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Pylon Bug to Find Opponent's Location - Page 3

Forum Index > BW General
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Liquid`Drone
Profile Joined September 2002
Norway28701 Posts
September 30 2019 12:05 GMT
#41
On September 30 2019 20:59 GeckoXp wrote:
Show nested quote +
On September 30 2019 19:49 Bonyth wrote:
remember it's #Corrupted


$500 to ban this trick from competition you mean?


auction, highest bidder gets to decide whether it is legal.

Same rule for allied mines.
Moderator
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
September 30 2019 12:30 GMT
#42
On September 30 2019 20:56 Espers wrote:
would be useful for island maps at least


YES!! However, I don't think it will really change anything unless opponent was random - then you could determine race and adjust your build accordingly. Otherwise it kinda just saves you a bit of scouting time
EntusGalleries.com - CJ Uniform Sale
Liquid`Drone
Profile Joined September 2002
Norway28701 Posts
September 30 2019 12:33 GMT
#43
On September 30 2019 21:30 razorsuKe wrote:
Show nested quote +
On September 30 2019 20:56 Espers wrote:
would be useful for island maps at least


YES!! However, I don't think it will really change anything unless opponent was random - then you could determine race and adjust your build accordingly. Otherwise it kinda just saves you a bit of scouting time


For islands it is massive, and protoss really didn't need a boost there. 4 zeal drop is a viable opening if you know opponent's starting location, not otherwise. Sair openings likewise let you scout and adjust to your opponent if you scout the right place first - not necessarily if the third spot.
Moderator
castleeMg
Profile Blog Joined January 2013
Canada777 Posts
September 30 2019 12:56 GMT
#44
Lol that glitch is insane. How are they ever gonna patch that??
AKA: castle[eMg]@USEast/ iCCup
Rus_Brain
Profile Blog Joined June 2006
Russian Federation1893 Posts
September 30 2019 13:23 GMT
#45
On September 30 2019 18:40 Liquid`Drone wrote:
tbh I assume it will be banned from competitions.
Bug officially restricted @ Corrupted Cup.
patyrykin.net
Twisted Carnage
Profile Joined July 2019
36 Posts
September 30 2019 13:26 GMT
#46
Its cool but a bit of a dirty trick, Blizzard should fix this asap in the interest of fair play.
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
Last Edited: 2019-09-30 13:33:46
September 30 2019 13:33 GMT
#47
How was it found?

There's a strong reason to patch this bug out, which is that it will crash the game under certain circumstances. Even then, I also highly doubt being able to know the opponent's base this way is reasonable, so it will be removed completely instead of just fixing the crash.
Ars longa, vita brevis, principia aeturna.
Bonyth
Profile Joined August 2010
Poland577 Posts
September 30 2019 13:40 GMT
#48
Do you really believe Blizzard team currently has this much power? They are afraid of improving network system because it could break some other stuff, this is probably an even bigger issue.
Ideas
Profile Blog Joined April 2008
United States8136 Posts
September 30 2019 13:41 GMT
#49
It only works with protoss?
Free Palestine
Dante08
Profile Blog Joined February 2008
Singapore4132 Posts
September 30 2019 13:47 GMT
#50
Lmao I'm constantly amazed by the number of new bugs you can still find in this 20 year old game. Guessing Blizzard will have to patch this out soon. Meanwhile Terran players are fucked even in 4 player maps.
[AS]Rattus
Profile Joined March 2017
427 Posts
September 30 2019 13:48 GMT
#51
i mean, if sparkle still was a thing, this could have its use
starithm
Profile Blog Joined July 2013
United States118 Posts
September 30 2019 13:50 GMT
#52
I watched this bug from FireBatHero's stream yesterday. I was mesmerized by this pylon bug! :O I don't think this pylon maphack bug should be allowed even in normal melee games because that's not how the game was supposed to be designed.
http://www.twitch.tv/starithm
Dante08
Profile Blog Joined February 2008
Singapore4132 Posts
September 30 2019 13:50 GMT
#53
On September 30 2019 18:55 Starecat wrote:
I don't think it will be banned muta stacking is dubious asf if you try to say if it is a bug or a feature, and like as Brood War goes every new bug people try to find advantage has counterplay.

And the math for the sacrificed minerals and if it is worth not scounting rushes at your door is not done.


Dude this gives Protoss a HUGE advantage, 25 minerals is nothing if you can know where your opponent is instantly on 4 player maps. Protoss can now deny a Zerg hatch first every single time, probe harass Terran and proxy gates etc.
Liquid`Drone
Profile Joined September 2002
Norway28701 Posts
September 30 2019 13:56 GMT
#54
dante no, because you have to build a pylon and cancel the pylon, and it has to be the second pylon obviously. you can't build a pylon, build another pylon, cancel that pylon when it's done, then scout the zerg and deny their hatchery. For a scout to be early enough to be of significance, you'd have to screw up your own build order to the point where any advantage you get is removed.

On islands this is totally broken. But even as a random player, I will be happy if protosses try to scout me doing this instead of actually scouting.
Moderator
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
September 30 2019 13:56 GMT
#55
Probably not worth it in 2 player / 3 player maps, but I can see it being very worth it on 4 player, vs Random, and island maps, especially if you can time it to see what the Zerg build is.
Ars longa, vita brevis, principia aeturna.
Espers
Profile Joined August 2009
United Kingdom606 Posts
Last Edited: 2019-09-30 14:08:55
September 30 2019 14:05 GMT
#56
is it useful it against random? you can't use it to decide whether to place the first pylon at your natural or not, which is the only problematic thing for PvR afaik
Liquid`Drone
Profile Joined September 2002
Norway28701 Posts
September 30 2019 14:09 GMT
#57
As a random player I will be very very happy if people use this to scout me instead of use a probe tbh.

I was worried for a sec if it was possible to scout pool timings with this, because then you could use this to go for a safe 12 nex. But it seems like that is not the case. I think it has virtually 0 real utility on a land map, at least pvz.
Moderator
chozen86
Profile Blog Joined May 2017
United States60 Posts
Last Edited: 2019-09-30 14:12:12
September 30 2019 14:10 GMT
#58
Amazing! This is the game that keeps on giving. :D Looks like you only get information about starting position, and nothing else, so seems most potentially useful on 4 player or island maps (although you can still get lucky with a pylon scout, which you'd want to do anyway if you *really* wanted to sniff out your opponent ASAP, e.g., vs. a known cheeser).

Also agree this will likely not be worth it vs. random, since the main thing I want to know is if the opponent is z or p/t, so I can decide whether to forward pylon (for FFE/GE) or not, and you have to make at least 1 pylon before this.

Related: curious where the last two (or more?) "hacks"/bugs for Protoss have fallen on ladder/competitive play: IIRC there was a splash at the time about the total recall bug and the half-priced archons trick, but I haven't really seen them explicitly banned or even attempted in competitive play? Probably a combo of opportunity cost + required skill + unwritten community norms. I expect the same thing to happen to this bug, meaning a patch really isn't necessary.
Apfelbaeumchen
Profile Joined September 2019
2 Posts
September 30 2019 14:15 GMT
#59
i love this game =)
REDBLUEGREEN
Profile Blog Joined June 2008
Germany1904 Posts
September 30 2019 14:29 GMT
#60
If P gets his scout denied he could use this to check around 3 hatch hydra timing if Z is building hydras.
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