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Pylon Bug to Find Opponent's Location - Page 7

Forum Index > BW General
Post a Reply
Prev 1 5 6 7 8 Next All
TornadoSteve
Profile Joined March 2018
1122 Posts
October 02 2019 04:09 GMT
#121
This bug goes against everything that made this game so unique, so perfect
If it doesnt get patched, it will definately hurt this game a lot, and this at every level
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
October 02 2019 04:47 GMT
#122
On October 02 2019 13:09 TornadoSteve wrote:
This bug goes against everything that made this game so unique, so perfect
If it doesnt get patched, it will definately hurt this game a lot, and this at every level

i agree. lots of the funny bugs we find 15+ later in sc are cool but this one is very much not cool. in fact i don't even know how it was discovered how the hell would anyone.. but whatever. the archon/hallu bug proved to not be effective and was not patched though i don't think it will never come back into play. this, however, has big repercussions on people who want to maphack but can't afford to.
get rich or die mining
TL+ Member
tec27
Profile Blog Joined June 2004
United States3703 Posts
Last Edited: 2019-10-02 08:32:33
October 02 2019 08:21 GMT
#123
On October 02 2019 05:53 Freakling wrote:
Show nested quote +
On October 01 2019 23:42 Piste wrote:
How is this even possible :O I wonder what sort of bug in the code enables this.


I think it is probably a variation of the UI refresh glitch (the same that let's you give illegal orders to units, such as the half price Archon glitch). The rest is just the same unit "slot" being occupied by different units.

Not really *that* related, this is due to some code around cleaning up graphical elements when things are no longer selected that doesn't function properly when certain sprites animate (e.g. the flashing selection circle), whereas the selection desync stuff is because of how turns are processed/tricks that the UI plays to make things feel responsive. Both can result in dangling/stale data that makes the game do some weird things, but the path to getting there is pretty different.

On October 01 2019 01:35 LG)Sabbath wrote:


Can anyone explain this other bug as well?

I've actually been meaning to make a thread about this one since it got patched. We (ShieldBattery devs) discovered this while trying to track down why pylons sometimes became unpowered during games, but it was too easily exploitable so we didn't want to spread that knowledge more widely until we had a fix in place. I'll create that thread eventually
Can you jam with the console cowboys in cyberspace?
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
October 02 2019 12:06 GMT
#124
This needs to be patched, if only because of its potential to crash games.
stanliv
Profile Joined October 2019
3 Posts
Last Edited: 2019-10-09 12:01:52
October 08 2019 13:46 GMT
#125
--- Nuked ---
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2019-10-08 14:43:42
October 08 2019 14:42 GMT
#126
On October 02 2019 11:26 RowdierBob wrote:
Is this really that useful? Does building two pylons early and slowing your tech tree just to make sure you scout the right way make it worth it? I could be missing something here.



It doesnt matter even if it is used.. Anyone who kills his pylon early on will be claimed cheater and banned from every competition. There is no need for patch imo. A patch will MOST LIKELY add some other bug or make the game different on some level that you will regret the patching.

Edit: Oh and also.. We now have screen-view on minimap to show where people are looking. Kinda obvious if it randomly jumps to a corner on a unit/building.
-.-
A.Alm
Profile Joined September 2012
Sweden558 Posts
October 08 2019 15:21 GMT
#127
On October 08 2019 23:42 MeSaber wrote:
Show nested quote +
On October 02 2019 11:26 RowdierBob wrote:
Is this really that useful? Does building two pylons early and slowing your tech tree just to make sure you scout the right way make it worth it? I could be missing something here.



It doesnt matter even if it is used.. Anyone who kills his pylon early on will be claimed cheater and banned from every competition. There is no need for patch imo. A patch will MOST LIKELY add some other bug or make the game different on some level that you will regret the patching.

Edit: Oh and also.. We now have screen-view on minimap to show where people are looking. Kinda obvious if it randomly jumps to a corner on a unit/building.


I agree. Good points.
Qikz
Profile Blog Joined November 2009
United Kingdom12049 Posts
October 08 2019 17:57 GMT
#128
On October 02 2019 13:09 TornadoSteve wrote:
This bug goes against everything that made this game so unique, so perfect
If it doesnt get patched, it will definately hurt this game a lot, and this at every level


The issue is, we don't know what causes this bug. It you patch it out you could patch out a TON of other bugs. Imagine if it somehow broke unit stacking? You want to take that risk?

Better to just ban it at a tournament level.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
MeSaber
Profile Joined December 2009
Sweden1235 Posts
October 08 2019 18:23 GMT
#129
On October 02 2019 13:09 TornadoSteve wrote:
This bug goes against everything that made this game so unique, so perfect
If it doesnt get patched, it will definately hurt this game a lot, and this at every level


