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Tiny tweaks. Would you be in favor? - Page 8

Forum Index > BW General
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vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
December 04 2020 01:15 GMT
#141
Lockdown is already useful, stop trying to buff it
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Leonix
Profile Joined June 2019
161 Posts
December 04 2020 02:15 GMT
#142
The people, who are so interested in changes... Just win a big tournament like ASl, BSL or whatever/ or make the winners annouce that they would like changes in the balance... Otherwise you are just wasting the time of anybody with these posts.
asel
Profile Blog Joined June 2006
Germany1601 Posts
December 04 2020 07:58 GMT
#143
The Problem with Mutas in ZvZ is that their only real weakness are Hive Units (Defiler, Devourer). Other than that Mutaling just rolls everything since it's the strongest and most mobile combination.

I'm not really a fan of this matchup so I definitly wouldn't mind a balance change which only affects zvz (e.g. Splash damage for Spore colonies against Bio Units).
eSTRO for life | #3 Sea.Really fan! | GGoliath! | aeterna societas honoris | cbta~ | Flash makes Terran look like Toss | aka RevaL
JonttuTonttu
Profile Blog Joined November 2018
81 Posts
Last Edited: 2020-12-04 17:01:21
December 04 2020 16:48 GMT
#144
Well there is one way to make like half of the currently unused units, spells, upgrades and buildings viable, and that is by basing their buffs around a type of map rarely played competitively, which is island maps, and other gametypes such as Free For All (which has always been my favorite gametype).

When it comes to island maps:
  • We have already seen the Medic's Restoration spell used on Sparkle (island map) multiple times to remove Parasite
  • Scouts (using Speed Upgrade and maybe Sight Range Upgrade) can be viable vs BCs, Science Vessels, Dropships, Carriers, Arbiters, Shuttles, Devourers, Guardians and Overlords
  • Valkyries are used all the time on island maps
  • BCs are often used (Yamato is usually used whenever mass BC is)
  • Devourers are very often used
  • Guardians might be more usable in some matchups on island maps (hopefully )
  • Queens are very useful and often used, maybe more than otherwise (including Ensnare and Parasite and maybe Broodlings if there are many Queens and/or many offensive enemy ground units)

Other abilities, units etc. can be very useful for example in Free For Alls potentially. For example Infested Terrans in ZvP, if a Zerg that faces both Terran and Protoss opponents manages to infest a Terran Command Center, he could use Infested Terrans, when combined with Dark Swarm, against massed Protoss armies or maybe heavily defended expansions defended by multiple Photon Cannons.

One suggestion I have, which I'm unsure but hopeful about not messing up the balance or metagame of existing non-mirror matchups on regular non-island maps, is to make Goliaths take up twice as much room inside Dropships, Shuttles and Overlords, like most large units. This change would specifically make Goliath drops weaker, and from what I know, Goliath drops aren't central to most competitive 1v1 non-island map non-mirror metagame or strategies. The reason is that from what I've heard one of the major issues with TvP matchups on island maps is that Terran's Goliaths are so strong against Protoss. There could be other reasons but this is at least one.
Jealous
Profile Blog Joined December 2011
10253 Posts
December 04 2020 17:25 GMT
#145
On December 05 2020 01:48 JonttuTonttu wrote:
One suggestion I have, which I'm unsure but hopeful about not messing up the balance or metagame of existing non-mirror matchups on regular non-island maps, is to make Goliaths take up twice as much room inside Dropships, Shuttles and Overlords, like most large units. This change would specifically make Goliath drops weaker, and from what I know, Goliath drops aren't central to most competitive 1v1 non-island map non-mirror metagame or strategies. The reason is that from what I've heard one of the major issues with TvP matchups on island maps is that Terran's Goliaths are so strong against Protoss. There could be other reasons but this is at least one.

Unfortunately, unit size is inextricably linked to damage types. For example, Dragoons do explosive damage, meaning they do 100% damage vs. Large units, 75% vs. Medium units, 50% vs Small units. So, by making Goliaths bigger, you are giving a 33% damage boost to Dragoons against them. This would naturally affect Carrier play in regular 1v1s.

This would potentially have an even greater impact on ZvT, as Hydralisks also do explosive damage, meaning that they will do 33% more damage against Goliaths, meaning that Hydra/Muta against mech gets a boost.

