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Pylon Bug to Find Opponent's Location - Page 5

Forum Index > BW General
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Highgamer
Profile Joined October 2015
1470 Posts
Last Edited: 2019-09-30 21:36:25
September 30 2019 21:35 GMT
#81
"One race gets to know where the oppo is without scouting if they want to".... stupid.

Can't believe people are actually arguing to leave this in if it could be patched out. Even if the advantage is restricted to certain situations and limited due to the early investment, the nature of this bug is just so different from other movement-bugs etc., it's mingling with s.th. that should be equal for all.
razorsuKe
Profile Blog Joined July 2008
Canada2040 Posts
September 30 2019 21:47 GMT
#82
On October 01 2019 02:24 StRyKeR wrote:
Show nested quote +
On October 01 2019 02:18 Psyonic_Reaver wrote:
On October 01 2019 01:35 LG)Sabbath wrote:


Can anyone explain this other bug as well?


What the fuck?!? How can he move the pylon field????

Seriously this is WAY more game breaking than the cancel pylon vision bug.


This bug doesn't exist in SCR. In the video it says it was patched August 2019.


ok but I'm still curious about how it's done, do you (or someone else) have a link for the explanation?
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art_of_turtle
Profile Blog Joined September 2012
United States1206 Posts
September 30 2019 22:45 GMT
#83
If ladder wasn't a more serious thing like trying to qualify for bsl it wouldn't be an issue but it makes a difference. It's not like Iccup where you report these kinds of games and you can get points back after an admin reviews.
Flash should fear Sacsri
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
September 30 2019 23:28 GMT
#84
WTF? This has been possible the whole time, I wonder who first discovered it lol.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
BisuDagger
Profile Blog Joined October 2009
Bisutopia19368 Posts
September 30 2019 23:31 GMT
#85
On October 01 2019 06:35 Highgamer wrote:
"One race gets to know where the oppo is without scouting if they want to".... stupid.

Can't believe people are actually arguing to leave this in if it could be patched out. Even if the advantage is restricted to certain situations and limited due to the early investment, the nature of this bug is just so different from other movement-bugs etc., it's mingling with s.th. that should be equal for all.

An alternative fix is the SC2 way where 4player or greater maps let all opponents know where the other is. I'm open to hearing support for this, but my initial stance is dismissive. I think ultimately the bug causes to many questions and issues including crashing the game.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Highgamer
Profile Joined October 2015
1470 Posts
Last Edited: 2019-10-01 00:00:25
September 30 2019 23:59 GMT
#86
Just please God don't let the fix be only 2 player maps... (and the SC2-solution sounds kinda like that, even if you have "neutral" mains).
Anc13nt
Profile Blog Joined October 2017
1557 Posts
October 01 2019 00:13 GMT
#87
On October 01 2019 06:35 Highgamer wrote:
"One race gets to know where the oppo is without scouting if they want to".... stupid.

Can't believe people are actually arguing to leave this in if it could be patched out. Even if the advantage is restricted to certain situations and limited due to the early investment, the nature of this bug is just so different from other movement-bugs etc., it's mingling with s.th. that should be equal for all.


I don't think it should be allowed either but it will still be interesting to see how it will affect meta so there's that. I'd be really interested in hearing what the pros say about this.
FlaShFTW
Profile Blog Joined February 2010
United States10516 Posts
October 01 2019 00:57 GMT
#88
would this actually impact play at all? Losing the build time of a whole pylon in the early game isnt worth it is it?
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
ggsimida
Profile Joined August 2015
1156 Posts
Last Edited: 2019-10-01 01:40:51
October 01 2019 01:37 GMT
#89

14:08 FBH and StarBugMaster showing a variant of this bug through creep/sunken colony. so its not just protoss :D
whole video is full of (some known some not) bugs cool to watch
Luddite
Profile Blog Joined April 2007
United States2315 Posts
October 01 2019 02:09 GMT
#90
On October 01 2019 03:30 PorkSoda wrote:
Show nested quote +
On September 30 2019 20:23 razorsuKe wrote:
On September 30 2019 19:30 ggsimida wrote:
On September 30 2019 18:55 Starecat wrote:
I don't think it will be banned muta stacking is dubious asf if you try to say if it is a bug or a feature, and like as Brood War goes every new bug people try to find advantage has counterplay.

And the math for the sacrificed minerals and if it is worth not scounting rushes at your door is not done.


quite the opportunity cost of having to build and cancel a pylon, getting a probe on standby for a couple of seconds to perform it plus another couple more seconds of idling at minimum just to see your opponent selected units/buildings.

the information you get has to be super crucial to make up for economic dmg. best use in PvP maybe? do it at a certain timing to ascertain his tech in a pinch and you can see your opponent building DTs etc. very niche use imo, the user needs to know what his doing.



As is tradition with all new protoss tricks, it looks super awesome at first but then when it comes to implementing it into game play, it falls short.

For real. I remember when total recall what supposed to break TvP. It’s not even a thing anyone thinks about anymore.


Step 1: use this glitch to scout their location
Step 2: Half price archons to make 400 supply worth of archons
Step 3: TOTAL RECALL

Seriously though, I love how people keep finding these weird glitches and it's ALWAYS Protoss lol. It seems like Blizzard really cut corners when they were testing Protoss.
Can't believe I'm still here playing this same game
KwarK
Profile Blog Joined July 2006
United States44187 Posts
October 01 2019 02:15 GMT
#91
On October 01 2019 11:09 Luddite wrote:
Show nested quote +
On October 01 2019 03:30 PorkSoda wrote:
On September 30 2019 20:23 razorsuKe wrote:
On September 30 2019 19:30 ggsimida wrote:
On September 30 2019 18:55 Starecat wrote:
I don't think it will be banned muta stacking is dubious asf if you try to say if it is a bug or a feature, and like as Brood War goes every new bug people try to find advantage has counterplay.

