2020 01:48 JonttuTonttu wrote:
One suggestion I have, which I'm unsure but hopeful about not messing up the balance or metagame of existing non-mirror matchups on regular non-island maps, is to make Goliaths take up twice as much room inside Dropships, Shuttles and Overlords, like most large units. This change would specifically make Goliath drops weaker, and from what I know, Goliath drops aren't central to most competitive 1v1 non-island map non-mirror metagame or strategies. The reason is that from what I've heard one of the major issues with TvP matchups on island maps is that Terran's Goliaths are so strong against Protoss. There could be other reasons but this is at least one.

Unfortunately, unit size is inextricably linked to damage types. For example, Dragoons do explosive damage, meaning they do 100% damage vs. Large units, 75% vs. Medium units, 50% vs Small units. So, by making Goliaths bigger, you are giving a 33% damage boost to Dragoons against them. This would naturally affect Carrier play in regular 1v1s.

This would potentially have an even greater impact on ZvT, as Hydralisks also do explosive damage, meaning that they will do 33% more damage against Goliaths, meaning that Hydra/Muta against mech gets a boost.

So, yea, sadly it's not that simple and can't be adequately corrected by messing with armor or anything like that, either. Even more evidence that even seemingly innocuous changes suggested by people on these forums are often based on a lack of information/perspective Not tryna rub your face in it since you did preface your statement, I just think it's a good example thereof.


Who gives you these strange ideas? a unit's "damage type size" is independent of the space it takes up in a transport. Goliaths are large units, just like Tanks and Goons.
Freakling
Profile Joined October 2012
Germany1534 Posts
December 06 2020 16:26 GMT
#151
On December 06 2020 04:10 Beelzebub1 wrote:
Yes, but only very very small changes, maybe even giving the scout an extra 0.5 ground range instead of 1.0, and who even knows how to make the Defiler meta, not too important imo but yea VERY small changes and only to the non meta units for sure.

I don't think there such a thing as a .5 range in BW.
JonttuTonttu
Profile Blog Joined November 2018
81 Posts
December 12 2020 21:00 GMT
#152
Ok so it seems like the goliath transport size change is possible without it affecting non-mirror gameplay too much outside of island maps. However, how could it be modded to actually test it, I don't know, perhaps someone does. If that is done, people could test how it affects TvP on Sparkle for example.
Prev 1 6 7 8 All
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
06:00
2026 - Day 4
Scarlett vs NeebLIVE!
TY vs Oliveira
RotterdaM346
Ryung 340
WardiTV252
CranKy Ducklings61
IndyStarCraft 45
CranKy Ducklings SOOP17
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft706
RotterdaM 346
Ryung 340
ViBE180
ProTech132
IndyStarCraft 42
StarCraft: Brood War
Leta 224
Mong 50
Purpose 9
Dota 2
NeuroSwarm137
League of Legends
JimRising 824
Counter-Strike
m0e_tv735
Super Smash Bros
Mew2King141
Other Games
summit1g11436
Happy78
RuFF_SC258
Organizations
Other Games
gamesdonequick1041
BasetradeTV231
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• practicex 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1449
Upcoming Events
BSL22 NKC (BSL vs China)
7h 37m
Mihu vs TBD
Online Event
8h 37m
RSL Revival
19h 37m
WardiTV Weekly
1d 4h
RSL Revival
2 days
RSL Revival
2 days
Bombastic Starleague
2 days
Kung Fu Cup
3 days
OSC
3 days
CrankTV Team League
4 days
[ Show More ]
Bombastic Starleague
4 days
Replay Cast
4 days
The PondCast
5 days
HomeStory Cup
5 days
Replay Cast
5 days
HomeStory Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
Maestros of the Game 2
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.