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Nada's build order from ASL S7 game 1 vs Larva

Forum Index > BW General
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SCWes
Profile Joined May 2018
Canada74 Posts
January 17 2019 05:27 GMT
#1
I have written out the build order for any curious people. There are tabs at the bottom of the page so make sure you are on TvZ builds and scroll down to it.

Perhaps with better scouting/building placement he could have lost less mining time from Larva's initial attack. Nada should have done a better job at hiding his ghost. He upgraded ocular implants, but he actually set off the nuke 2 seconds before it even finished. He had irradiate, but he chose to save energy for defensive matrix on the ghost. Maybe irradiating mutas + going for cloak instead would have been a better decision. He should have put his vessels over the ghost so the mutas couldn't target it.

After a certain point I stopped writing SCVs and marines, just because it was too tedious and would make the BO too long. Basically don't stop making them.

If you can think of any other iconic, unique, or useful build order examples please let me know and I will try to write them out.
aokces
Profile Joined October 2006
United States309 Posts
January 17 2019 05:57 GMT
#2
On January 17 2019 14:27 SCWes wrote:
I have written out the build order for any curious people. There are tabs at the bottom of the page so make sure you are on TvZ builds and scroll down to it.

Wow thanks how are you able to extract this data? The replays aren't typically available right?
SCWes
Profile Joined May 2018
Canada74 Posts
January 17 2019 06:56 GMT
#3
On January 17 2019 14:57 aokces wrote:
Show nested quote +
On January 17 2019 14:27 SCWes wrote:
I have written out the build order for any curious people. There are tabs at the bottom of the page so make sure you are on TvZ builds and scroll down to it.

Wow thanks how are you able to extract this data? The replays aren't typically available right?


Yea, replays aren't available as far as I know. I just watch resources, current supply and maximum supply, look closely at the mini map, watch for production animations and so on. There are a few tricks like instead of watching when a supply depot goes down I might watch for the supply maximum to change and then subtract 25 seconds to figure out when they put it down. Sometimes you watch for resources to go down, but not the supply count or anything on the mini map, so it can let you know an upgrade has started.
Jealous
Profile Blog Joined December 2011
10152 Posts
January 17 2019 07:15 GMT
#4
You (or someone) should add these to Liquipedia for sure Great stuff!
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
Last Edited: 2019-01-17 07:35:30
January 17 2019 07:33 GMT
#5
Thank you, I saw it. It was under Flash's build order.
https://www.facebook.com/StarcraftRemasteredVN/
Hatchet_man
Profile Joined December 2013
Russian Federation249 Posts
January 17 2019 07:35 GMT
#6
I can't find a VOD, but I think FBH successfully used the same build vs Notforu at Italian Esports Open.
So it's probably not the Nada's invention, just some crazy build that can work sometimes.
IntoTheEmo
Profile Joined February 2009
Singapore1169 Posts
January 17 2019 08:15 GMT
#7
I was confused when the Ghost neither had Cloak nor range when launching the nuke. Nada really botched that if this is true.
MMOs kill APM. However Proleague plus BW Proscene music increase APM -> 100. 이제동 Fighting! Highest ranked Jaedong owner in FPL10 = clearly #1 Jaedong fan~! <- Keeping my sig from 2010
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2019-01-17 09:03:44
January 17 2019 09:02 GMT
#8
That's awesome work to catch the ocular upgrade.

I don't think that cloak would've been better than ocular implants. There were plenty of overlords at the entrance. Also, with that many mutas, Larva could easily have sniped it with a single muta volley without a d-matrix, or burned through just one dmatrix with mutas alone, so I don't think it's a mistake.

That being said, upon reviewing the VOD, the nuke was ~3s away from landing. I'm actually less sure that hiding the ghost with vessels would necessarily have worked since every unit that has targeted it already would still be targeting (mutas, assuming larva could target before the vessels got over it), and you can't dm it a second time while hiding.

Ocular implants is interesting because it would've delayed the nuke by 2s, but the ghost would be about 0.5s further away, so the question is if he could've protected the ghost for 2.5s.

There was an ultra that spawned and probably got off 3? swipes early on the ghost. If it was hidden in the MM ball that's up to 80 damage that's negated.

The next zergling wave is where it gets interesting though. That's ~2 zerglings attacking the ghost for ~2s, summing up to about 60 damage. Assuming he could've walled with medics/marines for 4.5s extra (2 seconds later on nuke, 2.5 more seconds to let the nuke land, 0.5s extra travel) that's up to 120 total damage negated.

At the end, only 3 mutas were alive(extremely red based on how fast they died when they reentered the fight, likely to die in the next second or two). This means that the ghost would realistically only have taken at most 60 HP more in muta damage. If the mm could've protected the ghost from ~60 damage or so with ocular implants, the nuke lands.

