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Nada's build order from ASL S7 game 1 vs Larva - Page 2

Forum Index > BW General
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HaruHaru
Profile Blog Joined November 2009
United States988 Posts
January 17 2019 20:14 GMT
#21
Thanks I'll have to try this out
Long live BroodWar!
crbox
Profile Joined August 2010
Canada1180 Posts
January 17 2019 20:47 GMT
#22
Awesome work.
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2019-01-17 20:52:58
January 17 2019 20:52 GMT
#23
I don't really get why you'd need Occular Implants. It's just a vision range upgrade, but in this build the ghost is accompanied by a whole group of M&Ms. You could just send in a sacrificial Marine to get the vision. Or a Vessel. Or just scan.
iCCup.Trent
Profile Joined May 2005
Argentina450 Posts
January 17 2019 22:11 GMT
#24
Btw the day after the Nada game I saw Flash trying the build out:
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2019-01-17 22:31:44
January 17 2019 22:30 GMT
#25
I was curious what the spoiler was so I opened this. Was not disappointed.

I don't watch much brood war these days but im so glad I checked it out, absolutely amazing.

What would be really neat is if he had saved that dropship, and then hovered it+the sci vessels over the ghost while it was nuking. Could that work or would it be too hard to get it in that spot?
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
January 17 2019 22:35 GMT
#26
On January 18 2019 03:56 GTR wrote:
Show nested quote +
On January 17 2019 23:00 BisuDagger wrote:
On January 17 2019 18:02 Amui wrote:
That's awesome work to catch the ocular upgrade.

I don't think that cloak would've been better than ocular implants. There were plenty of overlords at the entrance. Also, with that many mutas, Larva could easily have sniped it with a single muta volley without a d-matrix, or burned through just one dmatrix with mutas alone, so I don't think it's a mistake.

That being said, upon reviewing the VOD, the nuke was ~3s away from landing. I'm actually less sure that hiding the ghost with vessels would necessarily have worked since every unit that has targeted it already would still be targeting (mutas, assuming larva could target before the vessels got over it), and you can't dm it a second time while hiding.

Ocular implants is interesting because it would've delayed the nuke by 2s, but the ghost would be about 0.5s further away, so the question is if he could've protected the ghost for 2.5s.

There was an ultra that spawned and probably got off 3? swipes early on the ghost. If it was hidden in the MM ball that's up to 80 damage that's negated.

The next zergling wave is where it gets interesting though. That's ~2 zerglings attacking the ghost for ~2s, summing up to about 60 damage. Assuming he could've walled with medics/marines for 4.5s extra (2 seconds later on nuke, 2.5 more seconds to let the nuke land, 0.5s extra travel) that's up to 120 total damage negated.

At the end, only 3 mutas were alive(extremely red based on how fast they died when they reentered the fight, likely to die in the next second or two). This means that the ghost would realistically only have taken at most 60 HP more in muta damage. If the mm could've protected the ghost from ~60 damage or so with ocular implants, the nuke lands.

I'm fairly confident that Nada would've been able to win this game waiting 2s for ocular implants.


On a side note, does anyone remember that Nada lost a random dropship of marines in the bear cage by the natural? Does anyone know what he was thinking here. I think if only he saved the dropship and hit the island during the nuke attack, that it would have been a game winning move.


when watching the game live, i thought it was a tactic done on purpose to lure the mutalisks away from his main army so that he could move it towards larva's base with the ghost without being detected.
I think it was in part to kill the scouting overlord so there'd be less chance of it seeing his army and the ghost in it, he moved his army along the left hand side after he killed the overlord that was spotting there. If, for example, the overlord outside of larvas nat had not seen the ghost, perhaps that marginal difference in realizing what was going on could of been decisive. Obviously if larva had scouted the ghost as it left his nat, nada's chances would drop considerably.
Never say Die! ||| Fight you? No, I want to kill you.
fgt4w
Profile Joined December 2018
21 Posts
January 18 2019 01:19 GMT
#27
On January 18 2019 05:52 Freakling wrote:
I don't really get why you'd need Occular Implants. It's just a vision range upgrade, but in this build the ghost is accompanied by a whole group of M&Ms. You could just send in a sacrificial Marine to get the vision. Or a Vessel. Or just scan.


ghost nuke range = vision range. if you upgrade vision range, it upgrades nuke range.

The 2nd nuke only worked because ocular implants was done. The 1st nuke only failed because ocular implants was not yet done. If he had ocular implants in time, the ghost would have been further back, and completely surrounded/protected by mm.
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
January 18 2019 03:56 GMT
#28
On January 18 2019 10:19 fgt4w wrote:
Show nested quote +
On January 18 2019 05:52 Freakling wrote:
I don't really get why you'd need Occular Implants. It's just a vision range upgrade, but in this build the ghost is accompanied by a whole group of M&Ms. You could just send in a sacrificial Marine to get the vision. Or a Vessel. Or just scan.


ghost nuke range = vision range. if you upgrade vision range, it upgrades nuke range.