So, yea, sadly it's not that simple and can't be adequately corrected by messing with armor or anything like that, either. Even more evidence that even seemingly innocuous changes suggested by people on these forums are often based on a lack of information/perspective Not tryna rub your face in it since you did preface your statement, I just think it's a good example thereof.

"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
December 04 2020 17:55 GMT
#146
On December 05 2020 01:48 JonttuTonttu wrote:
Well there is one way to make like half of the currently unused units, spells, upgrades and buildings viable, and that is by basing their buffs around a type of map rarely played competitively, which is island maps, and other gametypes such as Free For All (which has always been my favorite gametype).

When it comes to island maps:
  • We have already seen the Medic's Restoration spell used on Sparkle (island map) multiple times to remove Parasite
  • Scouts (using Speed Upgrade and maybe Sight Range Upgrade) can be viable vs BCs, Science Vessels, Dropships, Carriers, Arbiters, Shuttles, Devourers, Guardians and Overlords
  • Valkyries are used all the time on island maps
  • BCs are often used (Yamato is usually used whenever mass BC is)
  • Devourers are very often used
  • Guardians might be more usable in some matchups on island maps (hopefully )
  • Queens are very useful and often used, maybe more than otherwise (including Ensnare and Parasite and maybe Broodlings if there are many Queens and/or many offensive enemy ground units)

Other abilities, units etc. can be very useful for example in Free For Alls potentially. For example Infested Terrans in ZvP, if a Zerg that faces both Terran and Protoss opponents manages to infest a Terran Command Center, he could use Infested Terrans, when combined with Dark Swarm, against massed Protoss armies or maybe heavily defended expansions defended by multiple Photon Cannons.

One suggestion I have, which I'm unsure but hopeful about not messing up the balance or metagame of existing non-mirror matchups on regular non-island maps, is to make Goliaths take up twice as much room inside Dropships, Shuttles and Overlords, like most large units. This change would specifically make Goliath drops weaker, and from what I know, Goliath drops aren't central to most competitive 1v1 non-island map non-mirror metagame or strategies. The reason is that from what I've heard one of the major issues with TvP matchups on island maps is that Terran's Goliaths are so strong against Protoss. There could be other reasons but this is at least one.

Goliath drops are a staple of TvT right?
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
ProMeTheus112
Profile Joined December 2009
France2027 Posts
December 05 2020 13:14 GMT
#147
On December 05 2020 02:25 Jealous wrote:
Show nested quote +
On December 05 2020 01:48 JonttuTonttu wrote:
One suggestion I have, which I'm unsure but hopeful about not messing up the balance or metagame of existing non-mirror matchups on regular non-island maps, is to make Goliaths take up twice as much room inside Dropships, Shuttles and Overlords, like most large units. This change would specifically make Goliath drops weaker, and from what I know, Goliath drops aren't central to most competitive 1v1 non-island map non-mirror metagame or strategies. The reason is that from what I've heard one of the major issues with TvP matchups on island maps is that Terran's Goliaths are so strong against Protoss. There could be other reasons but this is at least one.

Unfortunately, unit size is inextricably linked to damage types. For example, Dragoons do explosive damage, meaning they do 100% damage vs. Large units, 75% vs. Medium units, 50% vs Small units. So, by making Goliaths bigger, you are giving a 33% damage boost to Dragoons against them. This would naturally affect Carrier play in regular 1v1s.

This would potentially have an even greater impact on ZvT, as Hydralisks also do explosive damage, meaning that they will do 33% more damage against Goliaths, meaning that Hydra/Muta against mech gets a boost.

So, yea, sadly it's not that simple and can't be adequately corrected by messing with armor or anything like that, either. Even more evidence that even seemingly innocuous changes suggested by people on these forums are often based on a lack of information/perspective Not tryna rub your face in it since you did preface your statement, I just think it's a good example thereof.


actually there are exceptions between unit sizes considered for damage compared to the size they are in dropships. for example zealots are small for damage but medium in dropships, goliaths are large for damage but medium in dropship etc. so yeah you could change the size for damage or size in dropship separately it's already irregular.
Jealous
Profile Blog Joined December 2011
10253 Posts
December 05 2020 17:37 GMT
#148
On December 05 2020 22:14 ProMeTheus112 wrote:
Show nested quote +
On December 05 2020 02:25 Jealous wrote:
On December 05 2020 01:48 JonttuTonttu wrote:
One suggestion I have, which I'm unsure but hopeful about not messing up the balance or metagame of existing non-mirror matchups on regular non-island maps, is to make Goliaths take up twice as much room inside Dropships, Shuttles and Overlords, like most large units. This change would specifically make Goliath drops weaker, and from what I know, Goliath drops aren't central to most competitive 1v1 non-island map non-mirror metagame or strategies. The reason is that from what I've heard one of the major issues with TvP matchups on island maps is that Terran's Goliaths are so strong against Protoss. There could be other reasons but this is at least one.

