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Pylon Bug to Find Opponent's Location - Page 6

Forum Index > BW General
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Badfan92
Profile Joined April 2017
5 Posts
October 01 2019 13:39 GMT
#101
Has anyone been able to replicate it with a zerg egg? I can't get the egg to show up on the stats screen without selecting it. Do you have to do it as it's about to hatch?
Garrl
Profile Blog Joined February 2010
Scotland1978 Posts
Last Edited: 2019-10-01 13:58:35
October 01 2019 13:58 GMT
#102
crashes for me every time I do it (in single player vs 1 AI), although not when it centers on my own nexus
ggsimida
Profile Joined August 2015
1156 Posts
Last Edited: 2019-10-01 14:03:13
October 01 2019 14:02 GMT
#103
On October 01 2019 22:39 Badfan92 wrote:
Has anyone been able to replicate it with a zerg egg? I can't get the egg to show up on the stats screen without selecting it. Do you have to do it as it's about to hatch?


[image loading]

so its anything that has a "transition animation" not just a building lol..
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2019-10-01 14:03:15
October 01 2019 14:02 GMT
#104
On October 01 2019 22:39 Badfan92 wrote:
Has anyone been able to replicate it with a zerg egg? I can't get the egg to show up on the stats screen without selecting it. Do you have to do it as it's about to hatch?

That's what I would try.

On October 01 2019 23:02 ggsimida wrote:
Show nested quote +
On October 01 2019 22:39 Badfan92 wrote:
Has anyone been able to replicate it with a zerg egg? I can't get the egg to show up on the stats screen without selecting it. Do you have to do it as it's about to hatch?


[image loading]

so its anything that has a transition animation..

What do you use for Terran? Add-ons?
ggsimida
Profile Joined August 2015
1156 Posts
Last Edited: 2019-10-01 14:05:47
October 01 2019 14:05 GMT
#105
On October 01 2019 23:02 Freakling wrote:
What do you use for Terran? Add-ons?


i used a turret as you can see from my post in the 5th page of this thread. just time the yamato to hit the turret as the "transition animation" plays out (when the turret converts from its construction stage to complete)
Piste
Profile Blog Joined July 2006
6183 Posts
October 01 2019 14:42 GMT
#106
How is this even possible :O I wonder what sort of bug in the code enables this.
Garrl
Profile Blog Joined February 2010
Scotland1978 Posts
Last Edited: 2019-10-01 16:08:55
October 01 2019 14:58 GMT
#107
On October 01 2019 23:42 Piste wrote:
How is this even possible :O I wonder what sort of bug in the code enables this.


(this is just my speculation, I might be entirely wrong)

when you do the attack-double click thing, it doesn't clear the UI when the object dies as the game still thinks you've got the probe clicked (perhaps there isn't code for handling the specific transitory state between the building creation and finishing). Under normal circumstances, this doesn't matter because we can just click to another unit, but when you click on the portrait/ctrl c, the stored pointer to the unit points to something different as the memory has been reused by another unit being added to the list of building units, eg, before, our production list might look like this:

[drone] [pylon] [drone]

then:

[drone] [ling] [drone]

we still have a pointer to the second element after our list has been relinked.
AntiHack
Profile Joined January 2009
Switzerland553 Posts
October 01 2019 15:10 GMT
#108
On October 01 2019 23:42 Piste wrote:
How is this even possible :O I wonder what sort of bug in the code enables this.

Maybe there's a layer of the code dedicated to all the unit-selection stats and portraits of the game so with that fast click you only trigger/enter that layer of code without the code of actual unit selection so once activated you keep the access to that sublayer of code.

Or maybe it have something to do with a backdoor to the whole turn of the turn-rate due to p2p net code.
"I am very tired of your grammar errors" - Zoler[MB]
pebble444
Profile Blog Joined March 2011
Italy2503 Posts
October 01 2019 16:44 GMT
#109
On October 01 2019 23:42 Piste wrote:
How is this even possible :O I wonder what sort of bug in the code enables this.


