• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:22
CEST 18:22
KST 01:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall4HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Retirement From ASL23Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? StarCraft Mass Recall: SC1 campaigns on SC2 thread How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Flash Announces Retirement From ASL Help: rep cant save Where did Hovz go? [ASL19] Finals Recap: Standing Tall BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Trading/Investing Thread Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 561 users

Tiny tweaks. Would you be in favor? - Page 8

Forum Index > BW General
Post a Reply
Prev 1 6 7 8 All
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
December 04 2020 01:15 GMT
#141
Lockdown is already useful, stop trying to buff it
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Leonix
Profile Joined June 2019
161 Posts
December 04 2020 02:15 GMT
#142
The people, who are so interested in changes... Just win a big tournament like ASl, BSL or whatever/ or make the winners annouce that they would like changes in the balance... Otherwise you are just wasting the time of anybody with these posts.
asel
Profile Blog Joined June 2006
Germany1599 Posts
December 04 2020 07:58 GMT
#143
The Problem with Mutas in ZvZ is that their only real weakness are Hive Units (Defiler, Devourer). Other than that Mutaling just rolls everything since it's the strongest and most mobile combination.

I'm not really a fan of this matchup so I definitly wouldn't mind a balance change which only affects zvz (e.g. Splash damage for Spore colonies against Bio Units).
eSTRO for life | #3 Sea.Really fan! | GGoliath! | aeterna societas honoris | cbta~ | Flash makes Terran look like Toss | aka RevaL
JonttuTonttu
Profile Blog Joined November 2018
81 Posts
Last Edited: 2020-12-04 17:01:21
December 04 2020 16:48 GMT
#144
Well there is one way to make like half of the currently unused units, spells, upgrades and buildings viable, and that is by basing their buffs around a type of map rarely played competitively, which is island maps, and other gametypes such as Free For All (which has always been my favorite gametype).

When it comes to island maps:
  • We have already seen the Medic's Restoration spell used on Sparkle (island map) multiple times to remove Parasite
  • Scouts (using Speed Upgrade and maybe Sight Range Upgrade) can be viable vs BCs, Science Vessels, Dropships, Carriers, Arbiters, Shuttles, Devourers, Guardians and Overlords
  • Valkyries are used all the time on island maps
  • BCs are often used (Yamato is usually used whenever mass BC is)
  • Devourers are very often used
  • Guardians might be more usable in some matchups on island maps (hopefully )
  • Queens are very useful and often used, maybe more than otherwise (including Ensnare and Parasite and maybe Broodlings if there are many Queens and/or many offensive enemy ground units)

Other abilities, units etc. can be very useful for example in Free For Alls potentially. For example Infested Terrans in ZvP, if a Zerg that faces both Terran and Protoss opponents manages to infest a Terran Command Center, he could use Infested Terrans, when combined with Dark Swarm, against massed Protoss armies or maybe heavily defended expansions defended by multiple Photon Cannons.

One suggestion I have, which I'm unsure but hopeful about not messing up the balance or metagame of existing non-mirror matchups on regular non-island maps, is to make Goliaths take up twice as much room inside Dropships, Shuttles and Overlords, like most large units. This change would specifically make Goliath drops weaker, and from what I know, Goliath drops aren't central to most competitive 1v1 non-island map non-mirror metagame or strategies. The reason is that from what I've heard one of the major issues with TvP matchups on island maps is that Terran's Goliaths are so strong against Protoss. There could be other reasons but this is at least one.
Jealous
Profile Blog Joined December 2011
10126 Posts
December 04 2020 17:25 GMT
#145
On December 05 2020 01:48 JonttuTonttu wrote:
One suggestion I have, which I'm unsure but hopeful about not messing up the balance or metagame of existing non-mirror matchups on regular non-island maps, is to make Goliaths take up twice as much room inside Dropships, Shuttles and Overlords, like most large units. This change would specifically make Goliath drops weaker, and from what I know, Goliath drops aren't central to most competitive 1v1 non-island map non-mirror metagame or strategies. The reason is that from what I've heard one of the major issues with TvP matchups on island maps is that Terran's Goliaths are so strong against Protoss. There could be other reasons but this is at least one.

