Pylon Bug to Find Opponent's Location - Page 2
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razorsuKe
Canada2000 Posts
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Alejandrisha
United States6565 Posts
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ggsimida
1146 Posts
On September 30 2019 18:41 razorsuKe wrote: whoa have you guys tried this in offline single player? it crashed the game for me u crash if you click the portrait of the non-existent pylon/building. you need to wait for your opponent to select something. | ||
Starecat
934 Posts
And the math for the sacrificed minerals and if it is worth not scounting rushes at your door is not done. | ||
razorsuKe
Canada2000 Posts
On September 30 2019 18:46 ggsimida wrote: u crash if you click the portrait of the non-existent pylon/building. you need to wait for your opponent to select something. LOL so if your opponent has a feeling that you're up to some tricks, he can delay building something during the time that he expects you to cancel a pylon and then if he's correct, your game will crash giving him an auto win? :D | ||
art_of_turtle
United States1183 Posts
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asel
Germany1599 Posts
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ggsimida
1146 Posts
On September 30 2019 18:55 Starecat wrote: I don't think it will be banned muta stacking is dubious asf if you try to say if it is a bug or a feature, and like as Brood War goes every new bug people try to find advantage has counterplay. And the math for the sacrificed minerals and if it is worth not scounting rushes at your door is not done. quite the opportunity cost of having to build and cancel a pylon, getting a probe on standby for a couple of seconds to perform it plus another couple more seconds of idling at minimum just to see your opponent selected units/buildings. the information you get has to be super crucial to make up for economic dmg. best use in PvP maybe? do it at a certain timing to ascertain his tech in a pinch and you can see your opponent building DTs etc. very niche use imo, the user needs to know what his doing. | ||
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Liquid`Drone
Norway28601 Posts
IF you can see when the pool is starting for example, you can time this to scout for a 9pool and then 12 nex after not seeing one. That would be big in pvz. (would be hilarious if that became a 'new meta' and zergs started 8pooling to fuck with it lol.) | ||
Bonyth
Poland543 Posts
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[sc1f]eonzerg
Belgium6506 Posts
On September 30 2019 19:44 Bonyth wrote: Nowadays, if a new thing is discovered, people are afraid of it and ban it. I hope it won't be the case this time. Let the game grow, don't restrain it. if isee you using that shit in moscow u not coming back to poland | ||
Bonyth
Poland543 Posts
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loginn
France815 Posts
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kogeT
Poland2031 Posts
Just turn on the unit portrain, when you then box select the lurkers, if there are more than one, you will see portraint changing with "whie noise" between, meaining it's 2+ lurkers. | ||
ggsimida
1146 Posts
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razorsuKe
Canada2000 Posts
On September 30 2019 19:30 ggsimida wrote: quite the opportunity cost of having to build and cancel a pylon, getting a probe on standby for a couple of seconds to perform it plus another couple more seconds of idling at minimum just to see your opponent selected units/buildings. the information you get has to be super crucial to make up for economic dmg. best use in PvP maybe? do it at a certain timing to ascertain his tech in a pinch and you can see your opponent building DTs etc. very niche use imo, the user needs to know what his doing. As is tradition with all new protoss tricks, it looks super awesome at first but then when it comes to implementing it into game play, it falls short. | ||
pebble444
Italy2495 Posts
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Espers
United Kingdom606 Posts
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GeckoXp
Germany2016 Posts
On September 30 2019 19:49 Bonyth wrote: remember it's #Corrupted $500 to ban this trick from competition you mean? | ||
LaStScan
Korea (South)1289 Posts
On September 30 2019 18:27 Starecat wrote: I think the damaged SCV could either be grapgical bug because of the unintended behavior of the portrait exploit or judging by the camera this how the game treats a building unit internally like a building who starts with it's wireframe "damaged" untill it's done. It's not a damaged SCV. It's the one "TRAINING" SCV from the command center | ||
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