The Broodwar Code was supposed to be made public as of 2019; This is the reason why Blizzard came out with remastered in the first place, by recreating a somewhat "new" game, to protect their intellectual property, and extend for another 20 years their copyright over the videogame, especially the code, thus insuring a consequential claim over possible massive Tournaments in the Korean scene. All this was done for money and intellectual protection. Videogames have a 20 year copyright claim, after that they become public domain.

So to answer your question, you will probably never find out for another 20 years.
"Awaken my Child, and embrace the Glory that is your Birthright"
Garrl
Profile Blog Joined February 2010
Scotland1978 Posts
October 01 2019 16:58 GMT
#110
On October 02 2019 01:44 pebble444 wrote:
Show nested quote +
On October 01 2019 23:42 Piste wrote:
How is this even possible :O I wonder what sort of bug in the code enables this.


The Broodwar Code was supposed to be made public as of 2019; This is the reason why Blizzard came out with remastered in the first place, by recreating a somewhat "new" game, to protect their intellectual property, and extend for another 20 years their copyright over the videogame, especially the code, thus insuring a consequential claim over possible massive Tournaments in the Korean scene. All this was done for money and intellectual protection. Videogames have a 20 year copyright claim, after that they become public domain.

So to answer your question, you will probably never find out for another 20 years.


what

first of all, I don't even know where you got the 20 years copyright thing, but even after the copyright has expired there is absolutely no prerequisite to release the source code.
Chris_Havoc
Profile Joined August 2016
United States600 Posts
Last Edited: 2019-10-01 17:40:17
October 01 2019 17:39 GMT
#111
On October 02 2019 01:44 pebble444 wrote:
Show nested quote +
On October 01 2019 23:42 Piste wrote:
How is this even possible :O I wonder what sort of bug in the code enables this.


The Broodwar Code was supposed to be made public as of 2019; This is the reason why Blizzard came out with remastered in the first place, by recreating a somewhat "new" game, to protect their intellectual property, and extend for another 20 years their copyright over the videogame, especially the code, thus insuring a consequential claim over possible massive Tournaments in the Korean scene. All this was done for money and intellectual protection. Videogames have a 20 year copyright claim, after that they become public domain.

So to answer your question, you will probably never find out for another 20 years.


You're wrong on so many levels about this it's appalling. The U.S. copyright system has never worked that way and it never will.

As long as Blizzard exists they will own the copyright to all their games in perpituity. If we go by the Berne Convention it would be 50 years beyond Blizzard ceasing to exist that StarCraft and their other properties could fall under the public domain, and even that isn't a guarantee by any stretch if another company buys the rights, which often happens.
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
kidcrash
Profile Joined September 2009
United States623 Posts
Last Edited: 2019-10-01 18:36:54
October 01 2019 18:28 GMT
#112
On October 02 2019 02:39 Chris_Havoc wrote:
Show nested quote +
On October 02 2019 01:44 pebble444 wrote:
On October 01 2019 23:42 Piste wrote:
How is this even possible :O I wonder what sort of bug in the code enables this.


The Broodwar Code was supposed to be made public as of 2019; This is the reason why Blizzard came out with remastered in the first place, by recreating a somewhat "new" game, to protect their intellectual property, and extend for another 20 years their copyright over the videogame, especially the code, thus insuring a consequential claim over possible massive Tournaments in the Korean scene. All this was done for money and intellectual protection. Videogames have a 20 year copyright claim, after that they become public domain.

So to answer your question, you will probably never find out for another 20 years.


You're wrong on so many levels about this it's appalling. The U.S. copyright system has never worked that way and it never will.

As long as Blizzard exists they will own the copyright to all their games in perpituity. If we go by the Berne Convention it would be 50 years beyond Blizzard ceasing to exist that StarCraft and their other properties could fall under the public domain, and even that isn't a guarantee by any stretch if another company buys the rights, which often happens.