Unfortunately, unit size is inextricably linked to damage types. For example, Dragoons do explosive damage, meaning they do 100% damage vs. Large units, 75% vs. Medium units, 50% vs Small units. So, by making Goliaths bigger, you are giving a 33% damage boost to Dragoons against them. This would naturally affect Carrier play in regular 1v1s.

This would potentially have an even greater impact on ZvT, as Hydralisks also do explosive damage, meaning that they will do 33% more damage against Goliaths, meaning that Hydra/Muta against mech gets a boost.

So, yea, sadly it's not that simple and can't be adequately corrected by messing with armor or anything like that, either. Even more evidence that even seemingly innocuous changes suggested by people on these forums are often based on a lack of information/perspective Not tryna rub your face in it since you did preface your statement, I just think it's a good example thereof.

"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
December 04 2020 17:55 GMT
#146
On December 05 2020 01:48 JonttuTonttu wrote:
Well there is one way to make like half of the currently unused units, spells, upgrades and buildings viable, and that is by basing their buffs around a type of map rarely played competitively, which is island maps, and other gametypes such as Free For All (which has always been my favorite gametype).

When it comes to island maps:
  • We have already seen the Medic's Restoration spell used on Sparkle (island map) multiple times to remove Parasite
  • Scouts (using Speed Upgrade and maybe Sight Range Upgrade) can be viable vs BCs, Science Vessels, Dropships, Carriers, Arbiters, Shuttles, Devourers, Guardians and Overlords
  • Valkyries are used all the time on island maps
  • BCs are often used (Yamato is usually used whenever mass BC is)
  • Devourers are very often used
  • Guardians might be more usable in some matchups on island maps (hopefully )
  • Queens are very useful and often used, maybe more than otherwise (including Ensnare and Parasite and maybe Broodlings if there are many Queens and/or many offensive enemy ground units)

Other abilities, units etc. can be very useful for example in Free For Alls potentially. For example Infested Terrans in ZvP, if a Zerg that faces both Terran and Protoss opponents manages to infest a Terran Command Center, he could use Infested Terrans, when combined with Dark Swarm, against massed Protoss armies or maybe heavily defended expansions defended by multiple Photon Cannons.

One suggestion I have, which I'm unsure but hopeful about not messing up the balance or metagame of existing non-mirror matchups on regular non-island maps, is to make Goliaths take up twice as much room inside Dropships, Shuttles and Overlords, like most large units. This change would specifically make Goliath drops weaker, and from what I know, Goliath drops aren't central to most competitive 1v1 non-island map non-mirror metagame or strategies. The reason is that from what I've heard one of the major issues with TvP matchups on island maps is that Terran's Goliaths are so strong against Protoss. There could be other reasons but this is at least one.

Goliath drops are a staple of TvT right?
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
ProMeTheus112
Profile Joined December 2009
France2027 Posts
December 05 2020 13:14 GMT
#147
On December 05 2020 02:25 Jealous wrote:
Show nested quote +
On December 05 2020 01:48 JonttuTonttu wrote:
One suggestion I have, which I'm unsure but hopeful about not messing up the balance or metagame of existing non-mirror matchups on regular non-island maps, is to make Goliaths take up twice as much room inside Dropships, Shuttles and Overlords, like most large units. This change would specifically make Goliath drops weaker, and from what I know, Goliath drops aren't central to most competitive 1v1 non-island map non-mirror metagame or strategies. The reason is that from what I've heard one of the major issues with TvP matchups on island maps is that Terran's Goliaths are so strong against Protoss. There could be other reasons but this is at least one.

Unfortunately, unit size is inextricably linked to damage types. For example, Dragoons do explosive damage, meaning they do 100% damage vs. Large units, 75% vs. Medium units, 50% vs Small units. So, by making Goliaths bigger, you are giving a 33% damage boost to Dragoons against them. This would naturally affect Carrier play in regular 1v1s.

