On September 30 2019 20:59 GeckoXp wrote:
$500 to ban this trick from competition you mean?
$500 to ban this trick from competition you mean?
auction, highest bidder gets to decide whether it is legal.
Same rule for allied mines.
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Liquid`Drone
Norway28853 Posts
On September 30 2019 20:59 GeckoXp wrote: $500 to ban this trick from competition you mean? auction, highest bidder gets to decide whether it is legal. Same rule for allied mines. | ||
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razorsuKe
Canada2040 Posts
On September 30 2019 20:56 Espers wrote: would be useful for island maps at least YES!! However, I don't think it will really change anything unless opponent was random - then you could determine race and adjust your build accordingly. Otherwise it kinda just saves you a bit of scouting time | ||
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Liquid`Drone
Norway28853 Posts
On September 30 2019 21:30 razorsuKe wrote: YES!! However, I don't think it will really change anything unless opponent was random - then you could determine race and adjust your build accordingly. Otherwise it kinda just saves you a bit of scouting time For islands it is massive, and protoss really didn't need a boost there. 4 zeal drop is a viable opening if you know opponent's starting location, not otherwise. Sair openings likewise let you scout and adjust to your opponent if you scout the right place first - not necessarily if the third spot. | ||
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castleeMg
Canada786 Posts
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Rus_Brain
Russian Federation1894 Posts
On September 30 2019 18:40 Liquid`Drone wrote: Bug officially restricted @ Corrupted Cup.tbh I assume it will be banned from competitions. | ||
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Twisted Carnage
36 Posts
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StRyKeR
United States1739 Posts
There's a strong reason to patch this bug out, which is that it will crash the game under certain circumstances. Even then, I also highly doubt being able to know the opponent's base this way is reasonable, so it will be removed completely instead of just fixing the crash. | ||
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Bonyth
Poland607 Posts
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Ideas
United States8173 Posts
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Dante08
Singapore4179 Posts
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[AS]Rattus
428 Posts
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starithm
United States118 Posts
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Dante08
Singapore4179 Posts
On September 30 2019 18:55 Starecat wrote: I don't think it will be banned muta stacking is dubious asf if you try to say if it is a bug or a feature, and like as Brood War goes every new bug people try to find advantage has counterplay. And the math for the sacrificed minerals and if it is worth not scounting rushes at your door is not done. Dude this gives Protoss a HUGE advantage, 25 minerals is nothing if you can know where your opponent is instantly on 4 player maps. Protoss can now deny a Zerg hatch first every single time, probe harass Terran and proxy gates etc. | ||
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Liquid`Drone
Norway28853 Posts
On islands this is totally broken. But even as a random player, I will be happy if protosses try to scout me doing this instead of actually scouting. | ||
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StRyKeR
United States1739 Posts
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Espers
United Kingdom606 Posts
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Liquid`Drone
Norway28853 Posts
I was worried for a sec if it was possible to scout pool timings with this, because then you could use this to go for a safe 12 nex. But it seems like that is not the case. I think it has virtually 0 real utility on a land map, at least pvz. | ||
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chozen86
United States60 Posts
Also agree this will likely not be worth it vs. random, since the main thing I want to know is if the opponent is z or p/t, so I can decide whether to forward pylon (for FFE/GE) or not, and you have to make at least 1 pylon before this. Related: curious where the last two (or more?) "hacks"/bugs for Protoss have fallen on ladder/competitive play: IIRC there was a splash at the time about the total recall bug and the half-priced archons trick, but I haven't really seen them explicitly banned or even attempted in competitive play? Probably a combo of opportunity cost + required skill + unwritten community norms. I expect the same thing to happen to this bug, meaning a patch really isn't necessary. | ||
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Apfelbaeumchen
2 Posts
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REDBLUEGREEN
Germany1904 Posts
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