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Pylon Bug to Find Opponent's Location - Page 2

Forum Index > BW General
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razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
September 30 2019 09:41 GMT
#21
whoa have you guys tried this in offline single player? it crashed the game for me
EntusGalleries.com - CJ Uniform Sale
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
September 30 2019 09:41 GMT
#22
whaaaat. this game is just full of surprises even after 20 years
get rich or die mining
TL+ Member
ggsimida
Profile Joined August 2015
1148 Posts
September 30 2019 09:46 GMT
#23
On September 30 2019 18:41 razorsuKe wrote:
whoa have you guys tried this in offline single player? it crashed the game for me


u crash if you click the portrait of the non-existent pylon/building. you need to wait for your opponent to select something.
Starecat
Profile Joined August 2014
938 Posts
Last Edited: 2019-09-30 10:02:31
September 30 2019 09:55 GMT
#24
I don't think it will be banned muta stacking is dubious asf if you try to say if it is a bug or a feature, and like as Brood War goes every new bug people try to find advantage has counterplay.

And the math for the sacrificed minerals and if it is worth not scounting rushes at your door is not done.
:3
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
September 30 2019 10:00 GMT
#25
On September 30 2019 18:46 ggsimida wrote:
Show nested quote +
On September 30 2019 18:41 razorsuKe wrote:
whoa have you guys tried this in offline single player? it crashed the game for me


u crash if you click the portrait of the non-existent pylon/building. you need to wait for your opponent to select something.


LOL so if your opponent has a feeling that you're up to some tricks, he can delay building something during the time that he expects you to cancel a pylon and then if he's correct, your game will crash giving him an auto win? :D
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art_of_turtle
Profile Blog Joined September 2012
United States1187 Posts
September 30 2019 10:02 GMT
#26
Wonder how many times this has been used against me?
Flash should fear Sacsri
asel
Profile Blog Joined June 2006
Germany1599 Posts
September 30 2019 10:13 GMT
#27
I guess not even once. It's also very obvious if you watch the replay.
eSTRO for life | #3 Sea.Really fan! | GGoliath! | aeterna societas honoris | cbta~ | Flash makes Terran look like Toss | aka RevaL
ggsimida
Profile Joined August 2015
1148 Posts
Last Edited: 2019-09-30 10:32:42
September 30 2019 10:30 GMT
#28
On September 30 2019 18:55 Starecat wrote:
I don't think it will be banned muta stacking is dubious asf if you try to say if it is a bug or a feature, and like as Brood War goes every new bug people try to find advantage has counterplay.

And the math for the sacrificed minerals and if it is worth not scounting rushes at your door is not done.


quite the opportunity cost of having to build and cancel a pylon, getting a probe on standby for a couple of seconds to perform it plus another couple more seconds of idling at minimum just to see your opponent selected units/buildings.

the information you get has to be super crucial to make up for economic dmg. best use in PvP maybe? do it at a certain timing to ascertain his tech in a pinch and you can see your opponent building DTs etc. very niche use imo, the user needs to know what his doing.
Liquid`Drone
Profile Joined September 2002
Norway28678 Posts
September 30 2019 10:34 GMT
#29
I haven't really tested what it is you can see from this. Is it just building units, or can you see what building the opponent is building?

IF you can see when the pool is starting for example, you can time this to scout for a 9pool and then 12 nex after not seeing one. That would be big in pvz. (would be hilarious if that became a 'new meta' and zergs started 8pooling to fuck with it lol.)
Moderator
Bonyth
Profile Joined August 2010
Poland569 Posts
September 30 2019 10:44 GMT
#30
Nowadays, if a new thing is discovered, people are afraid of it and ban it. I hope it won't be the case this time. Let the game grow, don't restrain it.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6609 Posts
September 30 2019 10:47 GMT
#31
On September 30 2019 19:44 Bonyth wrote:
Nowadays, if a new thing is discovered, people are afraid of it and ban it. I hope it won't be the case this time. Let the game grow, don't restrain it.

if isee you using that shit in moscow u not coming back to poland
Bonyth
Profile Joined August 2010
Poland569 Posts
September 30 2019 10:49 GMT
#32
remember it's #Corrupted
loginn
Profile Blog Joined January 2011
France815 Posts
September 30 2019 10:52 GMT
#33
If you accurately know the timing of a building in a certain build, you can confirm or infirm that build as well.
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
kogeT
Profile Joined September 2013
Poland2039 Posts
Last Edited: 2019-09-30 11:00:42
September 30 2019 11:00 GMT
#34
Speaking of that, did you guys see a trick to check if multiple lurkers are burrowed in same place?

Just turn on the unit portrain, when you then box select the lurkers, if there are more than one, you will see portraint changing with "whie noise" between, meaining it's 2+ lurkers.
https://www.twitch.tv/kogetbw
ggsimida
Profile Joined August 2015
1148 Posts
Last Edited: 2019-09-30 11:42:43
September 30 2019 11:19 GMT
#35
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
September 30 2019 11:23 GMT
#36
On September 30 2019 19:30 ggsimida wrote:
Show nested quote +
On September 30 2019 18:55 Starecat wrote:
I don't think it will be banned muta stacking is dubious asf if you try to say if it is a bug or a feature, and like as Brood War goes every new bug people try to find advantage has counterplay.

And the math for the sacrificed minerals and if it is worth not scounting rushes at your door is not done.


quite the opportunity cost of having to build and cancel a pylon, getting a probe on standby for a couple of seconds to perform it plus another couple more seconds of idling at minimum just to see your opponent selected units/buildings.

the information you get has to be super crucial to make up for economic dmg. best use in PvP maybe? do it at a certain timing to ascertain his tech in a pinch and you can see your opponent building DTs etc. very niche use imo, the user needs to know what his doing.



As is tradition with all new protoss tricks, it looks super awesome at first but then when it comes to implementing it into game play, it falls short.
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pebble444
Profile Blog Joined March 2011
Italy2497 Posts
September 30 2019 11:52 GMT
#37
this is really dark and shady stuff
"Awaken my Child, and embrace the Glory that is your Birthright"
Espers
Profile Joined August 2009
United Kingdom606 Posts
September 30 2019 11:56 GMT
#38
would be useful for island maps at least
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
September 30 2019 11:59 GMT
#39
On September 30 2019 19:49 Bonyth wrote:
remember it's #Corrupted


$500 to ban this trick from competition you mean?
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
September 30 2019 12:04 GMT
#40
On September 30 2019 18:27 Starecat wrote:
I think the damaged SCV could either be grapgical bug because of the unintended behavior of the portrait exploit or judging by the camera this how the game treats a building unit internally like a building who starts with it's wireframe "damaged" untill it's done.


It's not a damaged SCV. It's the one "TRAINING" SCV from the command center
Trying my best for ASL, ASTL
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