I'm fairly confident that Nada would've been able to win this game waiting 2s for ocular implants.
Porouscloud - NA LoL
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1435 Posts
January 17 2019 09:04 GMT
#9
@IntoTheEmo Apparently you are not supposed to get cloak even in 1 base version of the build:

(Wiki)Fast Nuke

You certainly dont need range as you wont lose your ghost to ur own nuke if ur Nada...

Those upgrades are very expensive. Using the default science ability D-matrix is much better.
ko-fi.com/luckynoob
Me_ToKa
Profile Joined September 2009
Bulgaria309 Posts
Last Edited: 2019-01-17 09:11:51
January 17 2019 09:10 GMT
#10
On January 17 2019 17:15 IntoTheEmo wrote:
I was confused when the Ghost neither had Cloak nor range when launching the nuke. Nada really botched that if this is true.

He was upgrading something here..
+ Show Spoiler +
45:00.. It is not showing it right
Sero
Profile Joined October 2010
United States692 Posts
January 17 2019 09:11 GMT
#11
On January 17 2019 18:04 ProllTarodies wrote:
@IntoTheEmo Apparently you are not supposed to get cloak even in 1 base version of the build:

(Wiki)Fast Nuke

You certainly dont need range as you wont lose your ghost to ur own nuke if ur Nada...

Those upgrades are very expensive. Using the default science ability D-matrix is much better.

Don't assume that's right just because it's written on Liquipedia.
<3 FlaSh HiyA Stats HoeJJa
angrypofke
Profile Joined March 2017
Lithuania174 Posts
January 17 2019 09:14 GMT
#12
Nada demonstrates the build successfully on ladder while explaining it. He also did an analysis on his ASL game in another vid, where i believe he said he was nervous and pointed out his mistakes.


IntoTheEmo
Profile Joined February 2009
Singapore1169 Posts
Last Edited: 2019-01-17 11:57:08
January 17 2019 11:56 GMT
#13
Yeah it was more like range would've helped him keep the Ghost behind more so it wouldn't get smacked by an Ultralisk. Get Cloak IMO and Optical Flare the Overlords :D

Tastosis always gets so hung up on the past. I love them but they were going on about how super OSL winner Nada doesn't get nervous. It was a risky build and he hadn't played a televised match in ages, I'm not surprised that he was. Everyone wanted him to win and he knew it.
MMOs kill APM. However Proleague plus BW Proscene music increase APM -> 100. 이제동 Fighting! Highest ranked Jaedong owner in FPL10 = clearly #1 Jaedong fan~! <- Keeping my sig from 2010
A.Alm
Profile Joined September 2012
Sweden522 Posts
January 17 2019 13:29 GMT
#14
Ooh, very nice and detailed info. I should use excel instead of notepad lol
I def rec adding this game (new golaith opening):
BisuDagger
Profile Blog Joined October 2009
Bisutopia19239 Posts
January 17 2019 14:00 GMT
#15
On January 17 2019 18:02 Amui wrote:
That's awesome work to catch the ocular upgrade.

I don't think that cloak would've been better than ocular implants. There were plenty of overlords at the entrance. Also, with that many mutas, Larva could easily have sniped it with a single muta volley without a d-matrix, or burned through just one dmatrix with mutas alone, so I don't think it's a mistake.

That being said, upon reviewing the VOD, the nuke was ~3s away from landing. I'm actually less sure that hiding the ghost with vessels would necessarily have worked since every unit that has targeted it already would still be targeting (mutas, assuming larva could target before the vessels got over it), and you can't dm it a second time while hiding.

Ocular implants is interesting because it would've delayed the nuke by 2s, but the ghost would be about 0.5s further away, so the question is if he could've protected the ghost for 2.5s.

There was an ultra that spawned and probably got off 3? swipes early on the ghost. If it was hidden in the MM ball that's up to 80 damage that's negated.

The next zergling wave is where it gets interesting though. That's ~2 zerglings attacking the ghost for ~2s, summing up to about 60 damage. Assuming he could've walled with medics/marines for 4.5s extra (2 seconds later on nuke, 2.5 more seconds to let the nuke land, 0.5s extra travel) that's up to 120 total damage negated.

At the end, only 3 mutas were alive(extremely red based on how fast they died when they reentered the fight, likely to die in the next second or two). This means that the ghost would realistically only have taken at most 60 HP more in muta damage. If the mm could've protected the ghost from ~60 damage or so with ocular implants, the nuke lands.

I'm fairly confident that Nada would've been able to win this game waiting 2s for ocular implants.

I went to reproduce this immediately after I saw the game. I too went for the range upgrade instead of cloak. Getting cloak takes so long and is a waste of resources like you said with the density of overlords. My concern was outranging sunkens. My question since I didn't test it, do ghosts out range them without the upgrade? If so, would it be easy to do the sunken trick to hit the ghost regardless?