The 2nd nuke only worked because ocular implants was done. The 1st nuke only failed because ocular implants was not yet done. If he had ocular implants in time, the ghost would have been further back, and completely surrounded/protected by mm.


Or nada could have moved his mnm forward to protect the ghost during the first nuke isn't it?
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2019-01-18 04:59:32
January 18 2019 04:58 GMT
#29
On January 18 2019 12:56 JieXian wrote:
Show nested quote +
On January 18 2019 10:19 fgt4w wrote:
On January 18 2019 05:52 Freakling wrote:
I don't really get why you'd need Occular Implants. It's just a vision range upgrade, but in this build the ghost is accompanied by a whole group of M&Ms. You could just send in a sacrificial Marine to get the vision. Or a Vessel. Or just scan.


ghost nuke range = vision range. if you upgrade vision range, it upgrades nuke range.

The 2nd nuke only worked because ocular implants was done. The 1st nuke only failed because ocular implants was not yet done. If he had ocular implants in time, the ghost would have been further back, and completely surrounded/protected by mm.


Or nada could have moved his mnm forward to protect the ghost during the first nuke isn't it?

Indeed. His ghost defense the first time was quite bad if you ask me. I've seen someone else mention the dropship and this is something that I also mentioned in the LR but I think Nada losing that dropship was bad. Larva's bases at 6 and 9 were undefended, not even a single sunken if I recall right. A small marine drop at 6 while he tried to nuke the exp would've left Larva in such a tough situation because he barely stopped the nuke while losing his whole army. I think had he done this or managed to get the nuke off, he would've won it 100%.

Having said that, this strategy isn't anything new. I've seen other Terran players do this on stream before in previous years. It's just not the most common thing to do because if its scouted, it can be shut down. I think his early ling defense was amazing though, reminds me of Last's ling defense against Soulkey in KSL1 finals.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
SCWes
Profile Joined May 2018
Canada74 Posts
January 18 2019 07:43 GMT
#30
On January 17 2019 22:29 A.Alm wrote:
Ooh, very nice and detailed info. I should use excel instead of notepad lol
I def rec adding this game (new golaith opening):


I will look into it, thanks. I believe this is what Artosis was talking about during the Action vs Piano/Organ game on Match Point.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
January 18 2019 09:09 GMT
#31
On January 18 2019 12:56 JieXian wrote:
Show nested quote +
On January 18 2019 10:19 fgt4w wrote:
On January 18 2019 05:52 Freakling wrote:
I don't really get why you'd need Occular Implants. It's just a vision range upgrade, but in this build the ghost is accompanied by a whole group of M&Ms. You could just send in a sacrificial Marine to get the vision. Or a Vessel. Or just scan.


ghost nuke range = vision range. if you upgrade vision range, it upgrades nuke range.

The 2nd nuke only worked because ocular implants was done. The 1st nuke only failed because ocular implants was not yet done. If he had ocular implants in time, the ghost would have been further back, and completely surrounded/protected by mm.


Or nada could have moved his mnm forward to protect the ghost during the first nuke isn't it?

I think the problem was how forward Nada put the nuke. He didn't need to hit the hatch to win the game off the nuke, just eliminate all the sunkens. There was roughly enough room for a single row of marines/medics in front before getting in range of the sunkens, and that many sunkens would've decimated the front line of marines/medics. Based on my first analysis, he would've had to have held off the zerglings for an extra 3 seconds without taking a single shot, or 1-2 seconds if he had protected it from the ultra(much more reasonable).

Lots of little mistakes that you can pick at.
Porouscloud - NA LoL
Akio
Profile Blog Joined January 2019
Finland1838 Posts
January 18 2019 09:32 GMT
#32
Thanks for the build order!

The nuke fever seems to have hit since NaDa showed this build, here's a Flash TvP vod of him nuking a bunch of times.
youtu.be
Mine gas, build tanks.
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2019-01-18 22:39:28
January 18 2019 22:36 GMT
#33
On January 18 2019 10:19 fgt4w wrote:
Show nested quote +
On January 18 2019 05:52 Freakling wrote:
I don't really get why you'd need Occular Implants. It's just a vision range upgrade, but in this build the ghost is accompanied by a whole group of M&Ms. You could just send in a sacrificial Marine to get the vision. Or a Vessel. Or just scan.


ghost nuke range = vision range. if you upgrade vision range, it upgrades nuke range.
Wow. I actually did not know this.

