Can't believe people are actually arguing to leave this in if it could be patched out. Even if the advantage is restricted to certain situations and limited due to the early investment, the nature of this bug is just so different from other movement-bugs etc., it's mingling with s.th. that should be equal for all.
Pylon Bug to Find Opponent's Location - Page 5
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Highgamer
1373 Posts
Can't believe people are actually arguing to leave this in if it could be patched out. Even if the advantage is restricted to certain situations and limited due to the early investment, the nature of this bug is just so different from other movement-bugs etc., it's mingling with s.th. that should be equal for all. | ||
razorsuKe
Canada1995 Posts
On October 01 2019 02:24 StRyKeR wrote: This bug doesn't exist in SCR. In the video it says it was patched August 2019. ok but I'm still curious about how it's done, do you (or someone else) have a link for the explanation? | ||
art_of_turtle
United States1173 Posts
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jello_biafra
United Kingdom6632 Posts
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BisuDagger
Bisutopia19142 Posts
On October 01 2019 06:35 Highgamer wrote: "One race gets to know where the oppo is without scouting if they want to".... stupid. Can't believe people are actually arguing to leave this in if it could be patched out. Even if the advantage is restricted to certain situations and limited due to the early investment, the nature of this bug is just so different from other movement-bugs etc., it's mingling with s.th. that should be equal for all. An alternative fix is the SC2 way where 4player or greater maps let all opponents know where the other is. I'm open to hearing support for this, but my initial stance is dismissive. I think ultimately the bug causes to many questions and issues including crashing the game. | ||
Highgamer
1373 Posts
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Anc13nt
1557 Posts
On October 01 2019 06:35 Highgamer wrote: "One race gets to know where the oppo is without scouting if they want to".... stupid. Can't believe people are actually arguing to leave this in if it could be patched out. Even if the advantage is restricted to certain situations and limited due to the early investment, the nature of this bug is just so different from other movement-bugs etc., it's mingling with s.th. that should be equal for all. I don't think it should be allowed either but it will still be interesting to see how it will affect meta so there's that. I'd be really interested in hearing what the pros say about this. | ||
FlaShFTW
United States9956 Posts
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ggsimida
1123 Posts
14:08 FBH and StarBugMaster showing a variant of this bug through creep/sunken colony. so its not just protoss :D whole video is full of (some known some not) bugs cool to watch | ||
Luddite
United States2315 Posts
On October 01 2019 03:30 PorkSoda wrote: For real. I remember when total recall what supposed to break TvP. It’s not even a thing anyone thinks about anymore. Step 1: use this glitch to scout their location Step 2: Half price archons to make 400 supply worth of archons Step 3: TOTAL RECALL Seriously though, I love how people keep finding these weird glitches and it's ALWAYS Protoss lol. It seems like Blizzard really cut corners when they were testing Protoss. | ||
KwarK
United States41656 Posts
On October 01 2019 11:09 Luddite wrote: Step 1: use this glitch to scout their location Step 2: Half price archons to make 400 supply worth of archons Step 3: TOTAL RECALL Seriously though, I love how people keep finding these weird glitches and it's ALWAYS Protoss lol. It seems like Blizzard really cut corners when they were testing Protoss. Are half price archons still a thing? | ||
Luddite
United States2315 Posts
On October 01 2019 10:37 ggsimida wrote: https://youtu.be/z2FxJ23YOuo? 14:08 FBH and StarBugMaster showing a variant of this bug through creep/sunken colony. so its not just protoss :D whole video is full of (some known some not) bugs cool to watch Does it have to be killed, or can you just cancel the sunken? If works with a cancel, I think you could do a 4-pool rush without hurting the timing too much, and then you hit the right spot every time. That's pretty deadly, and extremely annoying for ladder. | ||
ggsimida
1123 Posts
On October 01 2019 11:15 Luddite wrote: Does it have to be killed, or can you just cancel the sunken? If works with a cancel, I think you could do a 4-pool rush without hurting the timing too much, and then you hit the right spot every time. That's pretty deadly, and extremely annoying for ladder. far harder to do reliably with the classic method, the "transitory building animation" for terran/zerg buildings is pretty short compared to protoss. using yamato or any high dmg cumulative attacks/ability on the building is basically letting the game press escape for you during the animation. | ||
xehcechbsky
9 Posts
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JieXian
Malaysia4677 Posts
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Jealous
10081 Posts
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prosatan
Romania7392 Posts
On October 01 2019 16:33 Jealous wrote: Every year, something new, never fails. THE EVERGREEN GAME !!!! | ||
Starecat
932 Posts
On October 01 2019 00:24 Anc13nt wrote: Probably the weirdest glitch I might have ever seen in this game. Drones becoming rocks or flying templas weren't enough for you xD? | ||
Freakling
Germany1525 Posts
On September 30 2019 19:34 Liquid`Drone wrote: I haven't really tested what it is you can see from this. Is it just building units, or can you see what building the opponent is building? IF you can see when the pool is starting for example, you can time this to scout for a 9pool and then 12 nex after not seeing one. That would be big in pvz. (would be hilarious if that became a 'new meta' and zergs started 8pooling to fuck with it lol.) I am pretty sure it just links to whatever is the newest unit in the linked list of all units. So it could be any unit, including buildings, spawning Larvae, Interceptors, Scarabs, laid Mines, Halucinations, Drones recreated after cancelling an Extractor, surplus Lings or Scourge after they hatch, things unloading from drops probably too. EDIT: Even other wise unselectable units, such as Dark Swarm, Dweb or Scanner Sweep, it seems… Opportunity cost is hardly higher than that of sending a proper scout. I think this definitely falls under the category of things to be banned and, ideally, patched. It's like a soft map hack. On October 01 2019 11:15 Luddite wrote: Does it have to be killed, or can you just cancel the sunken? If works with a cancel, I think you could do a 4-pool rush without hurting the timing too much, and then you hit the right spot every time. That's pretty deadly, and extremely annoying for ladder. Zerg buildings turn back into Drones, or their respective precursor buildings, or Geysers in case of Extractors, which occupy the same list address. So it should not work with a cancel. You should be able to use an egg cancel though (downside: you lose 1 larva, upside: only 50 upfront investment for Lings/Drone morph with full refund). | ||
PorkSoda
170 Posts
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