On a side note, does anyone remember that Nada lost a random dropship of marines in the bear cage by the natural? Does anyone know what he was thinking here. I think if only he saved the dropship and hit the island during the nuke attack, that it would have been a game winning move.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
January 17 2019 14:07 GMT
#16
Judging by how late the ghost died during the first attempt, wasn't it a case of protecting the ghost better by blocking it with medics like he had done during the second successful attempt?
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
SCWes
Profile Joined May 2018
Canada74 Posts
January 17 2019 14:14 GMT
#17
On January 17 2019 23:00 BisuDagger wrote:
Show nested quote +
On January 17 2019 18:02 Amui wrote:
That's awesome work to catch the ocular upgrade.

I don't think that cloak would've been better than ocular implants. There were plenty of overlords at the entrance. Also, with that many mutas, Larva could easily have sniped it with a single muta volley without a d-matrix, or burned through just one dmatrix with mutas alone, so I don't think it's a mistake.

That being said, upon reviewing the VOD, the nuke was ~3s away from landing. I'm actually less sure that hiding the ghost with vessels would necessarily have worked since every unit that has targeted it already would still be targeting (mutas, assuming larva could target before the vessels got over it), and you can't dm it a second time while hiding.

Ocular implants is interesting because it would've delayed the nuke by 2s, but the ghost would be about 0.5s further away, so the question is if he could've protected the ghost for 2.5s.

There was an ultra that spawned and probably got off 3? swipes early on the ghost. If it was hidden in the MM ball that's up to 80 damage that's negated.

The next zergling wave is where it gets interesting though. That's ~2 zerglings attacking the ghost for ~2s, summing up to about 60 damage. Assuming he could've walled with medics/marines for 4.5s extra (2 seconds later on nuke, 2.5 more seconds to let the nuke land, 0.5s extra travel) that's up to 120 total damage negated.

At the end, only 3 mutas were alive(extremely red based on how fast they died when they reentered the fight, likely to die in the next second or two). This means that the ghost would realistically only have taken at most 60 HP more in muta damage. If the mm could've protected the ghost from ~60 damage or so with ocular implants, the nuke lands.

I'm fairly confident that Nada would've been able to win this game waiting 2s for ocular implants.

I went to reproduce this immediately after I saw the game. I too went for the range upgrade instead of cloak. Getting cloak takes so long and is a waste of resources like you said with the density of overlords. My concern was outranging sunkens. My question since I didn't test it, do ghosts out range them without the upgrade? If so, would it be easy to do the sunken trick to hit the ghost regardless?


On a side note, does anyone remember that Nada lost a random dropship of marines in the bear cage by the natural? Does anyone know what he was thinking here. I think if only he saved the dropship and hit the island during the nuke attack, that it would have been a game winning move.


According to liquipedia personal cloaking only takes 50 seconds, but ocular implants takes 105, so I don't understand why you say it takes so long? Ghosts naturally outrange sunkens without ocular implants.
SCWes
Profile Joined May 2018
Canada74 Posts
January 17 2019 14:15 GMT
#18
On January 17 2019 23:07 JieXian wrote:
Judging by how late the ghost died during the first attempt, wasn't it a case of protecting the ghost better by blocking it with medics like he had done during the second successful attempt?


Yea he should have done this too.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19239 Posts
January 17 2019 15:43 GMT
#19
On January 17 2019 23:14 SCWes wrote:
Show nested quote +
On January 17 2019 23:00 BisuDagger wrote:
On January 17 2019 18:02 Amui wrote:
That's awesome work to catch the ocular upgrade.

I don't think that cloak would've been better than ocular implants. There were plenty of overlords at the entrance. Also, with that many mutas, Larva could easily have sniped it with a single muta volley without a d-matrix, or burned through just one dmatrix with mutas alone, so I don't think it's a mistake.

That being said, upon reviewing the VOD, the nuke was ~3s away from landing. I'm actually less sure that hiding the ghost with vessels would necessarily have worked since every unit that has targeted it already would still be targeting (mutas, assuming larva could target before the vessels got over it), and you can't dm it a second time while hiding.

Ocular implants is interesting because it would've delayed the nuke by 2s, but the ghost would be about 0.5s further away, so the question is if he could've protected the ghost for 2.5s.

There was an ultra that spawned and probably got off 3? swipes early on the ghost. If it was hidden in the MM ball that's up to 80 damage that's negated.

The next zergling wave is where it gets interesting though. That's ~2 zerglings attacking the ghost for ~2s, summing up to about 60 damage. Assuming he could've walled with medics/marines for 4.5s extra (2 seconds later on nuke, 2.5 more seconds to let the nuke land, 0.5s extra travel) that's up to 120 total damage negated.

At the end, only 3 mutas were alive(extremely red based on how fast they died when they reentered the fight, likely to die in the next second or two). This means that the ghost would realistically only have taken at most 60 HP more in muta damage. If the mm could've protected the ghost from ~60 damage or so with ocular implants, the nuke lands.

I'm fairly confident that Nada would've been able to win this game waiting 2s for ocular implants.

I went to reproduce this immediately after I saw the game. I too went for the range upgrade instead of cloak. Getting cloak takes so long and is a waste of resources like you said with the density of overlords. My concern was outranging sunkens. My question since I didn't test it, do ghosts out range them without the upgrade? If so, would it be easy to do the sunken trick to hit the ghost regardless?