Unfortunately, unit size is inextricably linked to damage types. For example, Dragoons do explosive damage, meaning they do 100% damage vs. Large units, 75% vs. Medium units, 50% vs Small units. So, by making Goliaths bigger, you are giving a 33% damage boost to Dragoons against them. This would naturally affect Carrier play in regular 1v1s.

This would potentially have an even greater impact on ZvT, as Hydralisks also do explosive damage, meaning that they will do 33% more damage against Goliaths, meaning that Hydra/Muta against mech gets a boost.

So, yea, sadly it's not that simple and can't be adequately corrected by messing with armor or anything like that, either. Even more evidence that even seemingly innocuous changes suggested by people on these forums are often based on a lack of information/perspective Not tryna rub your face in it since you did preface your statement, I just think it's a good example thereof.


actually there are exceptions between unit sizes considered for damage compared to the size they are in dropships. for example zealots are small for damage but medium in dropships, goliaths are large for damage but medium in dropship etc. so yeah you could change the size for damage or size in dropship separately it's already irregular.

:O My final point stands hahahaha you learn every day! Thanks!
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Beelzebub1
Profile Joined May 2015
1004 Posts
December 05 2020 19:10 GMT
#149
Yes, but only very very small changes, maybe even giving the scout an extra 0.5 ground range instead of 1.0, and who even knows how to make the Defiler meta, not too important imo but yea VERY small changes and only to the non meta units for sure.
Freakling
Profile Joined October 2012
Germany1529 Posts
December 06 2020 16:24 GMT
#150
On December 05 2020 02:25 Jealous wrote:
Show nested quote +
On December 05 2020 01:48 JonttuTonttu wrote:
One suggestion I have, which I'm unsure but hopeful about not messing up the balance or metagame of existing non-mirror matchups on regular non-island maps, is to make Goliaths take up twice as much room inside Dropships, Shuttles and Overlords, like most large units. This change would specifically make Goliath drops weaker, and from what I know, Goliath drops aren't central to most competitive 1v1 non-island map non-mirror metagame or strategies. The reason is that from what I've heard one of the major issues with TvP matchups on island maps is that Terran's Goliaths are so strong against Protoss. There could be other reasons but this is at least one.

Unfortunately, unit size is inextricably linked to damage types. For example, Dragoons do explosive damage, meaning they do 100% damage vs. Large units, 75% vs. Medium units, 50% vs Small units. So, by making Goliaths bigger, you are giving a 33% damage boost to Dragoons against them. This would naturally affect Carrier play in regular 1v1s.

This would potentially have an even greater impact on ZvT, as Hydralisks also do explosive damage, meaning that they will do 33% more damage against Goliaths, meaning that Hydra/Muta against mech gets a boost.

So, yea, sadly it's not that simple and can't be adequately corrected by messing with armor or anything like that, either. Even more evidence that even seemingly innocuous changes suggested by people on these forums are often based on a lack of information/perspective Not tryna rub your face in it since you did preface your statement, I just think it's a good example thereof.


Who gives you these strange ideas? a unit's "damage type size" is independent of the space it takes up in a transport. Goliaths are large units, just like Tanks and Goons.
Freakling
Profile Joined October 2012
Germany1529 Posts
December 06 2020 16:26 GMT
#151
On December 06 2020 04:10 Beelzebub1 wrote:
Yes, but only very very small changes, maybe even giving the scout an extra 0.5 ground range instead of 1.0, and who even knows how to make the Defiler meta, not too important imo but yea VERY small changes and only to the non meta units for sure.

I don't think there such a thing as a .5 range in BW.
JonttuTonttu
Profile Blog Joined November 2018
81 Posts
December 12 2020 21:00 GMT
#152
Ok so it seems like the goliath transport size change is possible without it affecting non-mirror gameplay too much outside of island maps. However, how could it be modded to actually test it, I don't know, perhaps someone does. If that is done, people could test how it affects TvP on Sparkle for example.
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