I have seen nuke rushes in TvZ bafore though. Wasn't there even an ASL game on CB where it was done? Don't ask me for specifics, I just seem to remember. Maybe some one else knows which game it was.
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2019-01-18 23:01:52
January 18 2019 23:00 GMT
#34
I have seen it before as well. The game I remember in particular was on Troy (which coincidentally was another map with these unusual assimilator mechanics). The description on the Cool and Unusual StarCraft thread is funny "nuke rush opponent into retirement."

https://www.teamliquid.net/forum/brood-war/197538-cool-and-unusual-starcraft



Looks like this one was one-base. I feel like it happened more than once on Troy, but I'm not sure.

I feel like besides this game and Shine, we've really been deprived of Cool and Unusual StarCraft. It used to be there'd be a couple of whacky games every week, but then it used to like 40 games were being played every week.
LEGEND!! LEGEND!!
TwiggyWan
Profile Blog Joined December 2013
France329 Posts
Last Edited: 2019-01-19 00:35:24
January 19 2019 00:29 GMT
#35
is it really worth doing ghost range when it's possible to cast a dmatrix, then when the ghost is attacked, after one or two seconds cast another?
edit : after watching flash's take, i can see the value of putting the nuke much deeper.

also what's up with this flash goliath build? Doesnt he just win the game with his speed vultures? When he gets 7 drones he can do whatever he wants.
No bad days
Disregard
Profile Blog Joined March 2007
China10252 Posts
January 19 2019 01:25 GMT
#36
If only Nada had a medic and d-matrixed once more on that ghost. Maybe even moving the vessel over it might've increased the chances of that being successful.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
January 19 2019 01:55 GMT
#37
On January 19 2019 08:00 Chef wrote:
I have seen it before as well. The game I remember in particular was on Troy (which coincidentally was another map with these unusual assimilator mechanics). The description on the Cool and Unusual StarCraft thread is funny "nuke rush opponent into retirement."

https://www.teamliquid.net/forum/brood-war/197538-cool-and-unusual-starcraft

https://www.youtube.com/watch?v=bBwrH89dK6I

Looks like this one was one-base. I feel like it happened more than once on Troy, but I'm not sure.

I feel like besides this game and Shine, we've really been deprived of Cool and Unusual StarCraft. It used to be there'd be a couple of whacky games every week, but then it used to like 40 games were being played every week.
I hear ya man. Macro maps were great when they first introduced; they were a fresh change of pace, there was decent variety even in macro maps, and lots of different maps in total. Over time though the cookie cutter macro bots, who just want to rush right past the strategy portion of the game and churn units out, won. Now you can play a safe macro map with an easy natural and an easy third, and the only difference between the map might a mineral only or a reverse ramp. For all intents and purposes we play on the same exact map, spawn location just rotates a bit and the tileset changes, but thats all.
Never say Die! ||| Fight you? No, I want to kill you.
fgt4w
Profile Joined December 2018
21 Posts
January 19 2019 03:43 GMT
#38
On January 18 2019 12:56 JieXian wrote:
Show nested quote +
On January 18 2019 10:19 fgt4w wrote:
On January 18 2019 05:52 Freakling wrote:
I don't really get why you'd need Occular Implants. It's just a vision range upgrade, but in this build the ghost is accompanied by a whole group of M&Ms. You could just send in a sacrificial Marine to get the vision. Or a Vessel. Or just scan.


ghost nuke range = vision range. if you upgrade vision range, it upgrades nuke range.

The 2nd nuke only worked because ocular implants was done. The 1st nuke only failed because ocular implants was not yet done. If he had ocular implants in time, the ghost would have been further back, and completely surrounded/protected by mm.


Or nada could have moved his mnm forward to protect the ghost during the first nuke isn't it?

Not easily. Ghost was very very close to sunken range. Which wouldn't be a problem if ocular implants had finished 2 seconds earlier.
fgt4w
Profile Joined December 2018
21 Posts
January 19 2019 03:49 GMT
#39
On January 19 2019 09:29 TwiggyWan wrote:
is it really worth doing ghost range when it's possible to cast a dmatrix, then when the ghost is attacked, after one or two seconds cast another?

This game is the perfect example of why the answer is - Yes, it really is worth doing ghost range, even when its possible to dmatrix. Don't you see that it made all the difference between winning and losing in this game???
Jealous
Profile Blog Joined December 2011
10152 Posts
January 19 2019 04:00 GMT
#40
On January 19 2019 09:29 TwiggyWan wrote:
is it really worth doing ghost range when it's possible to cast a dmatrix, then when the ghost is attacked, after one or two seconds cast another?

I'm not 100% sure but I'm pretty sure you can't cast another DMatrix on a unit that is already DMatrixed, or at least it won't replenish the effect.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
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