On a side note, does anyone remember that Nada lost a random dropship of marines in the bear cage by the natural? Does anyone know what he was thinking here. I think if only he saved the dropship and hit the island during the nuke attack, that it would have been a game winning move.


According to liquipedia personal cloaking only takes 50 seconds, but ocular implants takes 105, so I don't understand why you say it takes so long? Ghosts naturally outrange sunkens without ocular implants.

More so that it takes so long for so little benefit. And that I had done revisions where I got cloak second/additional. I never attempted cloak first. Good point though, I never looked at the upgrades in time comparison to judge one over the other.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
GTR
Profile Blog Joined September 2004
51451 Posts
January 17 2019 18:56 GMT
#20
On January 17 2019 23:00 BisuDagger wrote:
Show nested quote +
On January 17 2019 18:02 Amui wrote:
That's awesome work to catch the ocular upgrade.

I don't think that cloak would've been better than ocular implants. There were plenty of overlords at the entrance. Also, with that many mutas, Larva could easily have sniped it with a single muta volley without a d-matrix, or burned through just one dmatrix with mutas alone, so I don't think it's a mistake.

That being said, upon reviewing the VOD, the nuke was ~3s away from landing. I'm actually less sure that hiding the ghost with vessels would necessarily have worked since every unit that has targeted it already would still be targeting (mutas, assuming larva could target before the vessels got over it), and you can't dm it a second time while hiding.

Ocular implants is interesting because it would've delayed the nuke by 2s, but the ghost would be about 0.5s further away, so the question is if he could've protected the ghost for 2.5s.

There was an ultra that spawned and probably got off 3? swipes early on the ghost. If it was hidden in the MM ball that's up to 80 damage that's negated.

The next zergling wave is where it gets interesting though. That's ~2 zerglings attacking the ghost for ~2s, summing up to about 60 damage. Assuming he could've walled with medics/marines for 4.5s extra (2 seconds later on nuke, 2.5 more seconds to let the nuke land, 0.5s extra travel) that's up to 120 total damage negated.

At the end, only 3 mutas were alive(extremely red based on how fast they died when they reentered the fight, likely to die in the next second or two). This means that the ghost would realistically only have taken at most 60 HP more in muta damage. If the mm could've protected the ghost from ~60 damage or so with ocular implants, the nuke lands.

I'm fairly confident that Nada would've been able to win this game waiting 2s for ocular implants.


On a side note, does anyone remember that Nada lost a random dropship of marines in the bear cage by the natural? Does anyone know what he was thinking here. I think if only he saved the dropship and hit the island during the nuke attack, that it would have been a game winning move.


when watching the game live, i thought it was a tactic done on purpose to lure the mutalisks away from his main army so that he could move it towards larva's base with the ghost without being detected.
Commentator
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
January 17 2019 20:14 GMT
#21
Thanks I'll have to try this out
Long live BroodWar!
crbox
Profile Joined August 2010
Canada1180 Posts
January 17 2019 20:47 GMT
#22
Awesome work.
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2019-01-17 20:52:58
January 17 2019 20:52 GMT
#23
I don't really get why you'd need Occular Implants. It's just a vision range upgrade, but in this build the ghost is accompanied by a whole group of M&Ms. You could just send in a sacrificial Marine to get the vision. Or a Vessel. Or just scan.
iCCup.Trent
Profile Joined May 2005
Argentina450 Posts
January 17 2019 22:11 GMT
#24
Btw the day after the Nada game I saw Flash trying the build out:
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2019-01-17 22:31:44
January 17 2019 22:30 GMT
#25
I was curious what the spoiler was so I opened this. Was not disappointed.

I don't watch much brood war these days but im so glad I checked it out, absolutely amazing.

What would be really neat is if he had saved that dropship, and then hovered it+the sci vessels over the ghost while it was nuking. Could that work or would it be too hard to get it in that spot?
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
January 17 2019 22:35 GMT
#26
On January 18 2019 03:56 GTR wrote:
Show nested quote +
On January 17 2019 23:00 BisuDagger wrote:
On January 17 2019 18:02 Amui wrote:
That's awesome work to catch the ocular upgrade.

I don't think that cloak would've been better than ocular implants. There were plenty of overlords at the entrance. Also, with that many mutas, Larva could easily have sniped it with a single muta volley without a d-matrix, or burned through just one dmatrix with mutas alone, so I don't think it's a mistake.

That being said, upon reviewing the VOD, the nuke was ~3s away from landing. I'm actually less sure that hiding the ghost with vessels would necessarily have worked since every unit that has targeted it already would still be targeting (mutas, assuming larva could target before the vessels got over it), and you can't dm it a second time while hiding.

Ocular implants is interesting because it would've delayed the nuke by 2s, but the ghost would be about 0.5s further away, so the question is if he could've protected the ghost for 2.5s.

