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Pylon Bug to Find Opponent's Location - Page 4

Forum Index > BW General
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Liquid`Drone
Profile Joined September 2002
Norway28724 Posts
September 30 2019 14:36 GMT
#61
ya but then if the z happens to build a drone at that point he ends up tricking himself into not cannoning and dying. And he has to wait for the duration of a larva turning into an egg, and that egg turning into a hydra, without doing anything at all while waiting for that.

There might be some timings that are really really crisp with certain players that always adhere to a particular build and always build the same units at the same seconds. Then you have to time a pylon exactly the pylon build time before they start morphing an egg with that timing, then wait for ~15 seconds with 0 actions, and then hope you got something out of it.
Moderator
Dante08
Profile Blog Joined February 2008
Singapore4139 Posts
September 30 2019 14:57 GMT
#62
On September 30 2019 22:56 Liquid`Drone wrote:
dante no, because you have to build a pylon and cancel the pylon, and it has to be the second pylon obviously. you can't build a pylon, build another pylon, cancel that pylon when it's done, then scout the zerg and deny their hatchery. For a scout to be early enough to be of significance, you'd have to screw up your own build order to the point where any advantage you get is removed.

On islands this is totally broken. But even as a random player, I will be happy if protosses try to scout me doing this instead of actually scouting.


Maybe not to block hatch first then, but something like proxy gate would definitely be doable. I could see something like Pylon, Gateway, Pylon (cancel) and you'll know where T is before your gateway finishes.
Anc13nt
Profile Blog Joined October 2017
1557 Posts
September 30 2019 15:24 GMT
#63
Probably the weirdest glitch I might have ever seen in this game.
KwarK
Profile Blog Joined July 2006
United States43329 Posts
September 30 2019 15:48 GMT
#64
On September 30 2019 18:55 Starecat wrote:
I don't think it will be banned muta stacking is dubious asf if you try to say if it is a bug or a feature, and like as Brood War goes every new bug people try to find advantage has counterplay.

And the math for the sacrificed minerals and if it is worth not scounting rushes at your door is not done.

Muta stacking isn’t even a bug, it’s just selecting units with one of them outside of the magic box. It’s part of the point move vs formation move mechanics.
ModeratorThe angels have the phone box
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
September 30 2019 16:18 GMT
#65
On September 30 2019 22:41 Ideas wrote:
It only works with protoss?

Good -- and most important -- question would like to know about this as well

If it is protoss only then definitely should be banned, even if all races may do this I think it still counts as essentially maphack & get banned
The heart's eternal vow
LG)Sabbath
Profile Blog Joined July 2005
Argentina3024 Posts
September 30 2019 16:35 GMT
#66


Can anyone explain this other bug as well?
https://www.twitch.tv/argsabbath/
TelecoM
Profile Blog Joined January 2010
United States10686 Posts
Last Edited: 2019-09-30 17:01:48
September 30 2019 16:57 GMT
#67
Wow... LOL they will have to fix this soon

EDIT : So after killing Pylon, you have to keep Probe selected and hit CTRL+C to reveal their location ? Why was the SCV damaged?
AKA: TelecoM[WHITE] Protoss fighting
Psyonic_Reaver
Profile Blog Joined June 2007
United States4338 Posts
Last Edited: 2019-09-30 17:20:32
September 30 2019 17:18 GMT
#68
On October 01 2019 01:35 LG)Sabbath wrote:
https://www.youtube.com/watch?v=tIXY6xDAvm0

Can anyone explain this other bug as well?


What the fuck?!? How can he move the pylon field????

Seriously this is WAY more game breaking than the cancel pylon vision bug.
So wait? I'm bad? =(
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
Last Edited: 2019-09-30 17:34:38
September 30 2019 17:24 GMT
#69
On October 01 2019 02:18 Psyonic_Reaver wrote:
Show nested quote +
On October 01 2019 01:35 LG)Sabbath wrote:
https://www.youtube.com/watch?v=tIXY6xDAvm0

Can anyone explain this other bug as well?


What the fuck?!? How can he move the pylon field????

Seriously this is WAY more game breaking than the cancel pylon vision bug.


This bug doesn't exist in SCR. In the video it says it was patched August 2019.
Ars longa, vita brevis, principia aeturna.
LG)Sabbath
Profile Blog Joined July 2005
Argentina3024 Posts
September 30 2019 18:05 GMT
#70
On October 01 2019 02:24 StRyKeR wrote:
Show nested quote +
On October 01 2019 02:18 Psyonic_Reaver wrote:
On October 01 2019 01:35 LG)Sabbath wrote:
https://www.youtube.com/watch?v=tIXY6xDAvm0

Can anyone explain this other bug as well?


What the fuck?!? How can he move the pylon field????

Seriously this is WAY more game breaking than the cancel pylon vision bug.


This bug doesn't exist in SCR. In the video it says it was patched August 2019.