Exaggerating a bit sir? There are plenty of bugs in this game. Some are even banned from competitive gaming. This bug isnt game breaking by any means. If it makes games to crash it does however need to get fixed. Else people could make it a thing to crash games.
-.-
outscar
Profile Joined September 2014
2832 Posts
October 08 2019 20:38 GMT
#130
Just tried it and it's crazy! It can be worthy on 4 players map if you don't wanna go early scouting - 25 minerals is nothing because you can send your probe later and get back that money instantly.
sunbeams are never made like me...
Qikz
Profile Blog Joined November 2009
United Kingdom12049 Posts
October 08 2019 21:33 GMT
#131
Patching is a dangerous precedent as I mentioned before. If you patch this you risk breaking everything else.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Freakling
Profile Joined October 2012
Germany1534 Posts
October 08 2019 21:38 GMT
#132
Oh, come on, this is not some black magic. It's not even touching on game mechanics…
Qikz
Profile Blog Joined November 2009
United Kingdom12049 Posts
October 08 2019 21:41 GMT
#133
On October 09 2019 06:38 Freakling wrote:
Oh, come on, this is not some black magic. It's not even touching on game mechanics…


You have no idea what's causing the bug, if you patch out the cause of it it might break some of the now game mechanics that are actually bugs.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Lorch
Profile Joined June 2011
Germany3703 Posts
October 08 2019 22:55 GMT
#134
On October 09 2019 06:41 Qikz wrote:
Show nested quote +
On October 09 2019 06:38 Freakling wrote:
Oh, come on, this is not some black magic. It's not even touching on game mechanics…


You have no idea what's causing the bug, if you patch out the cause of it it might break some of the now game mechanics that are actually bugs.


So they make a fix, put it on ptr, we test it and see if it breaks anything else. What's wrong with that approach?
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
October 09 2019 00:43 GMT
#135
this is assuming they are even aware of this bug.
get rich or die mining
TL+ Member
Freakling
Profile Joined October 2012
Germany1534 Posts
October 09 2019 13:53 GMT
#136
On October 09 2019 06:41 Qikz wrote:
Show nested quote +
On October 09 2019 06:38 Freakling wrote:
Oh, come on, this is not some black magic. It's not even touching on game mechanics…


You have no idea what's causing the bug, if you patch out the cause of it it might break some of the now game mechanics that are actually bugs.

The bug is created because some of the garbage is not correctly cleared when refreshing the UI under certain very specific conditions. What else do you think would changing this influence?
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
Last Edited: 2019-10-09 14:23:39
October 09 2019 14:23 GMT
#137
On October 09 2019 06:33 Qikz wrote:
Patching is a dangerous precedent as I mentioned before. If you patch this you risk breaking everything else.


Your mentality, if generally held, is much too cautious. Many bugs have been patched in the past with no negative repercussions. Sunken colony crash bug when it initially was updated to have 300 hp -- patched with no adverse effects. The "build hatchery, cancel, then kill drone crash" was fixed -- no adverse effects. The "no pylon required to build" bug was patched early August 2019 -- no adverse effects. Most people didn't even know about the no pylon required bug, let alone the patch.
Ars longa, vita brevis, principia aeturna.
Akio
Profile Blog Joined January 2019
Finland1838 Posts
October 09 2019 14:49 GMT
#138
On October 08 2019 23:42 MeSaber wrote:
Show nested quote +
On October 02 2019 11:26 RowdierBob wrote:
Is this really that useful? Does building two pylons early and slowing your tech tree just to make sure you scout the right way make it worth it? I could be missing something here.



It doesnt matter even if it is used.. Anyone who kills his pylon early on will be claimed cheater and banned from every competition. There is no need for patch imo. A patch will MOST LIKELY add some other bug or make the game different on some level that you will regret the patching.

Edit: Oh and also.. We now have screen-view on minimap to show where people are looking. Kinda obvious if it randomly jumps to a corner on a unit/building.

It's definitely blatant enough for it to be easily monitored in competitive play. I would say if it's a factor in causing a crash, it would be worth trying to fix it.
Mine gas, build tanks.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
October 09 2019 15:21 GMT
#139
On October 09 2019 23:49 Akio wrote:
Show nested quote +
On October 08 2019 23:42 MeSaber wrote:
On October 02 2019 11:26 RowdierBob wrote:
Is this really that useful? Does building two pylons early and slowing your tech tree just to make sure you scout the right way make it worth it? I could be missing something here.



It doesnt matter even if it is used.. Anyone who kills his pylon early on will be claimed cheater and banned from every competition. There is no need for patch imo. A patch will MOST LIKELY add some other bug or make the game different on some level that you will regret the patching.

Edit: Oh and also.. We now have screen-view on minimap to show where people are looking. Kinda obvious if it randomly jumps to a corner on a unit/building.

It's definitely blatant enough for it to be easily monitored in competitive play. I would say if it's a factor in causing a crash, it would be worth trying to fix it.


This should be patched regardless of whether or not it factors into causing a crash, because it also affects the ladder. One race clearly has an unintended, unfair advantage, and it's easier to patch in a fix than it is to monitor and confirm or deny claims of cheating.

By fixing something like this, Blizzard doesn't have to ban anybody. I think not banning your players is better than initiating some witch-hunt for the remainder (if finite) of the game's life because of laziness or ineptitude.
twitch.tv/duttroach
outscar
Profile Joined September 2014
2832 Posts
October 09 2019 17:19 GMT
#140
I'm against patching because I don't think current team is capable of doing anything which consist from around 3 guys lol. Just look what they did with latest patch: if you switch old graphics on main menu you will see buttons not aligned properly and next go to campaign episode select screen where you will see they fucked up pretty bad, and many many more things...
sunbeams are never made like me...
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