There was an ultra that spawned and probably got off 3? swipes early on the ghost. If it was hidden in the MM ball that's up to 80 damage that's negated.

The next zergling wave is where it gets interesting though. That's ~2 zerglings attacking the ghost for ~2s, summing up to about 60 damage. Assuming he could've walled with medics/marines for 4.5s extra (2 seconds later on nuke, 2.5 more seconds to let the nuke land, 0.5s extra travel) that's up to 120 total damage negated.

At the end, only 3 mutas were alive(extremely red based on how fast they died when they reentered the fight, likely to die in the next second or two). This means that the ghost would realistically only have taken at most 60 HP more in muta damage. If the mm could've protected the ghost from ~60 damage or so with ocular implants, the nuke lands.

I'm fairly confident that Nada would've been able to win this game waiting 2s for ocular implants.


On a side note, does anyone remember that Nada lost a random dropship of marines in the bear cage by the natural? Does anyone know what he was thinking here. I think if only he saved the dropship and hit the island during the nuke attack, that it would have been a game winning move.


when watching the game live, i thought it was a tactic done on purpose to lure the mutalisks away from his main army so that he could move it towards larva's base with the ghost without being detected.
I think it was in part to kill the scouting overlord so there'd be less chance of it seeing his army and the ghost in it, he moved his army along the left hand side after he killed the overlord that was spotting there. If, for example, the overlord outside of larvas nat had not seen the ghost, perhaps that marginal difference in realizing what was going on could of been decisive. Obviously if larva had scouted the ghost as it left his nat, nada's chances would drop considerably.
Never say Die! ||| Fight you? No, I want to kill you.
fgt4w
Profile Joined December 2018
21 Posts
January 18 2019 01:19 GMT
#27
On January 18 2019 05:52 Freakling wrote:
I don't really get why you'd need Occular Implants. It's just a vision range upgrade, but in this build the ghost is accompanied by a whole group of M&Ms. You could just send in a sacrificial Marine to get the vision. Or a Vessel. Or just scan.


ghost nuke range = vision range. if you upgrade vision range, it upgrades nuke range.

The 2nd nuke only worked because ocular implants was done. The 1st nuke only failed because ocular implants was not yet done. If he had ocular implants in time, the ghost would have been further back, and completely surrounded/protected by mm.
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
January 18 2019 03:56 GMT
#28
On January 18 2019 10:19 fgt4w wrote:
Show nested quote +
On January 18 2019 05:52 Freakling wrote:
I don't really get why you'd need Occular Implants. It's just a vision range upgrade, but in this build the ghost is accompanied by a whole group of M&Ms. You could just send in a sacrificial Marine to get the vision. Or a Vessel. Or just scan.


ghost nuke range = vision range. if you upgrade vision range, it upgrades nuke range.

The 2nd nuke only worked because ocular implants was done. The 1st nuke only failed because ocular implants was not yet done. If he had ocular implants in time, the ghost would have been further back, and completely surrounded/protected by mm.


Or nada could have moved his mnm forward to protect the ghost during the first nuke isn't it?
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2019-01-18 04:59:32
January 18 2019 04:58 GMT
#29
On January 18 2019 12:56 JieXian wrote:
Show nested quote +
On January 18 2019 10:19 fgt4w wrote:
On January 18 2019 05:52 Freakling wrote:
I don't really get why you'd need Occular Implants. It's just a vision range upgrade, but in this build the ghost is accompanied by a whole group of M&Ms. You could just send in a sacrificial Marine to get the vision. Or a Vessel. Or just scan.


ghost nuke range = vision range. if you upgrade vision range, it upgrades nuke range.

The 2nd nuke only worked because ocular implants was done. The 1st nuke only failed because ocular implants was not yet done. If he had ocular implants in time, the ghost would have been further back, and completely surrounded/protected by mm.


Or nada could have moved his mnm forward to protect the ghost during the first nuke isn't it?

Indeed. His ghost defense the first time was quite bad if you ask me. I've seen someone else mention the dropship and this is something that I also mentioned in the LR but I think Nada losing that dropship was bad. Larva's bases at 6 and 9 were undefended, not even a single sunken if I recall right. A small marine drop at 6 while he tried to nuke the exp would've left Larva in such a tough situation because he barely stopped the nuke while losing his whole army. I think had he done this or managed to get the nuke off, he would've won it 100%.

Having said that, this strategy isn't anything new. I've seen other Terran players do this on stream before in previous years. It's just not the most common thing to do because if its scouted, it can be shut down. I think his early ling defense was amazing though, reminds me of Last's ling defense against Soulkey in KSL1 finals.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
SCWes
Profile Joined May 2018
Canada74 Posts
January 18 2019 07:43 GMT
#30
On January 17 2019 22:29 A.Alm wrote:
Ooh, very nice and detailed info. I should use excel instead of notepad lol
I def rec adding this game (new golaith opening): https://www.youtube.com/watch?v=c6hidBvl-lc


I will look into it, thanks. I believe this is what Artosis was talking about during the Action vs Piano/Organ game on Match Point.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
January 18 2019 09:09 GMT
#31
On January 18 2019 12:56 JieXian wrote:
Show nested quote +
On January 18 2019 10:19 fgt4w wrote:
On January 18 2019 05:52 Freakling wrote:
I don't really get why you'd need Occular Implants. It's just a vision range upgrade, but in this build the ghost is accompanied by a whole group of M&Ms. You could just send in a sacrificial Marine to get the vision. Or a Vessel. Or just scan.


ghost nuke range = vision range. if you upgrade vision range, it upgrades nuke range.