This would potentially have an even greater impact on ZvT, as Hydralisks also do explosive damage, meaning that they will do 33% more damage against Goliaths, meaning that Hydra/Muta against mech gets a boost.

So, yea, sadly it's not that simple and can't be adequately corrected by messing with armor or anything like that, either. Even more evidence that even seemingly innocuous changes suggested by people on these forums are often based on a lack of information/perspective Not tryna rub your face in it since you did preface your statement, I just think it's a good example thereof.


actually there are exceptions between unit sizes considered for damage compared to the size they are in dropships. for example zealots are small for damage but medium in dropships, goliaths are large for damage but medium in dropship etc. so yeah you could change the size for damage or size in dropship separately it's already irregular.
Jealous
Profile Blog Joined December 2011
10126 Posts
December 05 2020 17:37 GMT
#148
On December 05 2020 22:14 ProMeTheus112 wrote:
Show nested quote +
On December 05 2020 02:25 Jealous wrote:
On December 05 2020 01:48 JonttuTonttu wrote:
One suggestion I have, which I'm unsure but hopeful about not messing up the balance or metagame of existing non-mirror matchups on regular non-island maps, is to make Goliaths take up twice as much room inside Dropships, Shuttles and Overlords, like most large units. This change would specifically make Goliath drops weaker, and from what I know, Goliath drops aren't central to most competitive 1v1 non-island map non-mirror metagame or strategies. The reason is that from what I've heard one of the major issues with TvP matchups on island maps is that Terran's Goliaths are so strong against Protoss. There could be other reasons but this is at least one.

Unfortunately, unit size is inextricably linked to damage types. For example, Dragoons do explosive damage, meaning they do 100% damage vs. Large units, 75% vs. Medium units, 50% vs Small units. So, by making Goliaths bigger, you are giving a 33% damage boost to Dragoons against them. This would naturally affect Carrier play in regular 1v1s.

This would potentially have an even greater impact on ZvT, as Hydralisks also do explosive damage, meaning that they will do 33% more damage against Goliaths, meaning that Hydra/Muta against mech gets a boost.

So, yea, sadly it's not that simple and can't be adequately corrected by messing with armor or anything like that, either. Even more evidence that even seemingly innocuous changes suggested by people on these forums are often based on a lack of information/perspective Not tryna rub your face in it since you did preface your statement, I just think it's a good example thereof.


actually there are exceptions between unit sizes considered for damage compared to the size they are in dropships. for example zealots are small for damage but medium in dropships, goliaths are large for damage but medium in dropship etc. so yeah you could change the size for damage or size in dropship separately it's already irregular.

:O My final point stands hahahaha you learn every day! Thanks!
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Beelzebub1
Profile Joined May 2015
1004 Posts
December 05 2020 19:10 GMT
#149
Yes, but only very very small changes, maybe even giving the scout an extra 0.5 ground range instead of 1.0, and who even knows how to make the Defiler meta, not too important imo but yea VERY small changes and only to the non meta units for sure.
Freakling
Profile Joined October 2012
Germany1529 Posts
December 06 2020 16:24 GMT
#150
On December 05 2020 02:25 Jealous wrote:
Show nested quote +
On December 05 2020 01:48 JonttuTonttu wrote:
One suggestion I have, which I'm unsure but hopeful about not messing up the balance or metagame of existing non-mirror matchups on regular non-island maps, is to make Goliaths take up twice as much room inside Dropships, Shuttles and Overlords, like most large units. This change would specifically make Goliath drops weaker, and from what I know, Goliath drops aren't central to most competitive 1v1 non-island map non-mirror metagame or strategies. The reason is that from what I've heard one of the major issues with TvP matchups on island maps is that Terran's Goliaths are so strong against Protoss. There could be other reasons but this is at least one.