I think he's thinking of patents which are different than intellectual property, although they are intertwined in certain ways. In case anyone is curious here is a list of patents I found that Activision Blizzard owns.

https://www.cbinsights.com/investor/activision-patents


[image loading]

Edit: It looks like you have to sign up to see the list of all 170 patents but I just wanted to show examples to help explain the difference.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19368 Posts
October 01 2019 20:21 GMT
#113
On October 01 2019 18:48 Starecat wrote:
Show nested quote +
On October 01 2019 00:24 Anc13nt wrote:
Probably the weirdest glitch I might have ever seen in this game.

Drones becoming rocks or flying templas weren't enough for you xD?

Is there a vod of a drone becoming a rock somewhere?
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
L_Master
Profile Blog Joined April 2009
United States8017 Posts
October 01 2019 20:26 GMT
#114
This is so wild. BW just never ceases to suprise that people still figure out these kinds of things 20+ years down the line. Surely this must have happened by accident to discover...
EffOrt and Soulkey Hwaiting!
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2019-10-01 20:56:26
October 01 2019 20:53 GMT
#115
On October 01 2019 23:42 Piste wrote:
How is this even possible :O I wonder what sort of bug in the code enables this.


I think it is probably a variation of the UI refresh glitch (the same that let's you give illegal orders to units, such as the half price Archon glitch). The rest is just the same unit "slot" being occupied by different units.

On October 02 2019 01:44 pebble444 wrote:
Show nested quote +
On October 01 2019 23:42 Piste wrote:
How is this even possible :O I wonder what sort of bug in the code enables this.


The Broodwar Code was supposed to be made public as of 2019; This is the reason why Blizzard came out with remastered in the first place, by recreating a somewhat "new" game, to protect their intellectual property, and extend for another 20 years their copyright over the videogame, especially the code, thus insuring a consequential claim over possible massive Tournaments in the Korean scene. All this was done for money and intellectual protection. Videogames have a 20 year copyright claim, after that they become public domain.

So to answer your question, you will probably never find out for another 20 years.

You could probably still use OpenBW as a code base to figure it out (not sure if it has all the UI functionality fully implemented though).
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
October 02 2019 00:55 GMT
#116
should this be patched?
Poll: Should this bug be patched

Yes (16)
 
59%

It doesn't matter. it's not feasible in meaningful games (5)
 
19%

No (4)
 
15%

Wait and see how it plays out in pro scene (2)
 
7%

27 total votes

Your vote: Should this bug be patched

(Vote): Yes
(Vote): No
(Vote): Wait and see how it plays out in pro scene
(Vote): It doesn't matter. it's not feasible in meaningful games


get rich or die mining
TL+ Member
TelecoM
Profile Blog Joined January 2010
United States10782 Posts
October 02 2019 01:52 GMT
#117
Yea this should be patched obviously lol
AKA: TelecoM[WHITE] Protoss fighting
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2019-10-02 02:16:42
October 02 2019 02:10 GMT
#118
On October 02 2019 10:52 GGzerG wrote:
Yea this should be patched obviously lol

was free archon patched?
i do think it should be patched, though. i don't like that you could do it in ladder and beat some one on a 4 player map with some weird play and then they come onto tl and we have to explain to them this glitch and refer them to this thread ad nauseam.
get rich or die mining
TL+ Member
RowdierBob
Profile Blog Joined May 2003
Australia13427 Posts
October 02 2019 02:26 GMT
#119
Is this really that useful? Does building two pylons early and slowing your tech tree just to make sure you scout the right way make it worth it? I could be missing something here.
"Terrans are pretty much space-Australians" - H
ejac
Profile Blog Joined January 2009
United States1195 Posts
Last Edited: 2019-10-02 03:45:34
October 02 2019 02:36 GMT
#120
esq>n
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