The 2nd nuke only worked because ocular implants was done. The 1st nuke only failed because ocular implants was not yet done. If he had ocular implants in time, the ghost would have been further back, and completely surrounded/protected by mm.


Or nada could have moved his mnm forward to protect the ghost during the first nuke isn't it?

I think the problem was how forward Nada put the nuke. He didn't need to hit the hatch to win the game off the nuke, just eliminate all the sunkens. There was roughly enough room for a single row of marines/medics in front before getting in range of the sunkens, and that many sunkens would've decimated the front line of marines/medics. Based on my first analysis, he would've had to have held off the zerglings for an extra 3 seconds without taking a single shot, or 1-2 seconds if he had protected it from the ultra(much more reasonable).

Lots of little mistakes that you can pick at.
Porouscloud - NA LoL
Akio
Profile Blog Joined January 2019
Finland1838 Posts
January 18 2019 09:32 GMT
#32
Thanks for the build order!

The nuke fever seems to have hit since NaDa showed this build, here's a Flash TvP vod of him nuking a bunch of times.
youtu.be
Mine gas, build tanks.
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2019-01-18 22:39:28
January 18 2019 22:36 GMT
#33
On January 18 2019 10:19 fgt4w wrote:
Show nested quote +
On January 18 2019 05:52 Freakling wrote:
I don't really get why you'd need Occular Implants. It's just a vision range upgrade, but in this build the ghost is accompanied by a whole group of M&Ms. You could just send in a sacrificial Marine to get the vision. Or a Vessel. Or just scan.


ghost nuke range = vision range. if you upgrade vision range, it upgrades nuke range.
Wow. I actually did not know this.

I have seen nuke rushes in TvZ bafore though. Wasn't there even an ASL game on CB where it was done? Don't ask me for specifics, I just seem to remember. Maybe some one else knows which game it was.
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2019-01-18 23:01:52
January 18 2019 23:00 GMT
#34
I have seen it before as well. The game I remember in particular was on Troy (which coincidentally was another map with these unusual assimilator mechanics). The description on the Cool and Unusual StarCraft thread is funny "nuke rush opponent into retirement."

https://www.teamliquid.net/forum/brood-war/197538-cool-and-unusual-starcraft



Looks like this one was one-base. I feel like it happened more than once on Troy, but I'm not sure.

I feel like besides this game and Shine, we've really been deprived of Cool and Unusual StarCraft. It used to be there'd be a couple of whacky games every week, but then it used to like 40 games were being played every week.
LEGEND!! LEGEND!!
TwiggyWan
Profile Blog Joined December 2013
France329 Posts
Last Edited: 2019-01-19 00:35:24
January 19 2019 00:29 GMT
#35
is it really worth doing ghost range when it's possible to cast a dmatrix, then when the ghost is attacked, after one or two seconds cast another?
edit : after watching flash's take, i can see the value of putting the nuke much deeper.

also what's up with this flash goliath build? Doesnt he just win the game with his speed vultures? When he gets 7 drones he can do whatever he wants.
No bad days
Disregard
Profile Blog Joined March 2007
China10252 Posts
January 19 2019 01:25 GMT
#36
If only Nada had a medic and d-matrixed once more on that ghost. Maybe even moving the vessel over it might've increased the chances of that being successful.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
January 19 2019 01:55 GMT
#37
On January 19 2019 08:00 Chef wrote:
I have seen it before as well. The game I remember in particular was on Troy (which coincidentally was another map with these unusual assimilator mechanics). The description on the Cool and Unusual StarCraft thread is funny "nuke rush opponent into retirement."

https://www.teamliquid.net/forum/brood-war/197538-cool-and-unusual-starcraft

https://www.youtube.com/watch?v=bBwrH89dK6I

Looks like this one was one-base. I feel like it happened more than once on Troy, but I'm not sure.

