There might be some timings that are really really crisp with certain players that always adhere to a particular build and always build the same units at the same seconds. Then you have to time a pylon exactly the pylon build time before they start morphing an egg with that timing, then wait for ~15 seconds with 0 actions, and then hope you got something out of it.
Pylon Bug to Find Opponent's Location - Page 4
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Liquid`Drone
Norway28525 Posts
There might be some timings that are really really crisp with certain players that always adhere to a particular build and always build the same units at the same seconds. Then you have to time a pylon exactly the pylon build time before they start morphing an egg with that timing, then wait for ~15 seconds with 0 actions, and then hope you got something out of it. | ||
Dante08
Singapore4119 Posts
On September 30 2019 22:56 Liquid`Drone wrote: dante no, because you have to build a pylon and cancel the pylon, and it has to be the second pylon obviously. you can't build a pylon, build another pylon, cancel that pylon when it's done, then scout the zerg and deny their hatchery. For a scout to be early enough to be of significance, you'd have to screw up your own build order to the point where any advantage you get is removed. On islands this is totally broken. But even as a random player, I will be happy if protosses try to scout me doing this instead of actually scouting. Maybe not to block hatch first then, but something like proxy gate would definitely be doable. I could see something like Pylon, Gateway, Pylon (cancel) and you'll know where T is before your gateway finishes. | ||
Anc13nt
1557 Posts
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KwarK
United States41656 Posts
On September 30 2019 18:55 Starecat wrote: I don't think it will be banned muta stacking is dubious asf if you try to say if it is a bug or a feature, and like as Brood War goes every new bug people try to find advantage has counterplay. And the math for the sacrificed minerals and if it is worth not scounting rushes at your door is not done. Muta stacking isn’t even a bug, it’s just selecting units with one of them outside of the magic box. It’s part of the point move vs formation move mechanics. | ||
PVJ
Hungary5211 Posts
On September 30 2019 22:41 Ideas wrote: It only works with protoss? Good -- and most important -- question would like to know about this as well If it is protoss only then definitely should be banned, even if all races may do this I think it still counts as essentially maphack & get banned | ||
LG)Sabbath
Argentina3022 Posts
Can anyone explain this other bug as well? | ||
TelecoM
United States10635 Posts
EDIT : So after killing Pylon, you have to keep Probe selected and hit CTRL+C to reveal their location ? Why was the SCV damaged? | ||
Psyonic_Reaver
United States4330 Posts
On October 01 2019 01:35 LG)Sabbath wrote: https://www.youtube.com/watch?v=tIXY6xDAvm0 Can anyone explain this other bug as well? What the fuck?!? How can he move the pylon field???? Seriously this is WAY more game breaking than the cancel pylon vision bug. | ||
StRyKeR
United States1739 Posts
On October 01 2019 02:18 Psyonic_Reaver wrote: What the fuck?!? How can he move the pylon field???? Seriously this is WAY more game breaking than the cancel pylon vision bug. This bug doesn't exist in SCR. In the video it says it was patched August 2019. | ||
LG)Sabbath
Argentina3022 Posts
On October 01 2019 02:24 StRyKeR wrote: This bug doesn't exist in SCR. In the video it says it was patched August 2019. Oh ok thx | ||
AdelSC123
France362 Posts
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StRyKeR
United States1739 Posts
The "StarBugMaster" says you can actually do the same trick with Terran or Zerg. The mechanism seems to be to destroy a building 1) that's "transitioning" 2) being attacked 3) while clicking it. Then the clicked unit dies but somehow you are still selecting it, and it becomes the next unit created in the game, even an opponent's. So you can do this with a creep colony that dies exactly when it's about to turn into a sunken colony. I don't know what the equivalent would be for a Terran unit. This method isn't useful for Zerg because it's too expensive, and by the time you make a sunken you probably know where the opponent is anyway. | ||
PorkSoda
170 Posts
On September 30 2019 20:23 razorsuKe wrote: As is tradition with all new protoss tricks, it looks super awesome at first but then when it comes to implementing it into game play, it falls short. For real. I remember when total recall what supposed to break TvP. It’s not even a thing anyone thinks about anymore. | ||
onlystar
United States971 Posts
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LML
Germany1735 Posts
On September 30 2019 23:57 Dante08 wrote: Maybe not to block hatch first then, but something like proxy gate would definitely be doable. I could see something like Pylon, Gateway, Pylon (cancel) and you'll know where T is before your gateway finishes. so? there is no need to know where the T is before your gate finishes if you proxy gate. You only need to know by the time the zealot finishes and by that time you will have scouted 2 locations and know already anyway | ||
BigFan
TLADT24920 Posts
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SirGlinG
Sweden933 Posts
This has to be removed right? Has any pro players talked about it on stream? You thoughts on it Scan? | ||
SirGlinG
Sweden933 Posts
On October 01 2019 04:26 LML wrote: so? there is no need to know where the T is before your gate finishes if you proxy gate. You only need to know by the time the zealot finishes and by that time you will have scouted 2 locations and know already anyway Funny if they're proxying you as well, u just get sent on the minimap just right next to your proxy gateways. | ||
LML
Germany1735 Posts
On October 01 2019 05:11 SirGlinG wrote: proxy in you natural no scout ladder massacre. This has to be removed right? Has any pro players talked about it on stream? You thoughts on it Scan? proxy in your natural how? if he needs to make a pylon first to find out where you are, then his probe will arrive in your natural for a proxy by the time you already have more than enough units to stop it. | ||
KwarK
United States41656 Posts
On October 01 2019 05:52 LML wrote: proxy in your natural how? if he needs to make a pylon first to find out where you are, then his probe will arrive in your natural for a proxy by the time you already have more than enough units to stop it. Cut probes, send probe towards middle of map on 6, pylon 6, 8 pylon in their base, forge in their base, cannon. | ||
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