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BGH auto balance -> http://bghmmr.com/ - Page 31
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Deleted User 556753
126 Posts
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Deleted User 556753
126 Posts
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Deleted User 556753
126 Posts
I know this discussion had been here before, but it's really annoying these days. Edit (20:15 cet): Just happened again, he leaves precisely at 2:59 in the game after a failed idk, 5 or 6 pool on 11 vs 12 pos https://www.file-upload.net/download-14648854/2014378BigGameHunters.rep.html Please do smth about that, feels like at least 50% of games get fucked up recently by random shit like that. | ||
Qvark
Sweden185 Posts
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Tuggback
Sweden9 Posts
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KeKeKeKeKe
14 Posts
time: 13:42 minute at position 9. Account: http://bghmmr.eu/player.php?player=Yes_you_won Time stamp: 3x3 Big Game Hunters match played on 2021-08-07 02:12 Replay: https://easyupload.io/xqggyc | ||
Dakota_Fanning
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Hungary2335 Posts
On August 07 2021 09:40 KeKeKeKeKe wrote: i got teamkilled by yes_you_won time: 13:42 minute at position 9. Account: http://bghmmr.eu/player.php?player=Yes_you_won Time stamp: 3x3 Big Game Hunters match played on 2021-08-07 02:12 Replay: https://easyupload.io/xqggyc A friendly note: when sharing replays, you may use https://repmastered.app, and you can post a direct link to the game. For example, this replay (from the quote) is available here: https://repmastered.app/game/8J3bd6R-Jiw166TFSfqUqcEOhsJ8AsCJ6qNab3Aq0EI Then everyone can instantly see and analyze the replay in the browser, without having to download and watch / analyze the replay. You can see the chats here: https://repmastered.app/game/8J3bd6R-Jiw166TFSfqUqcEOhsJ8AsCJ6qNab3Aq0EI?tab=chat You can click on the commands tab, and filter for "alliance" commands only for example, and we can see Yes_you_won changed alliance, unallied you before the attack: 19045 13:19 Yes_you_won Alliance [0 4], AlliedVictory "[0 4]" means the player slots he's allied with, he changed alliance to only player slots 0 and 4, being players Anolo and Yes_you_won (himself). | ||
Deleted User 556753
126 Posts
Joins the games, leaves after start, joins the next one, writes down some middle finger smileys, next game same shit. 4 in a row now. | ||
kurrrak
Poland105 Posts
1. So far there is only one rule for banning (I hope) - team-killing. There's a good reason for that - you can't prevent it in-game. 2. If You get offended easily then there's some ancient forgotten option since dawn of bnet called "ignore [username]". 3. If someone annoys you anyway then wait for the other game and don't play with that player. If you think others waste your time by leaving, etc. then let me remind you that you play computer games, so your time is not that valuable. 4. Don't hassle bot admin, he probably spends a lot of time on this project already to not be bothered with analyzing every "please-ban-him" post. Which brings us to the last point: 5. If you get team-killed just post the link to the replay here, just like KeKe did. It will be sufficient evidence and easy to check fast for bot admin. glhf! | ||
MeSaber
Sweden1234 Posts
Boosting MMR by throwing on the other side. Best would be a command like !report reason (ingame) which makes admin get it and check it at once, maybe even automating the process for unallies. There is no strategy where you intentionally unally your own team. There is vs enemy team though, like lurkers or mines. Ally mine is banned in tournaments but this isnt a tournament. | ||
psyCrowe
Scotland195 Posts
On August 08 2021 00:57 MeSaber wrote: Best would be a command like !report reason (ingame) which makes admin get it and check it at once, maybe even automating the process for unallies. Good idea in principle, but I'd fear that it will be used overzealously. Maybe I'm paranoid, or just the level of players I'm playing with at the minute, but it really seems like some way through the game they go afk. I've noticed it with a few players, maybe becuase the boosting stuff that was mentioned a few pages back. It's probably nothing but I do notice it a lot. | ||
D3AD-R3TARD
Poland288 Posts
On August 07 2021 09:40 KeKeKeKeKe wrote: i got teamkilled by yes_you_won time: 13:42 minute at position 9. Account: http://bghmmr.eu/player.php?player=Yes_you_won Time stamp: 3x3 Big Game Hunters match played on 2021-08-07 02:12 Replay: https://easyupload.io/xqggyc I've banned Yes_you_won. As for automated bans - the replay decoding framework that I use doesn't really decode Allied commands. I see them but don't really know what they mean. Maybe Dakota Fanning can explain those to me. If I were able to figure this one out, I might be able to mark the first ally breaker in a game, and that would make banning easier. | ||
Puosu
6984 Posts
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Dakota_Fanning
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Hungary2335 Posts
On August 08 2021 23:09 D3AD-R3TARD wrote: I've banned Yes_you_won. As for automated bans - the replay decoding framework that I use doesn't really decode Allied commands. I see them but don't really know what they mean. Maybe Dakota Fanning can explain those to me. If I were able to figure this one out, I might be able to mark the first ally breaker in a game, and that would make banning easier. I've described in my previous post above. I don't know the output of SCRChart, but my replay parser screp (also used by repmastered.app) lists the slots (slot IDs) the player is allied with. Also gives the flag whether Allied victory is checked. Note that screp has a CLI release: you can pass a replay to it, and it gives you back the commands in JSON format. It's open source and has an API, you can use it as a replay parser lib too. If you're interested in the meaning of raw (binary data) stored in replay: there are 2 bits for each slot, 0x00: not allied, 0x01: allied, 0x02: allied victory. | ||
MeSaber
Sweden1234 Posts
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Peeano
Netherlands4678 Posts
I've played about 40 games now and I found that players under 1100~1200mmr generally are not very reliable allies. The auto balancing is really a pain if you get 2 E/F rank allies vs 3x B rank for example. At that point it is basically 1v3. I honestly feel like dodging those matches by now, the only reason I haven't so far is so you can get better data. In retrospect I do enjoy playing with D~C rank allies vs B~A, because The 5 minute rule seems fair, although some games can be over in about 4 minutes, this is mostly true for the 11 vs 12 case. Luckily I haven't noticed any people abusing the timer rules yet (but then again I only became aware of this rule after I had played the majority of my games). | ||
Deleted User 556753
126 Posts
shit like that happens quite frequently in the last time. Just after one is out from other team, guy from own team leaves, it ends up being 2v2 and losing in the end, which would be 100% win 3v2. I don't get what's wrong in some people's brains - but well, when I look at the whole world in the last 2 years, it's quite the same >_< | ||
Deleted User 556753
126 Posts
https://repmastered.app/game/_VoEWIV-3MiAsTIXWHNToh3i8xK4DUapLryJpOHm-dM 5min feels way too long, even 3min would leave a lot of room for abuse (which wasn't a point in this one obv) | ||
AIIKIII
5 Posts
it is ridiculous you can win games with one tank. in a proper competitive environment this should not be possible. yes its bgh, its never fully competitive, but imagine zergs being able to win with one lurker or toss being able to win with one reaver. you can micro against those units, but you cant do anything against tank drop unless you explicitly prepared for it. tank drops are completely imbalanced | ||
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Liquid`Drone
Norway28553 Posts
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