I feel like besides this game and Shine, we've really been deprived of Cool and Unusual StarCraft. It used to be there'd be a couple of whacky games every week, but then it used to like 40 games were being played every week.
I hear ya man. Macro maps were great when they first introduced; they were a fresh change of pace, there was decent variety even in macro maps, and lots of different maps in total. Over time though the cookie cutter macro bots, who just want to rush right past the strategy portion of the game and churn units out, won. Now you can play a safe macro map with an easy natural and an easy third, and the only difference between the map might a mineral only or a reverse ramp. For all intents and purposes we play on the same exact map, spawn location just rotates a bit and the tileset changes, but thats all.
Never say Die! ||| Fight you? No, I want to kill you.
fgt4w
Profile Joined December 2018
21 Posts
January 19 2019 03:43 GMT
#38
On January 18 2019 12:56 JieXian wrote:
Show nested quote +
On January 18 2019 10:19 fgt4w wrote:
On January 18 2019 05:52 Freakling wrote:
I don't really get why you'd need Occular Implants. It's just a vision range upgrade, but in this build the ghost is accompanied by a whole group of M&Ms. You could just send in a sacrificial Marine to get the vision. Or a Vessel. Or just scan.


ghost nuke range = vision range. if you upgrade vision range, it upgrades nuke range.

The 2nd nuke only worked because ocular implants was done. The 1st nuke only failed because ocular implants was not yet done. If he had ocular implants in time, the ghost would have been further back, and completely surrounded/protected by mm.


Or nada could have moved his mnm forward to protect the ghost during the first nuke isn't it?

Not easily. Ghost was very very close to sunken range. Which wouldn't be a problem if ocular implants had finished 2 seconds earlier.
fgt4w
Profile Joined December 2018
21 Posts
January 19 2019 03:49 GMT
#39
On January 19 2019 09:29 TwiggyWan wrote:
is it really worth doing ghost range when it's possible to cast a dmatrix, then when the ghost is attacked, after one or two seconds cast another?

This game is the perfect example of why the answer is - Yes, it really is worth doing ghost range, even when its possible to dmatrix. Don't you see that it made all the difference between winning and losing in this game???
Jealous
Profile Blog Joined December 2011
10152 Posts
January 19 2019 04:00 GMT
#40
On January 19 2019 09:29 TwiggyWan wrote:
is it really worth doing ghost range when it's possible to cast a dmatrix, then when the ghost is attacked, after one or two seconds cast another?

I'm not 100% sure but I'm pretty sure you can't cast another DMatrix on a unit that is already DMatrixed, or at least it won't replenish the effect.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Disregard
Profile Blog Joined March 2007
China10252 Posts
January 19 2019 04:05 GMT
#41
On January 19 2019 13:00 Jealous wrote:
Show nested quote +
On January 19 2019 09:29 TwiggyWan wrote:
is it really worth doing ghost range when it's possible to cast a dmatrix, then when the ghost is attacked, after one or two seconds cast another?

I'm not 100% sure but I'm pretty sure you can't cast another DMatrix on a unit that is already DMatrixed, or at least it won't replenish the effect.


You can D-Maxtrix any unit again, it will just replace the old one and start from full shield again. If we're talking about stacking the spell, then obviously that is a definite no.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
Jealous
Profile Blog Joined December 2011
10152 Posts
January 19 2019 08:47 GMT
#42
On January 19 2019 13:05 Disregard wrote:
Show nested quote +
On January 19 2019 13:00 Jealous wrote:
On January 19 2019 09:29 TwiggyWan wrote:
is it really worth doing ghost range when it's possible to cast a dmatrix, then when the ghost is attacked, after one or two seconds cast another?

I'm not 100% sure but I'm pretty sure you can't cast another DMatrix on a unit that is already DMatrixed, or at least it won't replenish the effect.


You can D-Maxtrix any unit again, it will just replace the old one and start from full shield again. If we're talking about stacking the spell, then obviously that is a definite no.

Thanks for letting me know! Today I learned. NaDa must not have had the energy.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Jukado
Profile Blog Joined May 2011
805 Posts
January 19 2019 21:01 GMT
#43
Nada did cast 2 defense matrix spells. You can hear it and see the vessel flash.

46.32 first d matrix
46.40 2nd d matrix

https://www.youtube.com/watch?v=I216esl5toI&t=46m25s
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Jealous
Profile Blog Joined December 2011
10152 Posts
January 20 2019 00:50 GMT
#44
On January 20 2019 06:01 Jukado wrote:
Nada did cast 2 defense matrix spells. You can hear it and see the vessel flash.

46.32 first d matrix
46.40 2nd d matrix

https://www.youtube.com/watch?v=I216esl5toI&t=46m25s

Wow, thanks! I missed it the first time around I guess in the heat of the moment.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Disregard
Profile Blog Joined March 2007
China10252 Posts
January 20 2019 02:40 GMT
#45
I think a medic might have a made a different there, I wasn't even aware that he casted a 2nd d-matrix.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
ajmbek
Profile Joined November 2008
Italy460 Posts
January 20 2019 14:16 GMT
#46
and what about ghost with clock + optical flare ???
Sic iter ad astra
Jealous
Profile Blog Joined December 2011
10152 Posts
January 20 2019 19:19 GMT
#47
On January 20 2019 23:16 ajmbek wrote:
and what about ghost with clock + optical flare ???