Unfortunately, unit size is inextricably linked to damage types. For example, Dragoons do explosive damage, meaning they do 100% damage vs. Large units, 75% vs. Medium units, 50% vs Small units. So, by making Goliaths bigger, you are giving a 33% damage boost to Dragoons against them. This would naturally affect Carrier play in regular 1v1s.

This would potentially have an even greater impact on ZvT, as Hydralisks also do explosive damage, meaning that they will do 33% more damage against Goliaths, meaning that Hydra/Muta against mech gets a boost.

So, yea, sadly it's not that simple and can't be adequately corrected by messing with armor or anything like that, either. Even more evidence that even seemingly innocuous changes suggested by people on these forums are often based on a lack of information/perspective Not tryna rub your face in it since you did preface your statement, I just think it's a good example thereof.


Who gives you these strange ideas? a unit's "damage type size" is independent of the space it takes up in a transport. Goliaths are large units, just like Tanks and Goons.
Freakling
Profile Joined October 2012
Germany1529 Posts
December 06 2020 16:26 GMT
#151
On December 06 2020 04:10 Beelzebub1 wrote:
Yes, but only very very small changes, maybe even giving the scout an extra 0.5 ground range instead of 1.0, and who even knows how to make the Defiler meta, not too important imo but yea VERY small changes and only to the non meta units for sure.

I don't think there such a thing as a .5 range in BW.
JonttuTonttu
Profile Blog Joined November 2018
81 Posts
December 12 2020 21:00 GMT
#152
Ok so it seems like the goliath transport size change is possible without it affecting non-mirror gameplay too much outside of island maps. However, how could it be modded to actually test it, I don't know, perhaps someone does. If that is done, people could test how it affects TvP on Sparkle for example.
Prev 1 6 7 8 All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
16:00
Warm Up Cup #1
uThermal228
SteadfastSC53
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 445
mouzHeroMarine 437
uThermal 228
SteadfastSC 53
BRAT_OK 36
trigger 28
MindelVK 9
goblin 8
StarCraft: Brood War
Rain 3884
EffOrt 1287
Larva 1216
Stork 432
Mini 354
BeSt 201
ZerO 182
hero 101
Rush 87
Snow 77
[ Show more ]
Mind 76
Hyun 59
Barracks 55
Shinee 48
Movie 45
Sharp 41
Aegong 23
Rock 21
ajuk12(nOOB) 18
Terrorterran 15
scan(afreeca) 12
zelot 10
HiyA 9
IntoTheRainbow 8
Hm[arnc] 7
Dota 2
Gorgc10462
qojqva3616
febbydoto15
League of Legends
singsing2609
Counter-Strike
fl0m903
Super Smash Bros
amsayoshi54
Heroes of the Storm
Khaldor170
Other Games
FrodaN2836
hiko1205
Happy331
RotterdaM276
Liquid`VortiX265
crisheroes212
mouzStarbuck165
Mew2King120
ArmadaUGS102
Beastyqt97
Trikslyr62
elazer51
QueenE50
ZerO(Twitch)19
KnowMe15
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• poizon28 26
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV403
League of Legends
• TFBlade1084
• Jankos1010
Other Games
• Shiphtur206
Upcoming Events
OSC
2h 38m
SHIN vs Bunny
Cham vs MaNa
SKillous vs TBD
PAPI vs Jumy
Gerald vs Moja
ArT vs TBD
Replay Cast
7h 38m
The PondCast
17h 38m
RSL Revival
17h 38m
ByuN vs Classic
Clem vs Cham
WardiTV European League
23h 38m
Replay Cast
1d 7h
RSL Revival
1d 17h
herO vs SHIN
Reynor vs Cure
WardiTV European League
1d 23h
FEL
1d 23h
Korean StarCraft League
2 days
[ Show More ]
CranKy Ducklings
2 days
RSL Revival
2 days
FEL
2 days
Sparkling Tuna Cup
3 days
RSL Revival
3 days
FEL
3 days
BSL: ProLeague
4 days
Dewalt vs Bonyth
Replay Cast
5 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.