And the math for the sacrificed minerals and if it is worth not scounting rushes at your door is not done.


quite the opportunity cost of having to build and cancel a pylon, getting a probe on standby for a couple of seconds to perform it plus another couple more seconds of idling at minimum just to see your opponent selected units/buildings.

the information you get has to be super crucial to make up for economic dmg. best use in PvP maybe? do it at a certain timing to ascertain his tech in a pinch and you can see your opponent building DTs etc. very niche use imo, the user needs to know what his doing.



As is tradition with all new protoss tricks, it looks super awesome at first but then when it comes to implementing it into game play, it falls short.

For real. I remember when total recall what supposed to break TvP. It’s not even a thing anyone thinks about anymore.


Step 1: use this glitch to scout their location
Step 2: Half price archons to make 400 supply worth of archons
Step 3: TOTAL RECALL

Seriously though, I love how people keep finding these weird glitches and it's ALWAYS Protoss lol. It seems like Blizzard really cut corners when they were testing Protoss.

Are half price archons still a thing?
ModeratorThe angels have the phone box
Luddite
Profile Blog Joined April 2007
United States2315 Posts
October 01 2019 02:15 GMT
#92
On October 01 2019 10:37 ggsimida wrote:
https://youtu.be/z2FxJ23YOuo?
14:08 FBH and StarBugMaster showing a variant of this bug through creep/sunken colony. so its not just protoss :D
whole video is full of (some known some not) bugs cool to watch


Does it have to be killed, or can you just cancel the sunken? If works with a cancel, I think you could do a 4-pool rush without hurting the timing too much, and then you hit the right spot every time. That's pretty deadly, and extremely annoying for ladder.
Can't believe I'm still here playing this same game
ggsimida
Profile Joined August 2015
1156 Posts
Last Edited: 2019-10-01 02:57:02
October 01 2019 02:52 GMT
#93
A bug that every race can abuse, rejoice!

[image loading]
[image loading]

On October 01 2019 11:15 Luddite wrote:

Does it have to be killed, or can you just cancel the sunken? If works with a cancel, I think you could do a 4-pool rush without hurting the timing too much, and then you hit the right spot every time. That's pretty deadly, and extremely annoying for ladder.


far harder to do reliably with the classic method, the "transitory building animation" for terran/zerg buildings is pretty short compared to protoss. using yamato or any high dmg cumulative attacks/ability on the building is basically letting the game press escape for you during the animation.
xehcechbsky
Profile Joined September 2017
9 Posts
October 01 2019 03:41 GMT
#94
Also works with move command and set rally point. So no damage or probe needed.
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
October 01 2019 05:50 GMT
#95
hahahahaha this game truly is timeless
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
Jealous
Profile Blog Joined December 2011
10343 Posts
October 01 2019 07:33 GMT
#96
Every year, something new, never fails.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
prosatan
Profile Joined September 2009
Romania8956 Posts
October 01 2019 08:29 GMT
#97
On October 01 2019 16:33 Jealous wrote:
Every year, something new, never fails.

THE EVERGREEN GAME !!!!
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
Starecat
Profile Joined August 2014
941 Posts
October 01 2019 09:48 GMT
#98
On October 01 2019 00:24 Anc13nt wrote:
Probably the weirdest glitch I might have ever seen in this game.

Drones becoming rocks or flying templas weren't enough for you xD?
:3
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2019-10-01 13:05:47
October 01 2019 12:10 GMT
#99
On September 30 2019 19:34 Liquid`Drone wrote:
I haven't really tested what it is you can see from this. Is it just building units, or can you see what building the opponent is building?

IF you can see when the pool is starting for example, you can time this to scout for a 9pool and then 12 nex after not seeing one. That would be big in pvz. (would be hilarious if that became a 'new meta' and zergs started 8pooling to fuck with it lol.)

I am pretty sure it just links to whatever is the newest unit in the linked list of all units. So it could be any unit, including buildings, spawning Larvae, Interceptors, Scarabs, laid Mines, Halucinations, Drones recreated after cancelling an Extractor, surplus Lings or Scourge after they hatch, things unloading from drops probably too.
EDIT: Even other wise unselectable units, such as Dark Swarm, Dweb or Scanner Sweep, it seems…

Opportunity cost is hardly higher than that of sending a proper scout. I think this definitely falls under the category of things to be banned and, ideally, patched. It's like a soft map hack.

On October 01 2019 11:15 Luddite wrote:
Show nested quote +
On October 01 2019 10:37 ggsimida wrote:
https://youtu.be/z2FxJ23YOuo?
14:08 FBH and StarBugMaster showing a variant of this bug through creep/sunken colony. so its not just protoss :D
whole video is full of (some known some not) bugs cool to watch


Does it have to be killed, or can you just cancel the sunken? If works with a cancel, I think you could do a 4-pool rush without hurting the timing too much, and then you hit the right spot every time. That's pretty deadly, and extremely annoying for ladder.

Zerg buildings turn back into Drones, or their respective precursor buildings, or Geysers in case of Extractors, which occupy the same list address. So it should not work with a cancel. You should be able to use an egg cancel though (downside: you lose 1 larva, upside: only 50 upfront investment for Lings/Drone morph with full refund).
PorkSoda
Profile Joined September 2015
170 Posts
October 01 2019 12:20 GMT
#100
I think it will get patched because it can crash the game, but I wouldn’t mind had it stayed in. Especially since all three races can do it. I just don’t think it would have been that powerful considering you have to do it early enough to be useful but it’s also at a time when you’re minerals are most precious. Maybe some really trick cheeses could have evolved around it.
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