Knowing what time it is in the game is important, but I don't think the ghost needs a personal clock for that!
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
LocoBolon
Profile Joined June 2012
Argentina243 Posts
Last Edited: 2019-01-22 00:04:16
January 22 2019 00:03 GMT
#48
No metter how many times I watch it, I just can't find the red dot indicating where the 1st nuke where aimed at. Judging by the gohst position I feel he aimed to the 3 front sunkens and that is imo the main mistake. You do want ur gohst as far back as it can possibly be, you don't need to instant kill all 6 sunk with the nuke, just taking down the 3 on the front and leaving the other ones severly damaged is more than enough to "ez" gg the zerg from there. You can actually aim a few hex further away from the front sunken line to get that job done.
All I said above + ocular implants would have make the difference since he got so close to actually hitting it.
Anyway, game was awesome, much respect to Nada. Coming up with an strategy to take down an opponent who is a few steps above in the skill index, with you knowing it, and him knowing you know it, it's not an easy task, but is one of the most beautiful feats to watch in this game. You were very close Nada, Genius Terran indeed.
Standard Queens
LG)Sabbath
Profile Blog Joined July 2005
Argentina3022 Posts
January 22 2019 02:27 GMT
#49
On January 22 2019 09:03 LocoBolon wrote:
No metter how many times I watch it, I just can't find the red dot indicating where the 1st nuke where aimed at. Judging by the gohst position I feel he aimed to the 3 front sunkens and that is imo the main mistake. You do want ur gohst as far back as it can possibly be, you don't need to instant kill all 6 sunk with the nuke, just taking down the 3 on the front and leaving the other ones severly damaged is more than enough to "ez" gg the zerg from there. You can actually aim a few hex further away from the front sunken line to get that job done.
All I said above + ocular implants would have make the difference since he got so close to actually hitting it.
Anyway, game was awesome, much respect to Nada. Coming up with an strategy to take down an opponent who is a few steps above in the skill index, with you knowing it, and him knowing you know it, it's not an easy task, but is one of the most beautiful feats to watch in this game. You were very close Nada, Genius Terran indeed.

It's right on top of the middle sunken, front row
https://www.twitch.tv/argsabbath/
Ideas
Profile Blog Joined April 2008
United States8100 Posts
January 22 2019 02:40 GMT
#50
Obviously he should have D-matrixed the ghost with 1 vessel, then D-matrixed the OTHER vessel and use that vessel to cover up the ghost to prevent targeting him.
Free Palestine
Brainojack
Profile Joined March 2018
Canada195 Posts
January 22 2019 04:57 GMT
#51
On January 20 2019 06:01 Jukado wrote:
Nada did cast 2 defense matrix spells. You can hear it and see the vessel flash.

46.32 first d matrix
46.40 2nd d matrix

https://www.youtube.com/watch?v=I216esl5toI&t=46m25s


Watching that again with headphones, the crowd noise was wild during that game
ajmbek
Profile Joined November 2008
Italy460 Posts
January 22 2019 14:04 GMT
#52
On January 21 2019 04:19 Jealous wrote:
Show nested quote +
On January 20 2019 23:16 ajmbek wrote:
and what about ghost with clock + optical flare ???

Knowing what time it is in the game is important, but I don't think the ghost needs a personal clock for that!


are you trolling or what?
Sic iter ad astra
Jealous
Profile Blog Joined December 2011
10152 Posts
January 23 2019 03:37 GMT
#53
On January 22 2019 23:04 ajmbek wrote:
Show nested quote +
On January 21 2019 04:19 Jealous wrote:
On January 20 2019 23:16 ajmbek wrote:
and what about ghost with clock + optical flare ???

Knowing what time it is in the game is important, but I don't think the ghost needs a personal clock for that!


are you trolling or what?

Please review your original post for the answer ^^ <3
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Dante08
Profile Blog Joined February 2008
Singapore4128 Posts
Last Edited: 2019-01-23 10:24:29
January 23 2019 10:23 GMT
#54


Flash doing this build, Nada definitely screwed up in 2 moments. First was not waiting for sight range to be done and second aiming too deep into the sunken line.
LocoBolon
Profile Joined June 2012
Argentina243 Posts
January 25 2019 00:06 GMT
#55
On January 23 2019 19:23 Dante08 wrote:
https://www.youtube.com/watch?v=ptRtU4mAS5g

Flash doing this build, Nada definitely screwed up in 2 moments. First was not waiting for sight range to be done and second aiming too deep into the sunken line.


Having Flash backing up my words about bw is like having gravity backing up my theories about physics (assuming I somehow could have one of those).
Cloak it's not compatible with Matrix so it would only be useful in very special conditions, sight range is much more Kespa if you ask me (and Flash) LOOL.

It's been fun theorizing with you about the metter, now God has spoken, we got our answer.
Standard Queens
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
January 25 2019 01:58 GMT
#56
i thought the reason nada lost was he pushed the ghost too far in to get maximum nuke value, even though a more edge nuke would have gotten the sunkens... the main difference would have been that some marines could have shielded from the lings... and the nuke probably would have landed?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
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