Oh ok thx
https://www.twitch.tv/argsabbath/
AdelSC123
Profile Joined March 2010
France362 Posts
September 30 2019 18:15 GMT
#71
Interesting, I hope it doesn get banned or fixed immediately, I'm curious to what could the repercussions be. This bug has drawbacks, early game pvt having to invest 100 in extra pylon until you are able to get your 75mins back from canceling means that it will come at the cost of a later gate for gate first builds but for nexus first build if you can confirm cross position you would actually save minerals if you do not send a scouting probe but maybe terran could have an answer to that since if it becomes standard protoss gates wont be up as early as they would normally be on a normal gate first (where is flash when you need him). Someone above mentioned using it in the mid game but the drawback of doing nothing until you get a tell feels too massive to use unless we are talking about someone trying to snipe another pro using timings analyzed from previous replays.
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
September 30 2019 18:25 GMT
#72
It seems that FBH's most recent video has some more color on this bug.
The "StarBugMaster" says you can actually do the same trick with Terran or Zerg. The mechanism seems to be to destroy a building 1) that's "transitioning" 2) being attacked 3) while clicking it. Then the clicked unit dies but somehow you are still selecting it, and it becomes the next unit created in the game, even an opponent's. So you can do this with a creep colony that dies exactly when it's about to turn into a sunken colony. I don't know what the equivalent would be for a Terran unit. This method isn't useful for Zerg because it's too expensive, and by the time you make a sunken you probably know where the opponent is anyway.
Ars longa, vita brevis, principia aeturna.
PorkSoda
Profile Joined September 2015
170 Posts
September 30 2019 18:30 GMT
#73
On September 30 2019 20:23 razorsuKe wrote:
Show nested quote +
On September 30 2019 19:30 ggsimida wrote:
On September 30 2019 18:55 Starecat wrote:
I don't think it will be banned muta stacking is dubious asf if you try to say if it is a bug or a feature, and like as Brood War goes every new bug people try to find advantage has counterplay.

And the math for the sacrificed minerals and if it is worth not scounting rushes at your door is not done.


quite the opportunity cost of having to build and cancel a pylon, getting a probe on standby for a couple of seconds to perform it plus another couple more seconds of idling at minimum just to see your opponent selected units/buildings.

the information you get has to be super crucial to make up for economic dmg. best use in PvP maybe? do it at a certain timing to ascertain his tech in a pinch and you can see your opponent building DTs etc. very niche use imo, the user needs to know what his doing.



As is tradition with all new protoss tricks, it looks super awesome at first but then when it comes to implementing it into game play, it falls short.

For real. I remember when total recall what supposed to break TvP. It’s not even a thing anyone thinks about anymore.
onlystar
Profile Joined March 2015
United States971 Posts
September 30 2019 19:02 GMT
#74
people that think this is a ''bug'' that would be used in games/ladder tournament for real check yourself this 'bug'' will be fixed because it has properties of maphack.
LML
Profile Blog Joined March 2007
Germany1774 Posts
September 30 2019 19:26 GMT
#75
On September 30 2019 23:57 Dante08 wrote:
Show nested quote +
On September 30 2019 22:56 Liquid`Drone wrote:
dante no, because you have to build a pylon and cancel the pylon, and it has to be the second pylon obviously. you can't build a pylon, build another pylon, cancel that pylon when it's done, then scout the zerg and deny their hatchery. For a scout to be early enough to be of significance, you'd have to screw up your own build order to the point where any advantage you get is removed.

On islands this is totally broken. But even as a random player, I will be happy if protosses try to scout me doing this instead of actually scouting.


Maybe not to block hatch first then, but something like proxy gate would definitely be doable. I could see something like Pylon, Gateway, Pylon (cancel) and you'll know where T is before your gateway finishes.


so? there is no need to know where the T is before your gate finishes if you proxy gate. You only need to know by the time the zealot finishes and by that time you will have scouted 2 locations and know already anyway
LML
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
September 30 2019 19:58 GMT
#76
This is really cool and interesting. You guys need to chill though. All I see here are premature calls for patching much like total recall and other bugs in the past, not taking into account the fact that if they even tried, they'll like mess up the game lol.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
September 30 2019 20:11 GMT
#77
proxy in you natural no scout ladder massacre.

This has to be removed right? Has any pro players talked about it on stream? You thoughts on it Scan?
Not my chair. Not my problem. That's what I say
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
September 30 2019 20:13 GMT
#78
On October 01 2019 04:26 LML wrote:
Show nested quote +
On September 30 2019 23:57 Dante08 wrote:
On September 30 2019 22:56 Liquid`Drone wrote:
dante no, because you have to build a pylon and cancel the pylon, and it has to be the second pylon obviously. you can't build a pylon, build another pylon, cancel that pylon when it's done, then scout the zerg and deny their hatchery. For a scout to be early enough to be of significance, you'd have to screw up your own build order to the point where any advantage you get is removed.

On islands this is totally broken. But even as a random player, I will be happy if protosses try to scout me doing this instead of actually scouting.


Maybe not to block hatch first then, but something like proxy gate would definitely be doable. I could see something like Pylon, Gateway, Pylon (cancel) and you'll know where T is before your gateway finishes.


so? there is no need to know where the T is before your gate finishes if you proxy gate. You only need to know by the time the zealot finishes and by that time you will have scouted 2 locations and know already anyway


Funny if they're proxying you as well, u just get sent on the minimap just right next to your proxy gateways.
Not my chair. Not my problem. That's what I say
LML
Profile Blog Joined March 2007
Germany1774 Posts
September 30 2019 20:52 GMT
#79
On October 01 2019 05:11 SirGlinG wrote:
proxy in you natural no scout ladder massacre.

This has to be removed right? Has any pro players talked about it on stream? You thoughts on it Scan?


proxy in your natural how? if he needs to make a pylon first to find out where you are, then his probe will arrive in your natural for a proxy by the time you already have more than enough units to stop it.
LML
KwarK
Profile Blog Joined July 2006
United States43329 Posts
September 30 2019 20:57 GMT
#80
On October 01 2019 05:52 LML wrote:
Show nested quote +
On October 01 2019 05:11 SirGlinG wrote:
proxy in you natural no scout ladder massacre.

This has to be removed right? Has any pro players talked about it on stream? You thoughts on it Scan?


proxy in your natural how? if he needs to make a pylon first to find out where you are, then his probe will arrive in your natural for a proxy by the time you already have more than enough units to stop it.

Cut probes, send probe towards middle of map on 6, pylon 6, 8 pylon in their base, forge in their base, cannon.
ModeratorThe angels have the phone box
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